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On to the TFS .. I did the Katie Hannon TF last weekend and forget exactly how many merits it paid off but due to the constant speed TFs it has always spawned it wasn't much (I am almost sure THAT was 2 merits as well). Prior to that I'd completed the first story arc in Croatoa and got 7 merits (or maybe 8) for it. Yes I understand everyone stealths KHTF but in that FIRST mission you have to defeat Mary 10 times. That's 10 AVs that gradually get higher in level until your battling a 37 level AV by the 10th time. Somehow getting 2 merits for defeating 10 Arch villians just doesn't seem quite right when I can get 7 or 8 for a couple of hunts and a few door missions. Heck Dave Wincott's arc in the Hollows pays out 2 merits and its 4 missions long (2 hunts and 2 doors). Okay so Katie doesn't rate 40 or 50 merits like some of the longer TFs but for goodness sake ... 10 Arch Villians in one mission rates a little higher than 2! Can we do a bit of re-evaluating there as well please? LOL
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The Katie TF awards 7 merits and it can easily be done in 35 minutes. That award is right on target, based on their stated guidelines.
I agree Lusca is broken and some of the 'marquee' TFs are awarding too little.
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They either need to convert half of the av's to Ebs or add a 2 min delay between mary's. The only reason it is so fast is that they force feed you av's. The speed of the tf is dictated by the design. A 2 min delay would add 18 min base to the tf. all of a sudden your 40 min tf becomes 1 hour. I happen to like the fast paced respawn, tedium does not make for fun. Welcome to city of timeclock
[/ QUOTE ]The problem isnt the first mission but the last 3 missions. They need to pad those out more. Like have the second mission kill all and the last mission take away katie's flying ability and damage, make her a regular hostage. Also make it where you have to save the other witches as well. Make it where you have to defeat x number of redcaps and then it spawns snaptooth as an av. -
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1) Disable the auto complete function. This would prevent people from "syncing up" their story arcs to get more merits than the system is intended to allow.
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Sorry, but no. Definitely not. Auto complete is great. If I have a mission that's too hard for me to do solo, and someone else is doing it in a team, I can join the team and get credit that way.
Now, if you want to say "no merit award when a mission is auto completed" (or when dropped), I can agree with that. But turning off this great feature just to ensure that someone somewhere isn't *OMG* getting more merits than they should get, that's the same sort of paranoia and bad choice that the developers have been doing, that have nerfed Katie to the point where few people want to do this fun TF because now it's all about the reward.
I do like the idea of merits for successful mayhems or safeguards, those are reasonably challenging and fun--and gives a reason for groups doing paper missions to actually keep going.
One thing, I don't see your solution doing, though, is fixing the problem you talk about, the market dying. It just is about getting more merits to avoid the market.
So, here's my suggestion...every time a TF or SF or trial is finished, a random roll recipe is added to the appropriate market. So people finish a Positron, a recipe is added to Wentworths from the 10-14 pool. It's priced at what a vendor would pay for the recipe. Level of the recipe is the top of the TF range.
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IMHO the whole problem lies in the TFs/SFs themselves and the way Merit rewards are calculated. I have never been on a TF where missions weren't ghosted, the content sped through or shortcuts taken. I've never been on a TF where a mission to defeat X critters didn't come up and the team leader said 'great we can find greys in Y zone', So off we go to waste 5-10 minutes and gain no exp defeating 40 greys we wouldn't normally waste our time on.
My proposed solution is simple and (IMHO) fair to everyone:
1) Rework the TFs/SFs to remove all of the Talking To missions and Hunt X portions. Any game content/story line that would be lost can be added as a Clue or as briefing/debriefing along the way. This way new players to the TF can read the background and experienced one can click OK and move on. This would speed up ALL of the TFs and make playing them more palatable and less tedious.
2) Reward Merits based on the number of foes defeated in the TF. This one is tougher because in some cases you're fighting hundreds of enemies and in some cases (Quarterfield) I would guess the number goes into the thousands. I can't think of anyone who would want to stay through ALL of those baddies but those that wish to can do so and get more Merits for their time. Those that wish to ghost through the TF (and who are likely the ones who blow the curve/datamine of 'average time spent') can continue to do so but will receive fewer Merits in doing so.
In order to do this Merits would be awarded at the end of the TF based on how many foes were defeated by the team. Each Minion would be worth (these numbers are completely pulled out of the air and just for example) 0.1 Merits, Lts 0.2 Merits and bosses 0.5 Merits each. Thus if the team plows through a total of 100 Minions, 25 Lts and 10 Bosses they get 20 merits.
If they chose the Devs could work it on a sliding scale where the team's levels could play a factor since an 8-man team of lvl 15s will take longer to defeat a typical spawn than an 8-man team of 35s.
Despite what others may say this is not some form of punishment for speeders...merely a way by which the Devs can finally balance the rewards given for ALL of the TFs. I don't want any of the content nerfed but if the players continue to farm Merits by speeding through content then the Devs may feel compelled to do so. Katie and Eden are prime examples.
I do NOT make this suggestion because I think that every mission in every TF should be a kill-all. But how on earth can the Devs ever come up with a average benchmark for how long it takes a team to complete anything, and thus a fair number of Merits to award, when there is simply no way to calculate how many players are going to ghost the content?
IMHO the only way to balance things is based on accomplishment, not time.
[/ QUOTE ]Good idea but I see one problem with this. You go from ghosting optimize teams to steam rolling aoe devastation teams. Basically it would alienate the single target specialist like stalkers and energy blasters. My suggestion is to add some elite boss versions of some of the critters to the spawns similar to how it is on the ITF so the single target people will have something to do aside from slowing the team down. Just dont make them have some retarded level of smashing lethal resistance and it will work out fine. -
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How many are checking this out on 64-bit?
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If there's a way to upgrade my Vista 32bit (which I feel I was a victim of false advertising and don't want to spend a hundred or so more to fix it right now) I'll probably upgrade to 7-64 towards release :3
[/ QUOTE ]Why would you want to do an upgrade instead of a clean install? Dont you know upgrading is dirty and could possibly lead to problems later on? Yes windows 7 supports going from 32-bit to 64-bit from what I read but I still wouldnt do it. I would do a clean install regardless. Clean install is the best way to install windows always unless you are just installing it just long enough to retrieve data.
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Clean installs mean I have to change all my settings back from the default crap to the way I want them. Clean installs mean I need to scrounge up all my applications and reinstall them all, and hope I haven't lost the discs and product keys. Clean installs mean I need to find and install all the drivers for all my devices. Clean installs mean I need to back up all my documents, preferences, and application settings off the drive and then restore it once I reinstall. Clean installs mean...
I'm sure you see my point. If an OS can't be upgraded without causing issues, it's a terrible OS.
[/ QUOTE ]Well none of the previous windows are 100% safe to upgrade to just so you know. I would rather do a clean install now then end up having to do it again later due to a botched upgrade. Also keep in mind with vista as well as windows 7 doing a clean install isnt as bad as you think it is going to be. With both OSes you can capture an image after you have installed your apps and tweaked just how you like, both OSes you can inject drivers into the image so no need for driver cd/dvds. Both OSes you can inject windows updates and patches into your image. When you want it to be just like brand new you replace the image that is on the dvd with the one of your pc and it basically installs windows like its made for your pc. All drivers, apps and patches preinstalled. Hell you can even update CoX from within the image if you wanted. -
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I love the feel of Win 7 64 bit but I also have the problem whereby I launch CoX and get flickering bars across the screen. At the begining of this post someone mentions 185.x Nvidia beta drivers, did anyone find them or has anyone got over this issue in another way. I am using a 8800 GTX.
[/ QUOTE ]Actually you are supposed to go to windows update in the control panel and download the nvidia drivers from microsoft. Normally I would never do this but it actually says to do this on the Nvidia website under the windows 7 part. -
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How many are checking this out on 64-bit?
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If there's a way to upgrade my Vista 32bit (which I feel I was a victim of false advertising and don't want to spend a hundred or so more to fix it right now) I'll probably upgrade to 7-64 towards release :3
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Unless something's changed, I *think* your license for vista-32bit automatically makes you legal for vista-64bit as well. You should be able to call MS up and get vista-64 for no more than shipping costs.
[/ QUOTE ]Correct. A key will work for both 64-bit and 32-bit. All you need is the media. Also all media is the same unless its Vista Enterprise. So you could technically install vista ultimate using a vista basic disc. Keep in mind some OEMs will use a PID.txt file that will have what edition you are supposed to have forcing that edition to install. By altering that file you get to choose which edition you want if the OEM try to force one on you. You still do need the key for the edition you are install though. -
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How many are checking this out on 64-bit?
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If there's a way to upgrade my Vista 32bit (which I feel I was a victim of false advertising and don't want to spend a hundred or so more to fix it right now) I'll probably upgrade to 7-64 towards release :3
[/ QUOTE ]Why would you want to do an upgrade instead of a clean install? Dont you know upgrading is dirty and could possibly lead to problems later on? Yes windows 7 supports going from 32-bit to 64-bit from what I read but I still wouldnt do it. I would do a clean install regardless. Clean install is the best way to install windows always unless you are just installing it just long enough to retrieve data. -
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How many are checking this out on 64-bit?
[/ QUOTE ]You mean folks are still using 32-bit windows? Gasp.... I been testing it on 64-bit windows 7. No need to ever bother with 32-bit ever again. -
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So what happens exactly when release comes out? We spend a couple hundred (for a CD Key) or do we get to keep their CDs and require an update upon release? Also, according to Sun they send CDs... so does this mean I can get a 64-bit version?
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Um...
It's a beta. The beta expires August 30. The code will change between beta and release.
Yes, you'll have to actually buy the OS when it's released.
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Well hopefully they wont charge $200 and allow Vista to get strait to 7 for a low price. Much like going from Vista Basic to Vista Home Premium but August still long ways away.
[/ QUOTE ]As the others have said you will have to buy the full version. Fear not on the price of the newer OS I will be on the look out for any free deals and I will let you guys know what I find. If worse comes to worse you just buy an upgrade edition. If its anything like the vista upgrade then it is entirely possible to do a full install with the upgrade key. -
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Yeah, so far it handles like a decent feeling Vista install. No real complaints although no advantages except some bug fixes on my current setup.
[/ QUOTE ]This is exactly what I was going to post yesterday. I finally got build 7000 installed. CoX will run for me its just the screen rolls so I cant play like that. I think once I sort out the picture issue it will run fine. My guess is its driver related. I will try newer nvidia drivers to see if it help. In the meantime I want to request everyone to test windows 7 if you have the chance, especially the vista haters who never actually tried vista. So that they can see that the difference is not going to be as big as they think its going to be. Download it on the link provided. You dont need an actual technet account to sign up for it, just windows live or hotmail will work fine to get in. They will give you a cd key and 2 ISOs to choose from to download windows 7.
Small Edit: I went to windows update instead of nvidia for the current windows 7 drivers now the game works fine. -
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my problem with this whole thing is that the only way you can acheive pool c and pool d recipees REQUIRE the use of merits.(yes i know you can buy them at wents)
What i mean is no matter what some one HAS to use merits to create the supply. Thats alot of merits needed to get those recipees. Right now on alot of the new recipees for i13 the pool c and pool d recipees are going for lotg and miracle/numina prices or more. And even if you have the cash there are 0 available. This forces you to solo your own arcs or speed run tf to get those. Castles definition of farming was repeating content solely for the rewards. Obtaining pool c and d recipees now require farming.
[/ QUOTE ]How is that any different than when we did tfs and trials for recipes? Its the same thing and in some cases you get more benefit thru merits because stuff isnt worth 1 recipe in some cases, its worth more than 1 recipe. The problem with the shortages is due to people having choice on the random rare. If they didnt have choice we would still be in the same setup as issue 12. Until they make the random roll on task forces worth it on the risk I dont see this changing much. 2 things need to happen, lvl 50s need a way to generate recipes lower than lvl 50 if they choose to by using random tf roll and some of the story arc rewards need to be boosted to make this work for everyone not just the tf grinders like myself. -
I think the killer here and what is making merits have so much resistance is the fact that in order to make the system work for you, there has to be a playstyle change. Meaning no more invincible, relentless missions for arcs. Speed run thru all tfs and pretty much soloing so you dont have to deal with the [censored] of others about doing their missions for merits. I would have to say the best them for them to do right now is make them account based then it wont matter what you do. Then tweak from there by reducing the tf timer and add merits to the regular missions and possibly mayhem/safeguards. Prices of items via merits might go up a bit but overall it will end up being faster to get the shiney.
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Well we bought it but i'm kinda disappointed that its only good once every 2 hours. Wish it was like the pocket d pass and had a recharge of 30 min or less. But hey its good for those mishs that are way outta the way.
[/ QUOTE ]QFT. Castle needs to change this to something more reasonable or it just isnt worth the cost of the pack. I could care less about the costume options. I bought it for the teleporter and I feel like I just blew $20 on almost nothing.The only good side is I dont have to pay for next month. So I guess thats a plus.
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Think about it this way: you paid 5 bucks for a "Once A Play Seasson" mission teleport (unless you an alcoholic) and a super cool costume set. Way better deal than regular booster packs or that ridiculous jet pack for a month pack.
[/ QUOTE ]No its not. Costume options dont mean much to me at all. They didnt even create Valkerie weapons for all the weapons, from my understanding its just broadsword. Well I have no broadsword toons.I bought for the teleporter that is practically useless.
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This has been said by many others before me, so I'm merely adding my voice to theirs.
I used to join or form PUGs more often than not before i13, but now I only do so for team-only tasks like trials. I just can't resist the shininess of the merits.
Before, on PUGs, I frequently used to end up leading. Then I would either rotate through all members' tasks or choose the missions that benefited the team most. If I were to do the same now, I would see a huge hit in my merit income, and choosing only my own missions would be unfair to my team mates.
My solution? Solo everything. The problem is that there are better single-player games out there than CoX, and I'm being reminded of that on a constant basis.
This situation cannot be good for the health of this game.
[/ QUOTE ]I solo everything up to a point. I dont put the slider up so high and try to complete all the arcs in that level range. Then I do tfs to level me to the next range. If not tfs are available then do regular missions with a group because then I can level that way. -
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EvilRyu, Beef_Cake, if it had a 30 minute recharge power...would you describe it as "something nice to have" or a "must have". What do you think would be the reaction to a "must have" power for sale?
[/ QUOTE ]Nothing in this game is a must have. All I am saying for it to be worth the $10 it needs to be between 5 minutes and 30 minutes. -
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Well thats not how it was originally advertised to us.
[/ QUOTE ]It was advertised as a power that teleports you to the mission door. That's what we got.
A five minute cooldown would be insanely overpowered. That's up every single mission. If you can't see the problem with that...well, then I wouldn't really be that surprised. But most people would.
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Agreed. 2 hours is way too much for a power like this. Even 30 minutes would be kinda pushing it, but it would be acceptable. 2 hours renders it a basically useless power.
[/ QUOTE ]...how does that make it useless? Just because you can't use it for every single mission doesn't make the times you can use it be very nice. Like bypassing the 2-mile trip to the far corner of IP.
[/ QUOTE ]Considering that they made travel power now irrelavent in this game I dont see how its unreasonable for this power to have a 5 minute recharge. We already get infinite jet packs for free travel powers, we get teleporters to almost all zones, we get base teleporters to get to the base. We got teleporters to pocket D. So again a 5 minute recharge isnt that bad. -
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It's not something that's going to get you to every single mission. It's not designed for that.
It's designed for the times you have to go from the far corner of Dark Astoria to the far end of IP. Or the times you can't find the mission in the underground tunnels of Faultline/Brickstown.
This isn't to say a lower time wouldn't be nice...but I really don't see it happening.
[/ QUOTE ]Well thats not how it was originally advertised to us. My thinking on this was that it would be a perk that can be used to to tp you to every mission. I was thinking it would have like a 5 minute recharge or something. That in itself would make it worth the money spent I am willing to live with a longer recharge than that but not more than 30 minutes. They need to address this ASAP. -
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Well we bought it but i'm kinda disappointed that its only good once every 2 hours. Wish it was like the pocket d pass and had a recharge of 30 min or less. But hey its good for those mishs that are way outta the way.
[/ QUOTE ]QFT. Castle needs to change this to something more reasonable or it just isnt worth the cost of the pack. I could care less about the costume options. I bought it for the teleporter and I feel like I just blew $20 on almost nothing.The only good side is I dont have to pay for next month. So I guess thats a plus.
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You just dont blast the difficulty to the max and you ghost whenever possible. So alot of the time complaints just really arent valid.
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Unless of course, you find this an incredibly dull way to play.
There is nothing more grinding than grinding without even "playing" the game. It's like uber-grinding!!
[/ QUOTE ]I never said it was fun. You just cant expect to do this and have fun at the same time. The two are almost mutually exclusive.
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So why not reward us for playing the game? Why the complicated anti-exploit shenanigans?
Complete a mission, merit. Complete a short story arc, two merits. Complete a long story arc, five merits. Beat up a GM, two merits. Beat up an Event GM, three merits. Beat up an AV, two merits. Complete a TF/SF, whatever it is now. (I haven't done a TF in 3+ years.) Get an easy defeat badge, merit. Get a hard defeat badge, three merits. Get all the exploration badges in a zone, merit.
How would that break the game?
Right now you have people like me who have gotten something like two dozen merits across 50 characters. Even when I sit down and play one toon for a weekend, as I did last weekend, I only get 4 or 6 merits. So I look at the merit system and just think, "Meh, pointless." And yet we still have jerks and exploiters, they're just exploiting slightly different things now.
[/ QUOTE ]Those are good suggestions and thats how I would have set it up. I would have made arc missions give merits, tfs, gms, completing badges, badge sets like accolades as well. That way you get badges for playing thru content and finishing it. The only thing I wouldnt give merits for is papers but I would put the merits you would have gotten from papers inside the mayhem missions for completing the side tasks. Reputation difficulty would also give additional merits for missions as well as TF/SF challenges like no deaths or no temp powers used. The amount of critters killed past a certain point would give additional merits, kill all missions would give additional merits. That way we are truely rewarded for playing the game as a completist. It would hurt your more to speed thru the content then it would to take your time and kill everything. -
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You just dont blast the difficulty to the max and you ghost whenever possible. So alot of the time complaints just really arent valid.
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Unless of course, you find this an incredibly dull way to play.
There is nothing more grinding than grinding without even "playing" the game. It's like uber-grinding!!
[/ QUOTE ]I never said it was fun. You just cant expect to do this and have fun at the same time. The two are almost mutually exclusive. -
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Hi:
I hear a lot of complaints about how long it takes to gain merit awards, and truly it is not that bad.
Considering that the best IO recipe cost 250 Merits, how long does it really take to get, if one is smart.
There are three different leveled re-speccs, each awards about 25 merits a piece and can be done within an hour (with a good group). Also Manticore awards about 25 Merits and can be done in an hour. So if you do these 4 TFs you get 100 merits, in just 4 hours, yuo can repeat this for the next two days and end up with 300 Merits!, that is 300 merits in 12 hours of play, that is not really bad, whn you think of it.
But I see a lot of pro market folks, slamming the merit system, do they have a conflict of interests? You bet they do.
Lets explore a Miracle +Recovery level 20, 250 award merits (10 hours of TF work) or 60 Million influence at the Market.
Lets see here, a good farm team can harvest 1 Million an hour, in general, Oh my did I say Farm? So at this increased level of earning versus doing threads, TFS, and zone hunting, it would take 60 hours to save the 60M influence. Frankly I take the 10 hours over the 60 hours hands down.
Hugs
Stormfront
[/ QUOTE ]The problem for many of the players is they have this misconception that all tfs take 3 to 4 hours to do and were use to doing stuff like katie. Many tfs can be done shorter than that even if the team isnt spec for it. You just dont blast the difficulty to the max and you ghost whenever possible. So alot of the time complaints just really arent valid. If you got at least 1 hours playing time you can do tfs just dont join a team where they want to stop and smell the roses on every mission. -
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Peregrine Falcon, are you sure you don't just have the Hide Recipes Missing Ingredients box checked on the drop down at the vendor? I can pull up all the prices for every recipe out there with a toon that has exactly zero merits on them.
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Whoops. I just logged on and it looks like that's exactly what was happening. Thanks.
I withdrawn that objection, but now I have another.
Stuff costs WAAAAAAAAAAAAAAAAAAAAAAYYYY too many merits. My Scrapper will be 50 before I have enough merits to get anything. You know, actually getting to use some of those set IOs would make the game a lot more fun than simply staring at them in the window.
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Luckily it's a Scrapper. You have a chance to get very large chunks of merits.
[/ QUOTE ]Scrappers and stalkers have the best setup for merits especially stalkers. Just skip to the end and do only minimum task to complete the missions. -
For the people who say the cost is too high try a few things. Create a new toon or choose a lvl 50 to exemplar with. Use the guides on City of Data so you choose contacts that actually give real missions. Do the content set the the minimum lvl on your lowbie or flashback lvl 50. Go thru all the contacts in the lists on City of data for the level range that give arcs. You should get close to 40 merits per level range whether you are hero or villain. The key to it is pick only one toon to do this on. Do it when teaming is slow at certain times of the day. Dont do it when there is the possiblity of TF/Raids. For those using flashback do not forget that you can use the Pilar of Ice and Flame to teleport directly to the contact to cut down on the travel time. Heroside once you get into the 40s range the arcs are alot longer so they maybe harder to do flashback in a timely manner.
Lastly the key to making this work as painless as possible is you can not play the way you use to play and still expect to get alot of merits. No more playing it on invincible. This really is to your advantage so it doesnt take as long to get the merits. Dont worry about the exp until the 30s, you will have more than enough exp to level to the next lvl range doing it on the lowest setting if you do all of the content if for some reason you dont there is always TFs to get past that level point. Lvl 50s activate your second build whether you know it or not there maybe some contacts you missed. By activating the second build those contacts get added. If they are lower level content then thats just free merits for little to no effort. You can rack up alot of merits fast this way. Read the announcements in the channels especially for GM citings. I know for my winter lord hunting team we killed the Ghost of the Scrapyard everytime he came up in between winter lords. THats easy merits there. -
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Ah... I see the mistake I made with my wording. I should have made it clear that I am not talking about random rolls.
I'm talking specifically about wanting to save my merits up and get a special IO recipe. But I have no idea how many merits I need, so I have no idea how long it will take or what to shoot for.
My character has like 34 or 36 merits. How much does a Steadfast Protection +3% Special Defense IO cost? 50 merits? 400? I don't know because meritdude won't show me the full list. The only thing that I see is stuff that I can already afford, which is basically nothing. Sad, discouraging, not fun.
And there's no way in Hades I'm gonna spend the merits on a random 'Pool D' roll. What the heck is a Pool D? And where are pools A, B and C? Yes, I actually do know what they are, but a lot of people who just play the game and don't spend time on the forums have no idea.
And yes, I could just go to ParagonWiki to look up the merit costs I suppose. Heaven forbid if anything actually be documented in game. Imagine being a new player trying to figure all of this out.
[/ QUOTE ]Actually Pool D is the only random roll that is worth it from a usuable standpoint and a selling standpoint as long as you choose the lvl range of 30-34 to roll in. You have only 1 bad recipe that gets drop that way while the others are good. -
Actually in your case this is your problem
Mobile Intel(R) 965 Express Chipset Family
That is a video solution not a real video card. Its good enough for doing papers and such but nothing you want to run games on. -
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Speaking as someone who despises this entire invention system period (and therefore, speaking purely subjectively), I find the merit system basically reinforces the 'bad' aspects of MOGs: farming, loot-[censored], loot-mongering and the like.
CoH/V was supposed to be a different kind of MOG, IIRC.
I think the entire system is wrong for this game and is one of the reasons I'll be shipping off to the competitor asap. No hard feelings, all. But if I had wanted to play a loot-centric game, I'd have stuck with EQ or it's various clones. You guys have decided this is how you want CoH/V to proceed into the future. Fine. Your game, your money, your call.
My fun, my money, my call
Cal2
[/ QUOTE ]So what will you be doing when Champions Online (if it even comes out) gets lewt? What will you do when DCUO gets lewt? The lack of lewt is why so many folks left this game for other games initially when they came out. I dont see those newer games making the same mistake the devs made at CoX launch by not having real lewt.