Forbin_Project

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  1. Quote:
    Originally Posted by konshu View Post
    I think we just need to fix the content so you can't outlevel it.
    Sorry, but I have to agree with Ad Astra. We already have a very simple solution in place. Nothing needs to be changed. The OP's dislike for using it is a personal problem. His conclusion that he isn't working towards a purpose if his exp is turned off is a flawed perception only he can fix for himself. Exp aquisition is not the only purpose of the game.

    1. He can progress on earning badges/accolades.
    2. He can work on completing storylines.
    3. He can work on collecting AE tickets.
    4. He can work on collecting Merits.
    5. He can work on playing the market selling low level drops.
    6. He can work on crafting.
    7. He can earn prestige for his SG. (yes you can earn prestige while xp is off)
    8. Or he can simply play the game because it's fun.
  2. Quote:
    Originally Posted by BBQ_Pork View Post
    I'd suggest that the temporary pets reduce the XP/Inf much like "damage caused by a force not on the team" and remove a share of the drops, much like a teammate.
    This would reduce how much it is used to make farms super fast and easy, by hopefully reducing the reward by as much as it reduces the time to clear the same area.


    Grab the temp pets from either:
    A) A roster of the named bosses from the Mayhem/ Safeguard missions. This would also be a good excuse to expand the roster.
    or
    B) (Maybe, probably a bad idea) A roster of existing NPCs? Want a Malta Gunslinger as your sidekick?
    or
    C) Your own Alts, but under AI control. Problem: Would allow custom buff-bots, and the AI will be sloppy with using a full builds powersets correctly.

    If we are doing some wishful thinking, the pets I'd like to choose from are the ones we unlock with our gladiator badges. This would give the added bonus of giving people another goal to work for when earning those badges. I don't like PvP/Arena but I wouldn't mind having one of those guys as a temp pet in regular missions.
  3. Quote:
    Originally Posted by BBQ_Pork View Post
    Yes, they do, and it's not a bad thing. One man's trash is another man's treasure. If I throw some utter garbage pieces onto the market, I do so at bargain basement prices. Anyone who wants to glean it from the system can buy it for a pittance and choose to either use it or sell it to the Vendors for a profit.
    That's why using the Sets with cruddy set bonuses is such a bargain over SO's. Because of folks doing what I am.

    Anyway, back to the Global Bank and Loot Mailbox ideas.
    I think that if they were to make some kind of account-wide shared Global Bank, like other games (with far fewer character slots?) do, then they should have done so at the very beginning.
    As for the Loot Mailbox? Send items for a postage rate of 10% of the amount that a Vendor would give you for that item. Thus, 25, 100 and 500 for Salvage. The Devs appear fond of $Inf Sinks and it's not like the items folks are going to want to transfer are going to be Vendor Trash items anyway.
    If the mail transfer would put the recipient over the limit? Keep the amount still in the sender's inventory. Otherwise, you create a mailbox that serves as infinite storage.

    While I'm not terribly against the idea, I don't expect it to ever happen. (Yes, I've been wrong before). Remember, these are the Dev's who said that letting us keep ten enhancements after a respec was generous and who designed bases to have an upper limit on Enhancement/Salvage storage tables and no Recipe storage devices. They appear to be anti-hoarding, and these ideas, depending on implementation, would lead to much easier hoarding.


    I have to admit that the idea of adding an inf sink to the feature makes it a lot more palatable. We need more inf sinks in the game.
  4. And a big pre-emptive welcome to the NA servers! You'll soon be one of us.



    One of us . . .
    One of us . . .
    One of us . . .
    One of us . . .
    One of us . . .
    One of us . . .
    One of us . . .
    One of us . . .


  5. Quote:
    Originally Posted by Samuel_Tow View Post
    I didn't see one, but that really would help. I'm not sure how easy it would be to tell identically-named people apart (and in a system with no name check, that happens more often than one would think), but it's a step in the right direction.

    It still breaks my Catch 22, though - unambiguous everywhere, ugly nowhere. I don't feel there IS a good solution.
    It's in there but not where you would expect to find it. I think you need to right click on the chatbox in order to set it. The biggest and most obvious problem with blocking the global from showing is when there are more than one "superdude" talking at the same time which can really confuse a conversation.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Sorry, I didn't mean to be a dick

    The way you said it, it came off that, no, this isn't shouted down at all. Everyone just nods and it's a wonder it hasn't been implemented yet. It's suggested pretty often, and it tends to receive mixed responses and a variety of arguments. If it's coming, it's coming, and I won't exactly cry about it, but I'm still not a big fan of the idea. It slashes a lot of the character progress by basically starting us off with a lot of everything. It's cute, but I fear for the implications.

    You weren't being a dick. I posted without thinking thru how it could be taken by other people. The blame if there is any is entirely mine.
  7. Quote:
    Originally Posted by craggy View Post
    well, sure I was aware there were many reasons to have 2 accounts. but if we don't have one, we shouldn't have to get one just to safely transfer inf.
    I'll guess that there's a lot of people who do only have one account. How the ratio compares, I don't know.
    I agree that people shouldn't feel they have to get a second account just to safely transfer things. That's why I don't object to this feature even tho I rarely feel the need for it.
  8. Quote:
    Originally Posted by craggy View Post
    I've ignored people, or added a note when people have been unable to communicate well. I suppose if we could bring along a few alts as bot-controlled teammates we wouldn't need to worry so much about this. A real team is obviously better, but there are times when I'm happily soloing but get stuck on a mish where I maybe need one or two extra hands to soak up some of the damage/numbers or dish some damage out. I don't think it's a terrible idea, but there'd have to be a bit of planning and restriction to get it working in a way that wouldn't discourage real teams.
    Don't forget unbalance the game. Picture a team of MM's complete with henchmen, that has also summoned the max number of temp power pets allowed.


    Oh and thanks for confirming that people are choosey about teammates that have poor communication skills.
  9. Quote:
    Originally Posted by craggy View Post
    yeah, we really should all just get a 2nd subscription (if we don't already) just so we can transfer inf

    Please don't be obtuse it doesn't flatter you. Using a second account for transfers is only one perk from having multiple accounts. People have multiple accounts primarily for the extra character slots. We didn't always have the glorious option of buying up to 36 slots. I know of people with 4 and 5 accounts. The've had some of those accounts going on 5 years, from when we only had 8 characters then 12 when CoV came out per server.

    We keep those accounts active because we have long established characters on those accounts and we aren't willing to part with them. Being able to invite our own characters into personal SG's and do inf transfers are merely added benefits.

    Edit: Not trying to be offensive with the obtuse remark.
  10. Quote:
    Originally Posted by BBQ_Pork View Post
    Ignore?
    Power isn't that bad.
    Granted, he posts some bad ides (some of them repetitively), and his grammar is in bad shape, but his spelling has improved noticably since he started posting here. I can read his posts without having to stare at the screen for several minutes.

    His posts lack the trollish intent and the level of general hostility and thrown insults that make for a good /ignore candidate in my book.
    Maybe I'm just too forgiving, but there are only two people on my forum ignorelist, and three that used to be, but were dropped when the forums moved to this new format.

    Never ran into him ingame, though. I have no idea what he is like there.
    He's not on my ignore list here either (I don't think we've met in the game), but I do know a lot of people in-game that are a less forgiving. They flat out won't team with people that can't communicate effectively in chat. They won't respond to illegible tells, and if the sender persists they get /ignored.
  11. Quote:
    Originally Posted by Power_NA View Post
    I don't get ignore, I can get a team easyly. There just never someone on.

    /hide and /ignore makes Power a lonely player.
  12. I'm not going to join the argument about removing powers. All I'm going to say is if they do implement missions like this, I had better be able to drop the damn things. I'm paying to play City of Heroes not City of Average Joe the Plumber.
  13. Quote:
    Originally Posted by Shadow State View Post
    The mailing system is coming, one of the programmers there had already been assigned that task. Account based inventory is possible, though seems unlikely due to comments they make in the same podcast about recipe storage. The Devs are afraid that if they give us more storage we will hoard, driving market prices even higher. Plus they cite our current ability to transfer items as the reason our starting storage is so pitiful, so I doubt increased ease of transferring would be coupled with greater inventory space.

    I remember one of the devs said almost the exact same thing during I9 closed beta testing when players were asking why the storage was so limited, and there was no recipe storage at all. So it seems they haven't changed their minds.
  14. Quote:
    Originally Posted by BBQ_Pork View Post
    I assume that's sarcasm, since you already can transfer wealth from one character to another.

    Here's my stock answer to this suggestion: "Meh."
    Here's my reasons for that answer:
    1) We can already do it.
    We can transfer wealth (in the form of $Inf or valuable items that can be later converted to Inf) in several ways.
    A) Same Server, Same Faction: Put them in a SG together, drop items (Enhancements, Salvage) into base storage.
    B) Any Server (except Test), Same Faction: Use the Market to sell a low-demand item from the poorer character, pay a percentage transfer fee as the rich character buys the junk item for an extravagant amount.
    C) Any Server, Any Faction: Arrange a transfer via another player. Check your server forums or global channels to easily find a trustworthy player, or use one of your friends.
    D) ....I'm sure I'm forgetting one, so I'm reserving a space here.
    That would be

    D) Use a second account to make transfers without involving a possibly untrustworthy second party.
  15. Quote:
    Originally Posted by BBQ_Pork View Post
    Edit:
    This suggestion is one of Power's favorites. Usually it's along the lines of "Hire NPC's to go on missions" or "Have your alts (under AI control) go with you on missions" or some variant thereof.

    When you've managed to get on as many ignore lists like Power apparantly has it's understandable why you would want to be able to hire NPC's to go on missions.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    You all may hope so, but We all hope they do not. And by We, I mean I.

    Seriously, people, can we stop presuming to speak for a silent majority? It's disconcerting.
    This is an internet MMO Sam. We will never find anything that people agree with 100%.

    The main point I was trying to make, albiet poorly, is that people don't go around regularly shouting down this idea.

    What usually happens is that some people try to be helpful and explain what the devs have said in the past as to why they didn't add this feature and offer in game alternatives, then some twits get huffy that everyone doesn't automatically agree with them and accuses them of "shouting" down their ideas.
  17. Quote:
    Originally Posted by Power_NA View Post
    I like this idea, I don't care if I see amny [Ice Man] everyone I look ; ) beside unless you have a name like [Ice Boy] what are the odds are you seeing the same name as yourself? 11 severs, many zones. : ) I like getting my name. Anything Champions do we can do better! Lets do it!

    Our naming policy is already better than Champions. No need to change a thing.
  18. Quote:
    Originally Posted by Power_NA View Post
    I like this idea. It is great : D
    Champions have it!

    It is sad that many poeple don't like this idea. Or many it just when I post the idea hehehe.
    We get it. You like Champions. In fact you like it so much you stay here playing a game that you claim, in other threads, you find boring.
  19. No one actually tries to shoot this idea down. We all hope that one day the devs will change their minds and give us this feature.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    As for emanation points, yes, that is a very cool idea. I'm somewhat dubious as to how this is applied in practice, but it doesn't detract from the fact that it's a good idea. It's something to possibly think about in the future here, I suppose.
    I don't know how to make in-game videos so I can't show you but hopefully I can explain.

    Say the power is throw fireblasts. If the fists selection is chosen it looks like the character is punching with both hands, and when the arm is extended the blast of fire emanates from the knuckles.

    When palm is chosen you get the same animation except the hand is open with the open palm extended and the blast comes from the open palm.

    When head is chosen the arms are held at the characters sides with the fists clenched and the blast emenates from in front of the characters face.

    Chest is a problem. The character remains in the same stance as with the head option and although there is a little color that appears before the chest the blast seems off center as if it were emanating from an invisible arm.
  21. Quote:
    Originally Posted by ShadowsBetween View Post
    You do get to choose an emanation point, but only for some powers, and it's not entirely consistent.
    That is the only thing I like about their power customization but that is more an animation issue rather than a color issue.


    The limited power selection and inconsistant way they applied power animation selection gives the game the feel that they rushed it onto the market before everything was finished.
  22. Quote:
    Originally Posted by Golden Girl View Post
    Because it's a slider, isn't it way more than just 7 choices?
    No. I've used it on several of my CO characters. It's very limited. And after all the hype they made about it before it went live it's a huge disappointment.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    Oh, hey, one thing I forgot to address. Let's see if I can look up a quote...



    Nothing of the sort, actually, and this sounds like the observation of someone who hasn't played Champions Online, but has heard that it does, indeed, have something defined as "power customization."





    It is, however, nothing in the slightest like what we have here, and I dare say nothing quite as good and expansive.





    Added Pics to Sam's post for confirmation that CO's color customization isn't anywhere near as sophisticated as ours. They have 7 color choices to our 180, and we can shade the colors of our powers with a second choice while they only get to choose 1.
  24. Quote:
    Originally Posted by Golden Girl View Post
    But what about missions with a certain kind of enemy that gives way more tickets than others?
    That would be an exploit and the devs are definitely anti-exploit.



    If the devs wanted to stop farming they'd simply make all missions, even the ones in the AE non-repeatable.
  25. I disagree with the anti-farming. I think it's more accurate to say the devs are anti-exploit.


    What's unfortunate for farmers is that while most farms are not exploits, ALL exploits are farmed. This results in the exploiters trying to convince the farmers that the devs hate all farming.