Ladies and Gentlemen,
Here it is
THE GUIDE TO HUMAN PEACEBRINGER v1
By Energy Aura
After reading all of the posts, I decided to look into the possibility of a single form PB. Its a pretty conventional build but Im sure I will have to explain any oddity at some point, but here goes
Let me start off with 3 statements that I based my entire guide on.
1. Blappers have been around forever and been effective
2. A PB in human form has access to powers that would make a Blapper cry (Shining Shield, Essence Boost, Reform Essence, Light Form
Need I say more?)
3. Mez and stun are our biggest enemies
(Voids and Quants are easy once you face down a few)
Im not going to go into the powers description as there are many guides that already list WHAT the powers are. I will go over my choices of powers and field options for certain power choices.
THE BUILD:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Glinting Eye==> Acc(1)
01) --> Incandescence==> DmgRes(1)
02) --> Shining Shield==> EndRdx(2)EndRdx(3)DmgRes(3)DmgRes(5)DmgRes(5)
04) --> Gleaming Blast==> Acc(4)EndRdx(7)Rechg(15)Dmg(31)Dmg(37)Dmg(40)
06) --> Radiant Strike==> Acc(6)EndRdx(7)Rechg(15)Dmg(25)Dmg(34)Dmg(42)
08) --> Essence Boost==> Rechg(8)Rechg(9)Rechg(9)Heal(46)Heal(46)Heal(46)
10) --> Stealth==> EndRdx(10)EndRdx(11)DefBuf(11)DefBuf(13)DefBuf(13)
12) --> Swift==> Run(12)
14) --> Health==> Heal(14)
16) --> Build Up==> Rechg(16)Rechg(17)Rechg(17)
18) --> Incandescent Strike==> Acc(18)EndRdx(19)Rechg(19)Dmg(25)Dmg(34)Dmg(37)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Reform Essence==> Rechg(22)Rechg(23)Rechg(23)Heal(48)Heal(50)Heal(50)
24) --> Pulsar==> Acc(24)Rechg(42)DisDur(50)
26) --> Solar Flare==> Acc(26)EndRdx(27)Rechg(27)Dmg(34)Dmg(37)Dmg(42)
28) --> Combat Jumping==> EndRdx(28)EndRdx(29)DefBuf(29)DefBuf(31)DefBuf(31)
30) --> Super Jump==> Jump(30)
32) --> Photon Seekers==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(43)EndRdx(43)
35) --> Dawn Strike==> Acc(35)Dmg(36)Dmg(36)Dmg(36)Rechg(43)EndRdx(45)
38) --> Light Form==> Rechg(38)Rechg(39)Rechg(39)DmgRes(39)DmgRes(40)DmgRes(40)
41) --> Acrobatics==> EndRdx(41)
44) --> Conserve Energy==> Rechg(44)Rechg(45)Rechg(45)
47) --> Glowing Touch==> Heal(47)Heal(48)Heal(48)
49) --> Restore Essence==> Heal(49)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Energy Flight==> Fly(1)
01) --> Cosmic Balance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Combat Flight==> DefBuf(10)
---------------------------------------------
---------------------------------------------
OK
Explanation
Level 1: Incandescence. No choice here. Initial slot should take care of our needs. More defense and DamRes from other powers make better use of slots than this, but nice to have.
Level 1: Glinting Eye. It has a higher damage per shot than Gleaming Bolt although they are nearly identical for DPS. Your choice really
Just personal preference. Notice it doesnt get slots due to more DPS worthy attacks.
Level 2: Shining Shield. The center of your survivability. Take it, slot it, run it 24/7
Nuff said
Level 4: Gleaming Blast. Straight forward DPS. This attack knocks back, so get used to chasing. You next attack does the same, so hit and run
.
Level 6: Radiant Strike. Again
DPS. Good knockback for low level Void and Quant encounters.
Level 8: Essence Boost. Dull Pain for you Tanker and Scrapper types. The ability to use it more often opposed to a bigger buff is the way I went.
Level 10: Stealth. Here is your second line of survivability, and our first real discussion. This gives us a pseudo-Stalker. Excellent for dealing with Voids and Quants, there are several points to consider.
1. Movement penalty. Swift is taken at the next level which all but cancels this and it becomes a non-issue.
2. End usage. Stealth uses a lot of end. With the number of toggles this build runs, protracted fights will make this an unfavorable side to Stealth. Keep a few blues on hand until Conserve Power.
Level 12: Swift. First step to Stamina. Makes the movement penalty in Stealth a non-issue.
Level 14: Health. Second stage to Stamina
.
Level 16: Build Up. Excellent damage buff. Slot it and you should have it available for at least the initial strike on each big mob.
Level 18: Incandescent Strike. Total Focus to the uninitiated. Great stun factor, excellent damage. Long recharge, so one recharge up front to get it back quicker.
Level 20: Stamina. Tada
Non-stop action is now a level away.
Level 22: Reform Essence. Your second HP recovery tool. I went with the availability up front and bigger heals later in the build.
Level 24: Pulsar. Excellent first strike mob control. Run in Pulse, pick a target and own him six ways to Sunday. Wash, rinse and repeat. Use this with Build Up for max effect.
Level 26: Solar Flare. AoE DPS. Good knockdown potential. More use vs. more damage early is the way to go. This is the last power in your attack chain.
Level 28: Combat Jumping. Added defense and Hold prevention
Level 30: Super Jump. Can I have another travel power please. This will make Acrobatics available and the knockdown protection is greatly needed.
Level 32: Photon Seekers. Excellent Alpha attack assistance. Think of these little fellas as mini-Dawn Strikes. Jump into a pile of baddies with these guys on, and watch the bodies hit the floor.
Level 35: Dawn Strike. Your typical blaster Nova. Same punch and end drain/recovery. Keep a blue candy on hand to get your toggle up after you fire this.
Level 38: Light Form. Unstoppables Kheldian brother here. I laugh at our PB brothers who said a Human only build is not viable. Here is where you will outshine the Tri-Builds with ease. You are slotted for human attacks
Guess what. This power is HUMAN ONLY effect. They use it as a security blanket when the going gets tough. For us it allows us 120 secs of GODHOOD. We get to punch and blast, with maxed out attacks while the Tri-Builds make weak efforts at trying to do the damage we are.
Level 41: Acrobatics. OK
Now try that knockback/hold on me. Big thing here. I very rarely run Shining Shield, Stealth, Combat Jumping and Acrobatics at the same time (except Alpha Strikes). I use Acrobatics situational to the enemy
Keeps me having plenty of END for fighting.
Level 44: Conserve Energy. With our toggles, we need something. Unfortunately we have to wait for this long to have a slot that isnt Build oriented.
Level 47: Glowing Touch. How many Tankers or Scrappers have a buddy heal? Well you can. Good for those AV missions when your primary healer is getting tossed.
Level 49: Restore Essence. Saves you travel time. Not really worth slotting. You could even look at replacing it with a power of choice.
Tactics
OK. You are a Scrapper for the most part. Whats the most part? Mezzing and stuns. As a Human only PB we have no protection from these effects when solo and only a little when teamed with controllers. If you have a buddy you always play with, Stimulant from the Medicine Pool will fit in most builds that dont have the ability in their primary or secondary. Breakfrees are our friends. Carry many, use often. The bigger you can carry the better.
Also notice with this build, I took and slotted powers from our Primary and Secondary as they became available over Pool Power choices. Very simply, our PB powers are more effective than Pool Powers so I gave them priority. Same goes for slotting. Oh and on the subject of slotting, notice the End Reducers in all our attack chain and double End Reducers in toggles. I leaned this trick from my Invuln/Axe Tanker. Really makes ED work for you.
There you go. My current version of this is level 30 and working well. Oh and for those of you that want to take the Squid or the Dwarf to get through the tough levels, let me just say that you can do it, but I made this guide for those who want to got the Human only route. I plan on updating as I level and make any adjustments.
Cheers!!!