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Posts
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Joined
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Good luck on your new adventure, you will be missed.
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I have noticed it more on my higher level characters than on lower ones, for whatever reason. For me, it's when I use the tram heading from one zone to another, more than zoning out of a mission. Example; I'll head to Atlas to pay the base rent, or etc, and attempt to move towards my destination, when I'll get a few feet and *smack* rubberbanded back to the tram. I definitely have noticed it lasting much longer than ten seconds of time as I fly/move/whatever from point 'a' (usually the tram) to point 'b' (doesn't matter which direction). /Sync, or logging out and back in fixes the problem.
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How exciting...!
Why do I always feel a tad late and a dollar short when posting about new things coming. -
Having just read the announcement, all I can say is - wow.
So many questions!
Wow.
Wow..
....WOW.
(Edit: And I don't mean some other game, I mean good gracious, holy smokes, omg, zomg, wow.) -
Greetings,
While I have not advanced my sonic blaster up to the higher levels, the main problems I have and see currently are as follows: (please note these are in my opinion)
1: Sounds - everything sounds so male, on a female character it's just wrong, not to mention the sounds in general seem rushed and mish-mashed in. The howl is similar if not exactly like the ones found on the Council 'were' creatures. I am greatly disappointed with the different sounds, they detract from an otherwise nice blaster set.
2: The power the sonic blaster puts out is _nice_, but I fear it is too powerful in comparison to others. If this is intended, I'm not arguing in the least! But if it is not, nerfing it in the future once it is deemed 'too powerful' would best be done now instead of further on down the line, once people have gotten use to it.
Just my two cents. -
Greetings,
While the use of defiance is something that is certainly nice in extreme situtions, the risk of death is far too great to ever even contemplate staying low enough to make use of it. At 40 percent, you barely see an increase, allowing your health to dramatically lower further makes it so going up against any enemy, whether it be minion, lieutenant or boss, silly to continue on, after all - with most enemies one hit will offer death when you are low enough to really benefit from defiance, and things happen so quickly, attempting to 'pop a respite' to keep yourself from dying and then proceeding to attack in order to remain within the 'red' and defiant stage is, in my opinion, not fun, and far too much of a risk, it's silly to even contemplate.
I mostly play solo, or with my husband, together we have a lot of fun playing our main blaster duos. While death and debt are part and partial of any game play, we enjoy the more 'smart' aspect of play, and really keep ourselves 'in the green' mostly, if we're bombarded with enemies, we have no shame in tucking tails and running like the hounds of .... were after us.So for a playstyle like ours, defiance is very much useless especially at the numbers it is currently at. Nice concept, but I generally feel it is not the answer blasters are seeking. Perhaps an increase in numbers would assist, but in all - staying at low health in order to do even more damage to multiple enemies, is a fool's folly. Combat happens far too quickly and you can go from 'in the red' health to nothing in the amount of time it takes to click your main attack when going against more than one foe.
Just my two cents.