FunstuffofDoom

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  1. Quote:
    Originally Posted by Dispari View Post
    Sure. The devs thought for some reason that they needed to balance powers differently. So completely ignoring tier, endurance cost, recharge, range, or secondary effects, powers are only designed to deal damage based on their cast times. You get totally upsidedown sets like Fire Blast where the tier 2 does more damage, recharges faster, costs less endurance, and has longer range than Blaze. You get things like nukes being useless and things like Flurry and one of the PPP Shark attacks being the strongest attacks in the game. For a set like DP that has a lot of animations at 2-4 seconds, it would do a lot of damage.
    That seems, uh...

    Ya know what? No. I don't know a thing about PvP, I don't PvP, and I don't want to PvP. So, DP might be awesome there? Go DP. The end.
  2. Quote:
    Originally Posted by Dispari View Post
    In PvP the only factor for determining damage is animation time. For silly reasons, Flurry is one of the highest attack powers you can get in PvP. So a set that "sucks because it has long animation times" would be pretty great in PvP.
    Wait, what? Can you walk me through that?
  3. Quote:
    Originally Posted by Scythus View Post
    I'm sorry, both of you, but it's still sounding like the same "we're saying this and not this even though both sound exactly the same."



    Fair enough. Too bad the flea guy still is.

    And I still don't understand what "more" is suppose to be if it's not damage even though it very much sounds like what is being suggested. These, for example, make it clear that the arguments really are about damage.




    The damage is average and the incendiary rounds actually bring more damage much like an AIM would. And last I checked on DP the slow and weaken effects of the latter two sets of rounds work just as much as any other slow or weaken I've seen in this game, so it must be damage you're referring to.

    Ergo, this opening comment...



    ...makes it all contradictory and a logic loop.
    I can do no more. I have exhausted my ability to explain arguments since decided, or, failing that, my patience. We will have to settle for agreeing to disagree, or some such.

    Good day to you.
  4. Quote:
    Originally Posted by Starsman View Post
    We are talking about a blast set, that on it's own, has the capability of being a power multiplier (with Toxic rounds, cold rounds are not that dangerous as there is a -75% recharge softcap)
    So what do the PvP applications of Dual Pistols look like? Not as a blast set, because, as pointed out, animations hamper a high-DPS chain, but as another set of debuffs? Would two or three Dark/DP Defenders, or Rad/DP Corrupters, or what have you, be a new must-have for team PvP?
  5. Quote:
    Originally Posted by Lemur Lad View Post
    Agreed. I know people can solo Pylons, I really doubt anyone could solo all the pylons fast enough to bring the shields down.
    Well, on the Scrapper forums, there're some comparisons of sets and speeds. Just under four minutes is the record, I believe. How fast do the pylons respawn? 'Cause, while that did take some special circumstances to pull off, it seems certain builds might be able to beat that, perhaps without saturating Against All Odds. At which point the question becomes "What counts as soloing the Rikti Ship Raid?" Merely surviving until the shield comes up? Defeating U'Kon? Planting a bomb? Getting X number of merits?
  6. Quote:
    Originally Posted by Scythus View Post
    I have read them. They're still not clear and still sound contradictory. You were asking for an "equalness," describing some nebulous XYZ for every set. We argued that [dual pistols is in line with the set constant, K], [however disagreements were had] and [ad hominem, ad hominem, straw man, I am confused by your convention.]
    I edited your post a little. As I said, if you'd like to continue in such a vein, do so in a private message.

    Ahem.

    It seems to me that your basic complaint is something like the following. Please correct me if I have made an error in restating something.

    Quote:
    1.) The concept of a set constant AKA 'the nebulous XYZ' is vague, and poor tool to use for the issue at hand.
    Consider the number 12. It can be found by adding the numbers 1, 5, and 6, or 2, 3, and 7, or 4, 4, and 4, and many other combinations. However, while each combination yields the number 12, every combination uses different numbers to get there. So, in a combination uses a high value the other two values will be correspondingly lower. You understand, so far?

    The claim 'I and my friends' made, is that powers in general follow a similar trend, and that Dual Pistols did not. So while Fire Blast might be 5, 5, and 1, and Assault Rifle might be 3, 5, and 4, we felt that whatever numbers Dual Pistols had, they added up to eleven. Or something. But less than twelve.

    Enough evidence has been provided contrary to that statement that I am no longer arguing it.
  7. Quote:
    Originally Posted by Scythus View Post
    But we've already established that that's precisely how most of the sets already are, including DP. Its damage is pretty average, but it has a very unique utility of being able to change its secondary effects and Dispari has already written an example of how well DP does that. You seem to want it to do more damage which might have the potential of making it overpowered. The damage is already average for blast sets, why does it need to be any higher?

    We're trying to tell you that damage does not solely matter. Its the secondary effects that also give you an edge in combat. Despite all of your protests it just keeps sounding like you want the set to be damage-centric like Fire Blast is.
    For the love of God, man, do you read my posts except to extract parts of them for further argumentation? I conceded seven hours ago. We've both since posted. Currently, the argument has consisted of clarification of several arguments I used, and a critique of pragmatic views as applied to balance.
  8. Quote:
    Originally Posted by Starsman View Post
    Thing is equality defeats the purpose of multiple sets with didstinct flavors. If you get equality you may as well just make one set and give people the ability to customize the effects to look icy/fiery/dark/electric/etc.
    That's not what I meant by equality. Bionic_Flea summed up my position best when he said:

    Quote:
    I don't think that it's contradictory at all. He's not asking for every single power in each set to be the same damage/endurance/recharge with nothing but the graphics being different. But he is asking that they be somehow equivalent -- that whatever is given up for in one area is made up for in another area.

    So that a set that may not be particularly strong in single target damage may be very good at AoE damage. Or you could be a little weaker in both those areas but offer a lot of control or mitigation that the other sets with stronger damage have.
    Or, as I've put it, if X is Single Target damage, Y is Area of Effect Damage, and Z is utility, I want every set to be XYZ. And, perhaps, we'll call XYZ the set constant, K. K-Sub S, if other constants are in use.
  9. Quote:
    Originally Posted by Starsman View Post
    [Equality among powersets is] an unrealistic desire that many seem to have: You can't have equality. You just cant, best you can have is a minimum margin of accepted performance for all, DP gets nowhere near it so that should be fine.
    Of course it's a pipe dream. I submit myself to the pragmatist approach that working towards the ideal is the best action we can take, and will be content.


    Quote:
    Close, from what I understand there is a minimum desired Single Target level of performance, AoE is entirely optional as is utility of any kind. Addition of utility or AoE do are expected but there is no bar to measure them, however you should expect if one is too high there should be penalties in any of the other two.

    Fire and Sonic i think are ultimate extreme examples of this. The stackability of -resist in Sonic, plus sleeps and holds are all considered so dangerous that the set has the weakest self damage while Fire is refused any utility at all.
    Actually, that's a callback to something I wrote earlier in the thread. I didn't mean to suggest it was the metric Devs use; that was a typo. It's just a throwaway argument I constructed to help an argument, using basically the same points you did. However, it isn't nearly comprehensive enough to be taken seriously, I think.
  10. Quote:
    Quote:
    Fine, with incendiary ammunition, a DP character is average at single target damage. However, this only lasts as long as the refuse to change ammo types. Since the recurring point is that ammo-changing provides utility to render the set balanced, 'twould stand to reason that an inability to change ammo types ('cause you're keeping it locked on incendiary to be decent at ST, remember.) removes that utility, and thus unbalances the set.
    ...that all you want is damage, damage, damage and forget about being able to change secondary effects. Forget about secondary effects completely. So clearly you should just go and play your Fire Blast, as it's clear as the only serious damage dealing set that will satisfy you. Avoid all the others, because they're either too weak being lethal damage or full of secondary effects.
    I didn't. I wanted equality. Which is why the metric I suggested earlier in the thread, one for some constant all sets could be measured by, had three variables: Single Target damage, Area of Effect damage, and Status Effects/Mitigation/Utility. However, it has since been made clear to me that such things can be provided in sufficient quantities that ragging on Dual Pistols for numerical disadvantages is fallacious. My response and concession can be read just one post above yours.

    If you'd like to continue debating the merits of my argument, I urge you to do so in PM. Your mischaracterizations are becoming dangerously close to insulting, and in any event, the topic is currently irrelevant to the thread.
  11. Quote:
    Don't have the record but I seen two DP defenders bring an AV down to 10% damage by combining their Toxic rounds (non permanently, think a third blaster will make it pretty much perma 10%.)

    DP shares one interesting trait with Sonic Blast: It's secondary effects stack amazingly well. The more Dual Pistol users in the team, the much safer that fight can be (provided you don't have 4 each using different rounds.)
    That is good to know. I will cease claiming that Dual Pistols is numerically inferior, and instead claim that the set simply does not fit me as a player.

    Quote:
    ...If Pistols is so benighted as to not have any such argument, then it's probably not working as intended. I don't think it's quite reached that point.
    I'm glad you enjoy the set. It doesn't mesh well with me, but I think it can bring many things to a team, all of them beneficial.
  12. Quote:
    Originally Posted by Starsman View Post
    I would then ask for the evidence that said skilled player truthfully has pushed DP as far as it should be pushed.... a skilled player should be able to excel the set at something, but that does not mean he should be able to excel it at damage.
    I suppose the counter to that claim is simply a demand for proof. Can you show me --and I mean actually show me. Not theoretical work. A demorecord, or a youtube video, or something-- or a DP/Whatever character excelling some way?

    Quote:
    My personal opinion, in the end, is the set is "balanced".
    You've done a very good job of laying that out. Thank you.

    Quote:
    That depends on your definition of "ridiculous". There's no absolute standard to measure performance on, beyond the minimal standard that the devs design to: able to solo at +0/x1 without IOs. Pretty much all considerations of performance are relative. It's fine if one choice of AT/sets has greater potential in one aspect of performance than others, but if you're not happy unless you're playing something that clearly outshines every other possible choice by a wide margin, then you're not happy unless you're playing a badly designed game.
    I was getting hyperbolic at the end, there. I don't want the I Win button. But, if I enjoy the work, time, and effort that go into making a character as strong as the system will let me, is that a lesser form of enjoyment? Have the Devs released some edict from on high that the game must be played their way, and no other? Have they got some sort of vision they're trying to adhere to?
  13. Quote:
    Originally Posted by Starsman View Post
    <Wherein Starman awesomely and politely refutes a prior claim.
    I defer to Samuel_Tow's point, then. If skilled used of a keystone power is required to yield middle-of-the-road performance, is a set balanced?

    As an example, Kheldians have the similar necessity of constantly switching forms and toggles to reach peak performance, but upon doing so, they are incredible, not average.

    Quote:
    Who cares, so it doesnt compete in DPS to say Fireblast or whatever.
    Play the damn game, stop trying to be a math wizard, if you don't like it, dont play it, its really that simple.

    Personally, I enjoy the set, if they reduce the recharge of Hail of bullets by 20-30 more seconds, I probably be happier.

    Its all about fun, its not all about, OMG how much DMG I can do to large amounts of mobs, ok if you want that, then build a Farm toon, sounds like thats what you want.

    This isnt WOW, where you need a DPS chart to see if anyone able to kill something fast enough before it rages.
    I offered the opinion that the set did not sit right with me. I was asked to justify that position, and I am doing so. However, from the first, my position has included the stance that I am happy people enjoy the set. It currently isn't for me, and I have been explaining why.

    And, what if I happen to find damage fun? What if I really, really enjoy playing a peak character? What if something has to be capable of ridiculous performance for me to want to play it? Is my fun any less valid than yours because of that? Should I not be allowed to play because my end goal is to do things others can't? Is the work I do to get such a character meaningless because I use it the wrong way? Think about it.
  14. Quote:
    Originally Posted by Dispari View Post
    Archery's secondary effect is pretty meaningless though. It gets +15% ACC and low end or something. And DP still has +10% ACC all the time so... Archery really has no combat secondary effect, buff or debuff. Not that I think it makes your argument in general invalid, just sayin'.

    EDIT:
    For what I'm trying to say, Fire and Archery have no real combat secondary effects. Fire should be tops on damage, with Archery behind, then Incendiary DP. In that order (in my opinion). There may be one or two things inbetween Archery and Incendiary DP, but not too many. Non-Incendiary may be too low on the list. It should be slightly under average probably, but not that far under.
    We agree, then.
  15. Quote:
    Originally Posted by Scythus View Post
    You'll also note that only lethal, cryo, and chem rounds are slightly below AR and Archery on that list. Fire rounds; however, surpass all three and then some. The set's fine. Great way to disprove your arguments about DP being weak.
    For the upteenth time, to what benefit?

    Fine, with incendiary ammunition, a DP character is average at single target damage. However, this only lasts as long as the refuse to change ammo types. Since the recurring point is that ammo-changing provides utility to render the set balanced, 'twould stand to reason that an inability to change ammo types ('cause you're keeping it locked on incendiary to be decent at ST, remember.) removes that utility, and thus unbalances the set.
  16. Quote:
    Originally Posted by Scythus View Post
    The sets are already like that, but just simply not in damage which is what you seem to want. Thus my points about contradiction. He just wanted everything to do the same damage.
    Quote:
    Personally, the utility granted by being able to switch...
    Quote:
    This could be easily balanced by the set having great utility
    Quote:
    If X is potential for dealing ST damage, Y is potential for AoE, and Z is additional Utility, every powerset should be XYZ.
    Quote:
    So, to again use more relevant terms, if a set has low utility, it should have a correspondingly high ability to deal damage.
    That's actually a quote from every post I've made in this thread. The accusation that I only care about damage is two things: A gross oversimplification of a single part of my argument, and a very interesting slippery slope. Think carefully how you respond, 'cause when I ask, "So what if I like powerful sets?", the wrong answer's going to set a good many forumites against you.


    Quote:
    Quote:
    What I, and I think others, are saying is that the different damage types just isn't enough. It's close, but a little off. There's a few reasons for that.

    1) DP has a lot of long cast times. Yes, they look cool, but all that time you are juggling guns stuff can and will shoot back at you. And once you start juggling guns you have to stand there and take it until you finish the dance.
    During closed beta when damage and range were actually too low and recharge too long, I would have agreed with you. But damage, range, and recharge got boosted before open beta and it feels just right.
    That's a subjective opinion. And again, it's not what we're arguing.

    Quote:
    Quote:
    And you'll find that lethal resistant Behemoth suffer heavily from the 30% cold. And just about nothing in the game has resistance to toxic. Robots and cyborgs, for example, are practically resistant to everything but toxic.
    Changing the ammo type is very unique. No other set has anything like it. How do you suggest balancing an unknown variable?
    And you'll find that lethal resistant Behemoth suffer heavily from the 30% cold. And just about nothing in the game has resistance to toxic. Robots and cyborgs, for example, are practically resistant to everything but toxic.

    Changing the ammo type is very unique. No other set has anything like it. How do you suggest balancing an unknown variable?
    Dispari made a very good point. How do you quantify the utility gained from the ability to switch your secondary effects, along with those effects? I'm not sure, and I'm very glad it's not my job. But, as it happens, I've interacted with the set in question. I don't think it's balanced enough. Is it playable? Yes. Is it pretty as all-getout? You're damn right it is. Is it on par with every other blast set? ...I think not.

    Quote:
    I don't think you realize how contradictory you're sounding.
    I think you think you've found some marvelous logical flaw in my argument. Whether or not you'll think you've got any straw in your hair at the end of the day is a different thought entirely.

    Quote:
    Quote:
    I do want all sets to be fundamentally equal.
    <Eloquent counter about the inscrutable nature of certain benefits.>
    I agree. Of course, I agree. That every powerset could magically line up along some quantifiable constant is pure fantasy. Or, perhaps, an ideal. I don't expect it to happen, but I feel happier knowing it's being worked towards.

    Edit: To the kind individual who decided my words were inappropriate and chose to chastise me from the shadows: Please, in the future, a PM of your grievances will lead to contrition and amends. Negative Repping leads to bemusement and irritation.
  17. Quote:
    Originally Posted by Scythus View Post
    These paragraphs read like they are in contradiction. First you claim you think everything shouldn't be the same because that would be boring and then you go ahead and say everything should be the same.
    I didn't say I want everything to be the same. I explicitly said I didn't want everything to be the same. You even acknowledged that I explicitly said I didn't want ever set to be the same.

    Or, in more relevant terms, I don't want every single set to be the same powers, but with different colored effects.

    I do want all sets to be fundamentally equal. At the same things? No. But, compensation should exist, such that a set low in one area should be high in another.

    So, to again use more relevant terms, if a set has low utility, it should have a correspondingly high ability to deal damage.
  18. Quote:
    Originally Posted by Santorican View Post
    That is the reason why shields is so over powered is because of inventions. There are two major things wrong with this game currently, there are way too many defense bonuses and there is way too much influence floating around in this game. Combine the two and you have a lot of people with a lot of ridiculously good characters.
    No, you've got a farkload of people on the forums with the time to come up with theoretical builds that push the limits. Only a very small percentage of the gaming population has the time and resources to actually build such a character.
  19. Quote:
    Originally Posted by Scythus View Post
    "Mediocrity" or better yet, average, is hardly a bad thing. You just want another fire blast/archery. Not every set can be those.
    I disagree. Mediocrity is the worst possible thing this game can have, in regards to powers.

    Mediocrity requires a middle. A middle requires to ends. Mediocrity tautologically requires some things to be better, and some things to be worse. We shouldn't want that. We should want all things to be equal.

    Now, to cut down any straw men before they pop up, I do not mean that all powersets should be the exact same thing, or any permutation of that argument. That's a very, very boring game. Powersets should be comparably strong, in different ways. Strengths and weaknesses, all that jazz.

    So, do I want everything to be Fire/Archery? No. I want everything to be Blast/Blast. I want everything to line up perfectly, to be even in some quantifiable way. If X is potential for dealing ST damage, Y is potential for AoE, and Z is additional Utility, every powerset should be XYZ.

    Umbral raised a few points to that effect: Some powersets are low in one area, but compensate in others. AR has low ST damage, but high AoE. Fire has high damage, but low utility. DP has low damage, and utility. I don't think it's enough. I don't think beautiful animations should offset performance. And, while I accept that the game is balanced around SOs, not IOs, I don't think it's unreasonable to wish that IOs factored in at some point, too.

    But, as I've emphasized, these thoughts are mine. It's clear I stand in a minority view, and so I say the same thing I said at the beginning.

    I'm glad you enjoy the set. I don't think it's for me.
  20. Quote:
    Originally Posted by Scythus View Post
    I frankly think the detractors of Dual Pistols are trapped in some bizarre alternate dimension where the set didn't get the boost it received in our dimension at the end of closed beta. Seriously people, the damage and recharge times used to be WORSE. Now they're fine.
    So, I freely admit we might've been looking at different numbers. However, the ones I saw, during Open Beta, put DP at in the bottom half of all sets for Single Target and Area of Effect. This could be easily balanced by the set having great utility, which it does. However, my experience is that it doesn't have enough. If you can numerically prove me wrong, I'll gladly alter my opinion to 'the style of the set just didn't mesh with me'.
  21. Quote:
    Originally Posted by Dr_HR View Post


    Seriously why on earth are people posting this crap.
    im runnin out of pics.

    ....give melee ATs range....sure and lets just give AV's Heroes 100,000,000 HP cos their too gimped too.

    *facepalm*
    Quote:
    wow. i got as far as 'mez protection' sub-paragraph 14.
    so many things, friend.
    ill go out on a limb here, but, i thought you were wrong, and perhaps are not even playing the same game.
    if you want to not make the archetypes..... some big word... UN- the -same? or whatever?why give them all the same things as everyone else?
    you don't seem to just want to merge the servers,you want to merge everybody's everything.

    i haven't read any responses or your entire post .but ill just say, 'color me dubious'.
    i mean, you have seriously not had the same experience playing this game as i have. I swear,in no way have i felt things are as diabolically lacking in balance as you seem to feel.
    there is no wrong way to feel.
    if you want to save the game, please invite your friends to subscribe.thank you.
    Wait, you mean you really didn't... Oh, you poor *snrk* dears! *snrk* *snrk* Please, come sit down with me, here. Wouldn't want you to hurt yourselves running around, or something, would we?
  22. I'm glad you enjoyed it. Personally, the utility granted by being able to switch your secondary effects is not equivalent to the damage the set does. So, I'll wait for GR.

    But, as I said, I'm glad you've enjoyed it.
  23. Quote:
    Originally Posted by Iannis View Post
    Inspiration Mutation: now you can convert inspirations at a 2:1 rate instead of 3:1! wee!
    Yeah, that'll happen. Oh, but it would be beautiful if it did, no?
  24. FunstuffofDoom

    The Boot Myth

    While I can imagine the kind of player who would build such a horrific character, it seems a certain amount of malicious knowledge and intent would be required, not ignorance. The worst 'build' I've ever played with was a level 18 Claws/Regen scrapper who hadn't taken Integration. This was his first time playing a toon with mez protection, though, and he hadn't realized it was important. Other than that, he was a great roleplayer, and I had a wonderful afternoon.

    So, yeah, I remain unconvinced that such characters exist. I'll buy that some team leaders are douches, though. I've seen that plenty.
  25. FunstuffofDoom

    Worst Miss Tells

    One time, while on a PuG, I was teamed with a certain PB. And this PB loved himself some KB. I mean, he was throwing things around the room as though he were the Tasmanian Devil and physics applied. I was playing a melee toon at the time, and I was justifiably irritated.

    So, I composed a tell to another team mate, who'd I'd taken to be fairly upstanding an knowledgeable. However, mid-composition, I quickly checked on the PB's vet badges. Ya know, to see if I should cut them some slack for being a new player.

    Anyhow, I finished up my tell, and sent it on its way. Only to receive a rather confusing reply. See, I'd used the comma key to type out my tell, and the comma key automatically brings up a tell to /target... which I'd changed to the PB in question when I checked his badges. Gawd, that was awkward.