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Quote:who ever said you are either or? I didnt say you had to be male to be sexist now did I? No, I dont think so. Nowhere did I say that. Nor did I say that all catgirls are actually females nor did I say they are all male.So all the catgirls are actually women?!! Maybe I 'm a woman. I don't recall saying i was male. Now who's sexist?
But you did say that your motto is everyone online is a 45 year old man in a cheetos stained t-shirt. Especially the girls. As if none of them can be actually females. -
Quote:sexist.I dunno. My motto is everyone online is a 45 year old man in a cheetos stained t-shirt. Especially the girls.
Always have to be a man right?
God forbid a female uses the internet.
I guess next you are going to say that women should not be in the work force because we are only good for making babies and taking care of the house and having dinner on the tabel for when the man gets home from work.
Is this the 1950s or 2010s? -
Quote:And thus the whole point of the sig. People dont have to assume anymore here.I already pointed that out. It's a remnant of language that never completely went away. To say it implies sexism is just silly, except when claiming the victim role for the purpose of making other people look bad.
It's not "assuming" the person is male. It's just that until very recently, it could be used in any situation where the gender was not known.
You recommended She be used for the generic instead, but remember we're living in the "race to be the biggest victim" era of society, so that would just end up being reverse sexist, ESPECIALLY if it was done as a solution to the "assumed male" pronoun being sexist. An entirely new pronoun is needed, if anything.
but statements like "Stating you are female before any other impression (Except for possibly your name/forum avatar) is kind of asking for sexism." is seeming to say that I'm asking for sexism by stating I'm female instead of just letting me assumed male, which in actually if that was the case then being assumed male wouldnt be happening it would be about equal either way. Basically if it's ok, by that statement, to be assumed male, then why isnt it equally ok to be assumed female? And answer like "oh that is just the way it is" doesnt mean the underlying thing about it in itself is not sexist. If it isnt, then it shouldnt be automatically assumed male unless specifically stated. To avoid that, it may be best to ask first before assuming gender if the typer/texter/speaker is going to use gender based language towards their audience but since they are probably not, then the sig. is and should be justified. And Justified even more by your statement.
Which leads me to my next question those those that seem to think my sig is THAT big of a deal. With all that have been said, what is the issue? It should be easier now. It eliminate the guessing. And why is saying female is an issue but not for a male to say the same thing in their signature? Sounds like classic sexism to me.
I never recommended that she be used as generic. I asked why is it always assumed male and if the internet is supposedly gender neutral and gender is irrelevant why cant it be assumed female at times? Or why isnt there a gender neutral term? From my understanding there isnt a gender neutral term and thus the internet is not gender neutral as decribed since there isnt a word in existance, as stated, that express gender neutral. -
Quote:Alright then. Then explain to me why when speaking here, if not known of the sex, people automatically assume male? Like they done in the past before it was in the sig, each and everytime. Never assume female, not a single time.This ^
I was going to write a long explanation to hopefully shed some light on why I don't believe that should be on their sig, but I think others can say it better.
"Text-based computer-mediated communication, with its lack of physical and auditory cues,
makes the gender of online communicators irrelevant or invisible, allowing women and men to participate equally, in contrast with traditional patterns of male dominance observed in face-to face conversations."
Code:Danet, Brenda. 1998. "Text as mask: Gender and identity on the Internet." In S. Jones (ed.), Cybersociety 2.0, 129-158. Thousand Oaks, CA: Sage Graddol, David and Joan Swann. 1989. Gender Voices. London: Basil Blackwell.
"Specifically, the Internet has been claimed to lead to greater gender equality, with women, as the socially, politically, and economically less powerful gender, especially likely to reap its benefits."
Code:Herring, Susan C. "Gender and power in online communication." The handbook of language and gender (2003): 202-228.
"A large and growing list of articles, mostly looking at newsgroup and email communications, suggest that norms of gendered behavior continue to shape online interactions." (Nice way of saying, stating you're female puts you into the sexist placement you already have in society, online.)
Code:Cherny, Lynn. 1994. “Gender differences in text-based virtual reality.” Pp. 102–115 in Cultural Performances: Proceedings of the Third Berkeley Women and Language Conference, edited by Mary Bucholtz, et al. Berkeley: Berkeley Women and Language Group, University of California. Herring, Susan C. 1992. “Gender and Participation in Computer-Mediated Linguistic Discourse.” Washington, DC: ERIC Clearinghouse on Languages and Linguistics, document no. ED345552. Herring, Susan C. 1996. “Gender and Democracy in Computer-Mediated Communication.” Pp. 476–489 in Computerization and Controversy, 2nd ed, edited by Rob Kling. Kling Diego: Academic Press. Kramarae, Cheris H. Jeanie Taylor. 1993. “Women and Men on Electronic Networks: A Conversation or a Monologue?” Pp. 52–61 in Women, Information Technology, and Scholarship, edited by H. J. Taylor, C. Kramarae and M. Ebben. Ebben, IL: Center for Advanced Study Sutton, Laurel. 1994. “Using Usenet: Gender, Power, and Silence in Electronic Discourse. The Proceedings of the 20th Annual Meeting of the Berkeley Linguistics Society. Berkeley: Berkeley Linguistics Society. We, Gladys. 1994. “Cross-gender Communication in Cyberspace. Arachnet Electronic Journal on Virtual Culture 2. Obtainable on the World Wide Web at http://www.lib.ncsu.edu/stacks/e/ejvc/aejvc-v02n3.html.
You could go ahead and argue that its our culture that's sexist, and you shouldn't have to hide your gender...except that nobody is asking you to hide it, just not whip it out left and right. Some other posters here are female as well, but aren't judged the same way you might be because of that.
Hope that helped. Check out any of the above sources if you want to read into it more.
While some may not see the big deal, I see it as a little deal, but a niggle nonetheless to be constantly called a male because of people's assumptions. Like I said, someone else suggested it was the natural thing to assume male first unless otherwise stated and if I wanted to not be assumed male, then maybe I should put it in my sig. Thus I did.
But as usual, people made it a big issue prior and now of course, making a big issue now that it's there. Either way, it seems, someone will complain and make a fuss about it.
So sincey ou brought sexist into the equation, I think it's very sexist to assume that everyone that post on the forum is male unless stated otherwise. I think it's sexist to assume that a person is male just because they dont state their sex. As someone else also pointed out, there is not any text based gender neutral way of saying stuff so, then why dont people assume female every now and then or if it wasnt treuely slanted then it would be 50/50 about on guessing male or female but no, always assuemd male. That is what is truely sexist.
If it's gender neutral online with equal playing field then there would be not a constant assumption of male when gender is not stated.
On another note, if it didnt truely matter then this discussion about MY signature would not even be a subject worth talking about and it would have been truely irrelevent and viewed as nothing more but another signature but apparently that is not ture because here we are talking about whether or not someone choose to say they are female or not as if it's a big deal. Not to mention, the assumption of being male if sex is not stated. So that gender neutral thing, at least on this forum, is a load of bull as posts in the past have shown especially when the signature did not exist.
Just because I dont post some pink cutesy pic as an avatar or have some "traditional" girly screen name doesnt automatically mean I'm male, as what has been assumed in the past. -
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Quote:Speaking of enemy mobs and sorcs. Yeah I would mind a little more of them, if they actually used more powers than just spam teleport and hurricane. To me over all, the enemy mob in this game was not veyr brave. They seemed to flee just as often as they fight. I mean, it was hard to take the enemy mob in this game as a real threat from all the fleeing. Sorcs were more of an annoyance than an actual threat to anything because they didnt do anything to help their own group besides healing them a bit between teleports. The sorc has two debuffs, both for acc one is one of those dark power toggle things and the other hurricane but it has not effect on the fight at all because that thing is too busy teleporting across the map constantly. It had the potential to be as much of a game changer as the ghost LTs at low levels if not more.I liked this system overall. There were obvious things that showed age though.
Pro's-
1.Fight more then two enemies at once!! ZOMG this is so beyond most games it is crazy.
2.Lots of effects, dmg types, secondary effects, etc. Some were more important then others, but thats ok anyway. In the end, IMO, the devs for the most part had figured out how to make powers with potent secondary effects balanced with those without. For the most part.
3. Escape! Holy crap, most MMO's, you cant run away. At least, your odds are really bad that you will survive a retreat. I have never understood this, especially when leaving foes usually resets their health. In CoH, you could flip on a travel power, or even TP right out of the hot zone if you needed to, and most of the time had a good chance to survive and recoup.
4. masterminds. havent really come across anything quite like them elsewhere.
5. Force multipliers. Sure, there are buffers/healzorz in other games, but I havent come across any other game where you had the freedom to totally neuter your foes and make your team into gods at the same time like in CoH. Inother games, it is too unpredictable, meses with the formulas too much, might make pvp issues, whatever. CoH? Who cares, it's fun, let's do it.
6. Difficulty system. Evenas somewhat limited as it is here, I havent found anything like it elsewhere. probably closely tied to that "you can only fight one ravenous racoon at a time" rule.
7. and finally, the enemies here. I like fighting thugs, mutants etc. I dont like fighting for my life, in a 2 minute epic battle against a ravenous racoon. I mean c'mon. IRL I am 6 foot 260 lbs, and i could kill a racoon with a stick. Why my Conan sized warrior almost dies in a drawn out epic fight when he has a razor edged sword and armor on I will never understand.
The cons:
1. mez is binary. I think this was an engine/system limitation. I think a newer game with better system code could have made mez effective and totally not binary.
2. rooting. again, likely could be removed with an updated code.
3. binary accuracy. They masked this well, or as well as could be done I suppose. Really though there should have been a middle ground, where blows could be partially deflected and whatnot. Damage would have varied, which would have totally eliminated the 1-2-3-1-4-1-etc attack chain monotony. the system they had wasnt really awful though.
4.endo bar. dont think there was a way to really improve it within the current system. but newer games did it better in some ways. IMO, I think this might be the one thing CO did better at, at least in the after battle recovery style- there is a lot less downtime in that game.
The only other thing I thought CoH ever lacked were enemies that used buff/debuff sets effectively. It would be really tricky to stick them in at this point, but if there were tsoo sorcerers of a type more often in fights, it would have really mixed things up more. Again, not really a con.
Overall, I dont think a pure port over of this system would be the right way to go for any game. BUT, man, there is a lot other games could learn from CoH. I sure will miss this game.
Then back to the cowardly mobs. What kind of AI is that? To me that kind of takes the fun out of the game constantly trying to beat stuff up that seem to have no interesting in actually fighting. What's the point of them even being there? If you have a group of five, then two flee, which has happened on numerous occassions inside door missions and outside, then that leaves three, they dont stand a chance. Then ya kill the other two, when ever they take their sweet time coming back. The AI was too cowardly really for my taste and if this game do come back in some form, hopefully they make braver AI. -
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Quote:lol. how many longbow does it take to capture a fairy?Yet another gaming site I hadn't heard of before, I think Australia based, has a parting article about CoH. It showed they hadn't played much or in a while or blue side.
Ten lessons that other MMO developers must learn from the death of City of Heroes
But this article IMO of coruse, seems to be spot on for the most part. I think we'll be seeing more superhero games with customization features in the future. Some might be grind fests and some might be straight casual that could be right at home on a console. -
well...so you say.
Then again, there are some people who whink anyone who waste their time playing a video game is a loser. And some people say they are losers, and some say they both are losers.
The way it is, looks like everyone can potentially be a loser in someone else's view. welcome to the club. -
Quote:yeah, I see it the same way.This was one of things that CO got right in my opinion.
I like that players had the choice.
Sure...I could just pick one great AoE and spam it if I wanted to...but I could also pick powers for concept and style of play...and fun.
We all win.
People who want to spam one attack can do so.
People who want more variety to their combat can do so.
While CoH was the better game overall...CO definitely was better in this regard.
In my opinion.
Everyone wins in CO.
Want to choose one attack, by all means the choice is there. If you want to be a clawed, ice throwing, sword swinging, arrow shooting, pistol blasting, demon summoning thing in CO you can be that also.
In COX, ya locked into that set and power choices in set roles in set builds. -
Quote:yeah. If the common person is not willing to band together and use their power on the local level then of course the ones with the money is going to continue to rule. I mean how do you think those people got rich anyways? 90% are not selling goods that only rick people buy. Usually it's stuff that common people buy, like Walmart and that family makes billions of those stores. From the common people. We have the money it just goes to other things instead of actually giving financial backing to people who can change things. We just vote for who ever the rich guy votes for and then wonder why they look out for their friend's buisness? Human nature it seems to look after ya friends. The common people have more power than they are lead to believe but seems so many believe that they are powerless that they just vote for the choices that what ever the rich people say we can choose from, Democrat or Republican.Because the Common Man simply doesn't have the monetary resources to get into any position of actual power. Look at the Presidential Election. Between Romney and Obama, they spent, what? over a billion dollars (not sure, heard that number thrown around a bit). Granted, that is the Presidential race rather than a Senate/House seat.
However, even if you manage to get into the Senate/House, you are only one out of 100 or close to 500(? not sure how many are in the House) people. People that tend to have a lot more money and a lot of wealthy backers. Ideals don't tend to last too long in that place before you simply give up or are continually shouted down. -
Quote:yeah like that.You mean like this?
I would say have that song stuck in his head for eternity, but I couldn't wish that on anyone, not even him.
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Quote:Why wont the "common" man/woman make friends and or vote his/her "common" man into positions in DC instead of voting and putting corporate rich friends into office year after year election after election?How much are you supposed to take? When you negotiate in good faith, give up money and benefits and get screwed over, why would you trust the guys making millions off of your hard work when they ask you to do it again?
No, the people to blame here are the guys at the top. Hostess didn't fail because the workers refused to end up like Wal-Mart employees, it failed because the executives legally looted millions of dollars by abusing a system created by their rich friends in DC.
But in the end as long as we are busy fighting each other, the corporate and their friends in DC have not a single thing to worry about and like friends do, naturally help out their friends. -
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Quote:yeah.Even if WoW does fizzle out, I have serious doubts that whatever takes its place won't be WoW 2. Blizzard holds all the keys to the market already and I don't really see any way they can lose it, aside from an army of morons slipping in and taking over the company (which is also ridiculously unlikely).
I have to wonder though if it was really all about what did or didn't go right with WoW. Or is it truly an anomaly? In the examples you cited for the "clone wars", there's a very odd thing that makes WoW unique. In all other cases, the ones I can think of, the "clones" were able to get a much bigger piece of the pie compared to the IP that started it all. Mario was king, but Sonic and later on, Crash Bandicoot, raked in plenty of dough; statistically a much larger percentage than anyone has been able to get from the MMO pie. MMO's seem to be particularly unique in that way. In any other game genre, or form of entertainment media, I can't think of a time where one company has held a borderline monopoly for so long.
The anomaly element I was referring to, is just one of those "ghost in the machine" types of things. Moments in complex systems where all the conditions are right and the laws of physics seem to momentarily bend.
There's an old campy film called Phantom of the Paradise. Most people have never heard of it. It had an international release but was a total flop. Except, for some bizarre reason, in Winnipeg, Canada. And it's not specifically a canadian thing. In all other provinces, it did so poorly, it only ran for a week. In Winnipeg, it sold out in Winnipeg for 4 months straight. Nobody knows why or how this happened, including the people who were living there at the time. It's just one of those things. Maybe not the best example since it was a local phenomenon instead of a multinational one, but I think it certainly proves the point that things are more random than anyone wants to think. While bad decisions can certainly affect your chances at success, hard work doesn't actually get you anything, in spite of what most of those who "made it" will tell you. All hard work does is buy you a really expensive lottery ticket. After that it's all about hoping luck will shine out your ***.
I know plenty of hard working people try everything in their power to succeed but still come up short compared to people that sat around their whole life not doing much and got lucky when someone just happen to cross their path and hand them a big opportunity, an opportunity many hard working people aim for but never get.
Blizzard just happen to have got a good hand and played their cards right now it's to the point where unless blizzard say so, not many are going to get a significant piece of that pastry.
Kind of like operating systems for computers. Apple basically had to sue usuing monopoly laws to loosen Microsoft's grip. While anyone else, good luck trying to get in. -
yeah but writing someone name in red to some Asians, is offensive, especially when it's their name that is written in red by another. It's like many other "offensive" things tha tare just words an symbols. It's not going to be offensive to everyone.
Like saying the n-word to African-Americans, especially if coming from someone who is not on a friendly level, can be considered offensive, but yet, it's just a word that long existed before it was used in the offensive term.
Or flag burning of the American flag, it's a mere piece of cloth on fire, offensive to some even though it's not cosidered offensive to burn say a wash rag. Or even buring of religious texts can be viewed as offensive even though it's just burning paper, paper that usualy comes from wood that is burnt commonly here in a fireplace.
It just so happen that writing someone name in red to may Koreans is offensive and even after that was pointed out someone kept doing it, which looks like the point it to offend Koreans and or other Asians.
A little less offensive but can be taken as offense is sending someone black roses, which means death even though it's just flowers, a plant, that grows.
Or as many here have pointed out, speaking ill about the dead person at their funeral, even though it may be truth, and that person is dead, and it's nothing but words but still cn be viewed as offensive.
Or pork, it's a meat, peopel eat it and nothign goes wrong, some people love some bbq pork ribs but to serve it to a known muslim or vegetarian can be viewed as offensive, veyr offensive in many cases.
To keep writing people name in red after it has been poited out as offensive to that culture is a total disrespect to that culture and that person and the way people react here to when they are disrespected the reactions from the people that take offense to it is not out of the ordinary when people are disrespected, including some that they say that only whiners gives a toss if they write in red or not, but it's not just writing in red that is the offensive part its the context and subject of it. That about whiners can be said about anythign that is offensive in reality. It could be said that only whiners only give toss that they are called the n-word or only whiners give a toss if they served pork and so on, by that logic in that statement about whiners. -
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Quote:Fira DivaFriday night is coming fast... what will you be doing when the servers shut down forever? More specifically:
What toon?
What server?
What zone?
The server where it began for me
Night Ward.
Will be fighting some villains then switch to the other side with the same toon and fight some heros. When the lights go out, a hero will fall, and a rogue will remove her helmet. She will look towards the sky, and let the breeze hit her face as she close her eyes and remember all the beings that have fallen to her sword, the good ones, the evil ones, and the ones in between. After a moment of silence, she will severe the head of her last victim and fly into the night for the last time in Paragon City before going home to remove the blood stain from her chipped, dented, burnt, acid worn, armor and put it awy for the last time and ponder how is she going to cope with being a normal being without getting the urge to take trophy heads and burning the flesh of people she come across. She'll miss the taste of fresh blood, the smell of charred flesh, the screams of agony as she chop a magic throwing villain to bits, the sound of bone splintering as her sword hits it, the twisted look of horror as she takes their lives and parade's their bloodied cape around the city. But she knows that everything that has a beginning has an end and the end is a new beginning. Off to another city she heard about that have plenty of heroes and plenty of villians to kill. It will be a long flight especially carrying her trophies to remind her of her first home and the good times there. -
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Quote:Well given that discussions of this type have been going on at least since 2010, especially the finance ones, and what is going wrong in this game, I dont think it's grave dancing unless you are saying that COX been in the grave all this time. And most of this stuff isnt 20/20 hindsight. It just that you probably just finally open your eyes to the these discussions and its new to you but they been around since at least 2010. They might have been around before that time too.So what are you grave dancers going to do with yourselves in 5 days?
Hopefully, there's another game that gets shut down so you don't go crazy having to contain your 20-20 hindsight financial prophesying.
And when entity fails, even if NCSOft goes bankrupt, a few of the top discussions that will go one is what went wrong financially by insiders and outsiders just like here. The same discussion when GM needed a bail out, the same discussion of why this country is in debt, the same discussion couple haves. If that is grave dancing then grave dancing must be a national past time. -
Quote:Yeah I see.Strangely enough though, Eve Online doesn't actually have all that much of an advertising presence. I believe that they tried to one an advert on US TV *once* and that was it. Granted, CCP developers are just as bad as the CoX developers for "chasing the next new shiny"... but advertising has never really been their strong point.
However, what they did have running for them, was the backstabbing,corp thefts, GoonSwarm/Band Of Brothers Null Sec war, tales of conning other players/corps/alliances... they all hit the gaming press (and in some cases even the BBC news website)
So Eve Online with a lousy advertising side to them, made it through notoriety.
EIther you are rich and famous or criminal and famous but the middle is unheard of. Most people I know seems to be able to remember the two shooters of Columbine by name and remember what they look like but cannot name a single victim *smh*. They even have in depth wikipedia pages while two victims have pages but only the basic they were a victim, was shot, one mentioned media coverage for the funeral, and death and that's it, whie the actual shooters get in depth information on the columbine high school massacre page and more information on their own combined page. The toher victims are barely mentioned if at all. It seems to get attention for a MMO product you either have to be one in a million, like WoW, or do it through notoriety like EVE Online -
Quote:yep.But every so often somebody comes up with a new twist that ignites the masses. Both WoW and CoH were developed in the shadow of Evercrack and WoW, through their existing universe, company reputation as well as refinement of the EQ model took off. Same could be said with the Harry Potter novels, upscale fast food businesses like Five Guys or Chipotle Grill, smartphones and tablets. Something existed that was similar beforehand but then someone tweaks it just right and BAM, it blows up huge. And then everyone tries to copy it.
Welcome to the world and how it works. -