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Posts
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Joined
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Okay, the 'casino/small bank/restaurant' maps can have all their spawn points replaced with special details.
You can set a friendly 'boss' or 'ambush' to spawn after a detail is interacted with.
I have something like that in a map I am working on currently. Essentially a way to tell a story to an entire team, instead of allowing it to be self-contained in the intro dialogue.
It's a very short map, and frankly too much story dialog will bore players as sure as too little, so you have to be careful not to use it too much. -
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for the confuse yeah i can't decide myself...
In fact the cast time of the single version make me freighten ...
For psy tornado, yup could replace spin.
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nooo....
can't you have both?
nado is not worth ditching spin for. -
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i stopped playing my WM/EA brute....my eyes couldn't take the awesome any longer
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forget your eyes, your EARS couldn't handle the awesome! -
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Quick, someone make an arc where you sit at a computer playing a video game!
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Actually, this arc I am working on has you playing a non-powered human, in a world without superbeings, playing a video game that lets you play superbeings playing a videogame where they play themselves... -
There's a world of difference between supporting a civil rights movement and putting your profits on the line for a cause.
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What it comes down to is that it's a point of contention on the forefront of the equal rights movement.
NCsoft exists to make money.
There's no money in a civil rights battle. -
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FiberOptic, you must have lost your mind if you think that "anyone" here other than you would describe me as fanboi, that is comical. You need to check my post history mate.
In terms of the real issue regarding xp/inf you need to just come clean and admit that you made an error and all will be well.
Name calling and making yourself look out of touch with reality is not the way to go mate.
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heh...you aren't quite J_B, but calling you a dev 'friends and family' is funny as heck. -
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Maybe solo but when you have a team of 8, 3 oh which are controllers and can lock everything down the blasters have easy pickens. It's like shooting fish in a barrel.
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controllers just slow things down
I remember a controller trying to 'help' me with nemesis spawns... I finally told him to just stand back and soak up exp instead of scattering stuff with his controls. -
I like villains that are totally evil, but you can totally understand their evil. Like the assassin in 'serenity'. they do the wrong thing for a reason that you are just on the verge of understanding.
I like a villain you can empathise with, and say to yourself "You know, if I had a little less concern for life/liberty/pain etc, I would behave like that."
Like the guy that tortures a family to get the father to tell him where in the NY subway he hid a nuke. Yes, it's horribly evil, but you have a deep understanding for 'why' this guy is really evil... it's not mindless chaos, it's because he truly has an excellent rationale for his evil. I like a villain that thinks he's the good guy, and you can almost....almost agree with him. -
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I don't think you even understand in the slightest what was going on do you. People were making missions with all melee enemys and going in with all flying characters(blasters/controllers) and obliterating them.
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You know, I tried that, but with all the dudes running and jumping around it was horribly inefficient compared to just going down and kicking their butts on the ground, where they could get at me. Honestly, my rewards/hour tripled when I took a few hits, and the method I used to beat them (bu/aim/roa/foa) was identical to the one I used to kick the pants off of spawns in RWZ.
I think this 'sploit' was just a bun steer. who wants to level in complete safety when it divides their earning rate by three? Even the occasional death was barely scratched the difference between the two methods. -
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That's about as far as I dare go in saying what it is. I'll be banned if I keep typing. Oh, one more thing, I am not the only one who has noticed this.
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oh, are you talking about the mythical 'clique'?
Umm.... no...this 'clique' is nothing more than a bunch of people who talk a LOT more than anyone else, and play on test a lot more than anyone else.
Some of them hold the dev's ears more than others, but that's because they have spent the last 5 years yammering into the dev's ears, and some of them have been right more often than wrong... If you spent 5 years sending a PM to a dev every time you had a really good idea that would fix a current problem, you'd probably have gained a great deal of respect from them as well. Some of these folks (like arcanaville) probably could have pushed for a paycheck years ago.
If that's what you mean by 'friends and family' I doubt it's really a category, since some of these people are right on the verge of what you might consider 'exploiters', or people who push the envelope so hard it has them arrested for assault and battery. -
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I don't think the randoms work as well as putting the individual enemies in the group. Because that random minion only counts as one possible enemy next to your customs. Rather then all the enemies it could bring up.
Case in point. I made a group of renegade lost. I have 2 custom minions, 2 custom lts, and a custom boss. Primarily so they can be fought up to level 50. I put in random lost and played the mission at a level that regular lost would appear at and I saw a whopping total of 1 critter that wasn't custom.
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yep, with random enemies, I think it just checks the randomizer for each spawn... if the randomizer turns up 'level 15 lut' and you are level 30, instead of looking for a more appropriate level enemy it just says "Nope, That doesn't work" and moves on to the next possible choice, most likely one of your customs.
when I manually add all the possible enemies, at all level scales, I get a more even distribution of enemies. I guess you could consider it a 'bug' and report it as such. -
what exactly is the 'friends and family' program supposed to be?
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Yah, but you would have to give 'YOUR' character a really good motivation for turning the kid into a monster. what do YOU get from it? there are several downsides, more competition, more alert enemies...
You could actually work your motivation into the plotline, perhaps having the kid 'perform his use' in mission 4, helping you do something you cannot do on your own, and then, in mission 5, when his 'purpose is served' you gank the whiny angstmonkey. -
I am getting a little tired of 'Killer' arcs, I was trying to make something with a good story that ANY lowbie could play with, not just 'solo specialists'.
something that would engage the whole team WITHOUT requiring them to stop in the middle of forming up or fighting to read a huge blurb. -
Yes, because I remember doing it with a crey 7th generation paragon protector last week
edit-actually I remember doing it on test, I guess three weeks ago, just prior to it going live. Perhaps it simply didn't make it live.
If so, it's a shame. -
well, apparently you can do it with 'custom' characters, but based on the recent buffs to custom characters, it looks like that minion you have in the center of the group is going to slaughter the entire lowbie team.
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actually, prior to the latest patch you could creat boss spawns using ANY level of enemy, not only bosses.
The advantage of this method was that you could create 'named' enemies that didn't automatically rip a low-level or small team apart.
for example, "Lieutenant Blake" could be someone you need to defeat, but he does not HAVE to be a boss to qualify to have his own flavor text. There are numerous examples of this behavior in the 'dev choice' missions...
I could, for instance, have a fire imp getting 'summoned' by a group of ruularu and pop up, spout something plot-evoking, and attack... obviously this is not intended to be a challenging encounter, and in fact said imp would give no exp if defeated.
In addition I could create a group of enemies all performing a particular emote... such as a drill commander drilling his troops, or a (popular example) Hellion lieutenant throwing molotov cocktails and clapping his hands at the result.
I am looking for an answer, not a workaround. -
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I'm very disappointed that this arc was banned. I thought it was very clever and no more sexual than normal CoX content is violent. But of course, violence is OK and sex is bad.
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Welcome to Planet Amerika. -
Okay, I was trying to recreate a mission chain which was so bolloxed after the patch as to be totally unplayable.
I started to set up 'boss spawn' flavor groups and discovered something highly disturbing:
Boss spawns no longer allowed luts or minions to be the 'main' character! That means that there can be no more groups of low-level enemies standing around sipping coffee, or (in this case) a lot of the 'flavor text' to let the non-leader players know exactly what the heck is going on in the mission.
is this a bug? a known issue? a stealth nerf so essentially everyone but the primary player on a team has no clue what the hell is going on?
All I know is, it renders utterly useless any attempt to give the non-leader players any clue as to the actual storyline during game play, which for me means that the MA is now nothing more than a glorified farm creator. -
Apparently you can no longer set a boss to a minion or a lut. This is a shame, because it eliminates a lot of the 'flavor actions' possible in a base.
In fact, it looks like they took a lot of actual bosses out of the available lists for boss spawns as well. -
You know, weirdly enough, that actually sounds like a good idea.
Not 'sploit missions' of course, but the devs could use farm missions as a datamine point to discover what people are enjoying and not enjoying in the game. -
The irony is, now with the buffs, WM/EA is on the verge of being overpowered.
Nothing like dropping an entire group of Mu Luts in 5 seconds -
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And it gets a 13.9% To Hit Continuously to compensate for it not adding Damage.
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Apparently you haven't read about the recent nerf to targeting drone?