FredrikSvanberg

2010 Player's Choice Best Villainous Arc
  • Posts

    1426
  • Joined

  1. I just wanted more tentacles.
  2. I liked my DM/WP scrapper better when I got soul drain down to a 32-33 second recharge. That required Hasten.
  3. Quote:
    Originally Posted by Dark Ether View Post
    You can tell she's a real lady, 'cause her pinky's out!
    It's a symptom of syphilis, if I recall correctly.
  4. Concerning the triple helix; how would you make an icon for mutations to make it obvious?
  5. I don't know if an exploit that makes you less effective should count as an exploit.
  6. The icon should have a DNA triple helix on it.
  7. Quote:
    Originally Posted by Ayradyss View Post
    I suppose maybe they were changed because they were very prominent and may have gotten 'in the way' a bit too much for some folks who played with the set. But making them an option would solve that, now that we have things in the game like alternate animation choices.
    I think they were changed in order to improve frame rates when stacking effects. Invulnerability went through the same process. It seemed to make a world of difference at the time. Maybe they could pull out the old effects and see if they can make something similar but not quite as demanding.
  8. We do have a ghost ship invading land...
  9. As far as I could tell their cheast-beating animation never actually did anything before. It's likely that they have been fixed and now work properly.
  10. I might as well make these requests official:

    I would like to see the Striga, Kings Row and Siren's Call maps from the Mender Silos TF in the MA, please. I think we could use many more outdoor maps. These awesome maps are hidden away in a very obscure TF and never seen anywhere else. They deserve better.
  11. Or you could put the recipes you plan to build in storage, click on them, click "Find", click the link that says "find salvage for this recipe" or something like that, and get all the salvage you need that way. Much faster than the old way. All we need now is to be able to do the same without removing the recipes from our inventory.
  12. Quote:
    Originally Posted by Caligdoiel View Post
    Read the rules at the top. If you can't contribute, GTFO.
    I gave at the office.

    Also, reconsider my "unhelpful" post as a suggestion to allow "no animation" for those toggles.
  13. Some silly hand movement, I'm sure.

    I don't get why we need animations for the defensive toggles at all. Superman doesn't stand around flexing for two minutes before he takes a bus to the head. Does he? I hope not.

    Huh. Some people like the flexing?

    Since they think I'm not helping how about this: alternate animation that lets me remove the starting animation for defensive toggles. That suits my characters best, most of the time.
  14. Quote:
    Originally Posted by kerc View Post
    Please fix the sliding civilians.
    Please fix the sliding characters.
  15. Quote:
    Originally Posted by Rathulfr View Post
    I'm just trying to head that off at the pass, by offering an "easier" option: assign an animation set according to Origin, under the covers, without a complex user interface.
    The time-consuming part of introducing alternative animations is to make the animations. Adding menus for selecting them is not the problem.
  16. Quote:
    Originally Posted by Quin View Post
    You might as well add this as a replacement for Archery's nuke, considering the power levels involved.
    That's fine but at just 1 minute 27 seconds they would have to make the animation a bit longer to fit the casting time of Rain of Arrows.
  17. FredrikSvanberg

    Ghost Widow!

    Quote:
    Originally Posted by Samuel_Tow View Post
    Precisely. If you don't know it's there, you may well miss there's anything to be know.

    (snip)

    Yeah, it's kind of like that.

    That sounds pretty cool to me. Someone made some heavy references in a CoX story - stop the presses! This happens all the time and it's fun for the people who get it, and obviously it doesn't matter to those who don't. I don't see a reason to be upset.
  18. Quote:
    Originally Posted by Techbot Alpha View Post
    Tried to get my brain around that one with a decent response. Failed. /facedesk
    Don't blame me, that's the reason they stated when they changed Katana to have its own animations instead of using Broadsword's.
  19. FredrikSvanberg

    Ghost Widow!

    Quote:
    Originally Posted by Samuel_Tow View Post
    Insider references for things that aren't related to the game, like all the Oban: Star Racers characters in Gaussian's arc is one thing.
    The who in the what now?
  20. Something I've done on one of my characters is that I gave him long hair and then I put on one of the single-shoulder capes, one with a ragged edge. From the front he looks like he's got really long hair that waves dramatically in the wind. Very bishy. I'll add an image of this later.

    It would perhaps be possible to make comparatively easy animated hair with a similar setup if we had art and costume pieces that were actually meant for this purpose. A narrow "cape" that looks like hair, centered on the back, instead of offset to one side, for example. A hairstyle or three which will merge with this cape almost seamlessly.

    The wedding veil hairstyle could probably work on its own if we could just get different types of "veils" that looked like hair, attached to the right place on the head. In this case clipping might actually be a good thing, if the "veil" is attached to a point inside the head and exits somewhere at the neck, the hair will seem to merge with the veil no matter how it flaps about. Probably.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    Katana has always bugged me in that its the ONLY set in the game which is left handed. For no good reason.
    It actually is for a good reason. The combat stance has the left foot forward, so the animations didn't work for right handed attacks, because it meant having to change the basic combat stance animation to a right foot forward stance instead. That was too much work for just one powerset.
  22. Something I just recently noticed:

    Alternate animations for Assault Rifle. I want the popout guns that the PPD hard-suits use sometimes. The guns that pop out of their arms and back. Those things are awesome. If we could have something similar, heck, for all kinds of powers (but Assault Rifle could use something special to spice it up), we wouldn't need a special Power Armor powerset.
  23. *waves* The server must have been so surprised that someone was playing a SF that it simply up and died.
  24. Quote:
    Originally Posted by GreenFIame View Post
    Maybe You cool Cats Should try lvling outside of AE, there a world of Awsomeness out there and beside I believe the Normal Content Story Arcs Award better Award/xp after finishing...It just a thought, I don't mean no harm with this statement.
    Maybe you should try not to quote 200 lines including pictures to make your candidate for the most stupid post of the year. Granted, quoting it all makes your post take the lead by a good margin, so you probably don't have to make any more posts for a while. See you at the awards ceremony!
  25. Oh yeah, that's right. I didn't think about that.