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Quote:Sorry about that. My bad for not catching that. I never realized or saw the need to edit an AE mission in another game zone. I only remembered they stopped letting people do it inside missions.No, the accolade lets you edit stuff outside of the building.
Thing is, it used to let you edit them while inside missions but now you can't. That was pretty much the only reason to do it. You could test a mission, find an issue, and fix it on the fly. Now you can't, so the accolade is pretty pointless. Outside of that one scenario, you'd want to be able to actually... test changes, usually? So there's no reason to edit your arc while in, say, Grandville.
And now you can't edit them while in bases or in missions, so the accolade is kind of silly. -
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Quote:I'm all in favor of seeing some of the older zones get revamped and fleshed out, but I recall something Positron said during the 5th anniversary event. He said it takes the same amount of time to redo an existing zone as it does to make a new zone so they are focusing on just making new zones. Now that can be disapointing to vet players but to new players dozens of zones can seem like it will take forever to explore. We have 40+ zones to CO's 5 zones. Which one will get boring first.also, lets nto forget that there is a very visually distinct zone, the shadow shard, it just needs a bit more fleshing out, which, if we go by the text of the darrin wade storyline, it may well get post going rogue. I dont think anyone will say that they wouldnt like more content, but likely soon a lot of us will see how much content is coming with going rogue, and while this all is guessing, since we havent had new areas since issue 12, one can assume that gr will have a lot of stuff. If anything i'd like to see us get away from the new zones idea and get to fleshing out existing zones, we simply dont and never have had the populations to support so many zones across multiple servers. faultlining zones really would be a smarter use of resources unless the zone is really distinct, like a space station or somewhere.
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Quote:City of Heroes and its endless cityscapes is a weakness of the genre, not the game. Superheroes belong in a city, not out in the countryside. Superman may have been a farmboy from Kansas, but he didn't stay on the farm, or in Kansas.
Fantasy genre games can vary the wilderness settings with deserts, mountains, swamps, etc. So there is more visual variety. City of Heroes did the best it could in trying to provide zones with different city styles, such as gritty Kings Row and Steel Canyon's skyscrapers. But its all still city. No weather effects, night and day are barely distinguishable, the War Walls block the horizon. Parklike zones are all hazard zones, meant for street sweeping groups, with no missions.
Visually it seems a little dull compared to all the distinctly different terrains I saw in Everquest and World of Warcraft. I can see why people get a little tired of it. The Roman Zone was a nice change, but I wish it didn't have to involve time travel and Romans.
It would be nice if the Going Rogue expansion would include something like Champions' desert and arctic zones, just for a little more variety. Still, this game is built around instanced missions, so in most cases we would still end up in a cave somewhere. I would be happy enough if they would just design some fresh textures for the existing maps.
No offense intended, but people get just as bored, just as fast with those zones as they do with urban city zones. Vast streches of empty desert with the occasional patch of buildings isn't very exciting after the first time you explore the zone. The same goes for vast stretches of wooded wilderness. And there's nothing very special about the terrain. Mountains, lakes, and rivers are nice to look at the first time around but quickly fade into the background just as easily as skyscrapers, sewers, and parks.
As to the open world content that game has, nothing irritated people more than having hundreds of people fighting over the same mission objectives at the same time.
The game is doing so well that after only three months their own players are voicing concerns.
Strangely enough the drop in population there just happens to coincide with the expiration of the free time that came with the purchase of the game. It seems a lot of people simply decided not to renew their subscriptions.Quote:Is Anyone Else Getting Worried/Nervous About the Subscriber-base/Population? -
Quote:Doubtful. No offense to the EU players, but why would an NA player pay $15 extra bucks a month to get 48 more slots when he can get 132 extra slots for the same price by getting another NA account.Its also possible that players on the NA servers who have no slots left, will join the EU servers, for more slots....
No, it only makes sense if the NA player wants to broaden his/her horizons and meet people playing the EU version. -
Quote:There's also the immersion thing to consider which is why I prefer this more.Still don't like it? Okay, I can accept using someone under them like a Longbow Ballista or a Bane Spider Executioner ... but then, it wouldn't exactly be "them" that pays us back, would it? But at least it's something else.
Thank you for your replies.
Sure I can see the occasional hero dropping in to repay a favor. He/she is one of the good guys after all. However I can't see the same thing happening with villains like Lord Recluse. To them you are an insignificant bug. They are more likely to kill you than help, and god forbid it get out he needed help at some point from an insignificant worm like you, that's like fresh blood in a sea filled with sharks. Lord Recluse doesn't return favors, he gives orders. That's why he has minions in the first place. -
Quote:I was referring to the DCAU Justice League......

Poor Aquaman. As badass at the DCAU made him seem, people can only remember the lame Super Friends version.
Sorry but I can't resist teasing you a little more.
Yeah he's a bad*** alright. He breathes underwater and talks to fish. Ya know who he reminds me of?


The resemblance is chilling . . .
Just kidding.
Edit: Fixed pic. -
You can believe whatever you want it's not going to change the facts.
1. Because it is impossible for any dev to keep up with the players voracious appetite for new content.Quote:Even if a lot of MMOs are doing the same old why should CoX?
2. Because this isn't fantasyland or Sci-Fi land where we can wave a wand or tell the holodeck computer that we never want to repeat anything. No MMO has an infinite number of maps, opponents, and objectives.
Which is why all successful games add new issues/expansionsQuote:It's not too late to add some unique angles.
Welcome to the computer gaming industry. All game graphics are repetitive and redundant. See above for why.Quote:Oh, and the graphics are very repetitive in CoX - that's the main thing that makes this game look repetitive and redundant. Same few varied mission maps; the various villain groups are used over and over and over; a lot of the bosses in a mish look just like the mobs/minions and the look is tired.
Yeah cuz it would be so much more "fun" to have to scour 40 frickin floors of an office building looking for a handful of opponents or a single glowie, and what if the devs put bad guys on every floor? Nothing would attract players faster than having to clear every floor of an entire skyscraper during a "kill all" mission. The average mission would only take several hours to finish and a TF several days.Quote:GR might make the game seem shiny but blueside will have the same design - tired old building with a lot of really bad 'architecture'. Who designs some of these buildings??? lol
Yeah let's have maps that are accurate to the buildings floorplan. -
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Quote:Actually not true. Some other MMO's include minigames. Runescape has sodoku, Emote contests, math puzzles, quizzes, treasure maps, and a fishing trawler game that's unlike anything I've seen elsewhere. At the extreme end there is one MMO where the only mechanic is walking and all the rest are user-developed minigames everything from Tetris and Pacman to crosswords, board games, pong, sodoku again, etc. WoW has the Simon Memory Game on the Ogrilla Plateau and a few others.
But the majority of the content in all games is: Kill enemies. Gather Drops. Click on quest item.
It's just that there are a few extras that other games throw in as well.
And there is something to be said for the enjoyment value of more unique/custom maps rather than the identical templates. Eye candy is still tasty. I know I love doing the Frostfire mission in the hollows specifically because of the unique map. Now if the Devs would add voiceovers and animated "glowies" I'll be really happy on the eye candy side. =)
You are absolutely right Gavin, and I agree that certain types of mini games would be fun. (not gambling games tho) I see tho you do acknowledge that the example I made is pretty much universal to all MMO's to some extent.
It's impossible for the devs of any game to create content that is fresh and new every single time you play it. Even CO follows the same mission formula.
Get the cat. Take the cat to it's owner. Get reward.
Go over there. Defuse the bombs. Get reward.
Go to the tv station. Defeat Foxbat. Get reward.
Go to the lost guy. Lead him to safety. Get reward.
It's standard formula for filler content for the industry. -
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Call me petty and evil but I look forward to seeing the the reactions of the CO fanbois when they get confronted with visual awesomeness that is Going Rogue.
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Quote:We do have a lot of things to do but unfortunately a lot of that is quantity and NOT quality. The same mission over and over with a few tweeks to it is not my idea of fun or innovation. Hopefully they stop doing that

Don't know if you've noticed but all missions in every MMO are the same.
"Go there, do that, get reward."
They just change up the graphics to give you the illusion that the missions are different. -
Quote:Just in case someone doesn't feel like checking out the links Sam provided . . .This thread might be of use to you. This post in particular should get us to roughly where we were last time.
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Quote:I've got a gym bag full of computer games that I've lost interest in after a month or two, and this is the only one I've played for 5 years. So they must be doing something right.To be truly honest, only a few of those issues have 'innovations' in them. All of them have new stuff to do, play with, see... but only a few have 'innovative' stuff to do/play/see.
Edit: I do get where you're coming from tho Agg. -
Quote:I think there is a decrease in numbers but there was one last year at Sept. as well for a while. Who knows if they'll be back. This is my only MMO and would like to see it do well.
It isn't a decrease in numbers. Every year in September peoples schedules change as they start college, return to school, end summer vacation. They haven't canceled their subs they just have to reschedule their play time as real life issues take priority.
I don't know what game you've been playing, but I've seen 16 issues of innovation added to the game over the past five years which has kept the game fresh and exciting.Quote:However, it is a dated game and there hasn't been a ton of innovation or new things to keep the game exciting. Hopefully GR is good enough to bring back a lot of people. Either way, I am here until GR at least.
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Quote:Exactly. And we'll see another temporary dip when STO goes live because people will want to check it out.Yup... Dragon Age is a long game to play through, and very replayable, so a lot of people are going to latch onto it. It should appeal to the likings of many CoH and other MMO players, actually. And that's just one game.
We'll probably see another uptick with our new Holiday event, and whenever the next update comes. People always want to see the new shinies, wherever they may be.
People need to remember that just because some guys/gals want to play with the new shiny, it doesn't mean they cancelled their subs here. This game has established a large core of loyal dedicated customers who won't leave until the bitter end, and even then they'll have to be dragged out screaming and kicking. -
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Quote:The Copyright office doesn't work for NCSoft. The GM's generic names so the company can show coutrs that they do indeed make every effort to enforce copyright/trademarks, and that they are in fact more strict than the law requires.Interesting, seeing as how the US Copyright office says otherwise. Titles can be trademarked, but it wouldn't be infringement unless they reference the movie in the bio.
No the law doesn't require them to generic each and every possible violation. They recognise the fact that it is impossible for them to catch them all, so they only need to show that they take action when they become aware of a possible violation.
So yes the GM's will generic names you don't think are a violation. They also have an appeals process you can use if you think they were overzealous in their decision.
Now back on topic.
Yes, there are plenty of names available for people that aren't lazy and/or uncreative.
No, the vets didn't take all the good names 5 years ago, because those same vets aren't having any problems coming up with new names for the characters they are currently creating. -
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Quote:Just an FYI that name isn't bannable because it's a wolverine rip-off, it's bannable because it's a copyright infringment of the classic Sci-Fi movie Logan's Run.Ban-worthy names currently still actually available on Freedom:
Logan's Run.
Lastday, Capricorn 29's. Year of the City: 2274. Carousel begins. -
Quote:This.No, there are no names left at all, Player 2098732897.
Oh, wait... that could be considered a name, too.
Seriously - what were you trying to get? Fifty names? Really?
And as for Mr. "doesn't sound like a superhero name," what does, exactly? Since, quite frankly, you can find all sorts of "non superhero-sounding" superhero (and villain) names, designations, etc. by looking for less than a minute.
No title, such as Mr, Dr, or the like? Don't tell Mister Fantastic, Mister Sinister, Dr. Doom, Captain America, Ms. Liberty, Miss Liberty...
No "made up words?" QNAX, MODOK, Ruul...
No descriptors? Green Lantern, Green Arrow, Red Skull, Green Goblin, Iron Man....
No dashes? Spider-Man, Mar-Vell...
No "butchered" words? Galactus should jump to mind right away.
What else? Foreign words? Names with numbers? Multi-part names? If all you want is single word, sledgehammer-to-the-face obvious, then yes, you'll have problems. If they're obvious names to *you,* they were quite likely obvious to any one of hundreds of thousands of prior players, as well. Yes, some of them can get silly, but so can "real" superhero/villain names (see also Paste-pot Pete.)
Also I don't believe the Op tried anywhere near 50 names unless he was trying to get some variation of a name like Wolverine etc. cuz after 5 years the obvious variations have been banned.

