Eldrac_Spardanae

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  1. Realised that last night actually, I respecced my build out to the second build and put the Miracle in Health, and did something I have not done since my DM/Regen Scrapper and dived into a RWZ Challenge and for a while they could not even touch me while unsuppressed MP was active and once I attacked and popped ML I was pretty much untouchable for a while, just firing off Aid Self now and then for posterity and going crazy with attacks.

    Thanks for all the help everyone! Build is pretty much solid now for my soloing antics and will still be great for a team as well with the switches with Vengeance and so on.

    Good to see some interesting views on how the Chance for Build Up needs to be slotted and about Placate, I suppose it is only really good on a Stalker most of the time.
  2. Quote:
    Originally Posted by PhroX View Post
    I prefer the second, though there are a few things I'd tweak. Haven't got mids here, so this is just off the top of my head:

    You really don't need hurdle and swift. Either you'll be moving mainly by running, in which case go for the latter, or jumping, in which case go for the former.

    Health and Aid Other slotting...put all three uniques in Health and nothing else, don't bother slotting AO unless you've got plenty of free slots. In particular, never put the uniques in there - you'd have to use AO on someone every 120 secs in order to get the bonuses.

    TT:Leadership - I'd actually consider dropping this completely, never really found any accuracy problems once I'm slotted up, even with SOs/common IOs. Perhaps take Maneuvers instead, which stacks excellently with TT:M and ML to give your team a big chunk of defense. You can get 3 extra slots from my previous recommendation.

    Personally, I love TT:Vengeace. Doesn't need any slotting, and people are always dieing (on a bad team, people die cos they suck, on a good team, people die cos they should be taking insane risks ), so you might as well take advanatge. Maybe take this instead of Hurdle or Swift.
    Thanks again for the suggestions, going to take it all on board myself and see what I can do, looking at it right now I have softcapped Melee and Ranged without ML firing off so that's pretty much in there. Considering dropping Hurdle for perhaps getting Placate or as you say, Vengeance, just depends on my teaming habits really!

    Didn't notice the Miracle in there though! Forgot about the 120second rule! Doh!
  3. Honestly, in my eyes the VEAT's are alike in the HEAT's sense that they are a mixture of certain AT's. It just seems to have been executed a lot better with VEAT's due to the flexibility, with Kheld's you have all the form switching and watching out for that Quantum in the background.

    The main downside is the lower hit points and perhaps some low level problems in the run up to 24 but they can sometimes surpass what they are based off of. Looking at the Spreadsheet from Atago says it all to me really.
  4. Thanks again for the input all and I would love to see the in depth analysis as well sometime, would be a good read for me.

    I have jigged around the build and now I have two builds to play with:

    My original build with Lunge and Spin inserted -

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Maedryn Spardanae: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Swipe
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (3) Mako's Bite - Damage/Endurance: Level 50
    • (3) Mako's Bite - Damage/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (7) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (7) Kismet - Accuracy +6%: Level 30
    Level 2: Combat Training: Offensive
    • (A) Accuracy IO: Level 50
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Luck of the Gambler - Defense/Endurance: Level 50
    • (13) Luck of the Gambler - Defense: Level 50
    • (13) Luck of the Gambler - Defense/Recharge: Level 50
    Level 6: Swift
    • (A) Run Speed IO: Level 50
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 21
    Level 10: Indomitable Will
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (17) Steadfast Protection - Resistance/Endurance: Level 30
    Level 12: Dart Burst
    • (A) Ragnarok - Damage: Level 50
    • (37) Ragnarok - Damage/Recharge: Level 50
    • (40) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (42) Ragnarok - Accuracy/Recharge: Level 50
    • (43) Ragnarok - Damage/Endurance: Level 50
    • (43) Ragnarok - Chance for Knockdown: Level 50
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (15) Regenerative Tissue - +Regeneration: Level 30
    • (17) Numina's Convalescence - Heal: Level 50
    • (46) Numina's Convalescence - Heal/Endurance: Level 40
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 18: Slash
    • (A) Hecatomb - Damage: Level 50
    • (19) Hecatomb - Damage/Recharge: Level 50
    • (19) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (37) Hecatomb - Accuracy/Recharge: Level 50
    • (40) Hecatomb - Damage/Endurance: Level 50
    • (40) Hecatomb - Chance of Damage(Negative): Level 50
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    • (21) Performance Shifter - EndMod/Accuracy: Level 50
    • (25) Performance Shifter - Chance for +End: Level 50
    Level 22: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense/Endurance: Level 50
    • (23) Luck of the Gambler - Defense: Level 50
    • (25) Luck of the Gambler - Defense/Recharge: Level 50
    Level 24: Mental Training
    • (A) Run Speed IO: Level 50
    Level 26: Lunge
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (27) Crushing Impact - Damage/Endurance: Level 50
    • (27) Crushing Impact - Damage/Recharge: Level 50
    • (29) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 28: Hurdle
    • (A) Jumping IO: Level 50
    Level 30: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 32: Foresight
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (33) Luck of the Gambler - Defense: Level 50
    • (33) Luck of the Gambler - Defense/Endurance: Level 50
    • (33) Luck of the Gambler - Defense/Recharge: Level 50
    Level 35: Mind Link
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Luck of the Gambler - Defense/Endurance: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    • (36) Luck of the Gambler - Defense/Recharge: Level 50
    • (37) Adjusted Targeting - Recharge: Level 50
    Level 38: Spin
    • (A) Armageddon - Damage: Level 50
    • (39) Armageddon - Damage/Recharge: Level 50
    • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (39) Armageddon - Accuracy/Recharge: Level 50
    • (43) Armageddon - Damage/Endurance: Level 50
    • (46) Armageddon - Chance for Fire Damage: Level 50
    Level 41: Aid Other
    • (A) Numina's Convalescence - Heal: Level 50
    • (42) Miracle - +Recovery: Level 40
    • (42) Numina's Convalescence - Heal/Recharge: Level 50
    Level 44: Gloom
    • (A) Apocalypse - Damage: Level 50
    • (45) Apocalypse - Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Recharge: Level 50
    • (46) Apocalypse - Damage/Endurance: Level 50
    Level 47: Aid Self
    • (A) Numina's Convalescence - Heal: Level 50
    • (48) Numina's Convalescence - Heal/Endurance: Level 50
    • (48) Numina's Convalescence - Heal/Recharge: Level 50
    • (48) Interrupt Reduction IO: Level 50
    Level 49: Darkest Night
    • (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
    • (50) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (50) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
    • (50) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Conditioning
    Level 6: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 88% Enhancement(Accuracy)
    • 87.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 224.9 HP (21%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 5.5%
    • 23.5% (0.41 End/sec) Recovery
    • 92% (4.94 HP/sec) Regeneration
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 15% Resistance(Toxic)
    • 2.5% Resistance(Psionic)
    • 15% RunSpeed


    Secondly, with some of the suggestions, getting rid of CT:O and replacing with Spin and taking out the slots of Leadership -

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Maedryn Spardanae: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Swipe
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (3) Mako's Bite - Damage/Endurance: Level 50
    • (3) Mako's Bite - Damage/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (7) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (7) Kismet - Accuracy +6%: Level 30
    Level 2: Strike
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (31) Mako's Bite - Damage/Endurance: Level 50
    • (31) Mako's Bite - Damage/Recharge: Level 50
    • (31) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (34) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Luck of the Gambler - Defense/Endurance: Level 50
    • (13) Luck of the Gambler - Defense: Level 50
    • (13) Luck of the Gambler - Defense/Recharge: Level 50
    Level 6: Swift
    • (A) Run Speed IO: Level 50
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 21
    Level 10: Indomitable Will
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (17) Steadfast Protection - Resistance/Endurance: Level 30
    Level 12: Dart Burst
    • (A) Ragnarok - Damage: Level 50
    • (37) Ragnarok - Damage/Recharge: Level 50
    • (40) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (42) Ragnarok - Accuracy/Recharge: Level 50
    • (43) Ragnarok - Damage/Endurance: Level 50
    • (43) Ragnarok - Chance for Knockdown: Level 50
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (15) Regenerative Tissue - +Regeneration: Level 30
    • (17) Numina's Convalescence - Heal: Level 50
    • (46) Numina's Convalescence - Heal/Endurance: Level 40
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 18: Slash
    • (A) Hecatomb - Damage: Level 50
    • (19) Hecatomb - Damage/Recharge: Level 50
    • (19) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (37) Hecatomb - Accuracy/Recharge: Level 50
    • (40) Hecatomb - Damage/Endurance: Level 50
    • (40) Hecatomb - Chance of Damage(Negative): Level 50
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    • (21) Performance Shifter - EndMod/Accuracy: Level 50
    • (25) Performance Shifter - Chance for +End: Level 50
    Level 22: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense/Endurance: Level 50
    • (23) Luck of the Gambler - Defense: Level 50
    • (25) Luck of the Gambler - Defense/Recharge: Level 50
    Level 24: Mental Training
    • (A) Run Speed IO: Level 50
    Level 26: Lunge
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (27) Crushing Impact - Damage/Endurance: Level 50
    • (27) Crushing Impact - Damage/Recharge: Level 50
    • (29) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 28: Hurdle
    • (A) Jumping IO: Level 50
    Level 30: Tactical Training: Leadership
    • (A) Endurance Reduction IO: Level 50
    Level 32: Foresight
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (33) Luck of the Gambler - Defense: Level 50
    • (33) Luck of the Gambler - Defense/Endurance: Level 50
    • (33) Luck of the Gambler - Defense/Recharge: Level 50
    Level 35: Mind Link
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Luck of the Gambler - Defense/Endurance: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    • (36) Luck of the Gambler - Defense/Recharge: Level 50
    • (37) Adjusted Targeting - Recharge: Level 50
    Level 38: Spin
    • (A) Armageddon - Damage: Level 50
    • (39) Armageddon - Damage/Recharge: Level 50
    • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (39) Armageddon - Accuracy/Recharge: Level 50
    • (43) Armageddon - Damage/Endurance: Level 50
    • (46) Armageddon - Chance for Fire Damage: Level 50
    Level 41: Aid Other
    • (A) Numina's Convalescence - Heal: Level 50
    • (42) Miracle - +Recovery: Level 40
    • (42) Numina's Convalescence - Heal/Recharge: Level 50
    Level 44: Gloom
    • (A) Apocalypse - Damage: Level 50
    • (45) Apocalypse - Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Recharge: Level 50
    • (46) Apocalypse - Damage/Endurance: Level 50
    Level 47: Aid Self
    • (A) Numina's Convalescence - Heal: Level 50
    • (48) Numina's Convalescence - Heal/Endurance: Level 50
    • (48) Numina's Convalescence - Heal/Recharge: Level 50
    • (48) Interrupt Reduction IO: Level 50
    Level 49: Darkest Night
    • (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
    • (50) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (50) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
    • (50) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Conditioning
    Level 6: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 88% Enhancement(Accuracy)
    • 87.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 220.9 HP (20.6%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 8.8%
    • 21% (0.37 End/sec) Recovery
    • 92% (4.94 HP/sec) Regeneration
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 15% Resistance(Toxic)
    • 2.5% Resistance(Psionic)
    • 10% RunSpeed


    Both of them are tempting really, more attacks in the latter but in the former there is some recovery.
  5. Quote:
    Originally Posted by Eislor View Post
    Get rid of Combat Training: Offensive, it is only worthwhile before you do your respec at level 24. Pick a different power, we'll find the slots for it.

    Tactical Training: Assault, I'd only one slot it with an EndRed, the second EndRed is only saving you .04 End/sec, here's an extra slot.

    Mind Link, you can slot an Adjusted Targeting Recharge IO in place of a LotG Defense and make Mind Link perma.

    Tactical Training: Leadership, I'd just slot it for a single EndRed and we found some more slots.

    I see you're going for Build Up, in that case you might find Placate useful. You can Placate then Lunge and get a nice critical.

    You took both Swift and Hurdle, dropping Swift loses you 7.1 MPH running speed. So Run at 58 MPH and Jump at 61.5 MPH is still good for getting around (love that Ninja Run).

    Powers that I like are Combat Jumping for maneuverability while in melee, Poison Dart (I LOVE poison Dart for runners, but you already have Gloom), and Psychic Scream. You may want to consider some of those powers.

    Just some thoughts.

    Hmm I do like the thinking there, Placate is certainly tempting for that little bit of burst there and all and thank you very much for the advice on Mind Link! Almost slammed my head into the desk with an "OF COURSE!" While here at work. Taking away the slots from Leadership does give me the scope to plant in Strike as well.
  6. Thanks for the advice all, certainly food for thought!

    Been jigging around with my build in Mids' and I think I have something, taken out Eviscerate and Elude and planted in Spin and Lunge to fit that gap, also with Crushing Blow in Lunge it has downed my Recharge of Mind Link by a second as well so it is two seconds off perma.

    Also planted the unique into BU so it has a better chance of going off when I need it, does not affect my overall DPS in any case so that you for the feedback there. Keeping the Medicine pool for those just in cases and planted in an interrupt reduction IO just to be safe there also.

    Here is the build I sorted out, if anyone has anything to add about it then please do! As I said I have the purples and the LOTG's in the build already with a little bit of revenue left:

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Maedryn Spardanae: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Swipe
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (3) Mako's Bite - Damage/Endurance: Level 50
    • (3) Mako's Bite - Damage/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (7) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (7) Kismet - Accuracy +6%: Level 30
    Level 2: Combat Training: Offensive
    • (A) Accuracy IO: Level 50
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Luck of the Gambler - Defense/Endurance: Level 50
    • (13) Luck of the Gambler - Defense: Level 50
    • (13) Luck of the Gambler - Defense/Recharge: Level 50
    Level 6: Swift
    • (A) Run Speed IO: Level 50
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 21
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 10: Indomitable Will
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (17) Endurance Reduction IO: Level 50
    Level 12: Dart Burst
    • (A) Ragnarok - Damage: Level 50
    • (37) Ragnarok - Damage/Recharge: Level 50
    • (40) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (42) Ragnarok - Accuracy/Recharge: Level 50
    • (43) Ragnarok - Damage/Endurance: Level 50
    • (43) Ragnarok - Chance for Knockdown: Level 50
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (15) Regenerative Tissue - +Regeneration: Level 30
    • (17) Numina's Convalescence - Heal: Level 50
    • (46) Numina's Convalescence - Heal/Endurance: Level 40
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    • (43) Endurance Reduction IO: Level 50
    Level 18: Slash
    • (A) Hecatomb - Damage: Level 50
    • (19) Hecatomb - Damage/Recharge: Level 50
    • (19) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (37) Hecatomb - Accuracy/Recharge: Level 50
    • (40) Hecatomb - Damage/Endurance: Level 50
    • (40) Hecatomb - Chance of Damage(Negative): Level 50
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    • (21) Performance Shifter - EndMod/Accuracy: Level 50
    • (25) Performance Shifter - Chance for +End: Level 50
    Level 22: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense/Endurance: Level 50
    • (23) Luck of the Gambler - Defense: Level 50
    • (25) Luck of the Gambler - Defense/Recharge: Level 50
    Level 24: Mental Training
    • (A) Run Speed IO: Level 50
    Level 26: Lunge
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (27) Crushing Impact - Damage/Endurance: Level 50
    • (27) Crushing Impact - Damage/Recharge: Level 50
    • (29) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 28: Hurdle
    • (A) Jumping IO: Level 50
    Level 30: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    Level 32: Foresight
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (33) Luck of the Gambler - Defense: Level 50
    • (33) Luck of the Gambler - Defense/Endurance: Level 50
    • (33) Luck of the Gambler - Defense/Recharge: Level 50
    Level 35: Mind Link
    • (A) Luck of the Gambler - Endurance/Recharge: Level 50
    • (36) Luck of the Gambler - Defense/Endurance: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    • (36) Luck of the Gambler - Defense/Recharge: Level 50
    • (37) Luck of the Gambler - Recharge Speed: Level 50
    Level 38: Spin
    • (A) Armageddon - Damage: Level 50
    • (39) Armageddon - Damage/Recharge: Level 50
    • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (39) Armageddon - Accuracy/Recharge: Level 50
    • (46) Armageddon - Damage/Endurance: Level 50
    Level 41: Aid Other
    • (A) Numina's Convalescence - Heal: Level 50
    • (42) Miracle - +Recovery: Level 40
    • (42) Numina's Convalescence - Heal/Recharge: Level 50
    Level 44: Gloom
    • (A) Apocalypse - Damage: Level 50
    • (45) Apocalypse - Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Recharge: Level 50
    • (46) Apocalypse - Damage/Endurance: Level 50
    Level 47: Aid Self
    • (A) Numina's Convalescence - Heal: Level 50
    • (48) Numina's Convalescence - Heal/Endurance: Level 50
    • (48) Numina's Convalescence - Heal/Recharge: Level 50
    • (48) Interrupt Reduction IO: Level 50
    Level 49: Darkest Night
    • (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
    • (50) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (50) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
    • (50) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Conditioning
    Level 6: Ninja Run
    ------------



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  7. Hi all,

    Been a bit of a lurker in these forums ever since I got my Widow to 50 and over on Blueside, amassing a bit of build advice along the way from you lovely people. Problem is I think I have been a little -too- safe with my build in covering most of the bases so I have some questions for you all. May be a little long winded but bear with me...

    1. Elude? Do I really need this? Around 3s off of being perma on my Mind Link and pretty much next to being softcapped without any help (a lot of help via set bonuses in my no expenses spared build) so is Elude even needed right now? Only really use it for the "Oh heck!" Moments like low Endurance or I am getting hit like crazy but from the Defense softcap reports, it is not needed for the second reason?

    2. Attack chains? Pretty much I have Swipe, Dart Burst, Slash, Eviscerate and Gloom. As I am a little anal with my characters being concept based, Dart Burst and Gloom are in there to stay. I have been looking at some reports that say Eviscerate is pretty much not all that good, so would getting Lunge or Spin be better for this instance?

    3. Gaussian's proc? Better in Leadership or in Build up? My usual thing has been keeping it in my sustained powers but would it be better as the proc will go off when I really do need it?

    4. Medicine pool? Again another do I really need this question. Some say you should just kill faster and go with that but some also seem to keep it around, so I would like others opinions on this.

    I can also post my build if anyone wishes me to and yes I do have all those purples in it, just to pre-empt people screaming about it. Most of my choices have been for concept reasons but I still would like to keep my character competitive.

    Thanks in advance!
  8. Just got myself dragged back on myself, Going Rogue and the prospect of building up and side changing my Widow was way too much to resist.

    Lastly, welcome back to everyone else!
  9. Just got my Night Widow over last night, went Rogue and loved it. Avenger Spardanae uses very Widow like powers as an Avenger (think D&D non-evil Assassin) and has a Widow costume for infiltration within Arachnos and so may do a little on the side for Longbow after working with them during my tip missions.

    Probably going to switch him over to Vigilante once the mood takes me.
  10. Eldrac_Spardanae

    Dual Pistols....

    Quote:
    Originally Posted by Dr_Unholy View Post
    I see no reason not to include a Pistol Power Pool for Scrappers. Seriously Devs, it would take so very little effort and go a long way towards making everyone here happy.

    For example.
    You'd have the single shot
    The control shot (kneecapping, etc, whatever the blast set gets)
    A Renamed Targeting Drone/Focused Accuracy
    An AoE Shot

    And that would be all we'd need. Scrappers could be Martial Arts/WP/Pistol and so many concepts could be fulfilled.
    Pretty much this, I would be more than happy to have it as a pool power, doesn't fit the AT as a primary at all but it's about time we got some more APP love, we only have 3 and a DP Pool or the Pyre Mastery Pool would be music to my ears.
  11. Stalkers?

    Hmm, I'd say that they fit me more than a Brute does, I love Brutes don't get me wrong but it just seems that I really have to wait for me to really kick out the damage. Stalkers on the other hand give me the burst damage I'm used to as a Scrapper but with less protection but I do love being a sneaky little so and so. Playing a Stalker like a Scrapper is a lot more fun to me and I love the AT, I have a Brute and a Stalker version of my DM/WP Scrapper and the Stalker gets my vote because I can be tactical.

    Got a Elec/Nin Stalker that I love the concept of and seems to do a hell of a lot more than my SR even at the low level he is at. Still I scream "GIMME MAH SCRAPPA BAK!" eventually...
  12. Hey all!

    The names Eldrac and I am a Scrapperholic, no other AT gives me quite the rush a Scrapper does. Although I might do a lot of my builds for mainly RP and concept reasons, I go for maximum collateral damage as any good Scrapper should. Been playing since way back in beta, just had to take an extended break from my MA/DA and from the game.

    Current 50's are:
    Archon Ezekiel: MA/Dark (Lord only knows how I got him to 50 and slotted)
    Eldrac SR: MA/SR

    My main is Eldrac whom is a DM/WP at level 28 now, loving every second of it and in reserve I have Leonus a Katana/WP and a DM/Regen hovering around 38 till i16 goes live.

    Looking forward to soloing some AV's when my DM/WP is up to scratch and I have to thank all of y'all for posting up the great advice that have gotten me to this point.

    Enjoy flipping out and killing everything in sight all!

    -Eldrac