Ok,maybe im a old traditionalist on playing video games,but iv just activated a new account,and recently got into a argument with 3 diffrent players in the game,over what i see as the most rediculous things.Mainly about power set choices that i perfer to play with,and was refused a team spot.
These 3 decided to berate my choice to pick Fire Armor for a tanker and a scrapper that im starting out from scratch with on my new account.They spattered me with geek talk,sighs,and attitudes that any Treky,or Star Wars Geek would understand,about mids,and the math on paper,and this and that,and how i should just shoot my self for picking the most pathetic and underperforming armor set in the game.
They refused to answer a question that went agenst there "Math" over the power set,which was recharge time.Fire Armor is a alternate Regen power set that has a extra BU and relies on resistance other then regeneration % like the acctual regen set does.Hasten,slotting for recharge speed,and whatever else you can throw on there takes the fastest based self heal in the game and makes it a staple for fire armor its self.The same way Regen counts on Reconstruction,and Dull Pain,which granted both have a longer timer then healing flames does.I dont think FA is broken at all,and its very formitable,when you stop treating it like Invln and WP,you should treat it like Regen,and belive me,1 heal button vs the many Regen has makes this a no brainer,easy to use set.It definatly does not under perform when you acctually do your own thinking.
Im curious,the most durable tanker iv ever played on this game was a fire armor tanker,iv solo'd AVs with it(on invinsible),beaten other players that im told should just tear through my tank like hot water through tissue paper.Alpha tanked missions that Willpower and Invuln tankers just couldnt handle,and im using the weakest armor set in the known game?Did i miss something here?I perfered to run missions without the aid of a healer,most times,i never bothered searching for one if i made a team,(unless the entire team begged for one)i never needed one,yet many other builds that are supposedly better then mine,need one,or they simply "Cant tank".
Its about the only armor set i can stand using for a tanker,or a scrapper.The rest just have to many holes.What i mean by holes are questions you should ask your self about every build you make.(atleast i ask my self these questions.)
1) Does this build have the ability to burst heal its self?
2) Does this build have the ability to Survive most damage?
3) Does this build do what i want it to?
4) Does this build have a power that could leave it at 1 HP and vulnerable to death after a short timmer?
My personal answers for these questions are for me,the individual playing the character,which in turn is the only real way to play a video game,is to build around what you like,or feel comfortable with,not whats "Suggjested" by a player or a group of players.
1) Answer - Yes,it Burst Heals,it does not require a healer,self sustained.
2) Answer - Yes,its damage resistance Values are higher then half the list of other armor sets in its available AT Class.
3) Answer - Yes,it self heals,it has a extra damage boost,and it can scatter enemies if im getting in over my head,on top of massive agro grabbing without the need of wasting a power on "Taunt".
4) Answer - Thankfully no,this build doesnt require a Blessing & Curse power to stay alive.
Iv heard the old arguments,about how you have no KB protection,or how Burn makes enemies run instead of nukes em in a blazing hellish death,those are mute points,becuase i hear people advocating power sets that also have no KB protection,such as a Spines/DA Scrapper,no KB built it,but its suggjested.(thats a totally diffrent rant in its self)
When did FA become this weak armor set i keep hearing about and just dont see?