Folonius

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    In essence, what you have here is bad player perception in that if something hasn't been changed it must therefore be intended to be this way, when it is quite highly obvious to anyone who stops to think about it that it is either a very serious loophole, or the developers are morons for having designed something to be so exploitable.
    And you missed the point again. Whether or not it is intended is irrelevant. It has been left in the game, and thus, has become part of the game. Doing nothing about something is still doing something about it, and thus, effects the community if it's removed later. You claim powerleveling/farming was unintended, and regardless of whether it is or it isn't, removing it at this stage of the game to the extent they are doing will make people unhappy.


    Quote:
    Because this is gameplay that is within the rules in a very technical sense, it doesn't mean it is intended. And you can't fault the development team for not fixing all such problems that ever existed instantly, because it comes down to resources. You can't fix everything, and some things don't even have a readily available fix to begin with.
    The only people to blame are the developers. If they leave something like bridging and quick leveling in the game for over 3 years, and then change it, I will most certainly blame the development team because they are the one's who changed it.

    If you play a PnP game, and it's a terrible game, the GM is the reason, not the players. A competent GM will be ready for any situation.

    Quote:
    This is Smoke Grenade all over again. You say "It's been like this so they should have changed it in another way." and I say "I saw this coming a mile away and I'm not in the least bit surprised it happened."
    Nobody could have seen this coming from when the sk system was implemented unless your Unique Dragon who predicted Dupping and the market.

    Quote:
    In case you haven't notices, problems get fixed only when they become real problems. The potential for people to exploit the system within the rules isn't as pressing of a problem when people aren't actually exploiting it, but when they start to exploit it en masse, a fix becomes required.
    So again, your saying that powerleveling and farming wasn't occuring?

    Quote:
    Bridging and powerlevelling have always been present, but they have never been so omni-present as they are now, hence why a fix for them now is higher priority than a fix for it was than.
    This is wrong. There are channels for people who powerlevel farm. Justice Powerlevel is one, Freedom PI, all you ever saw was people looking for farms. If you think this wasn't going on before AE, your blind, and it's pointless to point these facts out because you'll just end up sticking your head in the dirt. Even on the forums, there were threads about "Stop the PI Farming", and now it's "Stop the AE Farming". The quantity of farming is still the same, it's just moved to Atlas instead of PI. Because this has happened, all the new players are now learning about how to farm quicker. That is why this is getting addressed now and people are becoming more vocal over it.


    Quote:
    You base your opinion and your evidence on anecdotes and you claim them to be facts. This is a fallacy.
    Because they are facts.

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    If you want to cite the "quantity" of players who farm and would leave if they couldn't, then I'd expect you to have some hard data.
    Go to Atlas park and count the number of times you see a boss/farm team looking for more. Figure 8 people per team.

    Quote:
    If you don't, it's anecdotal evidence. Anecdotal evidence, in fact, that contradicts mine completely. I've not noticed a lot of people farming, nor have seen many requests for farms.
    What server do you play? Check all servers, I play Virtue, Inifinity, and Justice. I notice it less on Infinity, but farming is still there.


    Quote:
    In fact, I got more invitations to farm teams in the I2-I4 days than I have ever gotten since the Architect launched. I've teamed with people and not had much trouble finding teams. Teams for regular TFs and just regular teams are constantly being formed in the global channels I am a member of. If you want to claim a quantity, you're going to have to get some actual evidence of what that quantity actually is, because it doesn't seem nearly as big to me as it does to you.
    If I wrote the data down, you'd prolly stick you head in the dirt anyways. Besides, I'm leaving, so why would I want to waste my time. Why I'm bothering even replying to you I'm still trying to figure out ...


    Quote:
    Besides, the whole argument is absurd. A change was made and people will leave. That's not news.
    I agree with this!

    Quote:
    People leave over every change that is made to the game, even over something as simple as swapping how Thigh-High Boots look in the costume editor. People will leave, obviously. You can't really claim how many unless we see NC's quarterly report, and even then you can't claim why they left, what with Champions Online being the new MMO everyone wants to try. You base your argument on nothing more than anecdote and conjecture, rather than actual fact and evidence, and you are certainly not objective.
    Your ideas of facts and opinions are wrong. Make a data table if you are that concerned from all servers based on population to the number of AE farms running. My guess is Freedom and Virtue will both be close to half the population is farming.

    Quote:
    You may need to recheck the meaning of the word "righteousness." Specifically "self-righteousness."
    You may need to check the definition of ignorance and stupidity. Which do you fall under?

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    If this were stated as merely an opinion, as "I think" or "I feel," I wouldn't have anything against it.
    I feel that Co* is going downhill ... that's opinion, but it's based from facts. Not my fault if your to narrow minded to understand that.

    Quote:
    Everyone is welcome to their opinions. But when you start manufacturing evidence to make yourself look justified and morally superior
    Let me spell this out in as small words as possible. People farm regular content. AE enters the game. People farm AE. AE gets nerfed because people farm AE. AE gets nerfed more because people still farm AE. Regular content gets nerfed because nobody's farming it. AE gets nerfed more because people are still farming it.

    If you saw any of that is made up, I'll stick my hand through the internet and smack you.


    Quote:
    You are inventing your own righteousness and based on it claiming the moral high ground, and that simply doesn't work on me, specifically since you have nothing to back it up but conjecture, supposition and, frankly, a fair bit of arrogance.
    The arrogance is all you.

    Quote:
    Your is a malicious argument if ever I saw one, because you trade truth and opinion for manufactured fact to force your position true. At this point, you corrupt whatever truth there may have been in your statement to begin with.

    You are welcome to your opinion, and I might have even agreed with it if it weren't presented as the objective truth it quite clearly isn't.
    Your problem is you think the Dev's do no wrong, and all changes to the game lies on the fault of the players. While players have some say over what gets changed, it's very minimal. The developers have final say in what gets done and what gets changed, and when it gets changed. This all effects the game play.

    It's pointless to argue with someone who lacks any intelligence, or is a troll.
  2. Quote:
    Originally Posted by Talen_Lee View Post
    Not so, you could always do something to subvert my opinion of you. Unfortunately, you did not, as your deliberately incorrect summary of three major enemy groups could hold up as an example.
    I'm sure people care what you think of them.
  3. BackAlleyBrawler = 66
    pohsyb = 80
    TheOcho = 48
    The Television = 6
    War Witch = 50

    Ocho -
    BaBs +
  4. Quote:
    Originally Posted by Prof_Backfire View Post
    No it doesn't.
    lol

    It needs to remain as one of the paths to a reward, but everything else needs to be taken out. AE for example, they did it wrong with I16 IMO. Get rid of all the rewards except for XP. Make getting merits the only way to get Pool D and C drops, etc.

    As it is, you can even get pool d and c drops from bosses now.

    Make it so you only get one thing from a specific action, and people will start diversifying.
  5. Quote:
    Originally Posted by Prof_Backfire View Post
    No it doesn't.
    Yes it does
  6. New hour, new vote!

    BackAlleyBrawler = 66
    pohsyb = 80
    TheOcho = 48
    The Television = 6
    War Witch = 50

    Ocho -
    Babs +
  7. Quote:
    Originally Posted by Black_Strike View Post
    Hi folks.
    Hi
    Quote:
    I didn't come here to Rant, Flame, or Troll.
    ok
    Quote:
    I have a simple question;
    And I have simple answers
    Quote:
    Are you trying to kill the game?
    Nope

    Quote:
    Prices from 250,000,000 to 400,000,000 on Purple sets, and certain Procs are absolutely outrageous.
    Yup, that's about what I list them for.
    Quote:
    Respec Recipe 200,000,000?
    Now there's a recipe I haven't seen in a very long time. Run a respec trial.
    Quote:
    Normal players of this game can not come close to affording these prices. Are you trying to force them to the Spam Sites?
    Try this web site. They sell inf for pretty cheap.

    Quote:
    Are you a source of Influence/Infamy for the Spam Sites?
    Possibly
    Quote:
    What gives?
    I have been known to give out inf, usually at Costume Contests.
    Quote:
    I have several 50's and have enjoyed playing them, and IO'ing them.
    Really? Me too! We should hang out some time!
    Quote:
    I just created a new toon, and at your current Market Pricing, she'll never get IO'd out.
    Ask for help on the market forums on how to make influence. It usually involves farming, and a specialized toon. Despite the fact that many of us are ebil marketeers, many of use are more than willing to share how to become an ebil marketeer .... After the hazing ritual of course.

    Quote:
    You think peeps will keep playing when they can't IO their toons?
    I have over a dozen toons fully IO'd out to where I want them .... I'm a casual player, play about 1 - 2 hours a night (used to) and that was more than enough to get 100mil influence a night.

    Quote:
    Whats up with this?
    What's up with jou?
  8. Quote:
    Originally Posted by Xyzyx View Post
    I'm a little surprised to see you piling on, Bill, as you're usually more thoughtful than that. <shrug>

    The high nail gets pounded down, yes, and I'm not at all surprised by (or even opposed to) the Freakshow XP change. But to suggest that this change wasn't made specifically because they've been farmed to death is either disingenuous or naive. And yes, the devs set the awards, and no, it's not surprising that players went after the low-hanging fruit, but if they hadn't to a statistically significant degree this change would've been unnecessary.

    And if I took the long way to work, I'd be late every day ...
  9. BackAlleyBrawler = 64
    pohsyb = 80
    TheOcho = 50
    The Television = 6
    War Witch = 50

    Ocho -
    pohsyb +

    Don't fell bad TA, like I said I made the same mistake
  10. Quote:
    Originally Posted by Talen_Lee View Post
    The irony here is, you're saying my opinion of the change doesn't matter.
    Of course it matters ... It matters to you.

    Quote:
    I don't think that custom factions are interesting, or fun. I haven't seen them handled very well; they're a little way to add spice to stories, but by and large, because of the way the game handles and expresses them and because the quality of the writers who think they should create them, the stories in which they are hosted that I have played are bad.

    On the other hand, there are plenty of arcs I have played where individual custom enemies have been used well. These do not represent a large portion of the XP in the mission, so I doubt I'd even notice if they offered reduced XP.
    Except, people who play the game for the sake of reading a book are in the minority. So these opinions are the opinions of the minority.

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    AE is about stories. It's not about XP. I understand that you want lots of XP to go with your stories, but I don't.
    Just because you don't want XP doesn't mean it's not about XP.

    Quote:
    And you're the one calling me arrogant?
    1. Having or displaying a sense of overbearing self-worth or self-importance.
    2. Marked by or arising from a feeling or assumption of one's superiority toward others

    Yes, I think that describes you perfectly.

    Quote:
    You're the one threatening to quit the game over the loss of XP from custom mobs, who, again, surely can't represent the majority of the game.
    Threaten to quit all you want. I've never threatened to quit in the past. I just quit. No threats involved. If the game evolves to something you don't like, quit.

    And yes, people who want xp are in the majority of the game. I would daresay that there are only a handful of people who would be content playing a level 1 forever.

    Quote:
    There is so much in this game, so much interesting stuff, that the devs have failed to develop narratively,
    narratively? Seriously, who cares. Every Pug, every SG team, every team I've been on with friends. Maybe we read through the TF info once, but usually it's just jumping from one mission to the next. I've never been on a team in the last 3 and a half years where someone said "Slow down, I'm reading this mission."

    Hell, I couldn't even tell you what any of the TF's were about, but I ran them all (except for Dr. Q).

    Quote:
    so much stuff that could be explored and explained, and it's not being touched by players because they're busy making lesbian hellions or clowns or whatever they think is 'interesting.'
    I agree it's not being touched, but for different reasons. A gamer plays a game for rewards, and you are not a gamer. You enjoy reading the content as if it were a book, and that's fine. Gamers make up the majority of all MMO's, and what this game offers is the same rewards through 15 different paths. I'm going to take the easiest path all the time. Now if we take those 15 paths to get the same reward, and made them all give different rewards, that would be something different. There are a few MMO's that have mastered that, WoW for one.

    The problem with WoW is it's lacking what Co* has, and the problem with Co* is it's lacking what WoW has. I'm not talking about anything specific between these two, but how the rewards are given out. WoW has 15 paths of leveling that gives different items. Co* has 15 paths of leveling that gives the same thing over and over.

    Quote:
    So, I'm arrogant for basing my expectations of a mechanic upon what has been done with it? I'm arrogant for not thinking your opinion of story is such a big deal if you're willing to toss that aside in the name of an XP threshold? Arrogance is somehow connected to having an opinion?
    Yes, arrogance is connected to having an opinion. Read the definition. Your arogant in thinking you are in the majority of people who don't care about XP and rewards.

    Quote:
    Perhaps there needs to be a remedial writing course for the AE forum regulars. They can learn the definition of words like sarcasm, and arrogance, and opinion.
    Sounds like a good course for you ... You should take it.
  11. Quote:
    Originally Posted by Lazarus View Post
    I've said it for the record before, even I don't want to play arcs if the XP is crap or non-existent. I don't care how good the story is, I only have so much time to play and I like to see my characters level up at a decent pace while doing so. People want good story AND good rewards. They're also getting tired of idiots who think that the two are mutually exclusive.
    Wow .. really? I didn't think our views on AE were even remotly close ... Guess I was wrong about that.
  12. Quote:
    Originally Posted by Thor's Assassin View Post
    Thats it? I'm slacking...

    I'll do better i promise. You guys need to hold up your end though

    Quote:
    2) You may vote once every clock hour, but not twice in a row. (so if you voted at 11:59, you could vote again at 12:00 as long as someone voted between your two votes).

    I made the same mistake.
  13. Quote:
    Originally Posted by Thor's Assassin View Post
    Yeah the few times i interacted (talked, met him irl) he was kinda a dick to me, not too much time for people like that. It is totally my agenda that Babs win this contest btw...

    Not that i am biased or anything..
    Not to mention you voted 5 times between 1:00 and 2:00 ...
  14. How do you keep up with that GA?
  15. BackAlleyBrawler = 83
    pohsyb = 61
    TheOcho = 49
    The Television = 6
    War Witch = 51

    Ocho -
    BaBs +
  16. Quote:
    Originally Posted by ClawsandEffect View Post
    Joe (I figured it would actually be more polite than calling you Mr. Blow) What you're consistently ignoring here is human nature. Just because there is tons of stuff to do, doesn't mean that everyone will do it.

    You can add 10 TIMES the content that is in the game now, but if people can still level extremely fast and get tons of rewards some other way, they will ignore ALL of it. The devs are actually doing everything in their power to encourage people to experience more of the game. Content takes time to make. You can't just say "give us more content" and expect to see it next week. Going Rogue, by the sound of it, is going to be at least as large as City of Villains, maybe bigger, and ALL of it is brand new content. Yeah, you have to pay for it, but for a 5 year old game to be just now releasing it's SECOND paid expansion, when everything else has been free, is pretty good.

    But it doesn't matter, because as soon as people figure out the new exploit, they're going to flock there in droves.
    Your pretty much correct. IMO the route of farming to level 50 needs to remain, but there also needs to be a reason to run other content. Change purple drops so that they drop in TF's, or from running certain missions, but only specific ones for specific TF's as an example. As it stands now, everything is just to generic. You can get the same thing from running content 15 different ways. Take the way that's the easiest.

    Now if you take those 15 different ways, and give 15 different things for each one of those ways, that will promote diversity. Why try to get purple drops through route A when route B is much easier.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Your argument holds no substance. Because that's the way it has been is no argument that that's the way it should be. If the developers perceive it as a problem, they WILL attempt to fix it, or at the very least ignore it when planning future changes. Unless you're of the opinion that no problem is ever worth working towards solving unless a solution is guaranteed and absolute, this is simply empty, and that notion itself is a farce.
    The only farce here is assuming that ignoring something is doing nothing. They choose to leave something in the game that, if taken out at a later date, will effect people when it's removed. You say they WILL attempt to fix it, but obviously they didn't. In ignoring it, they allowed people to perceive that it is acceptable. Taking something away that a large group of players, and many of those players with multiple accounts, use is shooting yourself in the foot.

    The only reason you don't see the substance is because you are ignoring the argument.


    Quote:
    Statistics about "many veterans" made on the fly with nothing but sparse anecdotal evidence and biassed predictions for the future have no meaning in an argument, because anyone can invent these things to serve his purpose. As an example, if I were so inclined, I could claim that you are wrong and most veterans do not care anything about these changes, and are going to stay with the game until hell freezes over. And it'll be just as based in fiction.
    I base my evidence off of the quantity of players that farm and powerlevel. Are you suggesting this doesn't occur? Not everyone that farms or powerlevels are going to leave obviously. I'm sure they will even find new ways to accomplish this. There will, however, be a number of people who will always feel that it's just not worth it, and quit. What is opinion is the size of the people who leave. So until they actually leave, yes it's opinion. But I base my opinions off sound facts. A large population of Co* farm. They are now nerfing farming. Combine that with the multiple, albeit ridcuolous "AE is ruining the game" threads, and you have alot of unhappy people.

    So yes, it's my opinion that Co* is going downhill, but my opinion is based from facts.

    Quote:
    You want to preach doom. Go ahead. You have an agenda. That's fine. But please don't try to hide behind a this absurd mask of righteousness. Feel free to believe whatever you want to believe and share any opinions you feel like, but don't try to invent arguments to back them up.
    Righteousness? Hardly. You take to seriously to playing games. Something gets changed, and there are people who like it, and people who don't. The idea is to make the change small enough so the people who don't like it don't mind as much. What you call Righteousness is actually Buisness Savy, of which NC is losing in respect to Co*.

    It's painfully obvious to see through the illusion they created in respect to farming in creating AE and saying, after data mining, that bridging hardly occurs. DUH
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    This is becoming absurd. People are talking about how the developers should treat farming and powerlevelling and suchforth, when the developers themselves have stated numerous times that these are practices they don't approve of. And now people expect them to design around them? Fat chance.

    Like the bug in the road, faming, powerlevelling, brifging and the whole enchelada are going to get stepped on by game development either intentionally or completely as a matter of course. It always amazes me how people can choose the bend the rules and then DEMAND that they have been slighted when the rules shift to deny them their loophole. You were never promised or guaranteed the ability to farm, powerlevel, mid, brifge or whatever. Even if it was tolerated, and even if it was tolerated for years, that doesn't mean anyone is under any obligation to support it.
    Loopholes? Allowing someone to sk to a lvl 46, or have a lvl 30 join a lvl 35 team to increase potential reward or increased difficulty? Those aren't loopholes, it's playing a game how you want to play it. When large changes such as that are removed from the game, quite obvisouly, the people who played like that will leave.

    Your correct, it was in Co* for years, and all those people who played for all those years, many veteran players I'm guessing, who played like that will soon realize that these changes are leading Co* down a long, dull, boring road.

    Cheers to half of you who will enjoy this long, dull road. Hopefully the other half, I'll meet up with you in another MMO.
  19. BackAlleyBrawler = 75
    pohsyb = 65
    TheOcho = 47
    The Television = 18
    War Witch = 45

    Ocho -
    pohsyb +
  20. Quote:
    Originally Posted by AlienOne View Post
    An education is always a wise move.

    Alas, I've finished four "educations" already, and I'm beginning to tire of going back to school. Maybe I should start putting all I've learned to use...

    ...or not.

    Acting immature and insulting others is much more fun, as yours and Nethergoat's examples have already proved. Following in your footsteps seems to be a much easier path.

    And I'm all about the laziness.

    "The One"

    four? I've got six ...
  21. Quote:
    Originally Posted by Joe_Blow View Post
    I don't believe I am contradicting myself. Allow me to explain:

    Bridging was an unintended side effect of the SK/LK system. People used it to run Nemesis farms and level people rather quickly. They left it this way a LONG time. So long, in fact, that it has gotten its own term. Changing the system now, WILL cause attrition. There's no avoiding it. There are people who play that like leveling fast. There are quite a few who want to at least get to 20 so they can get stamina and not have to rest between battles. They want a fast-paced game, not a sit-in.

    Boss Farms: Here's an interesting situation. On average, bosses are the most experience rich mobs in the game for their difficulty. If your primary reason for playing is leveling, then why fight a Family minion with a long range machine gun attack and a weak melee attack, when you can fight a Praetorian Slammer that has only a short range shotgun attack and an easily avoidable but devastating melee attack? You create a situation where players can create their own content and are surprised when the missions that grant the most experience are the ones that are played the most? Why? You're missing the point, and doing it all wrong.

    Oh, and, if you really wish to fix the "boss farm problem" make custom critter groups REQUIRE at least one minion, one Lieutenant, and one Boss type. PROBLEM FIXED. And you didn't even have to tweak the experience tables!
    I'd be lying if I said the changes they have made weren't part of the reasons I was leaving. It was actually a very dirty trick that the dev's pulled to people who enjoy farming.

    The pulled people away from the conventional method of farming through using bridges by implementing a better method to farm, AE. Then they data mine and go "Oh look! Hardly anyone uses bridges, lets change the SK system", well duh. The dev's are idiots if they think that the conventional method of powerleveling wasn't being used exorbantly prior to AE. Do I think they are idiots? No, I think they are sneaky and don't play nice. It's like playing in a D&D game with a really bad dungeon master. We've all been there.

    In addition to changing the conventional method's of farming, they now nerf the hell out of AE. The developers are indeed taking CoH down a road of no return. I hope the few remaining players enjoy it.

    Oh yeah,

    DOOOOOOMMMMMM

    Ever hear the boy who cried wolf? People cry it so much, that when it does finally come to pass, people won't even realize it. Ultima Online is a great example of that.
  22. BackAlleyBrawler = 74
    pohsyb = 65
    TheOcho = 48
    The Television = 18
    War Witch = 45

    Ocho -
    pohsyb +
  23. BackAlleyBrawler = 72
    pohsyb = 63
    TheOcho = 53
    The Television = 20
    War Witch = 42

    Ocho -
    pohsyb +
  24. BackAlleyBrawler = 66
    Hero 1 = 8
    pohsyb = 63
    TheOcho = 52
    The Television = 22
    War Witch = 39

    Ocho -
    pohsyb +
  25. BackAlleyBrawler = 64
    Hero 1 = 12
    pohsyb = 63
    TheOcho = 51
    The Television = 21
    War Witch = 39

    Ocho -
    Pohsyb +