Forbin_Project

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  1. Forbin_Project

    Sgu 4/18

    Quote:
    Originally Posted by starphoenix View Post
    SGU seems to be more realistic where they don't win every battle and actually have people form relationships instead of certain people not forming them due to professionalism.
    Yeah form relationships is about all they do. And as soon as that happens they either kill off one or the other person in the relationship, or arrange it so the characters never see each other again so they never have to delve any deeper. They also ignore popular characters and focus on developing characters nobody gives a rat's butt about.
  2. Quote:
    Originally Posted by BeastMan View Post
    Are you serious?? Do you truly think in this day and age that people are still that ignorant not to take a gander of a guide created by devs at the launch of a game? A simple message in the launch screen will be noticed by over 70% of consumers. But companies are on a crunch to deliver a product in a certain time period and with the ease of information today it falls on the consumer to create the guides. Thanks to those willing to provide it free of charge!

    You either weren't playing the game or you are deliberately refusing to remember all the screaming and hollering that went on by players that refused to read the guides when

    1. The market was introduced and the people (many of whom were vets of 3+ years) who didn't read the market instructions had all the items in their market slots deleted when they exceeded the 60 day rule. Those complaints went on for years until the devs finally removed the 60 day rule.

    2. When the AE was introduced for months we were flooded with complaints about people who never read the instructions and didn't know how to leave Atlas Park to get to another zone, they didn't know what regular contacts were, they didn't know what enhancements were, or that there was anything going on outside the AE building.

    http://www.xtranormal.com/watch/4387...bies-episode-1

    http://www.xtranormal.com/watch/2415...bies-episode-2
  3. Quote:
    Originally Posted by Pampl View Post
    I'm not going to babysit you for free. If you can't behave like a grown up then get mommy to hire someone. If you ever do grow up, and you choose to respond to a single point I made, then feel free to do so. I'll be waiting patiently as ever.
    So when you can't refute an argument you make phony quotes and supply your own dialog so your fragile ego can feel superior.


    And I'm the one you claim is acting childish. Riiight.
  4. Forbin_Project

    Sgu 4/18

    Not a problem. I'm just surprised that I was lucky for two weeks in a row to find the necessary scenes online when they were needed to confirm what happened. Of course this probably means my luck is screwed for the next 5 years. Oh well.
  5. Forbin_Project

    Sgu 4/18

    Quote:
    Originally Posted by Durakken View Post
    No because there is no indication that the gate wouldn't work... in fact the contrary. They said the reason they couldn't use the gate is due to drawing the drones and they never mention the gate not working or even retrying to get the gate to work.
    Oh really? Then I suggest you watch this again.

    http://www.youtube.com/watch?v=e0EvKWydtyc

    At 2:40 the gate on the planet gets shot by a drone and a chunk is blown out.

    At 2:56 Scott and the others look at the smoking ruins of the stargate where the wormhole used to be.

    At 3:04 scene cuts to the Destiny where they are still under attack by the drones

    Rush: We can't take much more of this.
    Voice on Radio: Colonel we've lost the connection to the planet. Scott and his team still haven't come thru.
    Colonel Young: Well, try to dial them. Find out what happened.
    Voice on the radio: We tried already, the address won't connect.
    Volker: The Gate is saying it's no longer operational.
    Rush: Okay that's it we have to go.
    Colonel Young: Make the Jump.

    Next scene on the planet at 3:48

    Eli: I hate to say this but we're stranded here.
    Camile Wray: Well . . . even if we can't use the Gate Destiny can still come back for us. . . . What?
    Scott: They were under attack as well. The ship was already damaged. Even if they got away they wouldn't be able to risk it.
    Camile Wray: But the drones are gone.
    Eli: But they don't know that. And without the Gate we have no way to tell them.


    So as you can see you are mistaken in what you remember about what happened.

    Also just a few seconds later at 4:45 Greer says

    Greer: That still doesn't explain how they found us here.
    Eli: The Gate . . . An active gate is a massive subspace event. They must have found a way to detect it from long range.

    So the drones apparantly can detect Stargates being used at long range.
  6. Quote:
    Originally Posted by Dalantia View Post
    You have a lifetime subscription. It counts as "paying customer" for the purposes of her argument, I believe.
    It's true they may say that their LTS members count as paying customers but after about a year and a half if we choose not to spend any money we aren't.

    On a side note I laughed my butt off when I saw that they jacked up the price of the LTS from what I paid for mine in August of 09. It only cost me $200.

    13 months of CO costs $195.
  7. Quote:
    Originally Posted by BeastMan View Post
    Plus the game was a confusing mess for beginners due to the complexity involved in the vast array of choices you could make. Recently a few consumers have put together decent guides that the general casual gamer can read and figure out what the devs of that game could've done from the start. Same thing for DCUO, both wannabe hero games.
    And adding Freeform powersets would make our character creation a confusing mess to new players, and remember only a small portion of the playerbase bothers to come to the forums of any MMO so those guides would be a waste of time unless experienced players took the time to lead new people here to find and use them.


    And believe me I have quite a few characters I would love to tweak with one or two custom powers so they more accurately resembled their concepts.
  8. Quote:
    Originally Posted by Tubby View Post
    This is almost as lame as people "raising awareness" of breast cancer on Facebook by posting vague sexual innuendo.

    I mean honestly, how in the hell does this even try to help those without a job? By saying, "Hey we have people who don't have jobs. Hire them please!" No, you get people hired by offering state tax incentives and other things. For crying out loud...

    Are you saying you wouldn't hire someone wearing a super hero cape?



    http://rightcoastconservative.blogsp...super-bum.html

    That's discrimination man!
  9. Forbin_Project

    Sgu 4/18

    Quote:
    Originally Posted by Durakken View Post
    Must have happened in that half second I looked away that the entire frickin attack took place in.

    I'll have to wait for it to come up online and watch for a chunk of the stargate being blown out and it still working.
    I think this is a typo. We're talking about the gate not working after the drone attack blew a chunk out of the ring while the away team was evacuating the colonists. The gate immediately stopped working as soon as the integrity of the ring was broken.

    By the end of the episode we think the stargate on the colony homeworld was either destroyed during a supervolcano eruption like the time in SG: Atlantis, or it was buried in the eruption by debris/lava.
  10. Quote:
    Originally Posted by Primantiss View Post
    Ahh, yes, the Unpleasable Fanbase. It seems to be especially rampant in MMOs xD
    Thank god we don't have it as bad as some other games.
  11. Quote:
    Originally Posted by Pampl View Post
    When you're older you'll learn that behaving like an adult means not throwing these tantrums. In the meantime, though, you need to learn that quibbling over semantics is the hallmark of a losing argument, not a sign of strength.
    The only person throwing a tantrum is you. And if quibbling over semantics is the sign of a losing argument why are you insisting on doing it?

    Quote:
    The original post is asking for an extension of the part of the game that he enjoys - an extension that requires virtually no dev time - and you opposed it.
    Standard Code Rant. You have no idea what the gamecode looks like and therefore have no idea how much time and resources would need to be used to accomplish the OP's idea.

    Quote:
    It doesn't matter if you call it new content, or just new difficulty, or new smoogligoogli
    Actually it does matter because no matter how much you foam at the mouth just increasing the difficulty range of pre-existing missions is not adding new content to the game.

    Quote:
    you're still opposing an extension of the core gameplay of CoX because you don't approve of it.
    Yeah I'm pretty sure I made that clear in my first post.
  12. Forbin_Project

    Sgu 4/18

    Part of the problem may be that we know the shows been killed before we'll ever have the chance to have the really good stuff explained.

    Lost was a hit so you were able to look forward to having things explained later.
  13. Quote:
    Originally Posted by Adeon Hawkwood View Post
    You are hardly the first RPGer I've seen with this attitude and it always irritates me. There are many, many ways to play RPGs and there is no "one true path". It's not a matter of skill or experience, it's a matter of preference.

    Some people enjoy playing solely to gain power and use it to vanquish more powerful foes. Others prefer to minimize that sort of thing and focus on the story. In my experience, however, most people prefer a middle path where they combine story telling with the chance to punch monsters in the face.

    At the end of the day what really matters is that everyone involved has fun. Most of the horror stories you hear about RPG players really come down to having a player whose personal style and preferences were incompatible with the rest of the group (although in some cases the problem player is deriving enjoyment from upsetting the others which is a different topic).

    Adeon all that you have said doesn't change the fact that the primary focus of every RPG is to engage players imaginations with colorful storylines and entice them into playing a role in the game. Whether or not the players embrace the idea or choose to minimize it is a different issue.
  14. Quote:
    Originally Posted by BrandX View Post
    I thought it was more "The paying players take concept defining powers" while the "free to play players" are limited in their concepts.
    1. Free to play does not neccessarily mean they aren't paying players. They can buy those builds via microtransaction

    2. I'm no longer a paying customer and haven't been since Sept 1, 2009 yet not only do I have access to all of the concept defining archetypes, the company gives me 400 free points to spend in their online store each month.

    (I had been using the free points to buy stuff for my STO account until they caught on and put a stop to it. )

    So your line of thought isn't exactly accurate.
  15. Quote:
    Originally Posted by Lothic View Post
    Yeah I live in Central Florida and the local talk radio has been ripping this thing apart for several days now. On some level it's cool a govenment agency is doing something with a superhero theme, but given the context it seems pretty wasteful and disrepectful all things considered. Oh well...
    So what are you supposed to do? Fight unemployment by beating up the unemployed, or by beating up the people that aren't hiring the unemployed?

  16. Forbin_Project

    Sgu 4/18

    Quote:
    Originally Posted by Rock_Crag View Post
    Eli and the 'other' destiny crew wouldn't have reason to know of the drones being able to detect open Gates.

    However, I do believe there could be a reason why the drones never found their civilization. We never saw the drones power up until Destiny got close enough to them. It's possible that... while powered down (and in stand-by mode?)... the drones have a limited proximity to which they can detect technology.

    After all, they didn't know what the drones are and we know the drones were following the Destiny Crew. It's possible they followed Destiny into a region where there were no drones. Or there were drones, but they were powered down and their gates were far enough away to not be detected.
    This is why I said there is a hole in the storyline. They haven't provided enough information to explain things to us. (Sadly with the shows cancellation it's very possible we'll never find out.)

    We can sit here all day and think up theories and counterpoints that poke holes in those theories.

    We don't even know who made the drones or how long ago they were created. The Ursini (the race that hijacked the Seed ship) weren't the original race the Berserker Drones were cretaed to fight against. They were only the most recent race that accidentally awakened them from stasis.

    http://stargate.wikia.com/wiki/Ursini

    Quote:
    The Ursini later proved not to be hostile, but still untrustworthy. Their race was engaged in a war with powerful unmanned drone ships of unknown origin, design and purpose, whom they accidently awakened from stasis.
    We also don't know how long the Ursini were fighting their war for survival or where their territory was in relation to the colony.


    There could be simple explanations. The hole in the story is that we haven't been given them.
  17. Quote:
    Originally Posted by Pampl View Post
    I had written out a post in a tone similar to your own but decided to delete it. You're clearly a child, and given your obvious difficulties understanding basic English not a very bright one, so it would be cruel to pick on you. Instead I'll try to patiently explain the point again in simple language: nearly all RPGs, and all cRPGs, have the "journey" that's a "viscious[sic] cycle of giving the players more power then raising the difficulty". That journey is at the heart of CoH. Adding new more challenging content won't stop you from RPing in Pocket D all day, and it will extend the gameplay for people who actually enjoy it, so there's no reason not to do it.

    Still haven't learned to comprehend what you read huh? The OP's suggestion isn't about adding new more challenging content. It's about increasing the difficulty of the existing content.

    Quote:
    Originally Posted by AnnaPuna View Post
    I'm not sure if this has been discussed before but here goes:

    Currently we can set our mission difficulty to +4 levels max. That would sometimes produce some nice challenges (depending on AT/team setup). Now that the incarnate levels have been introduced it is getting very hard to find mobs that show orange/red/purple.

    If possible I would like to see the possibility to set the mob levels higher than +4.
    I know I can take out the alphaslot but I would prefer it if we would be given the option to set the difficulty to higher levels.

    The XP can stay the same as +4 mobs as I mostly do this anyways on my level 50 toons to enjoy some challenge.

    AP
    No one in this thread is against adding new content to the game.
  18. Quote:
    Originally Posted by Pampl View Post
    I thought the context would be obvious, given that this is a forum hosted by and devoted to a cRPG, but I was talking about cRPGs. Talking about PnP RPGs is as relevant as talking about rocket propelled grenades.
    You are the one who specifically mentioned RPG's. If you actually meant to say MMO then you should have used the correct terminology.

    Quote:
    You just described the journey as a vicious cycle.
    No I stated that constantly raising the difficulty and then making the players more powerful just because you raised the difficulty is a vicious cycle.

    Reading comprehension try it sometime.

    Quote:
    There is no one "RPG philosophy" that focuses on the journey and not the destination, by the way- look back at D&D's High Level Handbook for proof. Since you're talking about "actual" RPGs, the overwhelming majority of them have leveling systems that involve the "[vicious] cycle" of getting more powerful and fighting more powerful enemies. If players didn't want that they'd be doing improv instead.
    No they don't.

    GURPS
    Champions
    Shadowrun
    Call Of Cthulhu
    Amber

    are just a few examples of the many RPG's that don't focus on leveling.
  19. Quote:
    Originally Posted by BrandX View Post
    Okay, I have to disagree here.

    CO didn't go F2P because of freeform. And even then, it's freeform had limits to it, by needing so many powers or so many powers in that tree (which meant you got it quicker).

    And the basic ATs they give are based purely on comic book stereotypes (the claws user, the sword wielder, the SS/INV type)...with less powers, as they found most players at that point just picked random and/or concept powers inwhich they never actually used.

    All that said, would it work in CoH? I think so, but it would take lots of testing, possibly the exclusion of powers either outright or based on certain other power picks.

    I think all the testing required would stop it from happening, at least in CoH...maybe not in a possible CoH2 however.
    Translation: In CO Powergamers were taking the freeform concept and making the same mini-maxed builds, and the new basic Archetypes are designed to be balanced like our AT's are balanced.
  20. Forbin_Project

    Sgu 4/18

    Quote:
    Originally Posted by Mandu View Post
    This didn't bother me at all because the drones seemed to be local to one specific area. Just like the one group was inactive until the Destiny showed up others would be inactive until a nearby gate was activated. You can't see a streetlight that is 10 miles away. But if one comes on a mile away and then another a mile past that etc...

    Also I'm pretty sure that when they were setting up their new society Eli would have suggested that they only explore certain gate addresses and avoid those that lead back to the drone and kidnapper alien territories. The colony only started expanding in that direction when their planet was threatened with destruction and they went into emergency panic mode.
    Let's see the crew of the second Destiny started their colony with the clothes on their backs. So what star charts and computers did Eli consult to figure out what directions the drone and kidnapper territory was in? In the first season when Eli was stranded he had to guess which directio to go and didn't realize they were going the wrong way until he arrived at a planet he recognized. Also I don't recall the kidnappers or drones ever sharing their homeworlds location.

    And isn't it odd that if Eli or any of the other founders thought the drones were a threat they would have mentioned it in their Keno recordings?

    Oh and since the colonists never heard of the drones how would they know what direction was safe when they started expanding/exploring?
  21. Forbin_Project

    Sgu 4/18

    Quote:
    Originally Posted by Durakken View Post
    ... Really?

    Why is there a problem with the gate not working?
    The gate ring on the planet was shattered when a drone shot it blowing a huge chunk out of it.

    Quote:
    As far as the drones, it could be hypothesized that the drones are after specific signals and not so much just gate travel or civilization. The Destiny + Gate is likely what caught the drone's attention... not just gate travel.
    It's already been established in previous episodes the drones hunt down and destroy all technology alien to their own, and as we saw in this episode, once the technology is destroyed they leave.
  22. Quote:
    Originally Posted by Pampl View Post
    What you describe is how the entire game works. Gaining new powers to fight ever more powerful foes is the entire point of RPGs, not a vicious cycle.
    Obviously you have very little experience actually playing RPG's or the people you played RPG's with have very little experience actually running them. The point of RPG's isn't about getting more powerful, it's about Role Playing. That's why they are called Role Playing Games.

    This game is unique among MMO's because it embraced the RPG philosophy and focused on the journey and not the destination. That's why we have been given the ability to have hundreds of characters on each account, and a couple hundred possible combinations of powersets.

    Your probably not aware of this. At our overwhelming request the devs added the ability to turn off earning experience. Why? Because the players in this game are more interested in playing the content for it's own sake than they are about getting more and more powerful. If they want that, they go to WoW.
  23. Quote:
    Originally Posted by ClawsandEffect View Post
    Well, let's see what I can come up with if Free Form characters were possible.

    Primary:

    Charged Brawl
    Storm Kick
    Cremate
    Build Up
    Siphon Life
    Confront
    Fire Sword Circle
    Soul Drain
    Lightning Rod

    Secondary

    Deflection
    Reconstruction
    Healing Flames
    Dull Pain
    Integration
    Quick Reflexes
    Invincibility
    Shield Charge
    Strength of Will

    No, that wouldn't be grossly overpowered at all. And that was taking each power at the level it is available in the set it originates in. Freeform power choosing would quickly lead to every character in the entire game being just as overpowered as my example here. It would be even worse if you are allowed to choose powers from any AT you like.


    Nice work Claws. Now do a totally gimped character to show the other extreme some players will go to so they can hang back and mooch off of everyone else.
  24. Forbin_Project

    Sgu 4/18

    Quote:
    Originally Posted by Dark One View Post
    Fifteen might be possible with loosened requirement on monogamy. The thing about that colony in your link is that they were supplemented with outside genes. The Destinyites don't have that luxury. What they had at the start is what they ended up with, with no possible influx of fresh blood.

    I really can't see them lasting for 2000 years with that small amount of people and maintaining the "traditional" marriage. Though they do have the benefit of a wide array of base genes, and excepting Volker's renal problem, no seeming major diseases.


    Fun sidebar...if you have an interest in genetics and such, one should look into the National Genographic Project. By contributing DNA swabs, one can examine the route that your genes have taken over the Earth. My parents did it and the results were pretty neat. It actually helped answer some questions regarding my family history.
    Quote:
    Originally Posted by Mandu View Post
    It was a decent episode but I had a couple problems with it.

    One: In the kino records after 10 years on the planet they had a small village built. They didn't bring any tools through the gate with them but this is still reasonable and possible. When I was a kid friends and I built a small log cabin with nothing more than a couple machetes. It wasn't exactly weatherproof but we were only around 12 years old so it's not only possible but likely that a group of adults could create a small town in 10 years.

    And that brings me to the actual problem. 30 years on the new planet and the descendents were still living in tent towns? Not a single permanent structure to be seen.

    And now the second problem. Throughout the different series we have seen gates hit by various weapons from Goa'uld to Wraith as our various heroes made last minute escapes. Those gates have survived though and the reason for that was perfectly logical. They are supposedly made of a superconducting material which would either dissipate or channel the energy away. Then there is the episode from season 1 where Eli mentioned that if the gate were damaged by a large enough explosion then it would detonate and take a large chunk out of the planet.

    So just two minor points that stuck out as incongruous to me.

    I actually consider that a good thing. Around the middle of season 1 I would have had so many problems with an episode that things like this would have been minor. It would have been just a couple pebbles in the avalanche. This is just like the way last weeks episode caused such a huge discussion over something relatively small in the overall scheme of things. It takes a really good show to make little things stand out. And SGU has become that really good show.

    I also thought of another minor point but I think they are going to save that for next weeks episode. If the ship's life support can't handle all those people then they should put them in stasis. After all they have already proved that the tubes work. But I'm guessing that next week it will come down to a dilemma of leaving the colony people behind on a frozen planet or else overload the life support systems. Then Eli will come up with the idea of using the stasis tubes.
    Quote:
    Originally Posted by Cass_ View Post
    The gate thing was the biggest bug bear for me too.

    other than that it was a pretty solid show.

    I'm surprised no one else has picked up on the most obvious hole in the episode. I let it slide because I figured one of you guys would pounce on it.

    1. The colony people have been using the local gates for a couple thousand years.

    2. Gate travel acts like a homing beacon to the drones.

    So why wasn't this colony wiped out by the drones a long time ago? The Destiny's FTL drive is much slower inside a galaxy so the colony is well within the range of the drones territory, and the range of the stargates is also limited. Remember in season one Eli, and Zoey, and Scott had to leapfrog from gate to gate to catch up with the Destiny.

    All that gate use in that one area should have been a neon sign to the drones. Alien Technology here!! KILL US! KILL US!!
  25. Quote:
    Originally Posted by BeastMan View Post
    The idea taken after an post stating following GR that COH has maybe 2.5 yrs left got me thinking of what if they introduced freeform powersets; picking what powers you want in a archtype instead a set as it currently is. Could this destroy a game or enhance it?.
    Fortunately the answer to your question exists aleady. Just go look at CO They started out with freeform powersets in 09 and on Jan of this year they went F2P because they couldn't attract enough monthly subscribers to keep the game profitable.

    And what is the new powerset feature they added when they went F2P? Predefined Archetypes with predetermined powers just like our archetypes here.

    So yeah freeform powersets are a bad idea.