GadgetDon

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  1. Quote:
    Originally Posted by Another_Fan View Post
    "The graveyards are full of indispensable men"

    Look around not only will you find MMOs that do what CoH did but better, you will be truly upset at how our devs were copying the least fun parts of other MMOs.
    OK, here's what I want out of an MMO.

    #1 The appearance of my character represents my character concept and my creativity, not my gear. The more flexibility the better, but if taking new gear means the appearance changes, this game is unacceeptable.

    #2 There must be the ability to play at several levels - Solo, Small teams (2-8 in CoH), Large groups (Hami raid, iTrials)

    #2a Most content should be instanced, so that when I'm soloing I'm not competing against other players. Also, it means the content scales to how many are participating - and when content requires teaming, it's clear from the start of the arc/mission/whatever they call it.

    #2b Some mechanism for people of different levels to team together, similar to supersidekicking. Maybe not exactly that mechanism, but some way of "Oh, you're only level 20? I'm level 30, guess we can't team other than just you tagging along."

    #3 I need to be able to be unquestionably the hero. Yes, in real life things are rarely black and white, lots of grey in most decision. I play games to avoid real life, I want to be the hero.

    #3a From the start, in game terms, what I do must matter. I.E. a minimum of "hey, you know these things there are hundreds around, go slaughter five of them"

    #4 I don't have to be a twitch gamer in combat. I'm old, my reflexes are bad, my ability to target manually isn't so good. If I wanted a FPS or a platformer I have a variety of choices open to me. I don't.

    #5 I must be able to completely ignore PVP. No challenges to duel that I must dismiss before I continue on with my playing, none of "my" faction getting buffs or debuffs because of how the PVPers are playing, no good PVE content locked behind PVP experience. I get that some people enjoy PVP, more power to them, but I don't.

    #6 Good community building tools are part of the game. Guilds, global channels, multiple chat channels. Moderation to deal with the worst of the jerks. And ideally the ability to use the game forums in community building which includes off-topic discussions.

    I'm also not a big fan of swords and sorcery gaming, but if there was a game meeting those conditions, I might give it a try.

    So, what MMO should I try? From my looking around, #1 is pretty rare. #3 and #4 are left behind in more modern MMOs (apparently MMO designers have decided that what players really want to play is villains or at least hopelessly morally confused heroes). If you've got a recommendation, Another_Fan, I'd seriously like to hear it. If your answer is "well, it's unrealistic to expect all those", no it isn't because I'm playing one now.
  2. GadgetDon

    Favorites

    Quote:
    Originally Posted by JayboH View Post
    Illusion/Rad is a very popular combo. One of my friends loved that combo the most out of any other character. I started one, but as mentioned, I could never find a controller that I liked and it is still one of my most hated ATs. I even took a fire/kin into the 40s and still didn't care for it. Dominators I like - go figure.
    I've got an Ill/Rad but haven't played her in years. Mostly leveled her up for the old style hami-raids. The strategy at the time was for a team of flying illusion controllers to keep dropping phantom army to "tank" hami while everyone else cleared mitos. the Rad part was then handy to debuff Hami for the takedown.

    I know that made it all a bit too easy - but I still resent the ability of Hami to take out phantom army.
  3. Quote:
    Originally Posted by I Burnt The Toast View Post
    I honestly believe there is no way CoH could have sunsetted where people would not have been screaming and threatening NCSoft for months.
    Sure. Here's the steps.

    (1) Prior notice, if not directly then things like major but not completely layoffs or leaks to let it be known that the results weren't sufficient. At worst it wouldn't have been a surprise, at best it would have spurred the same sort of action you see now but directed into "get more people playing the game".

    It also would have meant that the game could have been pushed into a state for the future downtime - get the contact NPC in the game for SSA 2.5, for example.

    (2) Wait until I24 ships and GW2 ships. I24 both can see if that changes anything and at least doesn't leave that tantilizing "what could be" in place. And have happy players who are interested in GW2 buy it instead of being pissed off about what happens in CoH. (The latter may not have meant less complaining but would have been smarter financially for NCSoft.)

    (3) Followup the Paragon Studios announcement by Zwillinger with a complete honest NCSoft explanation. "We love it but we're focusing our interests" is bull and sounds like bull. If the reason is that they aren't seeing the growth and the costs are rising, say so. It won't have silenced everyone, but there'd have been a lot less "why" going on. And don't tell me why they did it because you don't know. You think you know. I think I know and it's different. Unless NCSoft says why, we wouldn't know.

    (4) Include in that discussion an honest discussion of the issues of selling the game, what would be needed to make it practical. Not an actual number, but set forth the reasons that "well, if you sell for $1000, that's $1000 more than you had". And provide contact info for who to reach if you're interested in opening negotiations in buying the game (and do discuss things seriously).

    (4a) If, after two months, they've been unable to strike a deal, another post and be honest about it. "We've been talking to a number of people. The highest offer we got was in the range of xxx which just isn't high enough."
  4. Quote:
    Originally Posted by TimTheEnchanter View Post
    And that is: BAD.

    No entity should be permitted to operate without a moral conscience. That includes individuals, business, government, and whatever else you can imagine.

    And people wonder why there's so much regulation on business now. Well there's only 2 ways for it to go. Either the businesses regulate themselves, or the government does it. And business with it's severe lack of morality certainly isn't going to regulate itself.
    The problem with a "moral conscience" is that there isn't unanimity on what "being good" is. And remember, when you want to demand that a company give resources because it's good, it's not their money.

    So some comparisons. Let's say you give money to disaster relief (pick your organization about which) every month. At some point you look at your budget and say "I can't keep doing this". Would you want the government or the relief organization to say "No. You've been making those donations. You must continue them indefinitely. You can't stop."

    Or you've got a car, you've been giving rides to work with coworkers. Things change and you're now working from home. What would your reaction be to the idea you're obligated to continue giving rides to those people, or sell your car to someone who will?

    I've been pretty hard on NCSoft in this thread, and I think they've earned it. They're doing some stupid things that are upsetting people. But I think they have the right to do these stupid things (at least until their shareholders say "stop doing stupid things or we're going to vote in new management). They followed the legal requirements for their employees - the "actual" firing day wasn't the day of the announcement because there's a law on notice for layoffs so they continued to actually be employees until very recently, and are presumably giving severance packages as required by law and contract. They've refunded the unused account payments to the players. You can argue that they could/should've done a bit more for the points, but I think its reasonable. These are what the law should and does demand. To demand some higher level of but they must be nice is unrealistic, vague, and unwise.
  5. Quote:
    Originally Posted by I Burnt The Toast View Post
    Uhmm no you don't leave people around who can sabotage your product. There is a reason almost all companies have people exit the day of a lay off/firing...because it would be stupid to let them still "mess" with your product and customers. People are WAY too emotional (see these forums for a prime example) and when people/employees get emotional they have the propensity to do damaging things. It is better to not risk it and make firings immediate. Don't have to be a business guru to comprehend this - simple human nature and understandable business practice. I have NEVER worked for a company who laid people off or fired them and let them continue working there; which is why most of these things happen on: Friday.
    I understand the theory for when some people are being laid off. I think it's rather insulting to the people you've hired, and should be done on a case by case basis.

    But when the entire office is being laid off, what are they going to do? Write bad code into the game being shut down?

    Quote:
    The IP consists of more than just the code.....Lore.
    I love this game. But the lore - OK, it's intricate and well fleshed out but it's good solid genre stuff. Get a couple writers familiar with the genre, give them a couple weeks, and you can get lore that's just as good for a new superhero game.
  6. Quote:
    Originally Posted by Fire_Away View Post
    The entire argument seems to boil down to this one point of selling the IP (and/or the entire game) just about every single time. If you were given a logical, rational and cost based or legal based explanation why this did not happen would you feel better? I'm not saying I have such an explanation that would convince you... but if one existed...
    There's two parts of that.

    First, if Burnt Toast or someone came up with a realistic reason it wouldn't or couldn't be sold, to the point of not even talking to those interested to discuss prices, I'd find that interesting, but not particularly comforting because it's only one of the stupid things NCSoft has done. (Honestly, if they're going to piss off a bunch of players, who with an IQ above room temperature would do it BEFORE the launch of a new game that there was cross-game appeal.) Any third party rationale is going to include supposition "so if their tax situation is this and if...", there's no reason to believe that the circumstances are that or that was why NCSoft did it.

    If at this late date, NCSoft decided to end the mushroom treatment and lay it out why they're doing this - why they closed the game without the normal signals ahead of time, why it had to be done so quickly, and why they won't sell - I'll be honest I'd view it with suspicion and at best it would convince me that this wasn't all set in motion by a well-worn Ouija board. There might be some comfort to know there is intelligent life in NCSoft HQ, but they've still done so many things so poorly that it's not going to change anything.

    Here's when it would have made a difference. Let Zwillinger make the first announcement, as the community manager. But follow it up with a full explanation, both the closing and why they feel they can't/won't sell it. I wouldn't have been happy to see the game closing, but I would've understood it. If they'd been public about not selling and why, it would have saved a lot of false hope and saved time of people I respect trying to make a deal it's now obvious they simply wouldn't do.
  7. Quote:
    Originally Posted by I Burnt The Toast View Post
    Everything NCSoft has done has made complete business sense; firing the devs the day of announcement (check), Refunding what was owed (check), not selling the IP (check)...all smart business moves. You don't leave a team of people around who could sabotage your product. You give customers refunds for what they are owed. You save the IP for yourself in case in 10...15 years you decide to use it again in a new project.
    You don't leave a team of people around who could sabotage the product you're shelving. Riiight.

    And as for saving the IP for yourself - they've "saved the IP" of Tabula Rasa, Auto Assault, Dragon Runners, and Exteel and it's done nothing but gather dust.

    So let's assume in 10 years someone gets the smart idea of saying "hey, let's try that superhero thing again that we totally failed to sell in our main market" and aren't shouted down. CoH was already an old code base now, 10 years from now it'll be ancient, like playing Adventure on an Atari 2600 - and that's assuming we'll still be gaming on desktops and laptops running a version of Windows. The hero and villain groups? Will they still have relevance in 2022?

    And when it comes to the value of a brand game, anyone who remembers it will remember it as "oh yeah that game that NCSoft killed".

    So NCSoft is trading real money today against a vanishingly small chance it'll be worth money in the future. And that's a smart business decision. It's still probably moot - it's too late for a deal that keeps the servers up without interruption, the devs who know the code are moving on to other jobs, so NCSoft has probably destroyed any value in the IP so there may not be much difference between sell now or shelve it. But selling it as an active division with experience development team and well-thought-of update coming down the line, that's where real money was possible.
  8. Quote:
    Originally Posted by TimTheEnchanter View Post
    #3. Sell the frigging IP. That NCsoft decided to abandon the sequel should be enough of an indication that they have no interest in its future. BUT they still want to squat on it, for whatever self-conscious reason. If another company fare better than NC did with it is reason enough to bury it, then the opposite scenario should be no worse of an option.

    Option A: Sell CoH, and risk losing face when company X turns it into a gold mine.
    Option B: Bury CoH, and risk losing face for being a big meanie.

    Either way, you're inviting trouble. At least with the first option, you can make some extra money.
    I've never bought into the "risk losing face someone else will make big money with it" idea. It would be easy to use the "not in our area of focus" argument - Superhero MMOs are different from fantasy ones, different market, more western market. NCSoft wants to focus on products that do well in Asian market as well as Western (and if they have to pick one, pick Asian). So NCSoft would be the wise company that knew what it does well and set free the one that's outside its focus.

    And if the deal includes a percentage of profits for the first year or two - they become the REALLY wise company that knew how to make money from it.
  9. Quote:
    Originally Posted by Fire_Away View Post
    Total shock? Snap decison? No question about it from the player or hard working on the floor developer perspective. What about from the executive level? No communications between NCSoft and PS? Hard to believe. How about this strategy and outcome as a guess from me: When product X is on a slow but sure downward spiral develop new and improved product Z through a secret project to convince that mothership you have what it takes to deliver the profits they are looking for. Mothership is unimpressed with product Z, see a total waste of resources in product Z (a secret project that they knew about or worse, one they did not know about in advance thinking you were improving product X). Exit studio stage right. The end.
    Actually, from what we've heard, it wasn't a downward spiral, it was pretty much steady state (which I'll grant isn't good). More, it is rumored (but with enough details that I believe it) that PS wanted to do a CoH 2 but was turned down by NCSoft.

    And for the idea of communication on the executive level - you really think the execs at PS would have been told "things have to get a lot better soon or we're going to close the thing down" and would have sat on it? What would be the purpose?

    In any case, looking at what Brian Clayton did post announcement tells me he got little if any advance notice. He'd have started negotiations as soon as it looked like it wasn't going to happen, and either would have been much further in working on details or, by announcement time, started polishing his resume because he knew NCSoft wouldn't sell.

    I'll agree with you on one thing - clearly the secret project didn't impress the powers that be at NCSoft. But even if the deciding factor was the secret project, again it wouldn't have been a surprise in any rational business process.
  10. Quote:
    Originally Posted by I Burnt The Toast View Post
    It is THEIR product. They shouldn't be forced to wait until it's losing money to do what they want with their product. They have a threshold of what their products SHOULD be making; Paragon knew this threshold. If their products weren't bringing in the profits NCSoft wanted it is their RIGHT as the owner of the product to pull the plug. Stop humanizing a fricking video game already. When something is not meeting it's business goals it is the right of that business to pull the product...which is what NCSoft did.

    As evidenced by their decision; CoH was not bringing in the profits NCSoft wanted. It is their product and if they didn't want it to be left to become unprofitable so be it. The main reason people are so up in arms nearly 3 months later can be attributed to a very unhealthy codependency on a video game. You can paint NCSoft as evil etc all you want, but it was their decision to make and they made it based off a lot more information regarding CoH financials than you know or are entitled to know. CoH was not some cash making machine..it was BARELY treading water. No amount of NCSoft bashing can hide the facts: CoH was dying a slow death...NCSoft pulled the plug and put it out of it's misery...that humanizing enough for you to understand?
    But here's the thing. I've dealt with divisions that aren't meeting the mothership's expectations, both as a customer and once as an employee. There's no secret about the situation, it's made very clear that the situation is bad and things need happening. You do this in part with the hope that they'll turn the situation around, or they'll so self-destruct that it's obvious why its being shut down when the time comes.

    And what happens then is that you do have people leaving the company while they can (always better on your resume for "got offered a better job" than "got laid off"), things get delayed, marketing tends to take on a hysterical tone. In our case, it would've meant stuff being shoveled into the store to try to get people to part with money. And the rumor mill starts running rampant - they're being shut down, they're being bought out, they're going to change everything.

    And while all this is going on, the division starts getting shopped around. There are no accounting tricks that make a sale worth less than shelving something - even if you sell it for less than your book value, you get the deduction of the difference, same as the deduction as it depreciates away. And remember, the value of a deduction is the deduction times the tax rate. The value of income from a sale is every penny of the sale up to the book value and then (1-taxrate)*(saleprice-bookprice) for money above the book value. Plus you don't have to pay severance pay or the other closing costs if the deal is handled right.

    We got none of that, and from everything the people who worked for Paragon Studios said, this was a total shock.

    This was not a normal business decision "oh well, they just aren't measuring up, time to close the book on it." This was a snap decision and those are rarely well thought out.

    And while you're right, NCSoft could have been more of a jerk - what they did was pretty jerkish. "You're all fired, pack your bags and you're gone". No chance to finish up what they were working. And an active hostility to selling it.

    Yes, it's their business to screw up. But you could present this as a case study to a first year business class for "spot all the stupid things done and how to do them better".

    *edit* Oh, and if it's not obvious, here's my first top 3 of stupid things.

    (1) The snap mass layoff. They had some good people working there, who might have been convinced to move to another project if approached quietly before the fact and the close had been handled better. Instead, all those people, the star performers and any who might be just regular workers, are looking for work at their competition. And should NCSoft want to do something in the future in this genre, they'll find it difficult to convince them to listen again.

    (1a) The impact of the news on both other employees and potential future employees could come back to bite them. Any other skilled employee at ArenaNet or other divisions has to be eyeing this and thinking "what if..." and some are probably updating their resumes.

    (2) Customer reaction. One of the greatest assets CoH had was a fanatically loyal customer base. Frankly, one of the ongoing mistakes was not making better use of it, offering "opportunities" to get into the other games, even incentives for being brand ambassadors for NCSoft. But now, that fanatically loyal customer base is unhappy with NCSoft. No, not all of them are going to be utterly boycotting NCSoft forever and talking them down every chance they get, but many will and most regular players are unhappy. If nothing else, do it AFTER GuildWars II ships so as not to kill sales to that base.

    (3) Maintaining IP value. As said above, selling IP improves the bottom line over shelving it. Yes, that's not 100% true, there are some costs in doing the sale, but the costs of a sale aren't that high. NCSoft screwed up twice here, once by simply refusing to sell, once by not shopping it around before the shutdown (the value of a game plummets when a shutdown is announced to say nothing of the developer team being laid off). That could have been reduced by an announcement on the day "we are actively looking for a partner to purchase this IP and keep it going. If you have a serious offer, please contact xxxx@ncsoft.com"
  11. How would I have liked to see the game end? With the launch of CoH 2.0, of course.

    While a big event to kick things off would have been nice - I don't want to slowly wind down the game. I don't want the story to end, either with victory or defeat. I want the fight against evil in Paragon City to be eternal, even if I'm not able to participate in it.
  12. GadgetDon

    SSA 2 pt 5 when?

    Quote:
    Originally Posted by JayboH View Post
    Oh true, I hadn't thought about the Penny angle. No doubt she would have reassured him.
    Penny may have tried. It would have gone poorly. Perhaps that's why Manticore was so snippy towards her in SSA2 (bringing things full circle).
  13. Quote:
    Originally Posted by Ogi View Post
    Imagine Nick Fury saying it.
    Actually, it's a Tony Stark quote. "Because if we can't protect the Earth, you can be damn well sure we'll avenge it."

    And the original question - yeah, I've given up. I'm still playing daily, or nearly so. Should there be another rally or another petition I'll probably participate. But I no longer believe either that the servers won't be shut down or that the IP will be sold, I'm assuming that December 1st the game will be a wonderful magnificent shared memory but that's all it will be.

    Do I still harbor some hope I'm wrong, that somewhere there's a deal being worked out right now? Yeah. But there's nothing I can do either to make it more or less likely.
  14. GadgetDon

    SSA 2 pt 5 when?

    Quote:
    Originally Posted by JayboH View Post
    I was wondering if anyone was going to take Manticore to task over the killing of Sister Psyche, even when trying to save the world.
    The Freedom Phalanx was well aware of how much Manticore loved Sister Psyche, so there's no doubt that it was necessary. (And I suspect he gave Penny a headache for a while with all the guilt he was emitting.)

    But I'm sure there was some concern about "so what's he going to do now".
  15. GadgetDon

    Favorites

    1. My favorite AT has always been the Scrapper. Love to solo as well as team, and be right up there in the fight. Also, I tend to equip all my scrappers with some form of invisibility (usually superspeed+celerity:stealth) so they can pick their fights.

    2. No contrast. I'd have to say I've got two favorite characters, both scrappers. Point of Balance is Dual Swords/Willpower, Edwina Eaglethorn is Street Justice/Willpower.

    But I will put in a word for Mr. Murgatroyd. He was my second character concept, conceived during beta. He'd been an enforcer for the Baumton Family. It involved a lot of leaning on people who didn't pay - but also leaning on the other gangs that tried to muscle in on the territory. Rikti came, and Mr. Murgatroyd found himself working with heroes, saving the people who had been in their protection. After the first Rikti War, instead of switching to one of the other organizations, he tried the hero thing. I rerolled him a lot of times, a SuperStrength tanker, martial arts scrapper - but only after Freedom and I rerolled him as a Street Justice/WP brute did he finally play like I'd always imagined.

    3. I can't say that there's any ATs that my opinions of really changed. I've had fun with all the ATs in groups, but not soloing.
  16. Quote:
    Originally Posted by Vyver View Post
    But what exactly is the end goal here

    embarrass NCsoft until they hire everyone back?

    I understand the concern to show NCsoft they can't treat companies and consumers like this but...I severely doubt they care.
    The end goal is to convince NCSoft that the costs of burying the game instead of selling it outweigh any potential tax benefit or pride benefit from burying it.
  17. Quote:
    Originally Posted by IanTheM1 View Post
    I was not aware this was a thing that happened, especially odd considering Rowling's stance on fan fiction.

    Anyway, as previously said, can we please move away from legal discussion? We are aware of the situation and thank you for the concern.
    There are a number of Harry Potter fan fiction sites going. The there was a big closing when they took action against sites they thought were abusing the thing. Some outright porn sites using the characters from the series, some trying to make money from it.

    And in any case, should NCSoft notice what's going on and object, the first action would be to send in a cease and desist letter. If that gets the action they desire (either complete cease and desist or a really good job of rubbing the serial numbers off the IP), it's pretty much unheard of for further action to be taken, particularly when there's no money involved.
  18. Quote:
    Originally Posted by Rubberlad View Post
    I'm starting to realize that the decision to pull the plug on City of Heroes may *not* have been NCsoft's call alone after all... I advise folks to keep an eye on their majority investor, Nexon, for the next few weeks.
    This has been my theory. Not specifically to kill CoH, but rather a call along the lines of:

    "Hi, remember us? Your biggest shareholder, the ones who bought your stock based on how you said it was going. Saw the latest quarterly reports, and not happy, not happy at all. You're bleeding money, and that's not what your shareholders want.

    You need to show you're serious about changing course. Do something significant. No, I'm not going to say what, for now you're still in charge. Give us and the other shareholders we've spoken to who are equally unhappy a reason to believe that you're going to focus your efforts on where the money is.

    No, this is not a demand. This is a friendly discussion. If it was a demand, there would be talk about proxy fights, and possibly lawsuits about representations made by your company and you personally. It's just a friendly talk. I'm sure you'll do the right thing."

    By the numbers, CoH was the small fish. Lowest income for the game (globally, not just US numbers), no significant growth over time. So a need to "show they're serious" turning into "shut something down", CoH was the reasonable choice if they felt they had to close a game.

    That said, there is a pony in this pile of manure. NCSoft management may not be willing to talk to anyone, may either have tax ideas about the value of leaving it on the shelf or saving face by someone else make a success of it. But making the case to Nexon that NCSoft is leaving money on the table could provide leverage.
  19. Quote:
    Originally Posted by Mokalus View Post
    The "Save COH" motion took NCSoft by surprise? My opinion of them has been pretty poor following the announcement, but that little snippet makes me genuinely angry.

    I would try to sum up my feelings in words but I don't think there are enough expletives in the English language to sufficiently convey my frustration.
    I don't think they were surprised the the players were unhappy the game was ending. Part may have been experience, players of other games they closed complained a little and then moved on.

    I suspect the surprise more "Holy *bleep*, these people are angry, and they're ORGANIZED. They're getting the word out in ways that make us look bad."
  20. Quote:
    Originally Posted by GreyScribe View Post
    The thing that struck me was the fact that NCSoft has been paying Matt and the others for the last two months, but wouldn't let them finish off Issue 24 (which must have been close to release) and organise some quality farewell events for the last month or so of the game. Shutting down all development completely on August 31st seems even more mean-spirited to me now. Everything we know about the Paragon Team would suggest that given the chance, many of them would have been willing to give City of Heroes a proper send off.
    Even though they continued to pay the developers and that was probably the largest outgo of cash, by sending almost everyone home there are savings. Plus, they can start dismantling the office, sell off equipment and furniture, etc.

    It also may just be standard corporate policy being applied, that once someone is fired, they're out of the office unless there's a compelling need to keep them on. If they're still in the office, they've got access to servers, email systems, other things that a revenge minded person might choose to abuse. Less likely in the case with the whole office being shut down (to say nothing that from what I know of the people who worked at Paragon Studios, they wouldn't do it), but sometimes corporate policy gets set to handle some specific conditions and becomes the Word Of God to be applied in all conditions.
  21. First, some things that are important to me in any MMO, and they're ones that CoH mostly does:

    - Variety of playstyles supported: solo, team groups (2-8 team members), massive groups (a lot more)
    - An easy mode. Partially based on powersets you can choose from and options. I'm a casual player who plays a lot. Real life has plenty of frustration and stress and impossible odds already, don't need them from my game
    - Lots of well-written content
    - A PVE environment that is free from any PVP and not affected by PVP. I'm not saying no PVP, but unless I take actions to seek out PVP, it should leave me alone. No challenge for duel, no "your faction has buffs/debuffs because people doing PVP in your faction have won/lost".

    Now, what I want that's related to a superhero MMO. Some are desirable for other genres, but my concept of a superhero means these would all be great.

    Number one, flexibility in the creation of the look of the character, and the look is not affected by what gear I pick up. Happy to have gear unlock costume parts (you find a flight ring, it unlocks a "gloves" appearance of bare hands with the ring) but no forced change to appearance or even "default" changes (yes, DCUO, I'm looking at you)

    Number two, we're saving people from tutorial to end game. Not every mission needs to be save people, sometimes you need to go and take down some bad guys for their own sake, but there should be people you're protecting. (DFB completely lacks this.) Also, there should be opportunities to save people from natural disasters too. Ideally, iconic moves like catch a falling plane, lift a train over the broken track - but if that's not practical, missions/events where you go into a crash site/collapsed building, smash rubble out of the way, carry people out, etc.

    And that's a minor bit but still part of the perfect Superhero MMO - carrying people. When the JLA goes into operation, often the fliers are carrying the non-fliers. Flash carries people all the times. And how many times has Superman caught Lois Lane falling somewhere. No, this isn't a trivial thing, what happens if you get attacked, how do you make sure that the person being carried wants to be carried, merging animations. But would be cool and iconic.

    Persistence when possible. Yes, people will rerun some content, and the contact shouldn't go "so you'll need to - eh, why bother, you've done this a dozen times before, just go do it". But I've defeated Maelstrom in a variety of missions. When I do the tip mission with the 5th column and the nuclear triggers, Maelstrom should at least seem a bit more wary and less boastful about the upcoming fight.

    Semi-destructable environment. This is something CO makes progress on. If you're strong enough, you can go to a light pole, rip it out, and use it as a club. Pick up parked cars and throw them. But I'd go even further - if you knockback hard enough, knock through walls. Huge explosions should damage buildings. In public zones, limit the damage, no knocking down the building someone else is trying to enter. But in an instanced mission, when the battle is done, the room you're in should look trashed.

    Moral choices. In theory, you should be able to reject any action, any choice, etc. Again, ideally, it means decision trees, but at minimum, you should be able to reject any mission, quit any story arc at will. (And there should be enough content that you shouldn't feel forced to do so to progress). This is even more important for Supervillains, because there's such a variety in Supervillains - some do what they do for money, some for power, some for chaos, some because they like hurting people.
  22. Quote:
    Originally Posted by End Sinister View Post
    I just have to say one other thing: Tony V in that rumor article had said that he didn't want to divulge the names of the interest groups that were potentially looking to buy City Of Heroes. What point is there in withholding the names?
    Maybe he was told them in confidence, and if he breaks the promises he made not to name names, he'll get no more news?
  23. Father Xmas, in a widely held corporation, 15% ownership is a LOT of power. No, they couldn't push something through that the other shareholders opposed, but they can easily provide leadership to a lot of the others. Plus, if it was a sale directly from the President - there's almost certainly more of the story there, definitely representations made about how the company is going and perhaps setting the stage for a merger or forms of joint operations. So if Nexon is unhappy, they can pull together other unhappy shareholders, perhaps can sue the President based on promises made, and pull out of future deals. They've got a lot of pull. Enough to say "do something significant" and make it happen.

    And the way it was done gives the impression of a "do it now" emergency action. I've seen projects under fiscal pressure. Deadlines get delayed, things change to focus more on immediate money than long term good, lots of stress and everyone in the company knows. From everything we've heard, this was as big of a shock to the people of Paragon Studios as the players. This was a rush decision to close the studio, not a long "we're not happy with the numbers coming from this department".

    As for your analysis of selling it off - when it comes to putting a fair value on something, you can look at what value you'll get out of it in the future, or what you can sell it for. When they put a game on a shelf, the use value is zero. The price of what you can sell it for is based on what people is offering, and you'll never know what people offer unless you talk to them. There are "standard" valuations based on run rates (yearly income) to use as a basis, for a distressed property a 1 or 2 year run rate is a pretty good price to aim for.

    But what you've just made is the case for "eh, to hell with it, it's on the shelf and it'll stay there". If that's true, that makes their statement even more of a lie and more of an insult to the players.
  24. I'm still watching. There are some brilliant moments. The part where the friend talked about being bullied on the schoolyard, to a really good life, to the bullies being back in charge, I thought it was good. The british lady carrying around the iPhone because in there are the pictures of her kids, it's such a wasteful but human reaction. And then the power comes on for just a moment.

    And I like the grey aspects of the Republic. The violence of the anarchy when everything broke down, and the imposition of order was apparently an attempt to solve problems as opposed to "we like beating on people. Let's make a big group so we can beat on more people" - I'm looking forward to more of where things went wrong.

    Yes, lots of people being stupid, and I wish it wasn't so. If it only makes one season, I won't be terribly unhappy (unless the quality really ramps up). But there's enough in it that keeps me turning in.
  25. Quote:
    Originally Posted by Smersh View Post
    Alternatively, Nick Fury is a lying liar who lies.

    The medics were *right there* when Coulson lost consciousness, after all.
    Maybe. But I wouldn't want to be in Nicky Fury's shoes when Tony learns that Coulson is alive. To say nothing of Thor.

    For it to just be a lie - that's a huge break in trust. And that has consequences. Tony Stark and Bruce Banner both had kept SHIELD at arms length, not really trusting them. After learning that Agent Coulson is alive, when Fury says "We've got a new problem" how reluctant will they be to trust him.

    Clint and Natasha are SHIELD agents, apparently pretty loyal to Fury. Maria Hill, Fury's number two, has apparently had some lack of confidence in Fury's decisions but by the end has bought into his plans. It's one thing to hide "we're making weapons" or even "well, the cards weren't really on Coulson" but putting them through his death as a ploy isn't going to sit well.

    I'm really hoping it's not just a lie. After Phil's body was taken away, one of SHIELD's (mad) scientists tries something experimental and manages to resurrect him. Maybe just "we told you lightning would revive him, but you just laughed, we showed you now", maybe it's a partially/largely mechanical body