Eldorado

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  1. Eldorado

    DB/WP help

    Quote:
    Originally Posted by Xetrov View Post
    You didn't miss it, I edited it in, but before you finished posting, though.
    Whew. I thought I was getting "scrapperlock" on the forums now, too. "There were TWO questions?? Sorry -- I only saw the one, honest!"

    Quote:
    Originally Posted by Xetrov View Post
    I thought all Scrapper were soloing AVs It's practically all you hear about from lvl 50 Scrappers (or used to be, at least). Anyways, what should I fill the waiting time with, then?
    Well, sometimes it seems it's all you hear about on the forums, at least -- I apparently don't hang out with enough cool kids that are doing it in-game.

    As far as filling the waiting time, I recommend just going out and having fun! Turn up the difficulty slider and wade into throngs of bad guys at something/x8 and revel in the carnage that IS dual blades! I'm consistently amazed at what my character can survive with a few well-placed Sweeps between the Blinding Feint -> Attack Vitals. After everybody goes flying and the incoming melee damage stops for a few seconds, RttC can do its job undisturbed while everybody stands back up. Plus, if I concentrate on the boss in a spawn, I can usually keep him in the air with Vengeful Slice, 1000 Cuts, and Typhoon as the end of Sweep, so that's three out of seven attacks. And by the time he's finished off, most of the spawn has also melted away thanks to the AoE's.

    So go out there, run amok, arrest a lot of bad guys and perhaps get some good drops to craft and sell -- and have fun doing it!

    Quote:
    Originally Posted by Xetrov View Post
    Would you mind sharing your build, Eldorado?
    Here's what my build probably WOULD HAVE looked like when I respecced for Issue 19:

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    |-------------------------------------------------------------------|
    ...if I hadn't come to the realization that yeah, it's my main character that I play 85% of the time, and that I might as well go a little berserk throwing virtual money at it. First I decided to splurge on a Gladiator's Armor +3% Def, then decided the PvP Debuff proc might help with soloing a pylon. (It did, but once again, I didn't have enough recharge to run BF -> AV until i19 and the Alpha slot came along!)

    Getting ready to post this, I just realized that I've got SIX +10% regen bonuses in there and one is wasted, so I'm planning on buying a Hami-O that'll get me a whopping extra 0.2% defense. Is three or four hundred million worth it for that negligible amount of defense? Probably not to anybody else, but as I said, this is the one toon that I've decided to stop worrying about the budget on!

    This sort of build probably isn't for everybody, because as I've said in other threads, I try to do it all with this toon. I've got Confront for those times when I can't quite get there in time to stab a villain in the face to get the aggro off a squishy teammate, I've got all my attacks except BF slotted to maximize damage when I exemp down to help friends, and I haven't tried to softcap the defenses so I can maximize my healing, which also helps when exemping. But for all around general play and maximum fun, it works for me -- and that's what counts, right?
  2. Eldorado

    DB/WP help

    Quote:
    Originally Posted by Xetrov View Post
    Also, with Frankenslotting alongside the Kinetic Combat sets, do you mean to put other partial sets, or just regular IOs (possibly HOs) with damage/recharge/whatever I need in the power?
    Did I miss this the first time, or did you add it with an edit?

    As far as Frankenslotting goes, it's generally a matter of putting in whatever you need to achieve the desired result. I don't think there's a hard and fast definition besides "using parts of a set rather than all of them." I've got Mako's Bite Acc/Damages in my Kinetic Combat sets for more accuracy and damage, though Crushing Impacts would have been cheaper. Why? Because I had them laying in my respec tray and was going to have to sell them back, and wasn't sure selling them back and then crafting five CIs would be worth the effort.

    So go with generic IO's or HO's or some mix-and-match IO's from anther set - whatever will do the job in a particular power the best!
  3. Eldorado

    DB/WP help

    Quote:
    Originally Posted by Xetrov View Post
    Just a quick question: I can't for the life of me get enough recharge to chain the Attack Vitals combo seamlessly without Hasten. Any tips?
    I haven't heard of anybody chaining "just" Attack Vitals seamlessly -- that would take an extreme amount of recharge indeed.

    When the people with the higher-end DB/WP builds can run Blinding Feint -> Attack Vitals without any pauses, they've usually got A LOT of recharge from purple sets and multiple LotG 7.5s. (BrandX's build above has +57.5% recharge, from two purple set bonuses and five LotG 7.5s.) Of course, those enhancements have a market value of a couple three billion, too. AV soloing isn't cheap or everybody would be doing it, right?

    My "unpurpled" build has 37.5% recharge from five LotGs and an Uncommon Spiritual Radial boost, and that give me enough recharge to JUST ABOUT pull that attack chain off. There's about a quarter second "hiccup" in my chain when I try to do that, which I can overlook for now, in the hopes that the next level of Alpha slotting will eliminate it. (I could also try dropping some Obliteration sets into my build in place of Scirocco's Dervish, but I'd rather have less recharge and not have to pay the higher END costs. As it is, I can fight nonstop for 20 minutes and not have to worry about my END bar, which is a nice feeling.)

    The downside to using Hasten to achieve the sort of recharge you need to reach that "best possible" attack chain and that kind of DPS is "what do you do when it crashes?" I'm not talking about the Hasten crash, but if you're trying to solo AV's, when your DPS drops they're likely going to start to regen all the damage you did when Hasten was active.
  4. Quote:
    Originally Posted by fireiceking View Post
    sry was building him for pvp and if any1 wants to fight him tell me what time you want to fight and im in maryland so est
    Whether you're building this character for PvP or PvE, Werner's general advice above on how to slot things applies to BOTH types of play. How to maximize your healing and thus your defense, and how to maximize your END recovery -- it doesn't matter if you're PvP'ing or PvE'ing, they're both important to your character's survival. I'm not sure if Revive is that important to your PvP playstyle, but I agree with everything else Werner suggested.

    Of my advice, Enhancement diversification and "more than three SO's are wasted" applies to BOTH.

    Those seventeen slots that aren't doing anything, and the woefully underslotted attacks? You guessed it -- applies to BOTH.

    The suggested changes would make a HUGE difference in your character's damage and survivability, and you're the one who came looking for advice twice now -- perhaps it's time to consider what people are suggesting?

    I would love to know what happens if any Pinnacle PvPer takes you up on your offer, though I suspect it'd be rather ugly.
  5. Quote:
    Originally Posted by VeryBadDay View Post
    I'm calling shenanigans on this one.
    Quote:
    Originally Posted by Werner View Post
    Wouldn't be surprising.
    Actually, if you go back to his post from Novermber asking about build advice: http://boards.cityofheroes.com/showthread.php?t=244702

    ...it just looks as though he didn't listen to any of the advice in that thread. Of course, back then he didn't grasp how to use combos and had NO enhancements in his slots, so this is at least a marginal improvement?

    Unless he chooses not to follow any advice in this thread either.
  6. Quote:
    Originally Posted by Elegost View Post
    I think our definitions of "tough people" are drastically different.

    Build Rating: |-1|
    I'm curious about the "tough people" myself now. But as far as the build goes -- just -- wow.

    I don't PvP but even I see gaping holes in that build -- sorry!

    First off, what Werner said about Enhancement Diversification. You've got about 17 slots where you violated the "Rule of Three" which as far as I can tell are totally and completely wasted.

    You have eight attacks, but four have nothing but a single accuracy in them??! One's got SIX recharges, one has SIX damages? Ablating Strike at least is set up to debuff, but Vengeful Slice is the only one that's actually slotted for a well-rounded combination of accuracy, damage, endurance reduction and recharge. You'd be a lot better off if all your attacks had the same semblance of balance.

    I'll give it a 1 because you're at least asking for advice, but you could do an infinitely better job on the same budget, just by spreading some SO's around to where they'd actually do more good.
  7. Quote:
    Originally Posted by LVConvert View Post
    If you are looking for cheap stuff, there's a really good chance that your 1 INF bid will get it, especially 50 common IO enhancement recipes and all the magic salvage you can choke on.
    I wouldn't call it a "really good chance." If I've got a 1 INF bid up for a generic Knockback IO, and there's outstanding bids of 100, 1000, and 5000 when you put it up for sale, you're going to make 5000 (less market fees) and I'll get nothing.

    In fact, you already pretty much said so:

    Quote:
    Originally Posted by LVConvert View Post
    I can't recall how many times I've gotten 1 INF for what I've put up for sale, but its almost never.
    Because for every four people who are bidding just 1 INF, there's a fifth person bidding "last 5 gotta buy it NAO!!" prices who gets it.

    I put stuff up for 1 INF all the time myself, with the same sort of results as yours. It certainly makes it quick and easy to sell stuff, though, instead of agonizing over where I should price it like I did when I first discovered the market...then watching something just sit there for a week because others were selling theirs for 100. Or 10. Or 1.
  8. Eldorado

    DB/WP help

    Quote:
    Originally Posted by BrandX View Post
    I'll have to disagree with Eldorado.

    WP isn't based on Resistance and Regeneration. It's based on Resistance, Regeneration and Defense.

    Heightened Senses is a Defense to all except PSI power. The S/L Defense is low, yes, but still that's what the power is.
    Well, if that's all you've got to disagree with in my post, I'm in good shape. Still, I think the innate defense in WP is like the peas in fettucine carbonara. "What? There's PEAS in here too? Sorry -- I'm distracted by all the bacon and cheese...."

    There are resistance based sets, and defense based sets. My point was that there's NOT very much innate defense in Willpower to speak of, so adding a few defensive IO bonuses makes a pretty noticeable difference, and adds another whole layer of protection to an already strong secondary.
  9. Quote:
    Originally Posted by Cinder_Flux View Post
    Don't worry about it. Just play and you will hit 50.

    It's not about how fast or how many 50's.

    Sit back and enjoy the ride.
    Absolutely -- most of the game is still about the journey and not the destination! (That being said, I do mention my stable of 50's in my sig so people think I at least have SOME experience with different AT's. But don't tell anybody that they're almost all scrappers, tankers, blasters and blappers or how clueless I am when it comes to playing support...uhhhh. Ooops. [starts hitting 'backspace'] Ummm. Yeah. Nothing to see here -- move along!) )

    I've also got wildly varying numbers to report on how long it took me to hit 50. With my first toon it took a couple of years in real time, between playing tons of alts, roleplaying, and not trying to outlevel the rest of my old SG.

    At the other end of the spectrum, when my baby Trick Arrow/Archery defender got kicked from a team the second time in one night -- "and just which part of 'no, I DON'T have a heal NOR can I get one' don't you grasp?!" -- I wound up using all the skills in team leadership I'd picked up the previous month when teaming with some very good leaders and started making my own teams. I used the "Search window" and polite yet specific "tells" like "Hi -- still LFT? We're a level 35ish radio mission team in Brickstown -- would you be interested?" I used Broadcast, and global channels, and started looking for replacements the instant someone said "think this is my last mission tonight."

    I'd play almost every night for a few hours, often with many of the same players who'd "/friended" me on previous nights -- and this was in the days when we still had to juggle sidekicks. We'd just form a team, run radio missions nonstop like maniacs for an hour and a half or so, "take five" as a group to sell/train/afk and plunge right back into it. "No, we go in when six of us are ready, remember? Don't worry -- I'll catch up!"

    I went from 0 to 50 in 17 calendar days, though I didn't play every one of those nights.

    I also started raiding my personal SG's inspie dispenser for Resurgences and carrying six or seven of them around.

    "HEAL you? Yeah...here you go. Just don't expect me to make a habit out of that...."
  10. Eldorado

    DB/WP help

    Caution: long post ahead!

    In answer to your specific questions, Xetrov:

    1) The orange level IO sets generally (almost always?) give better set bonuses when you slot multiple enhancements from the same set. Crushing Impact gets you a handful of added hit points, a 7% accuracy bonus, and a 5% recharge bonus. Mako's Bite would give you a few more hitpoints, a 3% damage boost, and ranged, energy, and negative defenses. Touch of Death would give you a few more hitpoints than Crushing Impact, a 2.5% damage boost, and melee, lethal, and smashing defenses.

    Since market prices are all about supply and demand, you can get an idea of which sets are more popular based on pricing, but a lot of people who are building for survival are investing in sets with good defensive bonuses.

    2) If you look at the set bonuses for having a full set of Gaussians, you'll see that gives a decent recovery bonus, a damage bonus, and an across-the-board defense bonus to just about every damage type -- and that's why it's in demand and expensive! There are alternatives if you just want extra "to hit" and endurance reduction, like Adjusted Targetting, but that only gives an added accuracy and recharge bonus and not extra defense.

    3) A lot of scrappers love CJ and SJ -- SJ because it's one of the fastest travel powers, and CJ because of the extra mobility in combat. And of course, CJ has a tiny endurance cost but provides an additional bonus to all types of defense!

    The nice thing about Willpower as a secondary powerset is that it's inherently based upon resistances [which reduce damage after you're hit] and regeneration, and does a pretty good job of survival just with those. When you start adding defenses to it and getting hit less in the first place, it's just icing on the proverbial cake!

    Of course, these days there's a lot of people who are also trying to build more survivable characters, which means the prices for those desirable sets are higher than sets that don't add such nice set bonuses. I know I got "sticker shock" myself when I came back to CoX after a short break and rolled my DB/WP scrapper, then started learning about the Auction House for the first time! (I'd been busy with real life and had merely been logging in once in a while, but had missed pretty much all of Issue 10.) But I loved my new character, and wanted to be able to experiment with the new-to-me IO system, and started coming up with ways to make influence.

    Once I dedicated myself to learning some of the ins and outs of the consignment house system (and not very well, either) it took me a few months to eke out my first billion, which is what I thought it would cost to outfit my scrapper. After I spent that and scrounged and scraped together my second billion, I started reading the Market Forum and discovered that a lot of players had better systems for making influence and were willing to share them! There's a TON of influence out there, and a lot of ways to make it without farming or grinding. I highly recommend at least checking out a few of the stickied "guides" in that forum to see how you can carve out your own piece of the giant pie.

    One of the ways to do that or to get your own high-level IO's (which BrandX alluded to) is through the use of tip missions and Hero Merits. I'm guessing that your 450 merits are the "old fashioned" kind from story arcs and task forces -- but you can earn one Hero Merit in two hours or less of "tip missions" spread over two days. Two Hero Merits will allow you to buy ANY desirable non-purple or non-PvP recipe like Luck of the Gambler: Recharge or Miracle or Numina's procs, which you can craft and sell for upwards of 150 million influence, or use yourself in your build.

    Speaking of LotG: Recharges -- and sorry this is turning into such a long post on so many sub-topics -- there's a couple of different facets to soloing AV's. One, as you discovered, is building for survivablity and the defense to stand up to the incoming damage. The other is YOUR damage, which has to overcome their defenses/resists and very high amounts of regen. Temporary powers like Evenomed Dagger will help lower their regen temporarily, but a lot of scrappers who trying to solo AV's rely on sheer damage per second -- and THAT usually requires A LOT of recharge to run the most efficient attack chain. And "a lot of recharge" can get very expensive very quickly, since the biggest recharge bonuses are found in the LotG IO and in purple sets.

    I know that I was somewhat disappointed after outfitting my scrapper to the point where I could wade through a batallion of Council thugs on 0/x8 and stand at the base of a Rikti pylon and not get myself killed -- but I still couldn't muster up enough DPS to make a dent in said pylon until I got enough recharge through LotG: Recharges and my Alpha Slot. So it was back to Mid's Hero Planner and back to the market for more influence and more IO's! I've decided that high-level builds are kind of like custom cars as a hobby: a month after you're finished with building some super tricked-out design, either something new will come along or you'll have a new idea and start tearing it apart again -- and throwing more money at it!

    As you can see, AV soloing and other Crazy Scrapper Tricks™ can get expensive fast -- I'd say only a small percentage of players can afford to create builds in order to do them, but we certainly talk about those things in this forum a lot, which has led me to joke that we need some disclaimers about them.

    Hopefullly this long-winded mess answered more questions than it created -- and definitely check out the Market Forum for influence-generating ideas for your new "project scrapper."
  11. What I love most about this game is that there's no "right" way to play. People can have plenty of fun with SO's, and still beat most of the content, or they can invest billions of influence, accomplish more, and have different kinds of fun.

    The problem is, that also makes it difficult to answer general questions without knowing a lot of details. All I know for sure so far is that the OP has been here for 15 months, and has made 4 posts on the forums.

    Quote:
    Originally Posted by BrandX View Post
    I have 59.62% Recharge in Alabating Strike and Sweeping Strike, 79.12% Recharge in Blinding Feint and Vengeful Strike, and 57.5% Global Recharge, and this allows me to run BF -> AV Combo -> Repeat non-stop without any gaps in the chain, and I'm using a DB/WP.
    Quote:
    Originally Posted by BrandX View Post
    Electric Armor and Super Reflexes will of course make it easier to obtain, as they both have a passive power for an additional 20% Recharge, and seeing as how I don't see it that hard to obtain 5 LotG +RCH enhancements for your build, SR could do it easily, while ELA would need a few power picks from Power Pools to obtain it.

    So, I'd say no, getting BF -> AV Combo -> Repeat is an easily obtainable feat no matter the Defense Set, without the use of Hasten.
    The OP is playing a DB/dark, meaning he's still not going to have a seamless BF -> AV Combo chain with "just" five LotG's. My DB/WP's chain still has a tiny hiccup with five LotG's and a Spiritual Radial boost. From a build you posted a while back, I believe you're getting your extra 20% global recharge from two purple sets -- THAT will certainly help you run that chain without any gaps!

    While you and I don't see finding 5 LotG +recharges to be "that hard", some other people out there still do. Obviously, a lot of people still see getting "purples" as difficult rather than an "easily obtainable feat," so I don't think that most DB scrappers out there are running BF -> AV nonstop. (If they're hanging out in this forum, and have unlimited budgets, there's obviously a much higher chance that they are doing so.)

    Without knowing the OP's budget for his build, I suspect that his original plan of BF -> AV -> BF -> Sweep will work quite nicely regardless of price.
  12. Quote:
    Originally Posted by BrandX View Post
    Why would you change it up if you miss a combo?

    If you're running any of the combo's, why aren't you continuing to just run the rest of the chain?

    BF -> AV -> Repeat, assuming you miss on Vengeful Slice, I don't see the point on switching to a different combo, and not just hitting Sweeping Strike and then starting the chain over.
    Mostly for amusement, more than any top secret scrapper strategy. And because most non-SR's can't just run BF -> AV -> Repeat without a delay or without Hasten, can they? I know I couldn't, and stacked slows just made the problem worse. (I seem to recall abandoning Sweep halfway, "filling in" with Nimble Slash and something else, and then getting back to BF -> AV -> etc.)

    Quote:
    Originally Posted by Sailboat View Post
    The way DB combos are in two tiers really seems to call out for a second build for low-level exemplaring. I plan to make one for mine. It won't cost a lot of influence because I won't be buying tons of sets, just frankenslotting low-level crud. Another advantage this plan offers is the ability to overslot the early powers (like six-slotting Hasten with DOs) in ways that would be a waste due to ED once you're using the more powerful enhancements. The upper-level powers that you'll never be able to use when exemplared can be pillaged for the slots to do this.
    This made me laugh out loud, because it's EXACTLY what I was thinking of doing -- six slotting low level attacks with low level sets plus other stuff. Maybe six-slotting EVERYTHING up to level...25? 30? It'd be horribly handicapped at higher levels, but it's not FOR higher levels! I may have to play around with the concept some more now....
  13. Quote:
    Originally Posted by NecroOmNomNomicon View Post
    According to information in-game, Weaken is a rather pathetic debuff, and Empower does next to nothing compared to just using Blinding Feint as often as possible. With that in mind I decided I would only use Attack Vitals and Sweep, and just throw Blinding Feint in between each combo.

    Is there any merit to Empower at all, or is my current plan the best way?
    Quote:
    Originally Posted by Kamendae View Post
    I personally do the exact same thing. As long as the sweep goes off properly, I can keep a single (non-knock-resistant, of course) target on his *** until he's dead.
    I might be one of about three players here who advocate taking Nimble Slash -- with an asterisk, and as a situational power.

    While I enjoy attempting various Crazy Scrapper Tricks with my DB/WP scrapper, like soloing pylons, I also like being able to exemplar down to low levels, which I used to do more often with my old SG. Nimble Slash and Empower are useful at level 10, for instance.

    At level 50 (or as soon as I can if exemplared) I'll either run Blinding Feint and Attack Vitals nonstop (with my not-quite-seamless-yet attack chain) if I'm attacking a boss or AV, or alternate that and Sweep if I'm attacking a large group. I like having Sweep for boss juggling...er, damage mitigation, and find it adds to survival with big groups.

    At later levels, Nimble Slash, Empower and Weaken are just something I'll use as filler IF I miss a combo, or IF I get seriously slowed by stacked -recharges. Five slotted Nimble Slash is better than Brawl, right?! But no, I don't use those two combos much if I can avoid them.

    If you're NOT going to "ex" down frequently or do lower level TF's on a regular basis, you'll probably never notice the lack of Nimble Slash and those two low-level combos -- AND you'll have another power choice and more slots. If you just want to build a late game or a strictly level 50 Walking Cuisinart o' Doom, skipping Nimble Slash is probably the way to go.

    If you ARE going to "ex" down frequently, you MIGHT want to consider taking Nimble Slash. Then again, you might also consider an alternate build for that purpose, which is something I find myself considering from time to time. Right now I'm just happy with one all-around build that does a lot of stuff well, and I don't have to spend any more time or INF making another "ex only" build.
  14. Quote:
    Originally Posted by Cyber_naut View Post
    You asked a question that directly involves scrappers, so it absolutely belongs in this forum, imo. If a mod disagrees, obviously they have the authority to close or move the thread, not some random player who isn't interested in discussing scrappers in pvp, yet takes the time to post about it, so just ignore them, lol.
    Say -- are you working your way through this thread backwards or something? You already quoted me, the "random player in question", from when I addressed THAT post!

    Quote:
    Originally Posted by Cyber_naut View Post
    I think its safe to say that those in the camp who feel they should be able to pvp on equal footing with their unslotted toon vs players who spent untold amounts of time IO'ing out their toons, are in the minority. Also, players who feel that way, are most likely players who are not IO'ing out thier toons, indicating that they probably are not heavily invested in this game, while the camp that is IO'ing out their toons are probably more likely heavily invested in this game.
    "Hey, guys, should we cater to the long-time players, who've spent countless hours, months, and sometimes years of playtime -- along with months and years of subscription fees that we've relied upon -- or should we cater to the brand-new player who might not even actually pay for a single month before getting bored and jumping to the next new shiny game?"

    Quote:
    Originally Posted by Cyber_naut View Post
    To cater to the crowd that is not heavily invested in the game at the expense of those who clearly are, is pure and utter stupidity, and that is exactly what the last pvp revamp was - pure and utter stupidity.
    Was it pure and utter stupidity, or pressure from the marketing department? At this point, I'm thinking maybe some of each.
  15. Quote:
    Originally Posted by Magpie_Mouse View Post
    And yes, AE is still killing the game
    Quote:
    Originally Posted by Trekkin View Post
    Nothing kills the game unless you empower it to do so.
    How about: "AE still has a wide variety of story arcs ranging from 'well-crafted and well written' to 'amazingly mediocre' to 'a lot of crap designed for farming,' despite the dev's claims that the last group is not what AE was intended for. AE still churns out the occasional small wave of PL'ed-to-50 n00bs who couldn't find their way to Peregrine Island with a map and a seeing eye dog, but generally not nearly as many as when it was introduced. Occasionally, massive AE exploits affect the in-game economy in unexpected ways while far too many people jump on the AE bandwagon, yet after the exploits are shut down the markets generally return to a semblance of normalcy."

    Does that make everyone a little happier? Oh, wait, it's the internet. Nothing's going to make everyone happy, and a general noncommital statement can induce flame wars.
  16. Let's see -- in somewhat order, without making a gazillion quote boxes:

    @Syndace -- no, I was NOT trying to mock you. I was expanding on the above "LOL at PvP" remarks and trying to give a fairly brief overview of the history of PvP in the game for all the newer players who might not have known about the so-called "improvements" to the PvP system. Nor did I think you were 13 years old, but back in Issue 2 or 3, one or two looks at broadcast chatter strongly hinted that the PvP crowd WAS a lot younger.

    "we need pvp here lol i totlly pwn my buds at countesrtike why cant we pvp here lol?"
    "Because the devs didn't design the game around PvP? But we're superheroes! Go. Hunt. Kill Skulz. Er, "arrest Skulls." Be glad you're not raiding and go have fun!"
    "lol id pwn u 2 u noob lol u got counterstsike lol? besides im level 40 now and bored"
    "That's not exactly what we call a "well-thought, compelling argument". Anyhow -- did the box SAY there was "PvP" when you bought it? No. Relax. Have fun. Make an alt. You made level 40 in 12 days? That's -- wow! But anyhow...."
    "lol this game suxxors ur only level 22 u suxxors 2 roflmao ima go pvp somewhere else"

    There was a little hyperbole in my post, to be sure, for comedic value. There ARE more than 38 people who read the PvP forum. There might even be 3,800 of them. Now, if there were 38,000 THAT would be a significant chunk of the player base -- BUT THERE AREN'T.

    I'm glad YOU agreed that veteran players with more experience and more INF should be able to have better builds and more skill than someone who bought the game on Friday night and got PL'ed to 50 and then got pwned on Sunday night. I agree with that concept, too, but there were (are?) still some new players who wanted instant parity with veteran players and the devs tried to make PvP more "noob friendly" with their "fixes." Obviously, a lot of people don't like the "new PvP", as this thread shows.

    Lastly, yes, this IS the scrapper forum, but scrolling back through the past couple of pages of topics, I don't see any other obviously PvP specific topics, whereas the PvP forum IS full of PvP specific questions and answers. However -- the "madness" I was referring to here isn't about asking PvP questions here. The madness I referred to is the scrapper forum trend towards bigger and wilder Crazy Scrapper Tricks™, such as soloing Rikti Pylons, soloing multiple AV's AT ONCE, the old RWZ Scrapper Challenge, and Arcanaville's Scrapper Challenge AE mission (arc?). (There's also mathematical madness in the way of algebra and calculus, and arguments over all sorts of survivability and damage tenths of a percentage point, too!)

    For the players who don't live on the edge of scrapperlock, with health bars routinely turning a VERY dark orange, or to new players who come looking for build advice and find themselves boggling at multi-billion INF builds, this place probably DOES look like madness. For those that hang around here regularly, we view this kind of insanity as "totally and completely normal"! [Now, if someone like Werner said "hey guys! I rolled up a defender and I'm quitting the scrapping business FOR GOOD!" we WOULD find that to be just completely deranged! (And let's hope THAT never happens!)]

    @kangaroo120y -- dual builds (now aka multiple builds) were introduced in Issue 13. Unfortunately, as mentioned in other threads, very few people with very expensive builds are willing to spend just as much and then some on a PvP specific build as well.
  17. Smersh -- I liked it, and am looking forward to Part Two!

    Quote:
    Originally Posted by Dumpleberry
    Mondo, when people tell you, "If you have nothing useful to say, don't say anything at all," this is what they are talking about.
    And I imagine they tell him that a lot, too!

    Quote:
    Originally Posted by MondoCool View Post
    On the other hand, I'm giving some very useful advice.
    No, you're nitpicking, as well as making factual errors in your "advice."

    Quote:
    Originally Posted by MondoCool View Post
    Ellipsis, as a rule, are used to abridge long pieces of text. They're not meant to show a "trailing end" as punctuation.
    "Ellipsis (plural ellipses; from the Ancient Greek: ἔλλειψις, élleipsis, "omission") is a mark or series of marks that usually indicate an intentional omission of a word in the original text. An ellipsis can also be used to indicate a pause in speech, an unfinished thought, or, at the end of a sentence, a trailing off into silence ." [http://en.wikipedia.org/wiki/Ellipsis]

    I'd go dig out my Associated Press Stylebook, but since it's probably older than you are, AND because I don't feel like paying $25 a year for the online version, I figured I'd provide a handy wiki link instead. If you feel THAT strongly about ellipses, maybe you could start editing wikipedia in your spare time?
  18. Quote:
    Originally Posted by Stryph View Post
    More often than not MRP doesn't equate to ERP (Erotic Roleplay), it just means they take their character seriously from a "realistic" standpoint and prefer using proper literacy when it comes to RPing; also with adult oriented overtones, talk of sex, or verbal language. MRP is synonyms with Rated-R films basically.

    ERP on the other hand, they just wanna get their rocks off. And if it's a chick who only hits on other chicks... it's a trap. If it's a chick with male parts... obviously a trap (which is a futa).
    These days I've given up putting "MRP" in my bio. I just take the "new" MPAA film rating, meaning that I slap the appropriate letter(s) in there and THEN waste a line or two explaining why.

    "This villain is rated "R" for adult language, psychotic violent tendencies, and [virtual] drug and alcohol abuse."

    "Rated PG-13 for language and/or "sexual situations" -- yes, she's a flirt. No, she will not engage in 'hawt cyborz' with you."

    And yes, I hate wasting a line or two in my bio, but it DOES also make my life a lot easier.
  19. Quote:
    Originally Posted by Santorican View Post
    No one cares about PvP on the development team. That is why you have the situation with CS.
    In the early days of CoH, we were all excited about playing superheroes, and not elves and dwarves and mages for a change. And why would SUPERHEROES fight each other when they were on the same side? Nobody much cared about PvP except for the minority of vocal 13 year olds who wanted to gank their buddies for bragging rights, so they slapped something together for Issue 4 and the arenas. Shortly after that came Issue 6 and City of Villains and zone PvP, and a small percentage of the playerbase DID care about PvP because they liked it, and an even smaller (but more vocal) percentage whined because new PvP players "got totally pwned" against more experienced PvP players with bigger bankrolls who could afford SO's.

    Uh, hello? It's an MMO, not an FPS, and MMO's traditionally DO favor players that stick around for months and years at a time. If people want a level playing field for PvP, they should probably pick a game that's created around PvP, not a PvE game where it's an afterthought. Eventually, with the introduction of the IO system in Issue 9, the chasm between "haves" and "have nots" grew even wider, so....

    Then the devs completely, uh, "reconfigured" PvP in Issue 13 (?) to make it "more n00b friendly". This had the unintended side effect of alienating pretty much the ENTIRE old PvP playerbase (who were still certainly a minority compared to the "mostly PvE" players), as well as driving away a lot of experienced PvE players who might have dabbled from time to time with "old PvP" but had little desire to relearn the new revised system. Then they "broke" base raiding and probably drove away any supergroup-centric PvPers as well.

    Maybe the quote should really read "No one cares about PvP except the 38 people who read the PvP Forum, where this topic probably belongs anyhow." This is the scrapper forum, where everybody's trying to solo AV's and pylons. Some days, I'm surprised nobody with superspeed has tried to solo multiple pylons at once, and yet I'm still half expecting to see the video turn up where they DID!

    Better yet, I'm waiting for the 300 parody:

    Close-up, Incredible Man: "This is...madness!"

    Cut to close-up, Psychotic Scrapper: "This is -- THE SCRAPPER FORUM!"

    Cut to over-the-shoulder shot of Psychotic Scrapper Crane Kicking Incredible Man backwards 200' into pylon, whereupon a HUGE swarm of missiles promptly turn Incredible into a grease spot. Brightly colored spandex tatters drift in the breeze.
  20. Since his toon is /da he should be able to hit about 35% smashing/lethal resists with just Dark Embrace and three SO's. But 45% resist isn't a "magic number", or one worth writing home about, IMHO.

    45% DEFENSE, on the other hand, would be. (And wouldn't the baked-in defense from Cloak of Darkness help in achieving that?)

    Regardless, the posted build [which I didn't notice a couple of hours ago, either] seems to be talking about (and exceeding) 45% defense, and it's looking pretty good from here -- especially if "the end issues are melting away"!
  21. Quote:
    Originally Posted by Madam_Enigma View Post
    Toughness, this is your answer for easily hitting 45% s/l. Down side is that it makes an already end heavy armor even more end heavy.
    Toughness? WEAVE will add more defense. Tough adds resistances on the way. And yes, both at once will add more of an endurance drain, but they'll add to survivability.
  22. Quote:
    Originally Posted by Baarogue View Post
    The toggles aren't any problem at all keeping up right now, and that's even without the Perf.Shift +End procs fully slotted.
    Maybe it just LOOKS like more endurance than I'm used to -- as a brute, you've also got access to Superior Conditioning and one more +End proc than we scrappers can wedge in there!

    Quote:
    Originally Posted by Baarogue View Post
    I do think I might replace the KD procs with the Dmg/End from that set, but I'm a fan of KD as a soft control so I wanted to see if I can get away with using them.
    And this is what I love about this game -- lots of ways to get to the same objective! Now personally, I figure that if I want knockdown all I need to do is alternate AV and Sweep, which should let me knock down the target one sixth of the time, the target and a surrounding cone one sixth of the time, and the target AND a nice circle AoE one sixth of the time. If I'm focused on the boss, and I usually am, that means he's getting knocked down and standing up too often to really get off many attacks.

    Your way, you'd achieve the same thing, AND have a 20% chance of knockdown half the time, even if a combo failed, if I'm reading it right. I think I'd rather arrest things faster, but I'll admit that now I'm curious to see how that extra knockdown would work out!
  23. Quote:
    Originally Posted by Baarogue View Post
    I'm also wincing at the lack of +Dmg in my STM attacks, but am hoping Rage will counter that. Is there any hope for me?

    I'm a fan of regen, so I might have obsessed a little about getting as many +HP and +regen bonuses as I could, and I also tried to get a good amount of +Acc set bonuses as well.
    I'm a fan of +HP and +regen as well, but can't help but cringe on this end at the attack slotting. Five attacks with +64% damage and three with +87%? Both have procs, but still, I can't help but think that +64% and Fury is going to be less than +97% and Fury. (I'm guessing you meant "Fury" when you typed "Rage" above, since I don't see Super Strength anywhere in the build. )

    I think you might be better off with a bit less defense and more offense, but that's just me. I'm also not completely sure about looking for +Acc when you've got a perfectly serviceable but underslotted Focused Accuracy power that I think is going to drain END like no tomorrow whenever it's turned on -- and without it, that Gaussian's is just sitting there, not firing.
  24. Quote:
    Originally Posted by Void_Huntress View Post
    Offense works well to supplement other mitigation methods, but offense alone doesn't do you a lot of good.

    Just ask general population solo blasters from a couple years ago.
    Quote:
    Originally Posted by Airhammer View Post
    None of my blasters have one iota of defense built in and I can survive with any of them just fine. And Ive been around since about launch.
    Often when I see these sorts of general threads come up, I have to ask myself "who's trying to accomplish what here?" There's too many different things in the game to do now, thanks to the new mission difficulty "sliders", and I think there should be some sort of qualifiers mentioned early on.

    Is a new player trying to figure out how to make their toon merely "more survivable" so they faceplant less than their buddies? Is someone trying to increase their tank's survivability enough that they can set Taunt on auto and "emergency afk" during 0/x8 radio missions? Is someone trying to gear up their scrapper for Stupid Scrapper Tricks™ like soloing a pylon, or to get their blaster enough raw offense that they can blaze through a "normal" 0/x1 radio mission without inspirations?

    Different AT's are good at different things, but without specifics some of these statements make me laugh. I'd pay a pile of INF to see a blaster without "one iota of defense" blap their way through the "old" RWZ Scrapper Challenge, but SERIOUSLY doubt that anybody's got enough skill to do that with generic IO's.
  25. Quote:
    Originally Posted by plainguy View Post
    But getting back to 1k Cuts.. Being new to DB I do think the attack is cool.. But I'm getting the impression no matter how cool I think it might be its not work taking..
    It's kind of cool, IF you don't mind being rooted for the 3.3 seconds that it takes to animate...and using those 3.3 seconds to crack jokes when you invariably miss...and when you miss, watching the martial artist on your team kick the boss what seems like sixteen times while you flail your arms around like a windmill....

    On the other hand, if you're a willpower scrapper and your health bar is going downhill? Launching One Thousand Cuts en route to Sweep, and watching the incoming damage drop off while your health bar rebounds? I find that part TOTALLY cool!