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Quote:Not just the Rularuu - the Nemesis guys were kicking his butt pretty soundly, too. I've played this tanker on several TFs, and it's not like he's never face-planted before, but never before has he felt so darned squishy.You just found one of the worst cases for most tankers, the Rularuu are simply brutal with tohit buffs, def debuffs and Psi damage. That enemy group is designed to rip apart a tanker so you'll have to exercise rather more caution than normal.
Quote:That TF should be doable with that team make up and everyone on SOs. If it's not then there is a problem, but I think perhaps the team dynamics weren't that solid in terms of aiding eachothers survivability. It can happen, there can be times when there really is nothing better that you can do with your build and the best play isn't there. How well do you know dark defenders? If you know them well then you should spot things that you may of done but didn't see get done. Could it be that you or someone else just isn't giving the dark defender much to work with? Was survivability compromised for speed?
Anyway, thanks for your responses. I'm playing around with various builds in Mids, but I am far, far, far from being good at putting sets together, and I'd sure appreciate suggestions on what sets will work best with electric armor and ice melee. -
Well, up until last night I was pretty pleased with my Electric/Ice tanker... then I took him on the Sara Moore TF. It was a full team of 8 - my tanker, a blaster, a defender (dark, I think), and 5 scrappers.
My guy did okay against the CoT, but way too many times in fights with Nemesis or the Soldiers of Rularuu, he was just ground into the dirt. If Energize wasn't up, or he didn't have plenty of greens (oranges and purples didn't seem to help much), his health would start dropping and there was nothing I could do to stop it.
My guy doesn't have any sets slotted yet. I'd been thinking of trying to soft cap him vs S/L - after last night, however, and seeing some very *low* defense numbers from mass debuffs, I'm thinking slotting for defense might not help.
My current build is mostly SOs, and is (I assume) typical, with 3 Damage Reduction/1 End Reduction in the armors, attacks slotted for accuracy, damage, and end reduction, and Health and Stamina. Energize was 6-slotted with 3 recharge/3 heal. He doesn't have Tough or Hasten.
Any suggestions, in terms of IO set bonuses/slotting or otherwise, to increase his durability? Is enhancing recharge the way to go? -
Quote:That's what I said. Although I opted to go with a much more 'basic' approach so as not to obscure the point in a flourish of detail. (That point being, in case anyone missed it: there's so much rinsing and repeating going on there that participants should consider wearing protective rubber gloves so as to avoid the embarrassment of dishpan hands.)Each repeat goes the same way, except for the last where no one bails and we grind Hami into the ground.
Also, I was curious as to whether anyone had found another viable approach (apart from attempts at 'nuking' Hami at various stages in the procedure). -
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All my characters are Awful Good. Except the ones that aren't, and they defy convention by being Evil/Good. That is to say, they have very Good reasons for being Evil.
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Is this still the basic strategy for the New Hami Raid?
Step 1. Wipe out all the mitos!
Step 2. Attack Hami! At 75% health, the mitos respawn.
Step 3. Wipe out all the mitos again!
Step 4. Attack Hami! At 50% health, the mitos respawn.
Step 5. Wipe out all the mitos again!
Step 6. Attack Hami! At 25% health, the mitos respawn.
Step 7. Wipe out all the mitos AGAIN!
Step 8. Attack Hami! Win! 52 merits or a random Hami-O. Whee. -
I went to several of the old hami raids. If I was playing and one was announced, I was there. Sure, it was a mess. But it was a FUN mess.
The new one? I think I've been to one - maybe two - since the new version went live. -
Please add Astrocaster the Wonder Bubbler to Team Two!
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Quote:I've got one at level 32. Can't say I've been overly impressed with him, especially whenever I've tried to play him solo. I had him at +1/+2 for a while, but it proved to be too much for him. As of today, he's back at +0/+1. He's mostly using SOs - I've only just started getting some IO sets together on him.So we've all seen the thread, but how many of you have MADE a WM/EA brute to see if it's really worth it?
I think my main problem is this: I want him to be more like a Tanker, because I love playing Tankers, and a Brute is just a different thing entirely.
Anyway, very interesting thread. -
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This is a great TF for an Electric/___ tanker, even one still in the teens. I think my electric/ice went in at around level 16 and came out level 21. Only one minor problem: in the fight with Babbage, a scrapper held onto the aggro through the whole fight (as was discussed in another thread here).
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Quote:I have EA slotted with 2 endmod/recharge, 2 defense/recharge, 1 recharge IO and 1 end reduction IO.I've slotted EA a few different ways depending on the availability of IOs/SOs at the time. I've used 2 ea recharge, defense, end mod ... 3 recharge, 2 defense, 1 end mod...5 slotted Red Fortune 1 end mod... 1 ea Def/Recharge from each of the defense sets... 4 LOTG 2 end mod/rech. They all work fine for me, although I haven't slotted SOs since the invention system was in place.
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Infinity has daylight!
Whatever extended the extension probably had something to do with Walk. -
There was daylight on Protector a few minutes ago.
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Shouldn't it have ended yesterday, as per the announcement?
I can still ToT, there are still events occuring, and it's still dark. I logged onto Protector to see if it was still running there, and saw daylight. So, something's wrong somewhere. -
I just logged on to Protector and saw daylight - a nice sunset, in fact. But the character on Infinity I was playing just prior to that was still able to Trick or Treat, it was still eternal night, and there were still notices of Supernatural events occuring.
Just logged back onto Infinity, different character - and it's still dark, I can still Trick or Treat, and there are still announcements.
What's up with that? -
Um... it's supposed to be over now, right? I've been playing for over an hour and it's still dark... and I can still trick or treat. Was it extended yet again?
The last announcement I see says it was supposed to end on Wednesday, November 11th. -
This. Absolutely this, to the 10 billionth power.
I'd much rather have the normal day/night routine, with the events happening during the night (or maybe causing darkness during the daylight for the course of the event).
Ideally, I'd have liked some sort of gradual build up - the first couple of days or so, have some of the event beasties roaming the streets at night. Maybe have citizens on the streets start saying things like "It's getting late - we'd better get inside!" Then start having brief periods of preternatural darkness happen during the daylight hours, with more beasties showing up, with the periods of darkness lasting longer and longer and eventually building up to full blown Apocalypse events.
But as to how that would work with the Trick or Treat thing, I don't know. I wouldn't mind Trick or Treat only happening during the night, but I suspect I'm in the minority in that regard.
Anyway, it was a fun event - although I felt it went on a little too long and I'm glad it's over. -
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I'd like to join Team Two, please! I'm thinking maybe I'll bring my WS, Supernal, so she can be an Honorary PB. Or maybe my bubbler, who once was a PB but reformed. Or maybe...
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How about this?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Electric Ice : Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 2: Lightning Field -- Zinger-Taunt(A), Zinger-Taunt/Rchg(3), Zinger-Taunt/Rchg/Rng(7), Zinger-Acc/Rchg(9), Zinger-Taunt/Rng(15), Zinger-Dam%(31)
Level 4: Frost -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(5), CtlSpd-Acc/EndRdx(11), CtlSpd-Rng/Slow(11), Posi-Acc/Dmg(13)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(43)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 10: Combat Jumping -- GftotA-Def(A), GftotA-Def/Rchg(13), GftotA-Def/EndRdx(25), GftotA-Def/EndRdx/Rchg(45)
Level 12: Energize -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/EndRdx(19), RechRdx-I(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Heal(29), Numna-Regen/Rcvry+(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(37), Zinger-Dam%(40)
Level 28: Ice Patch -- RechRdx-I(A)
Level 30: Power Sink -- P'Shift-EndMod(A), Efficacy-EndMod/Acc/Rchg(31), Adrenal-EndMod/Acc/Rchg(31), EnManip-EndMod/Rchg(33)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 35: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), Rec'dRet-ToHit/Rchg(46), Rec'dRet-ToHit(46)
Level 47: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(48), GftotA-Def/Rchg(48), GftotA-Def/EndRdx/Rchg(48)
Level 49: Greater Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 34.3% Defense(Smashing)
- 34.3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.56% Defense(Energy)
- 9.56% Defense(Negative)
- 3% Defense(Psionic)
- 21.4% Defense(Melee)
- 8.63% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 15% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 2% Enhancement(RunSpeed)
- 2% Enhancement(FlySpeed)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(JumpSpeed)
- 5% FlySpeed
- 182.7 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 16.5%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 5.5%
- 9% (0.15 End/sec) Recovery
- 44% (3.44 HP/sec) Regeneration
- 5% Resistance(Fire)
- 5% RunSpeed
Copy & Paste this data into Mids' Hero Designer to view the build |
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Somewhat similar to an electric/mace build posted by _deth_ in this thread: CLICKIES
Any glaring boo boos?