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The City Traveler
Hey
everyone, it's me, Belle! I hope everyone is enjoying reading about Paragon
City's geography and history! This week, though, I wanted to venture outside
the City for the benefit of heroes that may be battling the forces of Lord
Recluse and his lieutenants on his own soil, the Rogue Isles.
Not many people know this about me, but I actually spent some time there a
while back. Believe me, it wasn't a vacation! I went to help out with a little
project called Haven House, run by a wonderful man named Mr. Phipps who helps
the poor souls stuck there under Lord Recluse's heel.
Anyway, I know that some heroes may have occasion to go over to the Rogue Isles
either for secret missions or with Longbow. This week, I wanted to focus on
giving you some of the information I learned during my time there.
One of the things that was really scary to me was a place called Fort Hades,
over in the northeastern part of Port Oakes. Last week, I said that I don't
really mind ghosts so much, but I guess that, really, it depends on the ghosts
we're talking about. Some of them are really quite nice, like my friend Kelly
in Croatoa. But the ones in Fort Hades are ghosts of dirty, nasty pirates. If
you think that ghosts can't smell bad, believe me when I say they can!
I
found a safe hiding place to see if I could find out more about them, and I saw
a villain discorporealize one of the ghosts. The weird thing was, though, that
instead of the ghost's energy just being dispersed, it looked like it was
actually captured in some strange device on the floor of the fort with an
Arachnos logo on top of it. I watched it happen several more times before I
realized that the ghosts' energies were actually being stored! Yikes, that
can't be good!
I asked a friend of mine in the Isles who is familiar with the activities of
Arachnos what was going on up there. He said that it is a project commissioned
by Ghost Widow herself and run by someone named Veluta Lunata to study the
nature of ghosts and how to control them. Apparently, Ghost Widow even gives a
couple badges (like the ones that heroes can get in the City) as rewards for
the villains who help out with the project. He said that if villains prove
themselves to Ms. Lunata by earning Ghost Widow's favor in capturing ghosts,
she will give them even more important tasks in dealing with the spirit realm.
Eep, sounds scary!
Be careful if you're around there, though. One time, I saw a ghost trap
malfunction, and a whole bunch of nasty pirate ghosts escaped, including a
powerful Red Terror. If that happens, you don't want to be around! I
recorded some video of some villains trapping ghosts' energies for
Arachnos and added a neat little song that I like. Maybe it will be helpful!
Also, as long as I'm writing about the Rogue Isles, I thought I'd mention that
in addition to the ferries there, Lord Recluse has set up his own
transportation system kind of like our monorails. Of course, since they're
islands, he's used Arachnos fliers instead of trains. He calls it the "Black
Line." How awful, he even stole the idea of using colors for the name from us!
Villains
can sometimes be kind of funny. Even though there is a Black Line flier that
runs directly between Mercy Island and Cap au Diable, a lot of them forget
about it and go the long way through Port Oakes. The flier in Mercy Island is
south of Ghost Widow's tower, and the flier in the Cap is in the far southeast
area. The pilots have been known to take bribes, even from heroes. I even hear
that one time, Longbow was able to foil one of Black Scorpion's attacks by
getting to the battle site faster using Lord Recluse's own Black Line flier.
Wow, I'll bet that he wasn't happy about that at all!
Well, I'm sorry for rambling on about the Rogue Isles instead of Paragon City
this week. I hope I didn't bore too many of you heroes working so hard to keep
the City safe. If any of you do make it to the Rogue Isles, though, please stop
by Haven House in Grandville and tell Mr. Phipps I said hello, and maybe even
help him out. The poor man seems to be constantly harassed by villains. I don't
know how he stands up to them all like he does. he's so brave and selfless!
If you have any special places or geographical tips that you'd like to tell
everyone about, please
let me know, and I'll try to share them with everyone. Or if you need
help, be sure to look me up on Infinity. Until next time, byeee!
-
Myth Smashers
Part 1 in an Irregular Series
City of *, like any MMO, has its share of urban legends. Some are
easy to disprove, like if you jump on a Tank Smasher's head, he won't get back
up. Other legends are harder to identify as myths.
All are surprisingly persistent and all it takes is one person who
heard it wrong and didn't get a correction, plus one newbie, and you get a new
outbreak of myth. Like the guys on TV, we've decided to take a few of these
myths and smash them, hopefully blowing up a lot of stuff in the process.
The first one of these myths, which has been busted over and over
and keeps coming back, is, if you're doing the Terra Volta Respec trial, and
you click the glowies in the first mission, you get more waves of bad guys. I
collected a few friends and SG members and decided to run back-to-back respecs
while taking notes.
Both respecs were run on Heroic with a 6-person team consisting
of:
[*]
Incendiatrix (Fire/Fire Tank)
[*]
Jinnyah (Fire/Storm Controller)
[*]
FreezeOrBurn (Fire/Ice Blaster)
[*]
Syn-Apse (Elec/Energy Blaster)
[*]
Bubblegum Crush (Energy/Energy Blaster)
[*]
Me, Fulminator (Fire/Elec Blaster)[/list]
It's actually pure coincidence that we ended up in my
"blaster-happy place."
I measured time spent in reactor core, amount of SG prestige
gained (I was exemped down to 33), number of waves (counting the first group of
people in the reactor when you arrive as a wave, both times), and number of
doors-- that is, if a wave comes out of doors 1, 3, and 8, that is considered
to be one wave, three doors.
Door count was a little inaccurate, as some spawns seemed to start
on the walkway and not at a door, and we may have missed one or two.
First Run
We started at 5:30. No glowies were touched, and we started the reactor mission at 5:54.
[*]
Entered the Reactor Core: 6:03 (happened to get the key on the first room)
[*]
Finished Mission: 6:33
[*]
Elapsed Time in Core: 33 minutes
[*]
Prestige Gained in Reactor Core : 1532
[*]
Number of Waves: 11
[*]
Number of Doors: 20-21
[/list]
Second Run
We started at 6:53. We clicked every glowie in the first mission. For good measure, we clicked every glowie in the reactor. We opened all the side doors. Incendiatrix blew up all the proximity bombs on purpose and well, she did that on the first run, too. We began the reactor missions at 7:23.
[*]
Entered the Reactor Core: 7:33
Finished Mission: 8:06
[*]
Elapsed Time in Core: 33 minutes
[*]
Prestige Gained in Reactor Core: 1636
[*]
Number of Waves: 11
[*]
Number of Doors: 22
[/list]
Conclusion
It took the same amount of time in the reactor core, and we got the same number of waves. We got approximately 5% more bad guys in the second run, but I suspect that was a random effect.
I think we can say this myth is, err, smashed.
(With respect to the Mythbusters, who gave us the inspiration to
blow things up for science.)
-
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--- / - - .... . / -.. --- --- .-. / -.-. --- -- . ... / - --- / - .... --- ...
. / .-- .... --- / .... .- ...- . / - .-. .- ...-
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The City Scoop
NCSoft, Meet And Greet
Vol. I, Issue XX
September 28th, 2007
Austin, TX
Saturday, September 22
Xury2, ace reporter and king of PWNZ, was on the scene of the
NCsoft, Meet and Greet in Austin, Texas.
(Xury2 is a guest writer, and not a member of City Scoop Staff)
The stage was set in the local
Dave and Busters. I arrived on scene at approximately 1524 hours
(3:24pm) to scope the place out. But the inside was nothing like I had
imagined. There were plastic guns, fake cars, music from all directions (with
step dancing),
terrorists who could not hit the broad side of a barn, space bowling,
booze, food, ticket dispensing games, but most of all, zombies... Lots and lots
of zombies.
Yes folks, this was indeed Pocket D minus the permanent cat smell.
After a thorough check of the area, and saving the world from zombies twice,
your friend and humble narrator ran into other heroes along the way.
Mad_Malkavian was one such a hero. He told me, "It's
dangerous to go alone. Take this," and handed me three kittens, one
pen, one notepad, and five grenades. Soon after we formed a
group outside the mission door, I met
Manoa and her sidekick Somber Traveler. Of course he insists that she's
the sidekick, but we all know that's NEVER true in any relationship.
At approximately 1825 hours (6:25pm), the mission doors opened. By
the time they had opened the doors, there was already a long line outside.
These people looked ready to go, and someone might have gotten hurt if they
were not let inside. After presenting our registration, we were
let in, one by one, and handed a raffle ticket. This could only mean
good things in the future.
The inside was large, and had enough room for everyone outside.
They had lots of
tables for eatin',
tables for autographs, the
stage for the evenings activities, and of course,
lots and lots of free swag. Our music for the day was from the boys at
WOR-Radio.
During this time, I talked with Ex Libris, and happened to say the
words "free" and "beer" in the same sentence. This combination of words had a
more profound and horrific effect then even I could have imagined...
The earth shook, and the heavens cried out. A chill swept across
the room, and the lights exploded. Suddenly a circle, etched in infernal runes
appeared next to me. In the center of the circle, a demonic began to rise from
it, carrying with it the souls of the damned, screaming their terrible song.
It was BillZBubba... And he spoke,
"Did someone say 'Free Beer'?" I stepped forward and said, "On
accident." He considered me a moment, as if looking into my very soul, then
declared, "Okay." And everything returned to normal.
Around 1900 hours (7:00pm), the tables were set, and the
autographs were being signed. There was a
big reception for this. Who could resist
free stuff now? The guests were Richard Garriott, Cuppa Jo, Ex
Libris... and a few surprise guests as well. From Guild Wars, there were Dilan
Servantes and Keith Quinn. For Lineage fans, Tim Tan, Sam Han and Kyle Steward
were present as well. But that's not all!
THE DEFUSER made his way out to Austin. What a guy! Lemme tell you,
ladies and gentlemen, this guy is definitely a super hero. On his way here, he
managed to save three groups of orphans from three different burning buildings,
stop two bank robberies, walk an old lady across the street, rescue a cat from
a tree, oil up the Swedish Bikini team in time for them to win their
competition, take first place in the Academic Decathlon, AND still have time to
sign autographs with his pal,
General British (aka Richard Garriott).
Then
Ghost Widow came after that. She had managed to kick a few puppies
before coming, the fiend! Ghost Widow soon after met up with
The Defuser, and the tension was high. But like Pocket D, heroes and
villains are not allowed to fight in Dave and Busters.
So there were free posters, shirts, software (demos and the
expansion to Guild Wars), and several books given out, each signed by the
developers. When there was nothing left, they began the
Q and A with General British, with questions read by
Cuppa Jo.
We came to find, for those who don't know, that Richard was also
the maker of Ultima Online. That was his first project of his own. Tabula Rasa
is his new baby, and he's learned a lot from his first MMO. His favorite races
in the game are the ugly ones. He personally play-tests his game every day he
can. If you play Tabula Rasa, add him to your friend list as Lord British.
With that kind of service, you can expect quality. Richard has
done a fine job, and we appreciate such hard work to his creation.
Finally, at about 2000 hours (8:00pm), Cuppa and Cricket
announce the Raffle. The prizes are: shirts, hats, beanies, signed COH
comics, Tabula Rasa dogtags, TR Challenge Coins,
TR
Gym bag full of goodies, game time cards, posters,
wireless keyboard and mouse, and even an Official
NCSoft IPod Nano (by that, I mean they stole it from someone in
NCSoft).
Many prizes were given, even I, your friend and humble narrator,
was able to win himself a
game time card. Of course, when they found who I was, it was
abruptly handed to me. Soon after, Cuppa began to toss some more free
things to the crowd. Once again, I was beaned in the head with a game time
card. Those box edges are deadly. Ouch.
Come 2100 hours (9:00pm), it was time to wind down and say our
goodbyes. Everyone got in their final pictures with the guests, scrounged for
more free stuff, and snagged more free food. Richard Garriott beamed up, The
Defuser ran through the wall to rescue a damsel in distress, and Ghost Widow
followed the gate to the Netherworld that BillZBubba made.
It was a fun day, a day we won't soon forget. And for some of us,
the day was not over yet... (insert youtube video of Ex Drinking)
Hardly anything compares to after parties. So, to everyone who
came, thank you for making this a success, and a word of advice: Keep things
social, and nothing about business. Asking Ex Libris to reveal future Issue
information will only result in
this
- Xury the II, King of PWNZ
(Special thanks to ArmlessDan and Balorn for additional reporting
and pictures.)
This Week:
Sept 29th
Infinity:
*Lvl
4 Arena Tourney
Sept 30th
Triumph:
*Fight
Night
Oct 2nd
Champion:
*Tanker
Tuuuesday's 3rd Anniversary!
Oct 2nd
Guardian:
*Fight
Night
Oct 5th
Justice:
*The
Amazing Race II
Oct 6th
Triumph, Guardian, Virtue:
*PERC Contest
Oct 11th
Victory:
*City
of Gaymers
Make sure to list your event threads in the
forum calendar to be listed in the Scoop!
-
Hello All,
With the summer shows out of the way and Lighthouse and I back at home base for a bit, we thought we would take some of the great feedback we have received about these events and get one started in our back yard so that our COH/COV Development Team can get involved.
We are currently looking for a good venue in the San Jose/San Francisco area to hold an afternoon/evening weekend event. We have our eye on November, but this is something we can work with but we don't want to venture too far into the Holiday Season.
If you have any ideas or suggestions please post here, pm me or email exlibris@ncsoft.com
We want to hear your ideas so we can all get together and celebrate this amazing game together.
Regards,
Ex Libris -
Edition 19 of "The City Scoop!" a publication for Supers by Supers!
Squeaking off the presses with the l33t skillz of Dirtwolf we have the latest edition of The City Scoop! It seems that an unforeseeable accident in the press room left Mantid caught in a bind of super glue and rubber bands. So you may see some errors and format changes to this weeks edition of the Scoop but they wanted to roll it out and we will head back in when able to clean up some portions as they are able to do so.
Leading off this week we have guest writer Xury2 from the PWNZ section who as on assignment at the Austin NCsoft Meet & Greet event. He did a great job at doing a wide scale coverage of the event and included some really great shots. Also in this edition we have the winners of the Mr/Ms Paragon/Rogue Isles Contest from Infinity, Freedom, and Pinnacle, events will be held tomorrow for Champion, Justice, and Liberty. So far word from the Player Event Resource Committee is that everyone is having a blast!
If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Lemur_Lad or Marcian_Tobay
If you or someone you know should be considered for Behind the Mask Teldon or Encounters please contact MrsAlphaOne
If you need some Advice contact Lady_Athyna or would like to Ask The X contact LiquidX
For a printable version of "The City Scoop" please send an email to the following
CityScoop20@the-swarm.org!
If you have an event you would like covered by The City Scoop please post your events under the event forum located here: Event Forum
Discussion on the latest edition of "The City Scoop" is located here. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Would it be possible to save all the threads with redname posts or do you need links to those?
[/ QUOTE ]
I should be able to pick all those off at the next forum update and maintenance, but if you have some you would like to link I will take them.
Ex
[/ QUOTE ]
Please please please save this thread, even if it ends up in forum games. It's just that awesome.
Brings back memories, even.
[/ QUOTE ]
Done -
[ QUOTE ]
Would it be possible to save all the threads with redname posts or do you need links to those?
[/ QUOTE ]
I should be able to pick all those off at the next forum update and maintenance, but if you have some you would like to link I will take them.
Ex -
[ QUOTE ]
Good move. I recall asking Lighthouse this in the past as I'm sure many people did when CoV started getting little Dev comment and not as many posters as they used to.
Here's a thread that I think needs to stay, made by Candlestick.
Stop Making Me Fail Missions Due To Bad Design
[/ QUOTE ]
Thread has been moved, thank you for linking!
For those who will try and tilt this towards Villains again getting the short end of the stick, please just check the number of pages located in the Villains General Forum vs. The Heroes General Forum and then think from our end which one takes less resources to fold over without losing the meat of the forum.
When we close a forum we keep it offline and in an archived status, so there will be a way for us to pull threads over that have been marked to save after we do the next forum update. So we promise those threads that have been around will continue to be there. In the meantime if there are active threads you would like moved please PM me links or link here.
I don't know much about adding post icons but I can look into that today.
Thank you all for keeping this on the up and up, we are hoping this will allow us to cover more area in depth, rather than just trying to keep things equal and on par.
Regards,
Ex -
[ QUOTE ]
FWIW, I agree with merging the two forums; it's not as if villains don't also use the general forum. Please save my list of broken or poorly designed missions in Sharkhead until the issues in it get addressed. Thanks!
[/ QUOTE ]
Done -
[ QUOTE ]
Plz Save the CoV thread concerning the Black-Market.... and DON'T move it into the Market forum either plz, We've already got a different one there too and they both have definite and distinguishing nuances that qualify them for the 2 separate forums they're already in. (IE: one concerning DropRates/Prices, the other Concerning population and CONTENT).
[/ QUOTE ]
Links help so we don't grab the wrong one or miss the one you are speaking about.
This has been a long time coming but we have been tracking the forum populations and this just makes the most sense.
For posts that are just general fodder then please report them to a moderator to review, we are working to keep the general clutter and noise down as much as possible but this is a community effort to maintain the forums.
Ex -
Starting next Wednesday October 3rd, 2007 we will be merging our two general discussion forums into one forum entitled "City Life" General Discussion where COH/COV game related discussions will take place.
We will be changing the name of the current COH General and closing the Villains General forum.
This week we will be collecting any threads that should be moved over and kept from the current Villains general forum.
After doing tracking and receiving community feedback on this issue we feel this is the best way to ensure general topics which are appropriate for both groups get the attention they need.
We will be discussing this move on this topic located in the News, Announcement, & Discussion Forum.
If you have questions, comments, concerns or a link to a thread that should be moved please join us here for the discussion.
Regards,
Ex Libris -
[ QUOTE ]
It's great to see that Ex's Texas Longhorn made it back to Cali safe 'n sound.
Linkie
(P.S. Somber's and mine made it safely too! They now have cosy little places in our home office. I dare not bring mine to work...I think I'd find him missing very soon!)
[/ QUOTE ]
I have to have my stuffed animals at work because they don't stand a cotton stuffing chance at home with Frank the tank!
[ QUOTE ]
Ex? Do you have 2 different color eyes or did you lose a contact? Or is it a camera malfunction?
[/ QUOTE ]
My eye color isn't static...I am one of those weirdos.
green, gray, blue, and a constant shading in between, it can be cool kind of like a mood ring.
The only time they are the same color is in sepia! -
Ex Libris, Ghost Widow, & Defuser... and Neutra is hanging in the top background.
Picture credits go to 0th_Power!
WOR Radio DJ
The early birds, representing Justice, Victory, and Virtue
Sorry I didn't get the opportunity to grab too many photos this time around, they had me chained to a table sitting next to Defuser all night, I know poor me, he is such a cool guy and I have no doubt why he won.
The whole trip was a whirlwind and I had a blast. For those touting that I was still ticking at 5 AM, well I blame it on time warps from PST to CST.
Also never enter a drinking contest with a Scot!
Regards,
Ex -
Actually, yes. I would have, and did notice them. But that is because they were showing up in channels that I actually leave active
What I'd like is the ability to have the Vanguard messages pop up in a channel that has *no other activity*, or a minimal amount, so I can add it to an always-on tab without spamming the bejeebers out of myself. Thats all. -
Today at 1 PM PST, 3 PM CST, & 4 PM EST we will turn on the Halloween Event on the Training Room to do more testing and gather feedback from the community.
Please click this link to copy a character to Training Room!
This event will last 3 hours we will be gathering feedback in game but also via the forums in located here.
Feedback we are interested in for today's test round:
Drop rates
Door speed rates
Treat/inspiration dynamics
Plus any additional suggestions and feedback to make this a great dynamic event.
Please reply to this thread with your input on the Event experience and base that input on your actual play experience.
Should you encounter a bug, please make use of the in game /bug command to let us know about it and/or post about it here.
Thank you for helping to test out the Halloween Event!
Please use this thread for discussion on today's event testing! -
Hey All,
I have a few pic's to add and will post them up soon along with a recap. Yes, I am still alive and I made it home safely.
They did however confiscate my BBQ sause (Spelled the way Rudy's spells it) at the airport. Seems that the National Security Act does not allow BBQ sauce out of Texas.
Liquid or gel....bah! -
[ QUOTE ]
If you're on a mission, then no way would you get out of the mission, cross the zone, travel to the next zone, etc, to get to where the raid is happening anyway.
[/ QUOTE ]
Well, that depends on whether I'm soloing a boring mission at that pointOf course, for some of my lowbies who don't have the invasion badges yet, I'd rather get them the badges than slog through a mission most of the time if I'm not committed to a group. In any event, if I'm in game I tend to be either in a mission or on my way to one almost 100% of the time.
Vanguard messages tied to the system channel isn't a game breaker for me, but it is definitely an annoyance. Since the changeover happened, I haven't noticed the early warning for an invasion once. The few I've gotten to were all cases where I accidentally stumbled into an invasion in progress. Scrolling back through my chatlog showed that it had been posted, of course; I was just busy beating a few dozen guys into smears when it was sent and it got lost in the sea of green.
Can't we, I dunno, put invasion announcements in the Request channel? I seriously can't remember the last time I saw anybody use that one. -
[ QUOTE ]
You can't pay attention enough to spot the big [VANGUARD] label? Yeesh.
[/ QUOTE ]
While I'm on a mission? No, I can't. There are simply too many things being defeated and generating system messages. It isn't reasonable to expect me or anyone else to leave that channel on 24/7 just in case a zone invasion occurs, because it would require half of my chat window to do this. I'm getting enough player chat from various other channels that it isn't reasonable to put all of it into one pane. PinnBadges alone moves pretty fast most of the time, after all
Honestly, I'm not sure how some people are able to leave system chat on permanently without going mad. -
[ QUOTE ]
The admin warnings couldn't be turned off. I had an issue with that, along with many others.
You can create a new tab and put only server communication in it thus solving this problem you are having on your own.
[/ QUOTE ]
Incorrect. As it is tied to the System channel now, it is almost entirely worthless. Every single enemy defeated, zone sub-section entered, or mission goal achieved will produce an entry in the System channel. While I do have a tab devoted only to System and Rewards messages, I never notice Invasion messages any more because they are buried in "You have defeated X" spam.
Yeah, I understand that the old method annoyed you. However, they may as well not even exist as it stands today. -
Edition 18 of "The City Scoop a publication for Supers by Supers!
Leading this week with an interview with Positron, Matt Miller, this weeks scoop is full of secrets and surprises. Its another amazing edition of player creation, and we are continually amazed at what a quality publication this is week by week. Enjoy and happy hunting!
If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Lemur_Lad or Marcian_Tobay
If you or someone you know should be considered for Behind the Mask Teldon or Encounters please contact MrsAlphaOne
If you need some Advice contact Lady_Athyna or would like to Ask The X contact LiquidX
For a printable version of "The City Scoop" please send an email to the following
Please check back later!
If you have an event you would like covered by The City Scoop please post your events under the event forum located here: Event Forum
Discussion on the latest edition of "The City Scoop" is located here. -
Edition 18 of "The City Scoop" a publication for Supers by Supers!
Leading this week with an interview with Positron, Matt Miller, this weeks scoop is full of secrets and surprises. Its another amazing edition of player creation, and we are continually amazed at what a quality publication this is week by week. Enjoy and happy hunting!
If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Lemur_Lad or Marcian_Tobay
If you or someone you know should be considered for Behind the Mask Teldon or Encounters please contact MrsAlphaOne
If you need some Advice contact Lady_Athyna or would like to Ask The X contact LiquidX
For a printable version of "The City Scoop" please send an email to the following
CityScoop19@the-swarm.org!
If you have an event you would like covered by The City Scoop please post your events under the event forum located here: Event Forum
Discussion on the latest edition of "The City Scoop" is located here.
-
/em Smack
By
Dirtwolf
The City Scoop Staff
Editors-in-Chief
Editors
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Teldon
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LadyK
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Globe - Puzzles
Burning
Brawler - Roleplaying
MrsAlphaOne
- Encounters
born2luz
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Arts
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The City Scoop is always seeking comments, suggestions, and
articles from our readers. Just send them to the corresponding department or
one of our Editors-in-Chief.