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Posts
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Joined
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Nice build I modified it slightly for more melee defense, more damage and more HP.
Here are my modifications to it:
------------
Set Bonus Totals:
16.5% DamageBuff(Smashing)
16.5% DamageBuff(Lethal)
16.5% DamageBuff(Fire)
16.5% DamageBuff(Cold)
16.5% DamageBuff(Energy)
16.5% DamageBuff(Negative)
16.5% DamageBuff(Toxic)
16.5% DamageBuff(Psionic)
15.8% Defense(Smashing)
15.8% Defense(Lethal)
7.38% Defense(Fire)
7.38% Defense(Cold)
7.06% Defense(Energy)
7.06% Defense(Negative)
3% Defense(Psionic)
26.8% Defense(Melee)
9.25% Defense(Ranged)
11.8% Defense(AoE)
45% Enhancement(RechargeTime)
45% Enhancement(Accuracy)
5% FlySpeed
219.3 HP (14.6%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 5.5%
MezResist(Immobilize) 6.6%
MezResist(Sleep) 8.25%
MezResist(Stun) 8.25%
2.5% (0.04 End/sec) Recovery
42% (2.63 HP/sec) Regeneration
0.95% Resistance(Fire)
0.95% Resistance(Cold)
5% RunSpeed
------------
Set Bonuses:
Touch of Death
(Charged Brawl)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Deflection)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Titanium Coating
(Deflection)
MezResist(Sleep) 2.2%
22.5 HP (1.5%) HitPoints
Luck of the Gambler
(Battle Agility)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Obliteration
(Jacobs Ladder)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Titanium Coating
(True Grit)
MezResist(Sleep) 2.2%
22.5 HP (1.5%) HitPoints
Numina's Convalescence
(True Grit)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
Multi Strike
(Thunder Strike)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Touch of Death
(Chain Induction)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Shield Charge)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Titanium Coating
(One with the Shield)
MezResist(Sleep) 2.2%
22.5 HP (1.5%) HitPoints
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Steadfast Protection
(Tough)
3% Defense(All)
Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Mine has over 2500 HP. It's nice but too many longbow will even cut down a granite.
Play smart, taunt around corners and run around like a maniac and you'll be fine. -
[ QUOTE ]
Its got a 20% chance for 10% end.
1:5 chance for +11 end.
or 2.2 end recovered per target on average.
Even with end cost reduced to 18.4, you would need to hit 8-9 targets to "break even". As I recall the max targets for a PbAoE is 10 so you pretty much have to have a "large group" for this to pay off reliably.
[/ QUOTE ]
Hmmm so it wouldn't be a chance for +10 end against every guy you hit with the proc? So lets say you hit 3 guys with the proc, it wouldn't restore 30 end yielding a net of 12 (30 - 18)? -
[ QUOTE ]
Theft of Essence: +End. This proc is *the* answer to Dark Regen's end cost. On average it breaks even, in big groups it makes Dark Regen an end recovery tool.
[/ QUOTE ]
OH OH OH!!! So does this have a chance to hit against every enemy? Niiice, I will definitely pick this up then. -
[ QUOTE ]
Hmm... mids doesnt like the import.
Im running v1.401 and its saying there are no updates available.
[/ QUOTE ]
I'm running the same version and just tested my own import, it works for me. -
Thanks. I considered the theft of essence proc. I might try it. Regarding cloak of fear it has a low accuracy bonus so that's why I went with an additional Accuracy and not an end redux.
Appreciate the copy of your build.
Regards,
Fitz -
I changed the build slightly, I took soul tentacles and darkest night instead of electrifying fences and ball lightning.
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I got this guy built out and he's fun but there are a few issues with him:
- endurance is *still* a problem in any prolonged fight. By prolonged I mean one over 20 seconds long. This is without running Cloak of Fear constantly.
- Enough bosses and I'll get hit enough where my recourse is either to run, pop inspirations or pop my heal (with an enhanced endcost of 20 per cast).
- Cloak of Fear works really well against the minions and stacks soon after that on Lieuts. I don't think it was able to fear a boss.
- Cloak of darkness messes up my costume!!!!
It's not absolutely terrible but it's probably not worth the infamy I put into him. -
After the one guy quit accidentally we reformed and at that point everyone was able to confirm that clicking the quit button quit directly without any prompt or confirmation.
They have that new undocumented feature where calling in a TF or SF will no longer disband the team however it will boot them from the mission so I don't know if this is a fallout from that.
I just checked the ingame options and there's nothing there for a quit team prompt. -
When did this prompt go away for TFs and SFs? Someone accidentally quit an RSF when going to click on a fallen teammate.
From what I can remember there used to be a "Are you sure you want to quit?" prompt.
Did this change? If so can it be changed back? -
[ QUOTE ]
[ QUOTE ]
Captian Overcharge was born.
[/ QUOTE ]
I'd reroll just because of the mispelling. I feel badly for high level characters with mispelled names: Candian Sheld, Black Rouge, Mistic Angle, all of which I've seen in game at one point or another.
[/ QUOTE ]
10 bucks for a name change. -
[ QUOTE ]
Hi everyone,
Thank you all for the replies and best wishes that you gave us. Baby Evelyn is doing great. I'm afraid that Cherokee has given you some mis-information as to my labor. I went into labor almost right after being induced...so about 10:00 Wednesday morning. The contractions got to be 2-3 mins apart about 5 PM that evening. We got admitted to the hospital at 8pm, my water broke at 2:35 AM Thursday morning, and she was born at 7:46 am thursday morning. So almost 18 hours or so of labor and the only pain meds I got was something that isn't really even a pain med lol. It didn't do anything but make me doze off. So our little one is finally here, and so beautiful, and we will keep you posted with updates and pics!! Once again, I thank all of you for your kindness and keeping us in your thoughts. Take care!!
[/ QUOTE ]
You know I was sitting here thinking "I wonder when her water broke?". And now I know.
Congrats on the new addition and all the best. -
[ QUOTE ]
The highlight part is just plain wrong.
[/ QUOTE ]
I wholeheartedly agree. It's in red. And red is terrible on these boards. Use a bold yellow . -
Thanks it's nice to see someone else's perspective. I appreciate the build.
I personally am not a fan of purple IOs. I'll buy one or two. I bought the "cheap" sets for my permadom but that's it.
And Shield Breaker looks nice. I had never heard of it before. -
I updated the build in my first post.
- 1.43/s end usage
- 3.85/s end recovery
- 193% regen
- 116.3% total end after accolades
- 52% s/l resistance
- 30% melee defense
- 20.2% AOE and ranged
- 38% S/L defense
I'm moderately happy with this.
I dropped OG, Acro and Soul Transfer and pkcked up hasten, electrifying fences and ball lightning.
I might just do it. If I'm not happy with it I can always strip him and build something else. -
[ QUOTE ]
Lose the Acro. If you are better off using IOs to get KB protection.
Lose Cloak of Fear. Its an end suck and youll get more milage from Oppressive Gloom.
Where is the Patron Pool? Mu (with ball lightning) makes an effective 1-2 AoE punch with FCS.
Lose Breath of Fire. Its less than impressive with a poor cone.
4 slots on attacks? Part of end mitigation with /DA is effective EndRedux in your attacks. Crushign Impact > Kin Combat. Those 5% recharges add up, and can make a difference with Dark Regen's long cycle time.
I had soul transfer.... then I got rid of it. I just wasnt dieing enough to make it useful =)
You can ignore the skeptics who diss Dark Armor. Its really quite good, but quirky. Its the jack of all trades master of none. Because you have some def and some resist, you can fill the gap either way with a single insp (purple or orange). Cloak of Darkness is great for stealthing and is superior Immob protection.
(And yes you can get MoLRSF with /DA. I know of at least one other than has done it as well)
[/ QUOTE ]
Clouded -- nice catch on the Theft of Essence, I've adjusted my build.
--
Netminder,
I went with Kinetic combats for the S/L and melee defense. End recovery was the first priority. Total end used with everything running is 1.6/s. Recovery is 3.9/s.
With 4 slotted Kinetic Combats I get 41% end redux in my attacks. 85% damage.
I need to play test this a bit to see if I like CoF or Opressive Gloom better. Maybe I'll drop one of those along with acro and pickup a couple of Mu mastery powers like you suggested. Then I won't have to go searching for slots.
As for breath of fire -- a balrog needs breath of fire. A balrog without breath of fire is just silly. I actually like the power but I know it's hit or miss with some folks.
Or I could drop breath of fire, oppressive gloom or cloak of fear and acro and pickup hasten, electrifying fences and ball of lightning. Then I could slot the 5th kinetic combat knockdown bonus. How's that for some extra mitigation?
Decisions decisions decisions.
Appreciate the feedback.
Thanks,
Fitz -
So for those fans of /dark, any comments on the build?
-
This is an end recovery build primarily. I'm not thrilled with the resistance numbers but I think it's just weak overall.
Should I bother with it or run away?
EDIT: Updated the build after some feedback here.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Bob the Balrog: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Fire Sword
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(3) Kinetic Combat - Damage/Recharge: Level 35
(5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Dark Embrace
(A) Impervium Armor - Resistance/Endurance: Level 40
(11) Steadfast Protection - Resistance/+Def 3%: Level 30
(13) Impervium Armor - Resistance/Recharge: Level 40
(13) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 2: Cremate
(A) Kinetic Combat - Accuracy/Damage: Level 35
(5) Kinetic Combat - Damage/Endurance: Level 35
(7) Kinetic Combat - Damage/Recharge: Level 35
(7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 4: Murky Cloud
(A) Impervium Armor - Resistance/Endurance: Level 40
(34) Impervium Armor - Resistance/Recharge: Level 40
(36) Impervium Armor - Resistance: Level 30
(36) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(36) Gift of the Ancients - Run Speed +7.5%: Level 40
(37) Gift of the Ancients - Defense/Endurance: Level 40
Level 8: Incinerate
(A) Kinetic Combat - Accuracy/Damage: Level 35
(9) Kinetic Combat - Damage/Endurance: Level 35
(9) Kinetic Combat - Damage/Recharge: Level 35
(11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 10: Obsidian Shield
(A) Steadfast Protection - Knockback Protection: Level 30
(19) Impervium Armor - Resistance/Endurance: Level 40
(37) Impervium Armor - Resistance/Recharge: Level 40
(37) Impervium Armor - Resistance: Level 40
Level 12: Hurdle
(A) Jumping IO: Level 50
Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Dark Regeneration
(A) Theft of Essence - Chance for +Endurance: Level 30
(17) Theft of Essence - Accuracy/Healing: Level 30
(17) Theft of Essence - Accuracy/Endurance/Healing: Level 30
(23) Harmonized Healing - Heal/Endurance: Level 40
(25) Harmonized Healing - Endurance: Level 40
(25) Theft of Essence - Accuracy/Endurance/Recharge: Level 30
Level 18: Health
(A) Miracle - +Recovery: Level 40
(19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(21) Efficacy Adaptor - EndMod/Recharge: Level 50
(21) Efficacy Adaptor - EndMod/Endurance: Level 50
(23) Performance Shifter - Chance for +End: Level 50
Level 22: Breath of Fire
(A) Positron's Blast - Accuracy/Damage: Level 50
(31) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(31) Positron's Blast - Damage/Endurance: Level 50
(33) Positron's Blast - Chance of Damage(Energy): Level 50
(33) Positron's Blast - Damage/Recharge: Level 50
Level 24: Hasten
(A) Recharge Reduction IO: Level 50
(46) Recharge Reduction IO: Level 50
(46) Recharge Reduction IO: Level 50
Level 26: Fire Sword Circle
(A) Obliteration - Damage: Level 50
(27) Obliteration - Accuracy/Recharge: Level 50
(27) Obliteration - Damage/Recharge: Level 50
(29) Obliteration - Accuracy/Damage/Recharge: Level 50
(29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(31) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Cloak of Fear
(A) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
(39) Glimpse of the Abyss - Endurance/Fear: Level 50
(39) Glimpse of the Abyss - Accuracy/Endurance: Level 50
(39) Endurance Reduction IO: Level 50
(40) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
(40) Glimpse of the Abyss - Accuracy/Recharge: Level 50
Level 30: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 32: Greater Fire Sword
(A) Kinetic Combat - Accuracy/Damage: Level 35
(33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(42) Kinetic Combat - Damage/Endurance: Level 35
(42) Kinetic Combat - Damage/Recharge: Level 35
Level 35: Kick
(A) Kinetic Combat - Accuracy/Damage: Level 35
(43) Kinetic Combat - Damage/Endurance: Level 35
(43) Kinetic Combat - Damage/Recharge: Level 35
(43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 38: Tough
(A) Impervium Armor - Resistance/Endurance: Level 30
(40) Impervium Armor - Resistance: Level 40
(45) Impervium Armor - Resistance/Recharge: Level 40
(45) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 41: Cloak of Darkness
(A) Luck of the Gambler - Recharge Speed: Level 50
(42) Gift of the Ancients - Defense/Endurance: Level 40
(46) Gift of the Ancients - Defense: Level 40
Level 44: Electrifying Fences
(A) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(45) Gravitational Anchor - Chance for Hold: Level 50
Level 47: Ball Lightning
(A) Positron's Blast - Accuracy/Damage: Level 50
(48) Positron's Blast - Damage/Endurance: Level 50
(48) Positron's Blast - Damage/Recharge: Level 50
(48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(50) Positron's Blast - Chance of Damage(Energy): Level 50
Level 49: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(50) Gift of the Ancients - Defense: Level 40
(50) Gift of the Ancients - Defense/Endurance: Level 40
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Fury
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
23.6% Defense(Smashing)
23.6% Defense(Lethal)
4.56% Defense(Fire)
4.56% Defense(Cold)
4.56% Defense(Energy)
4.56% Defense(Negative)
10.5% Defense(Psionic)
16.1% Defense(Melee)
6.13% Defense(Ranged)
6.13% Defense(AoE)
6.3% Max End
46.3% Enhancement(RechargeTime)
2.75% Enhancement(Terrorized)
36% Enhancement(Accuracy)
5% Enhancement(Heal)
5% FlySpeed
185.5 HP (12.4%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 13.8%
MezResist(Stun) 2.2%
25.5% (0.43 End/sec) Recovery
10% (0.63 HP/sec) Regeneration
3.15% Resistance(Fire)
3.15% Resistance(Cold)
12.5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Fire Sword)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Dark Embrace)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
Steadfast Protection
(Dark Embrace)
3% Defense(All)
Kinetic Combat
(Cremate)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Murky Cloud)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Combat Jumping)
2% (0.03 End/sec) Recovery
7.5% RunSpeed
Kinetic Combat
(Incinerate)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Obsidian Shield)
Knockback Protection (Mag -4)
Impervium Armor
(Obsidian Shield)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Theft of Essence
(Dark Regeneration)
10% (0.63 HP/sec) Regeneration
1.8% Max End
5% Enhancement(Heal)
Harmonized Healing
(Dark Regeneration)
1.5% (0.03 End/sec) Recovery
Efficacy Adaptor
(Stamina)
16.9 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
Positron's Blast
(Breath of Fire)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Obliteration
(Fire Sword Circle)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Glimpse of the Abyss
(Cloak of Fear)
2.75% Enhancement(Terrorized)
28.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
Kinetic Combat
(Greater Fire Sword)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Kick)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Impervium Armor
(Tough)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
Luck of the Gambler
(Cloak of Darkness)
7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Cloak of Darkness)
2% (0.03 End/sec) Recovery
Gravitational Anchor
(Electrifying Fences)
4% (0.07 End/sec) Recovery
Positron's Blast
(Ball Lightning)
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Weave)
2% (0.03 End/sec) Recovery
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First after a non dev redname!
YES YES YES I FINALLY GOT IT! YYYYYYYYYYYYES! -
[ QUOTE ]
Who's the woman on the right side of the picture?! Answer that for me please!!!!!!
[/ QUOTE ]
That's Lord Recluse without the silly mask. -
LOL someone [censored] up and sent out the mail early. Whoops.
-
They're removing MA. This'll fix the base issues along with the chat bugs.
-
Arc Name: Take off your pants and jacket!
Arc ID: 77053
Morality: Neutral
Enemy faction: Custom
Global Name: Da Crusha (when searching use quotes)
Estimated time: Short
Synopsis: You're off to bust some heads and defeat Mr. Rogue Isles of years past.
Single mission. You only need to defeat the bosses/EBs (not their groups). Originally a kill all but changed since I added some more difficult critters. All named bosses are my toons and more than capable of being Mr. Rogue Isles. That's right, I am that good.