FargonRob

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  1. I wish we would see at least SOME reply from the devs or some official.

    So far, nothing on any forum. Granted there are some major bugs they are working on, like drop rates, but they need to let us know they are even listening.
  2. FargonRob

    Purple's

    [QUOTE=macskull;2249150]You do realize that making purples bind-on-pickup (as obtained to the quasi bind-on-equip IOs use now, in that you can remove the via respec) will make them more rare, not less, and that it will be harder, not easier, to complete a set that will be useful to your character?
    QUOTE]

    If they were blind when they drop, and you can then choose what they are when you slot them, then the rare drops would be useful, since you would not have to worry about whcih one's dropped. You could then have a set, be it rare and hard, that would work for you without having to sell your life to the game.

    Making them non-transferable would be the key.
  3. FargonRob

    Purple's

    Quote:
    Originally Posted by Rodion View Post
    I've been playing since Sept. 2004, and have received at least a dozen purple drops since they were introduced. And I don't play my 50s all that often -- so I've all got my purple drops on maybe 10 characters played from level 47-50. That's probably 30 or 40 levels worth of playing 50s.

    I've got three purple sets on three different characters (the sleep and immobilize sets, which were ridiculously cheap when I bought them, and the third is the PBAoE, which I got around I15 for 70 to 100 million apiece).

    The thing is, the bonuses from the purples are pretty much the same. Mostly they give Regen, Recovery, Accuracy and Recharge. Regen isn't that useful unless you have a ton of it. Recovery is always good, but Stamina and other sets give more than enough for most characters. Accuracy is obtainable from many uncommon and rare sets.

    Recharge is the biggie, of course. But if you pick your sets carefully, you can get pretty decent recharge with rares and uncommons, plus Hasten.

    But if you're intending to make your character really uber, purples aren't the way to go unless recharge is the only thing you care about. For example, if you want to softcap your defense on your scrapper or brute, you will need a lot of other sets that give defense bonuses. Purples don't.

    If you have a character with five or six purple sets you might see some major improvements in recharge and regen. But if you just have one set, it doesn't make much difference over what you get with a similar rare. Take a look at Malaise's Illusions and compare it to Coercive Persuasion. Definitely better, but worth hundreds and thousands of times as much influence? No.

    The devs will never increase the drop rate so that everyone can have 5-6 purple sets. And increasing it enough so that everyone could get one set would probably fail in its intended goal. It would put purples in that much more demand because they would be more obtainable, and the price would probably increase as more people decided they wanted them.

    To paraphrase Spock in Amok Time, "After a time, you may find that having a purple is not so pleasing a thing as wanting one. It is not logical, but it is often true."

    You have some good and valid points. I am not suggesting they become common, just a bit more selectable. As you mentioned one or two sets can be good, sometimes it might be nice to just even be able to try it.

    But Yes, other sets are better for specific things. And totally purping a character is as you said, not the best way to make the most of them.

    Thanks for your civil reply
  4. FargonRob

    Purple's

    Quote:
    Originally Posted by MrHassenpheffer View Post
    I've often wondered if RMT's actually pay attention to the forums and if they have been attempting to manipulate popular beliefs to obtain their goals...

    That would make sense...

    Seeing as how the larger majority of players don't use the forums.

    Some of the hate in this subject is unreal.
    I wonder how many that want to keep the ultra rare purples the way they are, are in fact RMT's. I can't see how even discussing changes to this system could bring this level of bile.
  5. FargonRob

    Purple's

    Quote:
    Originally Posted by Fury Flechette View Post
    Again, unsympathetic. I have a few purple sets. I have:

    I think the problem lies with you. You're doing it wrong.
    Humm, well, I have done most of the task forces, as have other friends of mine, done most of what your have suggested and other than a Real Money Trader, I have heard no one that's been as versed in how to manipulate the games money system as you seem to be.

    These techniques your mentioning are just egregious exploits based on the outcome you have mentioned.
  6. FargonRob

    Purple's

    Quote:
    Originally Posted by Chaos Creator View Post
    The part that makes them so ultra rare they create a place that feeds the real money traders and inflates the prices on the market to where you have to go and buy inf to get sets.

    That's too ultra rare.

    Ok, fine. Just make them non-transferable. Get them off the market. How much will they motivate you now?
  7. FargonRob

    Purple's

    Quote:
    Originally Posted by Ironblade View Post
    Yep. Horrible ideas. HORRIBLE.
    They're described as "ultra rare". They're supposed to be very hard to find. This is not an accident or oversight.
    To me, they are too rare. If you could choose the one you get when you get one, I could buy into it, but to get one from one set and then another from another set..that makes them mostly useless unless your a real money trader or start playing the market like one.
  8. FargonRob

    Purple's

    Quote:
    Originally Posted by Fury Flechette View Post
    I don't think that word is what you think it means. You can *buy* them. They fall as random drops.

    Hard to get != unobtainable. And compared to other MMOs, gaining the elite gear in this game is laughably easy. Best yet, they're not required for any content in this game.
    I don't play, nor do I care to play other MMO's. It's this one I am concerned with.

    True, they are nore required, and the "buy" usually means heading to the real money traders to afford them. I think we need to find a way to make the RMT's find a different game, one way is to take one of the biggest money makers away, and letting folks make the characters they want, with sufficent effort.

    Sorry but 2 drops since they came out and 3 50's created since then, to me that makes the drop rate far too low to be useful to people looking for sets, and purples for the most part do need to be in sets.
  9. Quote:
    Originally Posted by Ironblade View Post
    Not currently possible. Click on the base portal and get a listing of 8,000 bases? They'd have to completely rewrite that section for minimal benefit. And I'm not sure what you mean about jumping servers. You'd have to jump servers no matter what - bases are not cross-server.

    On jumping servers. Killer base on One server, you are playing on another server and want to give a tour, you have to quit the toon and jump to the other server.

    I don't suspect that everyone would want to open their bases, but a flood is a problem I had not thought out.

    Now, if bases could be independant of servers...that would be something. Perhaps if they ever go to a serverless host environment, surely not anytime soon.
  10. FargonRob

    Purple's

    Quote:
    Originally Posted by Quaver View Post
    They are obtainable though, just rare. That's the point. You CAN get them with normal play, but they're not common because they're so powerful...I fail to see the issue here.

    High end store - the prices would have to be HIGH, which would only lead to more inf-farming.


    I hesitate to say I'd support them being available in merit rolls, but only with a much smaller chance than the other recipes.
    One of the biggest problems with them being so rare is often when you get one, it's not one you can use or just the one does you no good. Some way to round out the set would be good. Make them hard to get, make the percents for merit or AE rolls slim, but let them be possible.
  11. FargonRob

    Purple's

    Quote:
    Originally Posted by DSorrow View Post
    Purples are not needed. Before IOs you could do all the standard content in the game and no one complained about not having epicx purp0lz or even HOs.


    And yeah, purples are very much obtainable. Just work on getting some influence and buy them if you really, really want them so much. Besides, it's people like you who think purples are needed who drive the prices up, people who cannot settle with a very powerful character that has "only" rare and uncommon sets.
    Most of my toons don't have Purples, some don't even have a full set of IO's and no sets. It's just that when you introduce something like this into a game, they need to be obtainable. I do not find them, I have run and run and only had 2 drop. The one's for one toon I have I had to buy and yea that raises the prices.

    I never said they were needed. They just should not be so unobtainable.
  12. Quote:
    Originally Posted by Pyber View Post
    I wouldn't count on it anytime soon. ...Issue 25 or so.
    I have head this but I think it's important that they know it's wanted and that there are interested people. I would hate to think that folks might give up asking for things they think will improve the game just because we give up hope.

    I know it's not likely, I have heard it, and as you have said but, I gotta try and at least ask.
  13. FargonRob

    Purple's

    The candy most can never have. But, that's not right, they should be obtainable.

    I would love to see the drop rate increased for characters level 50, you get to choose the purple you want, and it's NOT TRANSFERABLE TO ANOTHER CHARACTER so there's no need or way to farm them for money.

    If that's not an option, I would like to see them:
    - At a high end store
    - available in reward roles for merits or AE tickets

    I know some are going to hate this. RMT are going to see a large drop in sales, others have farming toons and will not be able to get stuff that they can give to their lower power toons. But you know, it's fair, and it will help get prices to where most folks can have fun and get the really cool benies that come with work. I am not suggesting making it easy, just not so impossible.
  14. FargonRob

    price limits

    I know it's hard to find purples. I have found 2 and have a lot of 50's and been playing over 5 years.

    But when a recipie is going for 200,000,000 inf on the market it is too rare. There are sets that are going for over 1.5 billion inf. Sure, make them hard, just not impossible.

    I finally had to make a farming toon just to get enough to get some purple sets, and instead of content I spend my time doing the same thing over and over and over, it's not really all that fun.

    We need a bit of active control of availabiltiy, not just a number game. If something is going for too much on the market it SHOULD set off an alarm for the devs that something is out of balance. Either the drops are too rare, or the item is too powerful/unbalanced.

    Heck, let us make purple rolls with AE tickets, say 9000 per roll. Watch the prices fall.
  15. 1) Water effects in the base
    2) trees without benches or bases around them
    3) grass as a floor texture
    4) Glass/Mirror finishes for walls and maybe floors.
    5) More Majic based options (mid sized items)

    6)An in base whiteboard/chalk board where you can leave text messages or directions, it shouldn't be too hard to let us make signs pointing to the Teleporters or Meeting room, or to leave a message other than the MotD folks see when the log in.

    7) Autonomus base pets. From buttlers to cats or maybe a tamed clockwork. They should be limited to a set number per base (maybe one) and have a few behaviour modes (greet at enterance, hide, lurk, pester, come when called (think about a large button or pull chain). Breath life into the base by having something always lurking when someone comes in. Heck a pet dragon might be cool, minding the salvage


    8) Condensable base salvage racks. I don't understand why they were limited to 30, but it would be nice to have the ability to link or combine them to it is easier to find things. Even a master station for salvage, maybe with a servant/robot that runs and get's what you want when selected.

    Caves..the larger troll caves would work.
  16. It feels like bases have been left out for a number of issues.

    I really like editing my bases, making them look cool, and seeing what others have manageded to do with the very imited tools we have.

    Flatly, we need much better base editing tools and a slightly larger number of items (most of them already in use in the world, like trees without benches, grass, water effects, more statues). I would love to be abel to make an outdoor base for a majic based group, or a store front base for one that's focused on lower levels.

    I have seen one base for Keldians where they tried to do a star chart on the walls and floating in the room, worked pretty well, but they were stuck with the standard wall textures and could not just go for flat black that would have really made it work.

    Room Stacking (a multi tier base), the ability to open rooms up joining very large rooms (One base had a hanger in it that was very cool).

    So much creative stuff has been done, with a bit of base love, it's another creative outlet the players would explore.

    Also, I would like to ask for one thing. The ability to make bases open to anyone (so they can enter and look around), this would be a red star only choice, but I have had to jump servers to give tours.

    So, how's about it, any base help soon?
  17. FargonRob

    bases broken

    Quote:
    Originally Posted by Cthulhufan View Post
    Probably moved an item that was critical to your power or control system when adding rooms and whatnot. You'll probably need to recheck your power/control setup for errors.
    No, there had been no change except we came back, paid the rent and nothing happened other than we could get in. We rechecked and tried adding rooms and moving things around, no good. It took a GM to come and fix it.
  18. FargonRob

    bases broken

    Quote:
    Originally Posted by Az'rial View Post
    If it's not a crafted power supply try deleting and re-adding it.
    They are crafted, we created new rooms and moved them into them, we tried adding other power and control items...it took a GM to fix it.
  19. The base really needs flight to get around in, and even the designer can get lost.

    It's on the wild side of things, and I haven't seen anything like it on missions or other bases, this could be something that would give a developer looking for something wicked just what they need.

    An event is planned, a hide and go seek thing. Once you have been down the rabbit hole, you will understand more about why the hatter is so mad and why the rabbit is always late.
  20. FargonRob

    bases broken

    We paid the upkeep on our base but the power and control crafted items did not come back on line.

    Spent a 2.5 hours last night and 2 hours today waiting on replys to petitions but nothing.

    How can we get the power and control back?

    We have created new room and moved the items in there and back, nothing, larger plot, tried to add more and stay under the plot limit but nothing is working.