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Posts
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Joined
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Phoenix Phalanx is a SG on Union that has been around for quite a while, but has recently been reformed. We aim to be active, helpful and have regular events - for example, one of our members recently helped start thing off in the KR Paladin event. Soon, I will have a detailed list of SG rules and regulations up. To anyone who wishes to join, please contact me in-game or via forums, and register on our website at http://guildportal.com/guild.aspx?guildid=84554. There's also the same URL in my sig. If anyone can tell me how to do hyperlinks for it, that'll be helpful. And sorry, you'll need your own pen
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If necessary, I can assist with Firestorm (my main). He'll need to exemp down, but he *is* up to Mr. Hess, so can start the TF.
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I have a few lowbie villains, if I can get SKd up for it. Either way, if you manage it, please post the bios, powers, etc here on the board (with screenies
).
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In some ways I'll admit they needed a buff - you should need a fairly big team to take them down. However, the increase was a bit *too* extreme
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It's due to a new change in I7. 'Invisiblity' actually makes you invisible. Also, you can give other characters your inherants.
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Yep :P I've never seen them in the same place before.
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Ah, thanks. Thought they despawned though? *and* being in the same place :P Meh, I'm still calling it a special zone event! I must admit, it was brilliant :P 3 GMs *at once*. Recluse SF - pwned :P
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Phoenix Phalanx is a SG on Union that has been around for quite a while, but has recently been reformed. We aim to be active, helpful and have regular events - for example, one of our members recently helped start thing off in the KR Paladin event. Soon, I will have a detailed list of SG rules and regulations up. To anyone who wishes to join, please contact me in-game or via forums, and register on our website at http://guildportal.com/guild.aspx?guildid=84554. There's also the same URL in my sig. If anyone can tell me how to do hyperlinks for it, that'll be helpful. And sorry, you'll need your own pen
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Agreed. They're not good for exp, but *are* good for fun. I hope the devs do more things like that :P I still think it's a pity the clockwork weren't there too though. The question is.......what could the next one of those type things be?
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In case anyone noticed this :P We beat them. It was tough going, but we got a rad (thanks catz!) and managed to beat them down via splitting them up. The last 2 were fought at once though. I'll admit, I'm surprised. I personally think it was a specially scripted zone event.
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There's currently 3 paladins having fun south of the galaxy city entrance, in kings row. Anyone who wants to join in the debtfest, it's south of the area dot - -310.5, -2245.2
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I did, except this forum doesn't support that method :P Now go read it :P
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Ah, it doesn't quote like that. There's individual comments under each power
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:P Pity there's no character transfer option
So, go and make another one on union :P
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Ah, excellent. I'm usually not on then, but someone else probably will be :P I'll have you taken care of. (The good way, not the dead way)
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[ QUOTE ]
this is my first attempt at making a demonology power pool, I'm a newbie and I'm not all that creative, so here it is:
Flares: You hurl small flares towards your enemy in an attempt to damage them.Damage:minor(fire) Recharge:Very Fast
Standard base attack, ok.
Cultists: You summon demonic cultists to your side, cultists are people who lost thier way in life and when they died, they went to hell and somehow managed to earn into the ranks of the armies of hell.You may have only 3 cultists by your side at any given time. Recharge: Very Long
Cultists attacks: Brawl, Flares
Tier 1 upgrade: Fire Blast,
Tier 2 upgrade: Tenebrous tentacles, Life Drain
TT could be a bit nasty on the basic minions....though I guess they all get uber nasty things with the T2 upgrade :P
Fire Blast: You blast your enemy with a fiery blast in an attempt to damage then. Damage:Moderate(fire) Recharge: Moderate
See flares.
Demonic fire: You perform a dreaded demonic ritual on a henchman in order to awaken his inner fire, this upgrade often grants demonic henchman fire powers. You may only upgrade each henchman once with this pwoer. Recharge: Moderate
Standard, again, good. The recharge doesn't seem to match the other sets OTOMH though.
Cultist: Fire Blast
Forsaken: Fire Ball, Combustion
Cerberus: Blaze, Rage
Someone's been taking layout ideas from me! I worry about rage on a pet though.
Fire Ball: You throw a large fire ball at your enemies in an attempt to burn all enemies around your target. Damage: Minor AoE(fire) Recharge: Slow
You got the damage wrong, it's Moderate :P
Summon forsaken: You summon the forsaken to help you, the forsaken are cultists who have sacrafices themselves in order to evolve into live demons, you may only have 2 forsaken by your side at any given time. Recharge: very Long
Forsaken attacks: Flares, Swipe, Fire blast
tier 1 upgrade: Fire ball, Combution
tier 2 upgrade: Dark Embrace, Petrifying gaze
Ok, standard pet. Nothing special about them. Why the one claws attack though?
Hell's blessing: You wrap yourself in hell's fire in an attempt to protect yourself, you become invulnerable to all attacks and also absorb fire attacks, but it also prevents you from attacking anybody, you must also sacrafice one of your henchman to use this power. Recharge: Slow
Seems a bit weak. Phase Shift, but you need a sacrafice?
Summon cerberus: You have become so powerful through your demonology that you have been given the pwoer to summon the mythical cerberus. Cerberus is a demonic hound, he is bigger than your average human and will only obey the wishes of his master. You may only have 1 cerberus under your command at any given time. Recharge: Very long
Cerbreus attacks: Bite, Fire Ball, Breath of fire, Blazing aura
tier 1 upgrade: Blaze, Rage
tier 2 upgrade: Fearsome stare, Petrifying gaze
Oh, but again, I dislike the rage.
Demonic darkness: You perform an unholy ritual upon one of your henchman in order to unleash his inner darkness, this often grants your henchman dark powers, you may only upgrade each henchman once. Recharge: Long
Standard upgrade, again.
Cultist: Tenebrous tentacles, Life Drain
Forsaken: Dark Embrace, Petrifying Gaze
Cerberus: Fearsome stare, Petrifying gaze
I know the cultists may seem overpowered with tenebrous tentacles, but that's all I could think of, your comments are appreciated, thank you.
NOTE: I made this power pool up in like, 10 minutes, so don't be expecting the best of the best.
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Nice, but......it's not a demonology set. Only one of the pets is actually a 'demon'. And if you follow greek mythology, I don't think good ol' fluffy IS a demon. -
Yep, I'm wonderful aren't I. Now, come on, comment on the powerset :P
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Ooh, fast. Forgot about that channel :P Might as well join, might help with my main SG that I run too :P (Yes, I'm mad enough to run two SGs)
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The Radiant Elite is a SG specifically for /rad corruptors. Any one can join, as long as they are a radiation corruptor. Contact me in game or on the forums, or Altered Statesman/Dark-Materia in game for an invite! I'm working on a SG site for us.
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I had
Acrobat
Strongman
Fencer
Illusionist
Illusionst
Ring Mistress
No direct copies obviously. But let's shut up about that, and talk about the mutants :P Leave the carnies for my next thread :P