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Posts
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Joined
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Just a update
@HealerHank; @healer hank Leader
@shad1, @shad2 @shad3 - Leader
@Astral Skred
@Budokai
@Clair Esprit1, @-FatCat, @Twisted Blister
@Hush
@Josh1, @Josh2, @Wombicus, @Wombicus1, @Wombicus2
@Kill Dozer
@Mystical Healer
@Neuronia
@RealSomething, @RealSomething.
@Rianeva, @Sarron
@Rick James
@RoboBug, @Robo Bug, @Phat Cat
@Seethicus, @Lord Seethe
@Shin
@Starlight, @Star Too
@Syphonics
@Twisted Arrow
@VAse
@Windchilfactor
@WWJD, @Mesiah
@Yosef Vanya, @Agon Vlast
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Fixed for accuracy and Kara -
I'm the only one on AA vent that didn't mute him. Maybe Haunt, too
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aww i thought he was gone
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Just a update
@HealerHank; @healer hank Leader
@shad1, @shad2 @shad3 - Leader
@Syphonics 3rd In Charge
@Astral Skred
@Clair Esprit1, @-FatCat, @Twisted Blister
@Hush
@Josh1, @Josh2
@Kill Dozer
@Mystical Healer
@Neuronia - eligible 9/01/08
@RealSomething, @RealSomething. - eligible 08/27/08
@Rianeva, @Sarron
@Rick James
@RoboBug, @Robo Bug, @Phat Cat - eligible 08/27/08
@Seethicus, @Lord Seethe
@Shin - eligible 09/01/08
@Starlight, @Star Too
@Twisted Arrow
@Vase
@Windchilfactor
@Wombicus, @Wombicus1, @Wombicus2
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Woah, how'd I end up all the way down there? -
Damnit Hank I said wait until Wednesday >
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Castle, can you go into more detail on the cage suppresion nerf, thanks.
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It operates exactly the same as Hold suppression. Initial Cage will take full effect. Any additional cages will not take effect until the "suppression" period ends.
EDIT:
FWIW, we reverted out the "Not affect players" change to TK, and changed Break Frees to 50% Repel Resist, and 100% resist for Medium and Large inspires.
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I was thinking about this today, but is there any chance to remove that resist from break frees and move them to sturdies instead? It would seem to fit with the TP resistance theme as well.
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I don't want to carry sturides and bfs when I'm fighting a mind dom -
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Things I'd eliminate to make the ladder fun:
Warshades
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Now this is [censored] serious business, [censored] -
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My Bots/Dark will rise again...I'm for this...so for this.
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I'll just bring my ill/storm -
Tough Black Girl, so good
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50s
Heroes
Stone/EM
Spines/SR
Rad/Psi
AR/Dev
Fire/Emp
DM/Inv
Fire/Kin
Fire/EM
Fire/Stone
Spines/DA
Storm/Psi
BS/Regen
Villains
EM/EA
Ice/Cold
Ice/DM
Spines/Regen
SS/EA
Fire/Rad
Mind/Fire
DM/SR
Necro/Poison
Dark/Cold
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Get a life
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only like 8 are useful. lol
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I feel like attempting a joke in the sexual sort of nature. Let me attempt this phenomona.
It's even bigger than VAse's PvPness?
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My name's been in all your posts today -
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CoH has a bigger population, who whine more, and whine louder than the CoV community. They hold forum population majority. CoV was made specifically to generate more econ to pump into CoH. The devs can save both time and funds simply by creating co-content that short-changes CoV but is specifically, for some reason, beneficial and useful to players of CoH. Any and all one-sided villain content is eventually transferred to CoH and given a buff. Content that was originally hero-side, will, with some reluctance, will be given to CoV. However, said content will be thouroughly re-worked, and it will be stated said content will be 'more powerful' than its hero counterpart, and it will turn out to be craptastic in comparison. Villain issues will be backburnered in favor of hero issues. There will never be any more villain-side only content, but expect more hero-side only content in the near future.
The Devs do not give a [censored] about CoV in the short run. They only care about it as long as it brings in money so they can fuel blue-side, which in turn, means they have to make a few mediocure attempts at improving the red-side content. They do so slowly, reluctantly, and poorly.
That turned into a rant. All of the above is OPINION, only SOME of it is necessarily fact.
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You must really suck if you lost to a db/regen or a claws/sr that bad
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@Syphonics
@Siphonics
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lulz