-
Posts
59 -
Joined
-
[ QUOTE ]
We want to make sure that the stuff we bring you is actually desired by the players as a whole, as opposed to a vocal minority.
[/ QUOTE ]
Hmm, and i thought forumites ARE the vocal minority.
But anyway, i voted for the ones that would bring a more noticeably different variety to the game. (guess which ones)
However, i have to say...What? No water melee/defense sets? -
Oh there's no question we all love this game and i am rooting for your idea or other similar ideas that ties pool b drops with pool a, since pool a is what i'm exposed to 99% of the time.
But i was just reflecting on this quote from doc brainstorm (emphasis mine):
[ QUOTE ]
Now I hear you guys... you all seem to dislike the Story Arc aspect of this system. I've had some discussions with the team yesterday about what we could do instead, and still keep the flavor of the four pool system
[/ QUOTE ]
The "and" suggests to me that they are looking for alternatives to the "current" storyarc system. So i thought a new storyarc system with i9 is somewhat likely since it doesn't disrupt the current system but just adds more of the same "flavor" that any current character 1-50 can use.
Regardless, i'm still hoping for your idea. I like inventions but would rather prefer not to be required to alter my current style of play (normal missions or someone else's) and be required to to do tf, storyarc, trials and auctions to participate in it.
I don't mind more game options to cater to all the different player preferences but "ignore inventions and stay with current system that's 3 years old" is not really a good option to me. -
[ QUOTE ]
[ QUOTE ]
It kinda breaks the reward/time paradigm they were shooting for, though. Since you'd only have to be teamed for the last mission in order to get the story arc reward (as long as it wasn't your story arc, of course).
(I know there have been/will be suggestions that the server track how many missions you've done on the story arc - that's a pretty difficult problem to solve, though, and unlikely to be something they could get in for I9.)
[/ QUOTE ]
Not at all, as I outlined in another post here is how they could do it and probably pretty easy too as the code exists and may not even need much modification at all.
<ul type="square">[*]New singular NPC that everyone gets on i9 going live. "Anara the Explorer" or some such.[*]NPC uses the same code for "detectives/brokers".[*]NPC's "bar" is set for X missions, where X is how many missions the devs feel is fair before you get a Pool B drop. [*]When "bar" is full you go see the NPC and get a Pool B drop.[/list]
Now the "bar" could also be set for time played and missions done, but time played gets more difficult as they'd have to do some wiggy tracking through invisible infinite badges or some such and that would take way more coding.
Also if they decide that they do not want an infinite way to repeat stuff for Pool B, which the playerbase wants, they could have her stop giving rewards after her "bar" is filled 30 times or so.
[/ QUOTE ]
/personal_opinion on
Many player suggestions can be viable except they don't seem to fit what the dev's "goals" are for the invention system.
Just guessing, but they mentioned their desire to retain the pool B (storyarc) system which implies (to me) that they don't want any single character to get full IO sets even if they do all storyarcs, tf, trials. I'm sure devs are well aware what tying parts of a IO sets to storyarcs would cause.
Which is why they also stated that they fully expect consignment houses (auction/truck) to fill in the gaps.
They want players NOT to get full sets by themselves or at least with one alt, at the same time fully anticipating players to get components they do not need so they HAVE TO auction.
As someone who doesn't actively pursue content form pool B, C and D, i like your idea since it mostly involves pool A but i don't believe that matches the kind of player activity the devs expect out of using inventions.
It sounds like they want players who want inventions to do all the content types AND auction as well.
/personal_opinion off
Maybe something similar to a tf contact that's new with i9 placed in auction houses for various level ranges to hand out storyarc type missions. These contacts will auto-exemp players like a tf contact but does not require a team to start and only gives the storyarc once per character (hybrid of tf contact/storyarc contact coding)
Since it's a new contact that auto-exempts, no one is left out and it still matches the devs goal of a one-time reward per alt.
P.S. I fully expect to not like the drop system they have in mind since i also don't find auction camping a fun use of my online time and i mainly only do normal missions (pool A) but i think new storyarc contacts that auto-exemp might be a likely option for devs. -
[ QUOTE ]
Posters asked for time/reward, and here it is. Now don't say the Devs never give you nothin'.
[/ QUOTE ]
Hehe, indeed. Too bad i'm not one of those posters. -
[ QUOTE ]
[ QUOTE ]
If all that the Devs want to do is reward time spent on content
[/ QUOTE ]
Go to the very first post in this thread:
[ QUOTE ]
Now I hear you guys... you all seem to dislike the Story Arc aspect of this system. I've had some discussions with the team yesterday about what we could do instead, and still keep the flavor of the four pool system, because having the extra three pools allows us to not only reward risk/reward, but time/reward as well. Takes longer to do a Task Force? Here's a nice bonus you can't get anywhere else. Finish the Respec trial, but already have all your Respecs? Here's a nice reward that carries with it some good inherent value.
[/ QUOTE ]
Highlighted for amusement.
[/ QUOTE ]
You're right, that is amusing. Unless i'm reading too much into that quote, it sounds like they are rewarding non-casual gamers with full IO sets. -
How likely would this scenario become more commonplace if storyarc drops remain as-is?
PUG team forms, leader goes through his storyarc...after completing the 2nd to last mission, leader says..."Sorry gang, my wife/brother/dad tells me to get off the computer...cya later thanks for team..../quit"
Not sure about it but i do know i've seen this happen in the past when it's just souvenir and SO drops. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just so you know. The actual Trials shouldn't take longer than 1.5-2 hours each. Some can be cleared in as little as an hour if you know what you're doing. TFs depend a bit more on which one you're doing, but again, most can be done in 3-4 hours by a team that knows what it's doing.
Even Posi and the Shard TFs. It's obviously still a major commitment but if you're teamed with sane people, chances are noone will complain if you need to take out the occasional 10-15 minutes to address real world concerns. That's just the breaks, and people accept that in my experience.
[/ QUOTE ]
Someone is obviously lucky enough to never have to PuG. Good For You. Now How about the rest of the players in the game?
I know that *I* personally want something that is fair to all players and all skills and all capabilities, guilded or unguilded, uber or noob, PL's and Casual, not just the few elite. Give the few elite a Bonus, a Reward, sure, just not exclusive rights.
[/ QUOTE ]
Please keep in mind this section of the Original Post:
Now again, I must stress, the majority of sets, including entire complete sets come from simply defeating enemies. All the costume piece and temp power recipes come from defeating enemies. There are Rare recipes (ones that have a worse chance to drop than others) in Pool A (the defeating enemies pool) as well.
[/ QUOTE ]
Not sure if i'm in a minority of one here, but since i don't actively pursue storyarcs,tf,trials and such because my idea of casual gameplay is just logging in, set lft and do whatever mission happens to be available, usually policeband or someone else's missions, does that mean i have an equal chance of getting every meaningful io set? Or am i still out of luck in completing some IO sets and have to start camping auction houses 24/7?
Don't get me wrong, i don't mind doing tf when i get invited, but i don't purposefully set out to do these things (usually don't have time to look or organize for it)
I have a personal sg and vg so setting up sg teams is not possible, and i have no problems with that. I love PUGs. But how will this system treat players like myself?
If i'm alone in this then i guess it's not your problem and this question is moot. And i should just prepare to take out the sleeping bag, roast some smores in the fire and settle in for Auction Campout 2007.
Any thoughts?
Edit: Oh btw, my personal stance on the subject is...
Missions and PUGs =
Auction Camping = -
Shoulder piece Kitten and Panda gets covered up by any Hood head piece when character is in combat ready pose (as in just after using Brawl.) When in the normal standing upright pose, arms down it's fine. Perhaps because Kitten and Panda are on the left shoulder which is raised higher/closer to the head than the right shoulder at the combat pose.
Affects female characters with Hoods. -
[ QUOTE ]
The new base storage has another problem id like to see addressed. Thats in the form of access control.
While id like to have an insperation holder and keep it full for lowbies using the base hosp to load up and go face what killed them with freash insps i dont want them to have access to the salvage storage where the higher levels have pooled there salvage for the base designer to use.
I feel these items would be more pratical to the community if they were controlled seperatly in the authorizations.
[/ QUOTE ]
For that matter, why not have personal permissions where all you see when you click the storage bins are items you placed there yourself as the default setting. But you can change it to public if you don't mind others seeing/taking what you stored. These permissions are set by each char not the base editors. That way you can feel secure enough if you decide to store HOs knowing only you can see those enh.