Frostburnt

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  1. Well, here's my take on the build.
    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Impervium Armor - Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance/Recharge
    • (5) Impervium Armor - Resistance/Endurance/Recharge
    Level 1: Barrage
    • (A) Crushing Impact - Accuracy/Damage
    • (5) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    Level 2: Energy Punch
    • (A) Perfect Zinger - Taunt
    • (7) Perfect Zinger - Taunt/Recharge
    • (11) Perfect Zinger - Taunt/Recharge/Range
    • (13) Perfect Zinger - Accuracy/Recharge
    • (15) Perfect Zinger - Chance for Psi Damage
    Level 4: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (36) Doctored Wounds - Endurance/Recharge
    • (37) Doctored Wounds - Heal/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    • (48) Doctored Wounds - Heal
    • (50) Doctored Wounds - Recharge
    Level 6: Bone Smasher
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (39) Kinetic Combat - Knockdown Bonus
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance
    • (40) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Resistance/Endurance/Recharge
    Level 10: Taunt
    • (A) Taunt Duration IO
    Level 12: Air Superiority
    • (A) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
    • (46) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
    • (46) Pulverizing Fisticuffs - Accuracy/Damage
    Level 14: Fly
    • (A) Freebird - +Stealth
    Level 16: Resist Physical Damage
    • (A) Reactive Armor - Resistance
    • (21) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 18: Whirling Hands
    • (A) Eradication - Damage
    • (34) Eradication - Accuracy/Recharge
    • (34) Eradication - Damage/Recharge
    • (42) Eradication - Accuracy/Damage/Recharge
    • (45) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 20: Invincibility
    • (A) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Endurance/Recharge
    • (29) Luck of the Gambler - Defense/Recharge
    Level 22: Resist Energies
    • (A) Impervium Armor - Resistance
    • (23) Impervium Armor - Resistance/Endurance
    • (23) Impervium Armor - Resistance/Recharge
    • (50) Impervium Armor - Psionic Resistance
    Level 24: Kick
    • (A) Accuracy IO
    Level 26: Tough
    • (A) Aegis - Resistance
    • (27) Aegis - Resistance/Recharge
    • (31) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Psionic/Status Resistance
    Level 28: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense/Recharge
    • (31) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    Level 30: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 32: Tough Hide
    • (A) Serendipity - Defense
    • (33) Serendipity - Defense/Endurance
    • (33) Serendipity - Defense/Recharge
    • (33) Serendipity - Defense/Endurance/Recharge
    Level 35: Energy Transfer
    • (A) Smashing Haymaker - Damage/Endurance
    • (37) Smashing Haymaker - Accuracy/Damage
    • (37) Smashing Haymaker - Damage/Recharge
    • (40) Smashing Haymaker - Damage/Endurance/Recharge
    Level 38: Total Focus
    • (A) Pounding Slugfest - Accuracy/Damage
    • (39) Pounding Slugfest - Damage/Endurance
    • (39) Pounding Slugfest - Damage/Recharge
    • (50) Pounding Slugfest - Disorient Bonus
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Energy Manipulator - EndMod
    • (45) Energy Manipulator - EndMod/Recharge
    • (45) Energy Manipulator - Chance to Stun
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Unstoppable
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    • (17) Empty
    • (17) Empty
    • (25) Empty
    Level 1: Sprint
    • (A) Empty
    • (19) Empty
    • (19) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run

    This is in anticipation of I19 so I added slots to brawl and sprint to mock health and stamina which health would have all four major health uniques and add adrenal adjustment into stamina
  2. Do you by chance have a build on Mids for this? It sounds interesting and I'd like to give it a run
  3. I've been looking for a good PvP toon and a SG mate convinced me to try out a stalker. So, after some research, he's what I came up with. I'm open for critique and suggestion. I slotted basic IOs in Mids so here it is:
    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Dark Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Shadow Punch -- Dmg-I(A), Dmg-I(5), Dmg-I(7), Acc-I(13), ToHitDeb-I(23), EndRdx-I(40)
    Level 1: Hide -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(34)
    Level 2: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3)
    Level 4: Smite -- Dmg-I(A), Dmg-I(5), Dmg-I(9), Acc-I(13), ToHitDeb-I(15), EndRdx-I(40)
    Level 6: Assassin's Eclipse -- Dmg-I(A), Dmg-I(7), Dmg-I(9), Acc-I(15), Acc-I(17), EndRdx-I(40)
    Level 8: Build Up -- ToHit-I(A), ToHit-I(25), ToHit-I(37)
    Level 10: Reconstruction -- Heal-I(A), Heal-I(11), Heal-I(11), RechRdx-I(21), RechRdx-I(25), RechRdx-I(31)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(39)
    Level 14: Super Speed -- Run-I(A), Run-I(37)
    Level 16: Placate -- Range-I(A), Range-I(17)
    Level 18: Mind Over Body -- ResDam-I(A), ResDam-I(19), ResDam-I(19), EndRdx-I(21)
    Level 20: Indomitable Will -- EndRdx-I(A)
    Level 22: Heightened Senses -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
    Level 24: Stealth -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(45), EndRdx-I(46), EndRdx-I(46)
    Level 26: Touch of Fear -- ToHitDeb-I(A), ToHitDeb-I(27), Fear-I(27), Acc-I(37), Acc-I(46)
    Level 28: Fast Healing -- Heal-I(A), Heal-I(29)
    Level 30: Teleport Foe -- Range-I(A), Acc-I(43)
    Level 32: Midnight Grasp -- Immob-I(A), Dmg-I(33), Dmg-I(33), ToHitDeb-I(33), Acc-I(34), Immob-I(43)
    Level 35: Maneuvers -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(36)
    Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
    Level 41: Spirit Shark -- Dmg-I(A), Dmg-I(42), Acc-I(42), Dmg-I(42), EndRdx-I(43)
    Level 44: Hibernate -- EndMod-I(A), EndMod-I(45), Heal-I(45), Heal-I(48), RechRdx-I(48)
    Level 47: Assault -- EndRdx-I(A), EndRdx-I(48), EndRdx-I(50)
    Level 49: Tactics -- ToHit-I(A), ToHit-I(50), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    Level 2: Ninja Run

    Let me know where I can improve. Thanks for looking
  4. Frostburnt

    Ice and Why?

    I gave an Ice/EM tank in the upper 20's. I initially built him for PvP but as my altism took over, i left him behind. I think that /Ice coud use a graphics overhaul but other than that, I say it's fine. All of the power sets have there strengths and weaknesses, it's up to the player to make best out of them to match their gaming style
  5. Thank you both for replying and I checked out your build, very nice indeed. It's given me a better idea of where to go with this build. I highly and greatly appreciate it.
  6. I personally see nothing but good with this. I mean, to be able to add in extra stuff instead of having to take these powers will be huge. Let's just hope they add in more slots as well and this will be fantastic. Then again, I also heard there's to be three new power sets too if I read correctly so guess we'll see once more I19 info is released
  7. I built a fire/ss tank for Praetoria and i'm lvl 16 now. I'm really starting to dislike him and was wondering if anyone out here had some advice that may possibly help keep my interest in this build.
  8. I rolled up a claws/inv brute last night. Gonna see how that pans out.
  9. Ok, I used search and couldn't seem to find anything pretaining to this idea. (If I missed it, I do apologize)

    This could be a new co-op zone that takes place out of the Talos Island/Red side equivalent area. Basically, the Rikti's invasions have stirred the people of Atlantis into action and they feel that the Heroes/Villains are to blame and there for have declared war on Paragon City/Rogue Isles. This would be a good way to introduce a water themed power set for the AT's that could make use of them and some aquatic themed costume pieces as well. Perhaps even the inclusion of the spear weapon set for tankers,scrappers,stalkers/&brutes. Of course there would have to be a TF for you to obtain a cool looking Atlantian armor set offered by some Atlantian that feels there is some unseen hand involved provoking his people into this war and it would be up to the TF to find out who and defeat it. I would even go as far as to make this a lvl 20-25 TF. That way, it's obtained early on and would be a nice addition to those lvls but I suppose it could be worked in at any lvl range. The content on this could be cool if given proper thought and execution. I think the devs hold themselves back from what they can really do animation wise and design wise. So I am proposing this as an idea for something in the future. Some of you may not like it and I respect that but perhaps some ideas to buld on this could be added to see if we could convense them to think about doing something like this.
  10. Star Strider Forces Registery
    Name: Frostburnt.
    Global Contact: @Frostburnt
    Level of Classification: 50
    Origin: Technology
    Super Rank & Supergroup: Leader/Founder Justice Society of Paragon City
  11. Frostburnt

    Moon Hazard Zone

    I just seen this, and I must say, I tip my hat to you sir. Very well thought out and everything. I also like the idea of the 5th Column being used. I never understood why they disappeared to start with but this sounds like a damn good way of bringing them back. I would love to see this implemented at some point. I give you 5 stars and I'll sign this

    /signed