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Posts
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Joined
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Marketing for this game has always sucked. It would work alot better if they told us alot of things now so we as the fans can build the hype up about it. They dont do enough advertising about CoX to even reach their core user base. I dont know why we havent seen a commercial or in show appearance of the game on the TV series Heroes.
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Quote:Same here. I am only keeping an active account just for GR beta. Depending on what they add and what quality of life features they fix that will determine if I even get GR or not once it goes live.I'm really hoping that's a realistic winky-face on the end, and not a sarcastic one...'cuz I'm designated in one of the early rounds due to my 5+ years of vet time. And I, too, wanna see what's in the black box ASAP. Getting impatient, even though I know it does no good for anything.
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Put it all in. Even if it does go down to the lowest speed ram of the set its not going to matter much the speed hit isnt even going to be detectable by a human anyways. You are looking doing some crazy benchmarking just to even notice the difference.
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Quote:I have gotten this bug ever since september of 2008. I have pretty much stopped reporting bugs because they almost never get fixed unless its an exploit. Just look at the still bugged Seer Marino mission.This has been happening for a long time but I always forget to post about it. The last room of the LGTF's final map has tons of graphical glitches, both in my previous NVIDIA card and in my current Radeon; both in Windows 7 and in Windows XP.
As you enter the final room and look around, huge parts of the geometry disappear and reapper; the mothership bottom, the catwalks, the portal, everything. From several angles you can't see any of the geometry at all, just the Rikti in the room. Here are a few example screenshots:
This has been broken for a very long time. Also, the cutscenes are missing all the emotes; they just say their text while standing there. -
I only had it happen twice for since that change. Both times was LGTF and it was when Hami was killed during the TF. Numina++ both times. After realizing this change I came to the forums asking for ideas on this to try to see if I could get alot of pool Cs this way. I didnt work so well solo because we didnt have the difficulty settings we have now. I plan on doing it again once GR comes out and will post some results then.
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Better question, why would you want it aside from concept. Considering how they butchered the range and damage on the blaster version its just better to roll as a dom or widow instead. The thing is when you think of psi users in the comics they are always powerful and even in the game the npcs are usually more damaging than the smashing lethal folks be alot but when we get it its always watered down to the point where you can barely taste the Psi in it. This is exactly why I fear that if we ever got some kind of psi melee set it would be garbage because the damage would not scale well at all.
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Quote:See thats the thing here, the TA defender is doing almost nothing to help keep you alive as a tanker. Its pretty much your defenses that are doing it, which means that slot could have just as easily been filled with a blaster. When a blaster can pretty much eclipse everything you do you know the set is broken period.My TA is very welcome around some people but not everyone. I'd be right in saying that some of what is the best that you can offer will only be there if what you are offered is ideal. A help me to help you scenario. I specifically said though that I wouldn't always be comfortable tanking for a team with just a TA. This can mean that 99% of the time I would love it. People behind a toon matter and the game keeps fresh when you vary your team make ups and the people behind the characters. I'll always try to man up to powersets rather than pick holes in them.
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Pointless on a softcapped stalker. The only folks who get use out of it are those who dont use defense sets, and you really should not be doing that in the first place you want to be the best stalker you can be. Personally I have always seen the patron powers as a huge waste. In all of the sets from all the villain ATs there is only one power in the whole thing worth getting and thats Mu guardian for doms. Which isnt available to stalkers so to hell with patron powers.
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Quote:Some users have been claiming this was happening on Aions home page. On the page you have a log in that lets you see your character, stats, auction house sales and gear (AKA what never gonna happen City Vault should have been). Sometimes when you log in it does let you see someone else's character but thats about it. It doesnt let you change anything from there or tie into someone's master NcSoft account.It's nice to see that yet another person doesn't understand the NCSoft security problem. What's been happening is that you log in to the NCSoft Master Account site with your own username and password, and the server gives you access to somebody else's account. Having one of these keyfobs wouldn't change a thing.
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Quote:See thats the thing. People who think their pc is clean really arent. Thats how all of this happened with Aion. So many folks just so over confident their machine will never get spyware, virus or trojans. Right now the trojan thats effecting aion users is almost undetectable by most virus scanners. It will be a minute before virus definitions come out for this one. I am an IT professional as well but I dont think for one minute I am 100% safe. I am also not saying brute force password attacks dont happen its just odds are you probably got keylogged some how.I JUST had my WoW account hacked last weekend. They (the hackers) somehow got my password (and just to clarify, I work in IT, and I'm quite aware of the most common methods by which passwords are stolen, however, my computer is CLEAN - I've just spent the last three evenings running scan after scan for viruses, malware, worms, keyloggers and rootkits and there is nothing there) and once they got into my account, they associated one of the authenticator devices to it in order to lock me out. It is more difficult for them to retain access to an account now, as there is a secret question/answer for password changes, so they are associating authenticators with stolen accounts (there is a software app version for iphone, so it is easily downloadable) so the legitimate account holder is locked out of the account until she is able to spend 4 hours on hold and on the phone with account support to get the situation cleared up.
Unfortunately, Blizzard has not seen fit to require confirmation from the account holder before associating an authenticator with an account for the first time, nor is anything emailed to the account holder notifying her that a modification has been made to her account details. I find that a to be a very bad omission on Blizzard's part and will be making it a priority to do my best to see that they change that. If they had required confirmation from me, nobody would have been able to lock me out of my account at all... granted, they still would have gotten into it, but they would have had less time with it than they got.
I do, however, have an authenticator on the way to my house. I know that it is only a game, only virtual stuff and that I will likely be able to get most, if not all of it restored, but the experience has made me stressed out and made me feel a little bit ... well ... violated. I would really rather not go through this again.
Hacking WoW accounts generate big money for gold-seller/hackers - they strip your characters, personal storage and guild storage of anything of value, sell it off at the auction house, sell the gold that they get from that and what was on your character, then use your stolen account to farm and/or hawk their gold sales and power leveling services. Then they sell the personal information from those people stupid enough to buy gold with their credit cards ...
Ugh.
Edited to add: I read a WoW forum post which suggested that Blizzard should include the device in the game box. I think that's a great idea.
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After reading the post about this in the announcement section I think our people are going about this the wrong way. We are getting more account hackings not for CoX but its because of the game Aion. There seems to be an Aion specific trojan that is getting the usernames and passwords from the keylogger and sending it to the gold sellers so they can hack the accounts. Many folks carelessly use the same username and password for both the game and the master account, which in term gets them hacked. So not only are they losing their Aion accounts but any other NcSoft accounts they may have. I would encourage those who have had hacked accounts to visit the Aion forums and read the posting there by their community manager Tamat. These keyloggers get installed when users click links to fake pr0n sites which are really the sites of the gold sellers. The community manager there also said that the attempts and phishing and hacking increased due to Aion banning alot of RMT accounts so they (RMT) are getting desperate. Right now you might think your system is clean but its not always detectable so keep that in mind.
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The whole system needs to be scrapped because it isnt fair. At this point in the game they can not use travel time as an excuse because we get teleporters to every freaking zone just about and a power to teleport you directly to the mission. Not to mention multiple travel powers starting at level 4. It needs to be done based on map size,faction of the critters, total critters killed, critters level and if other objectives being completed like glowies, also modified by AT and powerset. If this was done we would have a better view on how the rewards need to be balanced. Meaning if you are a fire/kin setting the mission for +4 set for 8 you are going to get less than an empath doing it set for -1 set for just them.
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Nah, the best way is just to restore hami enhancements back to their unnerfed form. With ED in place there is no reason why these could not be returned to their old state.
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Quote:A great post, now this is the stuff Castle needs to read. Really most of this thread Castle needs to read so they can decide if they are going to cut up the set and make it alot better. I think overall they need to get past this fear of it being overpowered crap because its so far from it even when paired with a controller set. Buffing TA isnt going to suddenly swing the balance of power to the point where it becomes flavor of the month anytime soon.This is my take on TA, to a T.
There's nothing wrong with a debuff heavy or even debuff exclusive set. Rad, Traps, Dark, Storm, and Cold are all really close. They aren't pure since each one has at least a couple buff/heal powers, but the debuffs they offer are very strong.
TA is pure debuff; not a bad thing per se. There's nothing wrong with this, except that it's not good enough at it that you can actually rely on it. It has very little in the way of actual damage mitigation. Mostly just a small bit of -DMG, a small bit of -ToHit, non-consistent knockdown (which Storm and Cold get), and a few mezzes which are either long recharge, unreliable, or single target.
As it is, I don't consider a TA toon to be "support." If I'm seeking support toons and I wind up with a TA, I continue to seek out another support toon. Because while the debuff contributions of TA are nice, they aren't going to keep the team alive to any decent degree. TA is fine for the -RES and other various things it provides, but it's n ot going to reliably keep the team alive. -
Quote:The only thing they contributed realistically is increasing kill speed. That team either already had someone to take care of the damage mitigation so they could actually take advantage of the resistance debuffs or they played powersets like WP or SR that little to no extra damage mitigation to not get scratched. Try this on all blaster team with 1 TA defender and he is liable to be kicked for something else.I've seen this over and over. When a team with a decent TA breaks up everyone says "AWESOME team! We rule!" What they don't realize is how much the TA had to do with it.
The real problem with TA is that it has so many different debuffs and you have to get them all out there to make that difference: one debuffs damage resistance, another debuffs defense and damage resistance, another slows, another debuffs enemy damage, another debuffs to-hit, another does knockdown and damage (which often requires a second roll to ignite).
When you add up the activation times for all those powers, it takes 10 or more seconds to get all of them out there. Except for EMP Arrow, no single power in TA is obviously dominant; but taken all together, they shut down an enemy, leaving them unable to move, hit, damage, or defend themselves, while burning in flaming oil.
Perhaps the best way to buff TA would be to combine debuffs from some of the powers into fewer powers (Poison Gas and Acid Arrow are the obvious ones), and then add some kind of new utility power. The other alternative would be to speed up the animations for all the debuffs, but some of them are already only 1.16 sec. -
Quote:I remember when all the Posi's I did used to be 16 hours with a full team. Eventually I stopped doing with a full team. I would only do it with 3 folks at most and we would all have stealth. I cant see why teams would have a harder time now all the exemplar changes and ninja run. Having stamina and mez protection and a travel power should shave off a huge amount of time on this. I dont plan on doing posi again until GR so I can solo it with a stalker.Today I ran a 10 hour, 20 minute Posi task force. I would say it was successful, but it was soooooooo slow that I'm not certain it was. The success (ie: finishing it) was really a matter of being extremely stubborn, mixed together with an initial misunderstanding about how spawns are set and poor luck in PUG teammates.
We began with a full team for Posi in the morning. Four teammates quit fairly soon into the task force, for different reasons. Two who left were fairly skilled, but they eventually gave up because of problems caused by our two unskilled soloists. The two soloists also eventually logged out. But, ... some or perhaps all of those who logged out didn't quit the task force first.
For a while we were down to four of us. Still, having the two soloists leave was so helpful that the larger spawn size couldn't prevent us from progressing more quickly than before. Missions went quite smoothly with the four of us, even if a bit slowly overall because of the oversized spawns. We continued that way for a while, until two of the four remaining players needed to leave.
For the last several hours, there were two of us; my ice/fire blaster and a new person playing a claws / super reflexes scrapper. He seemed like an experienced gamer, but brand new to COH. His build was that of a newer player (no stamina), although he had a good eye for picking a balance of offense and defense in his powers. He had either no enhancements at all, or very few. He did, thankfully, have practiced brawler. Even more helpful, he was willing to listen.
And so, we worked our way through the last several missions one oversized spawn at a time; 2 bosses, 3 lieutenants, and many minions were the norm. There were also, of course, special spawns with other combinations. The good news is that my partner went from level 11 to 21 during the task force, and I made it from 15 to 22. The bad news is, well, you read the threat title already.
QOL suggestion ...
If the devs would put a 'Task Force Members splashscreen into the GUI, usable for task forces, so that team leaders could access the list whether somebody was online or offline, and kick whoever had left, it would *really* be a nice QOL feature for task forces. -
Quote:I think you are still missing the point here. The contributions that TA does give a team are not enough to make up for the lack of mitigation the set has. If all other sets can do it alone and this one set cant then that means its broken plan and simple. I am not saying every other defender is perfect for every possible situation but for 95% of all team play with that other 5% being stuff like TFs, all other defender primaries need no help from a team to do what they do best.If you can not need a controller or defender at all for hard stuff then you know your game. What defenders and controllers contribute or should contribute is an easier game. I'd of been much better off with any defender than without in a team of Scrappers.
The thing is there are very few great players in CoX. I pretty much build my toons around the fact that the majority of the players are idiots and dont know how to play well. I build my toons around not dying, like softcapping their defense or maxing out their regeneration or hitpoints. Having a good defender, controller and maybe to a lesser extent a dominator on a team pretty much means no one is supposed to die ever dispite the other 7 players being idiots. Back in the days before the nerfs we had more wiggle room for stupid players than we do now. All I am asking for is for TA to be brought up to par finally with all other defender primaries. Its just crazy how the devs look at stuff and think its overpowered when it clearly isnt. When was the last time any TA defender soloed an av? -
Quote:Team doing it wrong? If the other defenders dont need any help what so ever to keep an 8 man invincible team alive then why cant TA do the same? Thats the problem. You shouldnt have to use special circumstances or setting the mission up a special way just to be able to do what you claim is possible. A defender should be fully capable of this by the time they are fully slotted with SOs. Thats my point. TA can not do this period. What you are saying is that its the circumstances and abilities outside of the primary that is doing the job that the primary should be doing on its own.Most likely the entire team is "Doing It Wrong". How about doing things right from the get go? I prefer proactive players who can create a set up "to begin with" and hold it.
Without a single doubt in my mind and you are talking to someone who has tanked the entire STF with just a Scrapper for a team of Scrappers and no one with aid other, give me a break here, plus I know how to do them all without getting defeated (excuse my Sig a moment). Trust me I'd do it with a Trick Archer as any Tank.
I am not here to butter peoples bread for them I am here to simply root out the common mistake where people have the gall to believe that if they can't do something then no one can. Start thinking, start achieving. -
Quote:This I dont believe for one second. I have never seen a trick arrow defender save a team single handedly on invinceble for an entire mission like the other powersets can. It simply cant be done because EMP arrow isnt up enough neither is oil slick. All I can say is pics, video and demo record or it never happened.There are team tactics that never ever get thought about with Trick Archery. That's all I am saying. It can in some instances blow other defenders right out of the water in terms of helping to create survivability.
Anytime I get on a team with a TA defender I have come to the realization that we will have no real mitigation for the duration of the team unless we get someone else with a real support set on the team. -
Quote:You just picked a great time to try out doms. Prior to the damage boost it would not have been as easy to blow thru the mobs as you did. Both ATs play really well but doms almost always will have problems in the 40s due to arch-villains being in every other mission. Outside of that there is really nothing a dominator cant solo. My advice on a lowbie brute is to put brawl on autofire (since it costs no endurance now), your fury will stay at 80% majority of the time doing that which will make killing alot easier.Hi there, I´ve recently come back to CoV. My prior game experience was not a long one, played about two weeks top, quited because of studies. So i decided to come back and continue where i left. I was making a SS/Inv Brute, i love the almost perma knockdown of the guy. Thing is right now i was inclined into trying some kind of ranged/spellweaving guy. So tried out a Dominator. I know the AT´s have nothing to do with each other, nothing to compare. But my issue is the following. I understand SS/Inv is more of a tanking AT and that a Dominator is supposed to be more of a nuker, but the difference in low levels is huge, while with my brute i have a no so hard time, with the Dom i just soar through the game. It´s like, Mezmerize one, Dominate another and burn the hell out of the rest, i dont receive a scratch and the fight is over before the creeps can have a say. With the brute on the other hand, i smash the hell out of the guys, have a blast seeing them get knockeddown over and over, but, to my dismay, i´ve died a couple of times.
I don´t know the escalation of the Brute and neither of the Dominator, but it seems to me that brutes have a rougher time than Dom has.
So my real questions are. Brutes, fare quite well in middle, end-game content? Which set of powers would you recommend me? Due to time issues and playstyle i´m more of a solo guys.
For thoose of you who played both, Dom and Brutes, whats you´re experience?
Thx for reading this, and any info you might add would be great -
Quote:I couldnt agree more. I think the people who had the most difficulty with the EM changes were the people who like alot of overkill damage. When I play any damage AT I always do an attack chain that will take the critter down in the fewest hits without much if any overkill damage. I dont care about DPS because it flatout doesnt matter in this game outside of AV fights.Wait, what? Barrage is a 1.33 second animation, which is plenty fast for this game... whether that's slow for the real world or not isn't much of a consideration... this is a video game, and it's fast for an attack animation. Having Barrage's damage get upped made the length of the animation even better... you're doing much more damage in the same activation.
If you're going to complain about animation times, you had better just be complaining about Energy Transfer and Total Focus (and even then there can be some debate, depending on the DPA, etc.), because the first three attacks for Energy Melee are pretty fast-activating and brawlerish.
Ummm, so? Are we supposed to be suing our big hitters more than once on a big team (it would be good to remember that your example would only apply to a steamrolling team, which you won't always be on)? Other than EBs or AVs, of course. I don't see this as an issue. If your lower tier attacks were like this, sure, that could be an issue, but not for a big attack like ET or TF.
This is getting into the trouble of perception, rather than an issue with the set, per se. If your target is mostly dead, it's your fault you used a big attack like TF and had your target die before you used it (and if you're solo, it's your fault for wasting all that extra endurance instead of using a smaller attack). I was on my Peacebringer the other and had a few mobs die while Incandescent Strike was animating (same animation as Total Focus)... but that was my fault... it was way too big of a power for how much health was on the mob, and most of my team was shooting at them.
Frankly, these comments make looking at Energy Melee correctly rather difficult. People got used to things like ET being a one second "I win" button and refused to adjust tactics after the change (2-3 seconds is NOT that long, you can determine if you can generally determine if ET or TF are justified before firing them). Adjust your tactics to the way the set plays NOW, and see what needs adjusting. -
Quote:What about hero slayer badge? While you could do it with no avs it would take alot longer grinding all those mayhem missions. Its just easier to farm LRSF all day to get it. I still say villains overall have it harder. Specifically due to the mayhems being level locked and not in Ouroboros yet. I have to slow down my leveling in villains to ensure mayhems get done first otherwise I end up having to pay someone inf just to go in their mission for the badge. Not something I want to be doing all the time. I will admit things got easier once they knocked a few zero's off the badge totals on the defeat badges but villains still got it alot harder.I seriously don't get this. Who keeps insisting this? Why do people think it's still true?
Villain accolades require less GMs, less AVs, less task forces, and less kills. CoH requires 7 task forces, 13 AVs, 3 GMs (or more, I forget, but it's at least 3), and more kills. Not only that, the kills are on insanely irritating things like Sorcerers and decoys.
I've earned every single villain accolade at least twice. All the HP/end ones can be earned in just a few hours (I have the full set of HP/end on 5 toons). I've never once earned Eye of the Magus or Task Force Commander, and Portal Jockey only once. You'd be hard-pressed to earn Task Force Commander in any reasonable amount of time. And enjoy doing 6 TFs that are just 10+ kill-alls of the same gang in a row. On every character.
The only annoying one redside is Force of Nature since it requires so many kills of Longbow and PPD, and the arson badge is buggy. But considering the blueside equivalent is Geas which requires over 1600 kills on enemies that only exist in one zone, a TF, and 2 GMs, I'd say that's about even. And the only one I'd say is easier or faster on a hero is Atlas Medallion. And only because you have to get a team of 8 to do half of the LRSF to get Marshall.
If GR lets me mix-and-match for accolades, I'll be getting EVERY accolade except Atlas redside. -
I have always thought the range issue that we have in this game was bad. I didnt realize how bad it was until I played Aion. If playing the sorcerer, the closest thing to a blaster in Aion, there is pretty much no non-elite critter in the game that will survive your full attack chain before getting to you if you start attacking from maximum range. Most of the melee critters do not have range attacks so immobilizes actually do something for a change instead of just make it where they just attack you from that spot. Even without the few crowd control abilities that sorcerers get I found leveling one up 1000 times easier than playing any blaster combination in CoH. I died way fewer times as a sorcerer than I did as chanter that actually has heals and buffs because you kill so much faster. This leads me to believe that blaster in CoH are extremely underpowered and need alot more damage. Also the range issue we have in CoH needs to be addressed because the lie that range is a blaster's defense needs to be dealt with.
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If you had force fields I would say go with manuvers but in your case I would go with assault instead. I have done ninjas with just about every combination and thermals seem to be the most survivable because the pets get 1-shotted alot less.
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If in AA it has a chance to fire every 10 seconds. I am not sure if its been fixed or not but this Proc used to confuse pets if used in AA and cause them to turn on you and kill the master.