Flarstux

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  1. Quote:
    Originally Posted by Boomie View Post
    Honestly that had to be the way you approached it. I ran it on my widow who has all common IO's with the exception of Mind Link which is frankenslotted with Def/Rech IO's and had no problems. I ran right up to Trapdoor, hit ML then proceded to drop him well before ML dropped. The mish was set on +0/x2 btw.
    Beats the hell out of me, then, because my Widow (all SOs except for one power) ran right up to him and couldn't do a damn thing to him. When did you do this?
  2. Just did this on my Widow. The straight up fight/knock him in the lava tactic that worked with my Tanker and WS didn't work with my Widow. Couldn't keep the guy in the lava, and it didn't seem to be doing much to him anyway. After four defeats and two trips to the Hospital, there were mass quantities of clones lolly-gagging around. So I had my Widow attack the clones - moving in smaller and smaller circles around the room - until they were all gone. Then I had her pop a fistful of reds and shortly thereafter Trapdoor was down.

    When it was over I added them up: 45 clones defeated over the course of the mission.
  3. Quote:
    Originally Posted by Wavicle View Post
    I will do this on my Widow tonight and let you know what happens.
    Check my edited post - finally got him.
  4. My electric/ice tanker had no troubles with Trapdoor. No pulling. Just knocked him into the lava and kept him there.
    My WS was stunned and defeated, but rezzed and prevailed in short order. Knocked him into the lava also.

    Trying it now with my Widow. So far... he's killed her FOUR TIMES. She's not yet got his health down to half. Had him in the lava once, but he kept running away and eventually got out.

    Edit: Okay, finally defeated him. Had to kill 45 clones and load up on reds to do it. No lava - he wouldn't stay in it anyway.

    Anybody else done it tonight?
  5. "Here lies the body of Mary Lee.
    Died at the age of 103.
    For 15 years she kept her virginity.
    Not a bad record for this vicinity."

    -- Bilbo 'the Mad' Baggins, from the Dead Book of Westmarch, Chapter 12: O, R'lyeh.
  6. Quote:
    Originally Posted by Shadow State View Post
    I don't know, I highly doubt sloth is all that exciting.
  7. Quote:
    Originally Posted by Silver Gale View Post
    Sin is not actually all that boring.
    I was just about to say - if your sins are boring, you're doing them wrong.
  8. Quote:
    Originally Posted by Nalrok_AthZim View Post
    What was your team make-up?
    There were two tankers (including my electric/ice guy) and a brute, beyond that I don't remember. Everything else in the TF was fine, we just didn't have the damage (or possibly the right debuffs) we needed to put the Honoree out of our misery. We'd get him down to maybe 1/4 health and then he'd just stop taking damage for what felt like four or five minutes at a time, during which he'd regain what health he'd lost. Then, boom, we'd start doing damage again and the cycle would repeat.
  9. Quote:
    Originally Posted by Wavicle View Post
    But you DID have an Amy and a Shivan, ergo 7 players could and did take down the Honoree.
    No, no, credit where credit is due. It was the pets that took down the Honoree. We just fought a holding action until they arrived on the scene, and then we did what we could to support them. They were the true Heroes.

    Unfortunately, they did not survive. Shortly after the battle, they vanished without a trace, their energies depleted, their awesome powers spent at last. Perhaps their efforts are not appreciated by the citizens of Paragon City at large, as you never hear one of them say 'Nice costume, Shivan!' or 'Look, it's Amy! She helped defeat that giant robot!' but we who were there, we puny few, we know that Amy and that Shivan gave their lives to save *all* of us - including you. So, please, do try to show a little respect.
  10. Quote:
    Originally Posted by sleestack View Post
    Wow, that's kinda sucky.

    Oh wait, I'm talking to a professional writer, better spruce it up a bit.

    Wow, that's rather sucky.
    "Hark! That puts awry and all but vitiates the titubant meed of publication!"
  11. Quote:
    Originally Posted by Golden Girl View Post
    I'm stil waiting for the fanfic this thread title promises but fails to deliver - although I think that might be partly because there's no obvious pairing for him in that arc - it gives us Silos/Ramiel, Hero 1/Holtz and Statesman/The Well, but Trapdoor is kinda on his own in the mission when it comes to other characters.
    Nah, it's Trapdoor/Trapdoor. Er. Trapdoor/Trapdoor/Trapdoor. Trapdoor/Trapdoor/Trapdoor/Trapdoor/Trapdoor/Trapdoor... Trapdoor.

    He's pretty much a soloist.
  12. Flarstux

    An "I Quit" Post

    Quote:
    Originally Posted by LostHalo View Post
    And then of course there's the "It's a game. You can't expect to be the pwnzor out of the box" argument.
    And then there's that old saw about how if 'Man was meant to fly he'd have landing gear and rudders'.
  13. Flarstux

    An "I Quit" Post

    Quote:
    Originally Posted by Golden Girl View Post
    unloock
    What has been looked cannot be unlooked!
  14. Quote:
    Originally Posted by DePr0grammer View Post
    I'm pretty sure I got all but one of these examples from this topic. :P
    Well, it's certainly clear that we should all make sure we're not doing the right thing before we don't do it.
  15. Flarstux

    An "I Quit" Post

    Quote:
    Originally Posted by Marcian Tobay View Post
    "Incarnates... so now my level 50 is relevant again. Wait, and the story makes him stronger than Statesman or Recluse!?"
    Electric/Ice Tanker using Kick (it's a concept thing) slotted with 1 accuracy and 3 damage SOs...

    Without the Incarnate Damage Boost equipped: average damage 72.87
    With the Incarnate Damage Boost equipped: average damage 76.47

    Look out, States and LR! There's a NEW Incarnate in town, and he's gonna... Hey, stop that laughing. Come on, you guys! Seriously!

    On the other hand!

    I leveled up the 3rd build this morning and slotted just two damage SOs in the attacks and damage auras, and then slotted extra taunts and slows and holds and whatnot where appropriate, and that did turn out kinda cool, as he still had the standard 3 SO damage output but also got some extra (if not particularly dramatic) effects added in. In that regard, putting the Damage Boost in the Alpha Slot proved to be, shall we say, something of a diversifying enhancement for that tanker.

    On his main build, however, with various IO *sets* providing various bonuses, the Damage Boost isn't quite as handy. The recharge boost would probably work better there.

    Anyway, I guess that's why they gave us that 3rd build, eh?
  16. You may love the Incarnate System, you may adore inherent Fitness, you may be in need of a change of undies over the new TFs, level 20-30 stuff, or Primal Visitation Rights to Praetoria, but the REAL STAR of I19 is...

    The Paragon City Monorail!


    Hip hip! Hooray!
    Hip hip! Hooray!
    Hip hip! Hooray!
  17. Quote:
    Originally Posted by Ironik View Post
    A social soloer... well, now we've seen it all.
    I'm sociable and I always play solo except when I don't.
  18. I fought Trapdoor yesterday with my human-form WS. He didn't seem anymore difficult than when I fought him with my electric/ice tanker. If anything, the fight was over more quickly even though this time around I actually fought some of his clones and he did stun and 'defeat' my WS once. Fortunately I had a fluffy up to distract him while my WS rezzed. After that he was kind enough to fall into the lava and shortly thereafter he started begging for mercy.

    What was damn tough for my WS was the room full of Rikti.
  19. Quote:
    Originally Posted by ClawsandEffect View Post
    I just don't think it's especially right for people to auto-complete the entire arc and get the alpha slot, while not actually having DONE anything. Why are people so obsessed with not doing something in a game that they are paying to play in the first place?
    I'd just as soon the Alpha Slot was unlocked when a character dings 50 (and that it didn't have anything at all to do with that silly Well of Furies business). Then the (revised) Ramiel arc could be about obtaining the initial boost thing - hoo hah, here's your first big giant boost, hope ya didn't go for damage if you're using lots of IO sets, bwahaha! - the actual entire ready-made equippable thing, not just a shard. That would suit me fine.

    So there.
  20. Ya know, I was just playing some other... er... online thing, and when I talked to my contact for the the next mission in the storyline I was following, he offered me TWO WAYS to continue:

    Go Kick Some Booty: Team
    Go Kick Some Booty: Solo

  21. Quote:
    Originally Posted by Aura_Familia View Post
    I have no problem with them adding the content (Rameil arc) and new tfs, what I take issue with was the need to remove the OTHER ways of starting on the Incarnate path. There was NO NEED to remove those. At all.
    Other than the 'neener neener!' factor seen previously with the Isolator badge in RV.

    Never forget. Isolator! ISOLATOR!
  22. I finished up my re-reading of all the Wild Cards books (except for that one I don't have that's out of print). Great books, all.

    Then I read Cell by Stephen King, left behind when my ex-girlfriend moved out. Still mad at King over The Dark Tower. This one was okay, I guess. A literary happy meal. A post-apocalyptic tale in which just about everyone except for a few people scattered here and there get 'zombified', essentially, by a signal sent to their cell phones.

    Then I re-read Lin Carter's 5-volume 'Green Star' series which I last read as a teen back in the Pleistocene. Basically, it's an Edgar Rice Burroughs pastiche with maybe some Clark Ashton Smith thrown in for leavening. In the first book, a bedridden Earth man learns astral projection and winds up inhabiting the body of a legendary warrior on a planet orbiting a green star. The human-like residents of this planet live in giant trees and ride giant flying insects. In true Burroughs tradition the first book ends with a cliffhanger, with the hero stranded back on Earth and the fate of his beloved alien princess - in big trouble when he last saw her - unknown. In the second book, desperate to find his beloved alien princes, he does the astral projection thing again and finds his way back to that planet but this time he winds up inhabiting the body of a teenage boy, with no idea where he is in relation to where he was the first time he was there.

    Then I re-read Daybreak 2250 A.D. (originally titled Star Man's Son) by Andre Norton, another one I'd not read since way back when. I guess you'd call it a post-apocalyptic 'coming of age' story, with the main character, Fors - a mutant with silvery white hair - doing the coming of age in what's left of the world after something really bad happened. Fors has a telepathic link with Lura, a mutant cat (with Siamese coloring). Fors steals his father's gear and, with Lura in tow, sets out to find and explore a lost city, hoping to prove that he has what it takes to be a Star Man. Not as good, IMO, as 'The Beast Master' or its sequel 'Lord of Thunder' or lots of her other books, but not bad.

    Then I cast about for something else to read, and found another book left behind by the ex, Darkfever by Karen Marie Moning. So I read it. Rather dubiously, as it were. Then it so happened while I was grocery shopping I saw the second volume, Bloodfever. And I thought, 'Ah, hell. Why not.' The next time I went grocery shopping, lo and behold, there was the third volume, Faefever. The next time I went grocery shopping there was no fourth volume. But the time after that - you guessed it - there it was: Dreamfever. I don't know what to say about these books. They are kinda Buffyesque - well, one might even say 'Buffyesque much', in that the central character is more or less a Slayer, only of Fae instead of Vamps - but lacking all the snappy dialogue and other fun stuff that made the Buffy TV series so much... er, fun. Like, for instance, the whole bit about substituting the word 'petunia' for the alternate word for butt. As in, 'Kiss my petunia!' Yeah. It's not all fun and games, however, as there are these things called 'death by sex' Fae that, well, let's just say that our valiant heroine finds herself stripping involuntarily in public upon more than one occasion and at the end of the third volume she gets cornered by three of them. Anyway, I guess I'll read the fifth volume, Shadowfever, when it comes out in 2011. If I run across it while grocery shopping. I've come this far, after all. Here's hoping if there's a sixth volume it will be titled Pringlesfever.
  23. Quote:
    Originally Posted by ClawsandEffect View Post
    Show me one other thing in the game that actually makes you more powerful simply for running a single arc and then playing the game fairly normally. Everything else gives you reward merits, and as I said, reward merits in and of themselves do not make you more powerful.

    This particular arc unlocks the ability to gain the Alpha slot, which does indeed do more to make you more powerful than any other single story arc in the game. It should be more difficult than other content to reflect that.
    See: Ticker Tape Parade