Eldandil

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  1. Thank you, Nod, for taking the trouble to send me a PM about the Boost Range sounds. You're very kind.
  2. Amendments:
    1. HOs only drop at level 50 now. (It took a few days to edit this because *both* my HDDs decided to take a vacation at the same time. )

    Level 1
    1. Obtain the 2 large inspirations from the Outbreak tutorial. Do not use them. Instead, post them at Wentworth's for a low price so that they sell fast. They will likely fetch 2-10 thousand influence each, allowing you to slot up your character completely for the first few levels. This task is not essential, but if you choose to do the tutorial you might as well do this.
    2. Missions: First Atlas contact – unlock inspirations if you intend to play in Recluse's Victory later on IMPORTANT! These contacts only give missions from levels 1-4!
    3. Defeat: 25 Rikti Unexploded Bombs (Rikti Zone Invasion) – Watchman
    4. Defeat: 10 Rikti Heavy Assault Suits (Rikti Zone Invasion) – Watchman
    5. Defeat: 100 Rikti (Rikti Zone Invasion) – Watchman
    Note: Items 3, 4 and 5 will be tough to complete after the Rikti Invasion world event of i10 ends. Only completing the Lady Grey Task Force will trigger a random Zone Invasion then, and it may take you all 50 levels to get these 3 badges.
    6. Level in:
    * Atlas Park levels 1-6
    * Galaxy City levels 1-6
    * raid the Sewers on a Sewer Team from Atlas to Skyway – quick XP from levels 1-7

    Level 5
    1. Raptor Pack temp power (Fly, 2hrs) 5-10 Safeguard 1st completion (Atlas Park)
    2. Explore: Atlas Park top of Atlas Statue (133.5, 314.0, -341.2) Top Dog – Atlas Medallion
    3. History: Atlas Park NW corner of Atlas Plaza (510.8, 0.5, -1150.8) Pupil 1 – Atlas Medallion
    4. Explore: Kings Row Gish rooftop (-376.2, 70.5, 245.0) Mystic King/Queen – Archmage
    5. Explore: Kings Row near broken pipe that leaks steam 182 yards E of Industrial Avenue (-940.5, -41.7, 2977.4) Summoned – Freedom Phalanx Reserve
    6. Explore: Kings Row on tower SE of Yellow Line (-2175.9, 97.0, 1142.5) Keen Sighted – Freedom Phalanx Reserve
    7. History: Kings Row 642 yards S of Galaxy City (-169.8, -42.0, -1466.9) Pupil 3 – Atlas Medallion
    8. History: Kings Row 188 yards SW of Blue Steel (-399.6, 0.8, 1757.9) Pupil 4 – Atlas Medallion
    9. Explore: Galaxy City brown building roof (-1,099, 48, -2,264) Bird Watcher – Conspiracy Theorist
    10. Explore: Galaxy City on top of Mighty Mart E of Arena (-1,184, 63, -936) Brawler – Freedom Phalanx Reserve
    11. History: Galaxy City 132 yards N of Arena (-751.3, 0.3, -1546.3) Pupil 2 – Atlas Medallion
    12. Defeat: 100 Circle of Thorns Mages (Hollows) – Archmage [Probably best done somewhere between levels 10 and 25 instead]
    13. Defeat: 100 Lost Bosses (South-central Skyway) – Vanguard
    14. Level in:
    * Atlas Park levels 1-6
    * Galaxy City levels 1-6
    * Kings Row levels 5-10
    * Hollows levels 5-15
    * raid the Sewers on a Sewer Team from Atlas to Skyway – quick XP from levels 1-7 [but there's no point returning to the Sewers now if you've already left them since the high level mobs are fairly deep inside]

    Level 7
    1. History: Perez Park under tree in middle of map (-1172.2, -32.0, 2255.5) Pupil 5 – Atlas Medallion
    2. Defeat: 100 Clockwork Gears (central Perez) – Freedom Phalanx Reserve
    3. Level in:
    * Kings Row levels 5-10
    * Hollows levels 5-15
    * Perez Park levels 7-14

    Level 10
    1. Mission: Find Missing Fortune Teller (Dr. Trevor Seaborn, Steel Canyon; Hugo Redding, Steel Canyon; or Haley Philips, Skyway City) – Atlas Medallion IMPORTANT! These contacts only give missions from levels 10-14!
    2. Explore: Skyway City in extreme NE corner between basketball courts (-1085, -16, -7612) Purifier – Freedom Phalanx Reserve
    3. Explore: Steel Canyon building just W of Boomtown (-2428, 48, -3408) Nimble Mynx – Freedom Phalanx Reserve
    4. Defeat: 100 Tsoo Sorcerers (Steel Canyon) – Archmage
    5. Task Force: Positron levels 10-15, 3-8 players, 4 hours (Steel Canyon) – Task Force Commander [note: this TF is extremely frustrating to run it at level 10; it’s best to have the entire team between levels 14 and 15]
    6. Level in:
    * Hollows levels 5-15
    * Perez Park levels 7-14
    * Steel Canyon levels 10-19
    * Skyway City levels 10-19

    Level 11
    1. Zero-G Pack temp power (Jump, 2hrs) 11-15 Safeguard 1st completion (Kings Row)
    2. Level in:
    * Hollows levels 5-15
    * Perez Park levels 7-14
    * Steel Canyon levels 10-19
    * Skyway City levels 10-19
    * Boomtown levels 11-19

    Level 12
    1. Dual-Origin enhancements (DOs) and level 15 Invention Origin enhancements (IOs) become useable.
    2. Tutorial: Inventions (Steel Canyon University) - Do this if you need a refresher on how the Inventions system works [This also grants you a common IO between levels 10-25, depending on your level. Do this at level 12 for a level 15 IO.]
    3. Level in:
    * Hollows levels 5-15
    * Perez Park levels 7-14
    * Steel Canyon levels 10-19
    * Skyway City levels 10-19
    * Boomtown levels 11-19
    * Tunnels of the Trolls in Hollows levels 12-15
    * Cavern of Transcendence Trial 12-15, 8 players, 1.5 hours (Karsis, Hollows)

    Level 15
    1. Resuscitation temp power (Self-rez, 48hrs) 15-19 Safeguard 1st completion (Skyway)
    2. Clockwork Connection temp power (Summon Gears, 3 uses) 15-19 mission: Rescue Mr. Yin (Penelope Yin, Faultline)
    3. Plasmatic Taser temp power (Cone En/Sm, KB, 45 uses) 15-19 mission: Find out the plans of the Lost (Fareed Abdullah/ Guy Denson, Steel or Mark Freeman, Skyway)
    4. Shivan Shard temp power (Summon Shivan Decimator, 5 uses) 15-50 Shiva Strike repeatable mission (Bloody Bay PvP zone)
    5. Hyper Stealth temp power (Stealth, 30min) 15-50 Patrol Bloody Bay repeatable mission (Bloody Bay PvP zone)
    6. Explore: Faultline W of New Overbrook (821.5, 95.5, -1154.5) Faultless Mystic – Archmage
    7. Explore: Boomtown in middle of tunnel 682 yards W of Powderkeg (-448, 42, 2170) Regal – Freedom Phalanx Reserve
    8. Defeat: 200 Banished Pantheon Spirit Masks (NE forest in Bloody Bay from level 15 or SE Dark Astoria from level 21) – Archmage [You may wish to wait until level 25 for the Holy Shotgun Shells temp power if you don’t do primarily En damage]
    9. Task Force: Positron levels 10-15, 3-8 players, 4 hours (Steel Canyon) – Task Force Commander [note: this TF is extremely frustrating to run it at level 10; it’s best to have the entire team between levels 14 and 15]
    10. Task Force: Synapse levels 15-20, 4-8 players, 3 hours (Skyway City) – Task Force Commander
    11. Bloody Bay PvP zone open: level set to 25, accessible from Skyway City
    12. Level in:
    * Steel Canyon levels 10-19
    * Skyway City levels 10-19
    * Boomtown levels 11-19
    * Faultline levels 15-25

    Level 20
    1. Confiscated Beanbag temp power (Ranged Stun, 50 uses) 20-24 mission: Retrieve the stolen weapons from the Freakshow (Andrew Fiore/ Claire Childress/ Lt. Col. Hugh McDougal/ Vic Garland, Talos; or Jake Kim/ Wilma Peterson, IP)
    2. Cryonite Armor temp power (Frozen Armor, 1hr) 20-24 mission: Stop the Sky Raiders before they can make off with Balsim's designs (Barry Gosford/ John Strobel, Talos; or Justin Greene/ Oswald Cuthbert/ Rondel Jackson/ Wilson Eziquerra, IP)
    3. Idol of Lughebu temp power (Melee NE, Self-heal, 24hrs) 20-24 mission: Find Edith Frazier (Josef Keller, Talos or Dr. Cheng, IP)
    4. Wedding Band temp power (+ResAll, 2hrs) 20-24 mission: Recover Wedding Band (Stephanie Peebles, Striga)
    5. Summon Teammates temp power (Team Recall, 24hrs) 20-24 Safeguard 1st completion (Steel)
    6. Combat Invisibility temp power (Stealth, 30min) 20-50 Patrol Siren’s Call repeatable mission (Siren’s Call PvP zone)
    7. History: Talos Island at base of Talos statue (1777, 22, 7,843) Authority 1 – Freedom Phalanx Reserve
    8. Explore: Independence Port E of Terra Volta (-441, 2, -271) Crey Havoc – Conspiracy Theorist
    9. Explore: Independence Port on warehouse roof directly S of Icon (-1615, 80, -1872) Vigorous – Freedom Phalanx Reserve
    10. History: Independence Port on N end of Valor Bridge (910, 100, -4175) Authority 2 – Freedom Phalanx Reserve
    11. History: Independence Port along road W of Icon (-1035, 36, -2441) Authority 3 – Freedom Phalanx Reserve
    12. History: Terra Volta E and slightly N of reactor (351, 196, -3605) Authority 5 – Freedom Phalanx Reserve
    13. Defeat: 100 Council Warwolves (Striga Isle missions/hunts) – Atlas Medallion
    14. Defeat: 100 Council Vampyri (Striga Isle missions/hunts) – Atlas Medallion
    15. Task Force: Sister Psyche levels 20-25, 5-8 players, 3.5 hours (Independence Port) – Task Force Commander
    16. Mission: Learn the history of Hero 1 (City Representative, Atlas) – unlock cape costume option
    17. Mission: Defeat Tsoo to protect Icon store (Serge, Steel Canyon) – unlock 2nd costume slot
    18. Siren’s Call PvP zone open: level set to 30, accessible from Skyway City
    19. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-27
    * Striga Isle levels 20-29

    Level 21
    1. Explore: Dark Astoria N of Dido's View (1678, 5.5, 2833) Dark Mystic – Archmage
    2. Defeat: 200 Banished Pantheon Spirit Masks (Southeast DA) – Archmage [You may wish to wait until level 25 for the Holy Shotgun Shells temp power if you don’t do primarily En damage]
    3. History: Dark Astoria 178 yards E-SE of Toffet Terrace (3420, 46, 3038) Authority 4 – Freedom Phalanx Reserve
    4. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-27
    * Striga Isle levels 20-29

    Level 22
    1. Single-Origin enhancements (SOs) and level 25 Invention Origin enhancements (IOs) become useable.
    2. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-27
    * Striga Isle levels 20-29
    * Independence Port levels 22-29

    Level 23
    1. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-27
    * Striga Isle levels 20-29
    * Independence Port levels 22-29
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29

    Level 24
    1. Respecification: 24-33 Terra Volta Respec Trial (Jane Hallaway, Independence Port)
    2. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-27
    * Striga Isle levels 20-29
    * Independence Port levels 22-29
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29

    Level 25
    1. Movement Increase temp power (+SpdAll, 72hrs) 25-29 Safeguard 1st completion (IP)
    2. Warwolf Whistle temp power (Summon Warwolf, 5 uses) 25-29 mission: Retrieve Tobias' heirloom from Vampyr Mountain (Tobias Hansen, Striga)
    3. Holy Shotgun Shells temp power (Cone Le, KB, special vs. Banished Pantheon, 75 uses) 25-29 mission: Rid the mausoleum of the Banished Pantheon (Tobias Hansen, Striga)
    4. Bow and Arrow temp power (Ranged Le, 75 uses) 25-29 mission: Save Waylon McCrane from the Tuatha (Kelly Nemmers, Croatoa)
    5. Rune of Warding temp power (Ranged En, special vs. Fey, 48hrs) 25-29 mission: Retrieve the book (Skipper LeGrange, Croatoa)
    6. Sands of Mu temp power (Melee Sm/NE, 24hrs) 25-29 mission: Investigate the lost city of Oranbega (Laura Brunetti, IP or Miriam Bloechl, Talos)
    7. Defeat: Jack In Irons GM (Croatoa) – Geas of the Kind Ones
    8. Defeat: Eochai GM (Croatoa) – Geas of the Kind Ones
    9. Defeat: Sally GM twice (Croatoa) – Geas of the Kind Ones
    10. Defeat: 333 Red Caps (Croatoa) – Geas of the Kind Ones
    11. Defeat: 333 Fir Bolg (Croatoa) – Geas of the Kind Ones
    12. Defeat: 333 Tuatha de Dannan (Croatoa) – Geas of the Kind Ones
    13. Defeat: 333 Cabal (Croatoa) – Geas of the Kind Ones
    14. Defeat: 333 Croatoa Ghosts (Croatoa) – Geas of the Kind Ones
    15. Task Force: Citadel levels 25-30, 6-8 players, 3 hours (Talos Island) – Task Force Commander
    16. Level in:
    * Talos Island levels 20-27
    * Striga Isle levels 20-29
    * Independence Port levels 22-29
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29
    * Ernesto Hess Task Force levels 25-30, 6-8 players, 2 hours (Striga Isle)
    * Croatoa levels 25-34

    Level 27
    1. Level 30 Invention Origin enhancements (IOs) become useable. These are better than any SOs you can use and are also practically as good as level 50 IOs.
    2. Level in:
    * Striga Isle levels 20-29
    * Independence Port levels 22-29
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29
    * Ernesto Hess Task Force levels 25-30, 6-8 players, 2 hours (Striga Isle)
    * Croatoa levels 25-34

    Level 30
    1. Endurance Increase temp power (+MaxEnd, 72hrs) 30-34 Safeguard 1st completion (Talos)
    2. Nemesis Staff temp power (Ranged Sm, KB, Stun, 24hrs) 30-34 mission: Find out who's supplying the Freakshow with the new weapons (Tina Chung, Founders’ or Neil Kendrick, Brickstown)
    3. Iron Blade temp power (Melee Le, 72hrs) 30-34 mission: Recover the Red Cap's iron hoard (Buck Salinger, Croatoa)
    4. Biological Mutagens temp power (PBAoE Ally +Regen +Dmg, 1 use) 30-50 Missile Launch repeatable mission (Warburg PvP zone)
    5. Chemical Burn temp power (AoE Foe -ResAll -DefAll, 1 use) 30-50 Missile Launch repeatable mission (Warburg PvP zone)
    6. Nuclear Blast temp power (AoE En, Foe -End -Rcvy, 1 use) 30-50 Missile Launch repeatable mission (Warburg PvP zone)
    7. Hyper Phase temp power (Intangibility +Spd, 30min) 30-50 Patrol 6 Waypoints in Warburg repeatable mission (Warburg PvP zone)
    8. Explore: Brickstown, E of Crey's Folly (-593, 32, 1378) Mystic – Archmage
    9. History: Brickstown on building 430 yards S of Green Line (-229, 8, -370) Scholastic 2 – Portal Jockey
    10. History: Brickstown 140 yards S of Science store contact (-3463, 4, 2062) Scholastic 3 – Portal Jockey
    11. Defeat: 100 Freakshow Tanks (Brickstown; or do Sister Psyche TF) – Freedom Phalanx Reserve
    12. History: Founders' Falls on wall 220 yards W and slightly S of Gaspee (1725, -8, 2400) Scholastic 1 – Portal Jockey
    13. History: Founders' Falls 123 yards W of Mutant store (4244, 3, 3689) Savant 1 – Vanguard
    14. Task Force: Katie Hannon levels 30-34, 6-8 players, 1 hour (Croatoa) – Geas of the Kind Ones
    15. Task Force: Manticore levels 30-35, 7-8 players, 3.5 hours (Independence Port) – Task Force Commander
    16. Mission: Gain better control of your powers (City Representative, Atlas) – unlock aura costume option
    17. Mission: Defeat Crey to protect Icon’s secrets (Lauren, Independence Port) – unlock 3rd costume slot
    18. Warburg PvP zone open: level set to 40, accessible from Kings Row
    19. Level in:
    * Croatoa levels 25-34
    * Brickstown levels 30-38

    Level 31
    1. Explore: Crey's Folly W of Crey Factories (1080 0, 2320) Crey Watcher – Conspiracy Theorist
    2. History: Crey's Folly 148 yards N of Carnival Town (7227, 37, -554) Savant 2 – Vanguard
    3. History: Crey's Folly 227 yards NE of The Blight (2566, 4, 2683) Savant 3 – Vanguard
    4. Level in:
    * Croatoa levels 25-34
    * Brickstown levels 30-38
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39

    Level 33
    1. Explore: Eden behind Crey Industries sign. (-1787, 0, 4550) Crey Fish – Conspiracy Theorist
    2. History: Eden 109 yards NE of The Pit (-2817, -23, 2962) Savant 4 – Vanguard
    3. History: Eden 150 yards W of Utopia Complex (-1313, 12, 4486) Savant 5 – Vanguard
    4. Level in:
    * Croatoa levels 25-34
    * Brickstown levels 30-38
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39

    Level 34
    1. Respecification: 34-43 Terra Volta Respec Trial (Captain James Harlan, Founders’ Falls)
    2. Level in:
    * Brickstown levels 30-38
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39

    Level 35
    1. Talk to: Levantera (Rikti War Zone) – gain ability to collect Vanguard merits.
    2. Mission: Investigate the hacker known as The Doctor (Gordon Stacy, Brickstown) – Conspiracy Theorist IMPORTANT! This contact only gives missions from levels 35-39!
    3. Health Increase temp power (+MaxHealth, 24hrs) 35-39 Safeguard 1st completion (Brickstown)
    4. Explore: Rikti War Zone on left hand of statue 200 yards SW of The Bulge (1359.5, 293.2, -273.5) Ace – Vanguard
    5. Task Force: Numina 35-40 (Founders’ Falls) – Task Force Commander
    6. Defeat: 200 Crey Paragon Protectors (easy: complete Gordon Stacy’s arc) – Conspiracy Theorist
    7. Level in:
    * Brickstown levels 30-38
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39
    * Numina Task Force levels 35-40, 4-8 players, 2.5 hours (Founders’ Falls)
    * Rikti War Zone levels 35-50

    Level 36
    1. Level in:
    * Brickstown levels 30-38
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39
    * Numina Task Force levels 35-40, 4-8 players, 2.5 hours (Founders’ Falls)
    * Rikti War Zone levels 35-50
    * Abandoned Sewer Network levels 36-40
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)

    Level 39
    1. Level in:
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39
    * Numina Task Force levels 35-40, 4-8 players, 2.5 hours (Founders’ Falls)
    * Rikti War Zone levels 35-50
    * Abandoned Sewer Network levels 36-40
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)

    Level 40
    1. Mission: Go to the Hydra's dimension and learn anything you can (Tina Macintyre, Peregrine) – Portal Jockey IMPORTANT! This contact only gives missions from levels 40-44!
    2. Defeat: Anti-Matter EB/AV (Tina Macintyre, Peregrine) – Portal Jockey IMPORTANT! This contact only gives missions from levels 40-44!
    3. Life Insurance temp power (Debt Protection, 48hrs) 40-44 Safeguard 1st completion (Founders’ Falls)
    4. Longbow Mech temp power (Summon Longbow Mech, 1 use) have 1,000 or more points at the end of a Recluse’s Victory cycle (Recluse’s Victory PvP zone)
    5. Explore: Peregrine Island on small island 834 yards SW of Talos Island Ferry (3045, 0, 1287) Portal Parter – Vanguard
    6. Defeat: 200 Summoned Illusionists (Peregrine) – Archmage
    7. Defeat: 1,000 Rikti Monkeys (Monkey Island, Peregrine) – Vanguard
    8. Defeat: 100 Fake Nemesis (Shadow Shard) – Freedom Phalanx Reserve
    9. Mission: Defeat Nemesis to protect Carson (Carson, Founders’ Falls) – unlock 4th costume slot
    10. Recluse’s Victory PvP zone open: level set to 50, accessible from Atlas Park
    11. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)
    * Dr. Quaterfield Task Force levels 40-44, 8 players, 7.5 hours (Firebase Zulu in the Shadow Shard)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Shadow Shard levels 40-50

    Level 41
    1. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)
    * Dr. Quaterfield Task Force levels 40-44, 8 players, 7.5 hours (Firebase Zulu in the Shadow Shard)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Shadow Shard levels 40-50
    * Peregrine Island levels 41-50

    Level 44
    1. Respecification: 44-50 Terra Volta Respec Trial (Major Richard Flagg, Peregrine Island)
    2. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Shadow Shard levels 40-50
    * Peregrine Island levels 41-50
    * Justin Augustine Task Force levels 44-50, 8 players, 3 hours (The Chantry in the Shadow Shard)
    * Faathim the Kind Task Force levels 44-50, 8 players, 5.5 hours (The Chantry in the Shadow Shard)

    Level 45
    1. Regeneration Increase temp power (+Regen, 48hrs) 45-50 Safeguard 1st completion (Peregrine)
    2. Fettering Nimbus temp power (Ranged En, Immob, 75 uses) 45-50 mission: Rescue people from their shadows (Maria Jenkins, Peregrine)
    3. Defeat: Chimera EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    4. Defeat: Shadowhunter EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    5. Mission: Disrupt Nightstar’s ritual (Maria Jenkins, Peregrine) – Portal Jockey
    6. Defeat: Nightstar EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    7. Defeat: Siege EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    8. Defeat: Bobcat EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    9. Defeat: Neuron EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    10. Defeat: Battle Maiden EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    11. Defeat: Black Swan EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    12. Defeat: Malaise EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    13. Defeat: Mother Mayhem EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    14. Defeat: Infernal EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    15. Defeat: Diabolique EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    16. Defeat: DominatrixEB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    17. Defeat: Marauder EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    18. Hamidon Raid levels 45-50: scan the official CoH boards for Hami Raids and sign up for them (the best place to check is your particular server’s forum) IMPORTANT! Hami-Os are level 50 only and will nto drop for players under level 47!
    19. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Shadow Shard levels 40-50
    * Peregrine Island levels 41-50
    * Justin Augustine Task Force levels 44-50, 8 players, 3 hours (The Chantry in the Shadow Shard)
    * Faathim the Kind Task Force levels 44-50, 8 players, 5.5 hours (The Chantry in the Shadow Shard)
    * Statesman’s Task Force levels 45-50, 8 players, 4 hours (Independence Port)
    * Lady Grey Task Force levels 45-50, 8 players, 3 hours (Rikti War Zone)
    * The Hive levels 45-50

    Level 50
    1. Kheldian Epic Archetypes unlocked.
    2. Raids, trials and task forces you might want to do:
    * Hamidon Raid levels 45-50: scan the official CoH boards for Hami Raids and sign up for them (the best place to check is your particular server’s forum)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Justin Augustine Task Force levels 44-50, 8 players, 3 hours (The Chantry in the Shadow Shard)
    * Faathim the Kind Task Force levels 44-50, 8 players, 5.5 hours (The Chantry in the Shadow Shard)
    * Statesman’s Task Force levels 45-50, 8 players, 4 hours (Independence Port)
    * Lady Grey Task Force levels 45-50, 8 players, 3 hours (Rikti War Zone)
    3. Other possibly fun things to do with your level 50:
    * “Go sit under Atlas and show all the n00bs all of your cool costumes/capes/auras/pets/buffs/effects that they can't get for 49 levels!” – HolonicGhost
    * Obsessively max out your character with level 53 IOs and HOs
    * Complete your badge collection
    * Hold costume contests, character biography contests or other contests under the Atlas statue (please offer a top prize worth at least 500,000 to 1 million influence)
    * Randomly help fledgling heroes, especially in The Hollows (e.g. by healing, buffing or teleporting them)
    * Stand near Ms. Liberty in Atlas or Back Alley Brawler in Galaxy and show new players the ropes (someone without even a single veteran’s badge could probably use your help)
    * Hang out in Pocket D or under the Atlas Statue and role play
    * Go into PvP zones or the Arena and fight other players
    * Farm influence and/or salvage and/or recipes (hey, some people enjoy this!)






    Now, if you have other tasks to add to the list, please feel free to post in this thread. In any case, happy mishing!

    Recommended reading:
    Task Forces/Trials, Reputation, and you.[I8]
    Gleepwurp's Task Force and Trial Guide
    Various Statesman's TF guides in the Missions section of the Guide to Guides
    WittyLibrarian's Lady Grey TF Guide

    You might also want to take a look at the following guides:
    Thresholds
    When you level
  3. Thanks for that info, Zombie_Man! Editing the guide.
  4. [ QUOTE ]
    [ QUOTE ]
    AFAIK, the redraws are basically "time-shifted". If no redraw is needed, you get dead air at the end instead of the draw animation at the front... but the total time remains the same.

    [/ QUOTE ]

    You are correct .

    Weapon Drawn or sheathed the activation time is the same.

    BAB has stated so.

    [/ QUOTE ]

    So, basically, Mortimer is right as well. The person with the drawn weapon would hit first, but he would end up with a longer pause after the attack ends.
  5. [ QUOTE ]
    If you're Magic origin, Eldandil's method definitely works better.

    [/ QUOTE ]

    Hm.. I hadn't considered the matter of origin. Better do it the way explicated in the OP instead if you aren't Magic origin then.
  6. Amendments:
    1. Zone level ranges fixed based on information from the Paragon Wiki. (Note: The Wiki's Zone Overview gives slightly different information from that given in its specific zone pages. I'm currently working from the specific zone pages.)

    Level 1
    1. Obtain the 2 large inspirations from the Outbreak tutorial. Do not use them. Instead, post them at Wentworth's for a low price so that they sell fast. They will likely fetch 2-10 thousand influence each, allowing you to slot up your character completely for the first few levels. This task is not essential, but if you choose to do the tutorial you might as well do this.
    2. Missions: First Atlas contact – unlock inspirations if you intend to play in Recluse's Victory later on IMPORTANT! These contacts only give missions from levels 1-4!
    3. Defeat: 25 Rikti Unexploded Bombs (Rikti Zone Invasion) – Watchman
    4. Defeat: 10 Rikti Heavy Assault Suits (Rikti Zone Invasion) – Watchman
    5. Defeat: 100 Rikti (Rikti Zone Invasion) – Watchman
    Note: Items 3, 4 and 5 will be tough to complete after the Rikti Invasion world event of i10 ends. Only completing the Lady Grey Task Force will trigger a random Zone Invasion then, and it may take you all 50 levels to get these 3 badges.
    6. Level in:
    * Atlas Park levels 1-6
    * Galaxy City levels 1-6
    * raid the Sewers on a Sewer Team from Atlas to Skyway – quick XP from levels 1-7

    Level 5
    1. Raptor Pack temp power (Fly, 2hrs) 5-10 Safeguard 1st completion (Atlas Park)
    2. Explore: Atlas Park top of Atlas Statue (133.5, 314.0, -341.2) Top Dog – Atlas Medallion
    3. History: Atlas Park NW corner of Atlas Plaza (510.8, 0.5, -1150.8) Pupil 1 – Atlas Medallion
    4. Explore: Kings Row Gish rooftop (-376.2, 70.5, 245.0) Mystic King/Queen – Archmage
    5. Explore: Kings Row near broken pipe that leaks steam 182 yards E of Industrial Avenue (-940.5, -41.7, 2977.4) Summoned – Freedom Phalanx Reserve
    6. Explore: Kings Row on tower SE of Yellow Line (-2175.9, 97.0, 1142.5) Keen Sighted – Freedom Phalanx Reserve
    7. History: Kings Row 642 yards S of Galaxy City (-169.8, -42.0, -1466.9) Pupil 3 – Atlas Medallion
    8. History: Kings Row 188 yards SW of Blue Steel (-399.6, 0.8, 1757.9) Pupil 4 – Atlas Medallion
    9. Explore: Galaxy City brown building roof (-1,099, 48, -2,264) Bird Watcher – Conspiracy Theorist
    10. Explore: Galaxy City on top of Mighty Mart E of Arena (-1,184, 63, -936) Brawler – Freedom Phalanx Reserve
    11. History: Galaxy City 132 yards N of Arena (-751.3, 0.3, -1546.3) Pupil 2 – Atlas Medallion
    12. Defeat: 100 Circle of Thorns Mages (Hollows) – Archmage [Probably best done somewhere between levels 10 and 25 instead]
    13. Defeat: 100 Lost Bosses (South-central Skyway) – Vanguard
    14. Level in:
    * Atlas Park levels 1-6
    * Galaxy City levels 1-6
    * Kings Row levels 5-10
    * Hollows levels 5-15
    * raid the Sewers on a Sewer Team from Atlas to Skyway – quick XP from levels 1-7 [but there's no point returning to the Sewers now if you've already left them since the high level mobs are fairly deep inside]

    Level 7
    1. History: Perez Park under tree in middle of map (-1172.2, -32.0, 2255.5) Pupil 5 – Atlas Medallion
    2. Defeat: 100 Clockwork Gears (central Perez) – Freedom Phalanx Reserve
    3. Level in:
    * Kings Row levels 5-10
    * Hollows levels 5-15
    * Perez Park levels 7-14

    Level 10
    1. Mission: Find Missing Fortune Teller (Dr. Trevor Seaborn, Steel Canyon; Hugo Redding, Steel Canyon; or Haley Philips, Skyway City) – Atlas Medallion IMPORTANT! These contacts only give missions from levels 10-14!
    2. Explore: Skyway City in extreme NE corner between basketball courts (-1085, -16, -7612) Purifier – Freedom Phalanx Reserve
    3. Explore: Steel Canyon building just W of Boomtown (-2428, 48, -3408) Nimble Mynx – Freedom Phalanx Reserve
    4. Defeat: 100 Tsoo Sorcerers (Steel Canyon) – Archmage
    5. Task Force: Positron levels 10-15, 3-8 players, 4 hours (Steel Canyon) – Task Force Commander [note: this TF is extremely frustrating to run it at level 10; it’s best to have the entire team between levels 14 and 15]
    6. Level in:
    * Hollows levels 5-15
    * Perez Park levels 7-14
    * Steel Canyon levels 10-19
    * Skyway City levels 10-19

    Level 11
    1. Zero-G Pack temp power (Jump, 2hrs) 11-15 Safeguard 1st completion (Kings Row)
    2. Level in:
    * Hollows levels 5-15
    * Perez Park levels 7-14
    * Steel Canyon levels 10-19
    * Skyway City levels 10-19
    * Boomtown levels 11-19

    Level 12
    1. Dual-Origin enhancements (DOs) and level 15 Invention Origin enhancements (IOs) become useable.
    2. Tutorial: Inventions (Steel Canyon University) - Do this if you need a refresher on how the Inventions system works [This also grants you a common IO between levels 10-25, depending on your level. Do this at level 12 for a level 15 IO.]
    3. Level in:
    * Hollows levels 5-15
    * Perez Park levels 7-14
    * Steel Canyon levels 10-19
    * Skyway City levels 10-19
    * Boomtown levels 11-19
    * Tunnels of the Trolls in Hollows levels 12-15
    * Cavern of Transcendence Trial 12-15, 8 players, 1.5 hours (Karsis, Hollows)

    Level 15
    1. Resuscitation temp power (Self-rez, 48hrs) 15-19 Safeguard 1st completion (Skyway)
    2. Clockwork Connection temp power (Summon Gears, 3 uses) 15-19 mission: Rescue Mr. Yin (Penelope Yin, Faultline)
    3. Plasmatic Taser temp power (Cone En/Sm, KB, 45 uses) 15-19 mission: Find out the plans of the Lost (Fareed Abdullah/ Guy Denson, Steel or Mark Freeman, Skyway)
    4. Shivan Shard temp power (Summon Shivan Decimator, 5 uses) 15-50 Shiva Strike repeatable mission (Bloody Bay PvP zone)
    5. Hyper Stealth temp power (Stealth, 30min) 15-50 Patrol Bloody Bay repeatable mission (Bloody Bay PvP zone)
    6. Explore: Faultline W of New Overbrook (821.5, 95.5, -1154.5) Faultless Mystic – Archmage
    7. Explore: Boomtown in middle of tunnel 682 yards W of Powderkeg (-448, 42, 2170) Regal – Freedom Phalanx Reserve
    8. Defeat: 200 Banished Pantheon Spirit Masks (NE forest in Bloody Bay from level 15 or SE Dark Astoria from level 21) – Archmage [You may wish to wait until level 25 for the Holy Shotgun Shells temp power if you don’t do primarily En damage]
    9. Task Force: Positron levels 10-15, 3-8 players, 4 hours (Steel Canyon) – Task Force Commander [note: this TF is extremely frustrating to run it at level 10; it’s best to have the entire team between levels 14 and 15]
    10. Task Force: Synapse levels 15-20, 4-8 players, 3 hours (Skyway City) – Task Force Commander
    11. Bloody Bay PvP zone open: level set to 25, accessible from Skyway City
    12. Level in:
    * Steel Canyon levels 10-19
    * Skyway City levels 10-19
    * Boomtown levels 11-19
    * Faultline levels 15-25

    Level 20
    1. Confiscated Beanbag temp power (Ranged Stun, 50 uses) 20-24 mission: Retrieve the stolen weapons from the Freakshow (Andrew Fiore/ Claire Childress/ Lt. Col. Hugh McDougal/ Vic Garland, Talos; or Jake Kim/ Wilma Peterson, IP)
    2. Cryonite Armor temp power (Frozen Armor, 1hr) 20-24 mission: Stop the Sky Raiders before they can make off with Balsim's designs (Barry Gosford/ John Strobel, Talos; or Justin Greene/ Oswald Cuthbert/ Rondel Jackson/ Wilson Eziquerra, IP)
    3. Idol of Lughebu temp power (Melee NE, Self-heal, 24hrs) 20-24 mission: Find Edith Frazier (Josef Keller, Talos or Dr. Cheng, IP)
    4. Wedding Band temp power (+ResAll, 2hrs) 20-24 mission: Recover Wedding Band (Stephanie Peebles, Striga)
    5. Summon Teammates temp power (Team Recall, 24hrs) 20-24 Safeguard 1st completion (Steel)
    6. Combat Invisibility temp power (Stealth, 30min) 20-50 Patrol Siren’s Call repeatable mission (Siren’s Call PvP zone)
    7. History: Talos Island at base of Talos statue (1777, 22, 7,843) Authority 1 – Freedom Phalanx Reserve
    8. Explore: Independence Port E of Terra Volta (-441, 2, -271) Crey Havoc – Conspiracy Theorist
    9. Explore: Independence Port on warehouse roof directly S of Icon (-1615, 80, -1872) Vigorous – Freedom Phalanx Reserve
    10. History: Independence Port on N end of Valor Bridge (910, 100, -4175) Authority 2 – Freedom Phalanx Reserve
    11. History: Independence Port along road W of Icon (-1035, 36, -2441) Authority 3 – Freedom Phalanx Reserve
    12. History: Terra Volta E and slightly N of reactor (351, 196, -3605) Authority 5 – Freedom Phalanx Reserve
    13. Defeat: 100 Council Warwolves (Striga Isle missions/hunts) – Atlas Medallion
    14. Defeat: 100 Council Vampyri (Striga Isle missions/hunts) – Atlas Medallion
    15. Task Force: Sister Psyche levels 20-25, 5-8 players, 3.5 hours (Independence Port) – Task Force Commander
    16. Mission: Learn the history of Hero 1 (City Representative, Atlas) – unlock cape costume option
    17. Mission: Defeat Tsoo to protect Icon store (Serge, Steel Canyon) – unlock 2nd costume slot
    18. Siren’s Call PvP zone open: level set to 30, accessible from Skyway City
    19. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-27
    * Striga Isle levels 20-29

    Level 21
    1. Explore: Dark Astoria N of Dido's View (1678, 5.5, 2833) Dark Mystic – Archmage
    2. Defeat: 200 Banished Pantheon Spirit Masks (Southeast DA) – Archmage [You may wish to wait until level 25 for the Holy Shotgun Shells temp power if you don’t do primarily En damage]
    3. History: Dark Astoria 178 yards E-SE of Toffet Terrace (3420, 46, 3038) Authority 4 – Freedom Phalanx Reserve
    4. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-27
    * Striga Isle levels 20-29

    Level 22
    1. Single-Origin enhancements (SOs) and level 25 Invention Origin enhancements (IOs) become useable.
    2. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-27
    * Striga Isle levels 20-29
    * Independence Port levels 22-29

    Level 23
    1. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-27
    * Striga Isle levels 20-29
    * Independence Port levels 22-29
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29

    Level 24
    1. Respecification: 24-33 Terra Volta Respec Trial (Jane Hallaway, Independence Port)
    2. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-27
    * Striga Isle levels 20-29
    * Independence Port levels 22-29
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29

    Level 25
    1. Movement Increase temp power (+SpdAll, 72hrs) 25-29 Safeguard 1st completion (IP)
    2. Warwolf Whistle temp power (Summon Warwolf, 5 uses) 25-29 mission: Retrieve Tobias' heirloom from Vampyr Mountain (Tobias Hansen, Striga)
    3. Holy Shotgun Shells temp power (Cone Le, KB, special vs. Banished Pantheon, 75 uses) 25-29 mission: Rid the mausoleum of the Banished Pantheon (Tobias Hansen, Striga)
    4. Bow and Arrow temp power (Ranged Le, 75 uses) 25-29 mission: Save Waylon McCrane from the Tuatha (Kelly Nemmers, Croatoa)
    5. Rune of Warding temp power (Ranged En, special vs. Fey, 48hrs) 25-29 mission: Retrieve the book (Skipper LeGrange, Croatoa)
    6. Sands of Mu temp power (Melee Sm/NE, 24hrs) 25-29 mission: Investigate the lost city of Oranbega (Laura Brunetti, IP or Miriam Bloechl, Talos)
    7. Defeat: Jack In Irons GM (Croatoa) – Geas of the Kind Ones
    8. Defeat: Eochai GM (Croatoa) – Geas of the Kind Ones
    9. Defeat: Sally GM twice (Croatoa) – Geas of the Kind Ones
    10. Defeat: 333 Red Caps (Croatoa) – Geas of the Kind Ones
    11. Defeat: 333 Fir Bolg (Croatoa) – Geas of the Kind Ones
    12. Defeat: 333 Tuatha de Dannan (Croatoa) – Geas of the Kind Ones
    13. Defeat: 333 Cabal (Croatoa) – Geas of the Kind Ones
    14. Defeat: 333 Croatoa Ghosts (Croatoa) – Geas of the Kind Ones
    15. Task Force: Citadel levels 25-30, 6-8 players, 3 hours (Talos Island) – Task Force Commander
    16. Level in:
    * Talos Island levels 20-27
    * Striga Isle levels 20-29
    * Independence Port levels 22-29
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29
    * Ernesto Hess Task Force levels 25-30, 6-8 players, 2 hours (Striga Isle)
    * Croatoa levels 25-34

    Level 27
    1. Level 30 Invention Origin enhancements (IOs) become useable. These are better than any SOs you can use and are also practically as good as level 50 IOs.
    2. Level in:
    * Striga Isle levels 20-29
    * Independence Port levels 22-29
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29
    * Ernesto Hess Task Force levels 25-30, 6-8 players, 2 hours (Striga Isle)
    * Croatoa levels 25-34

    Level 30
    1. Endurance Increase temp power (+MaxEnd, 72hrs) 30-34 Safeguard 1st completion (Talos)
    2. Nemesis Staff temp power (Ranged Sm, KB, Stun, 24hrs) 30-34 mission: Find out who's supplying the Freakshow with the new weapons (Tina Chung, Founders’ or Neil Kendrick, Brickstown)
    3. Iron Blade temp power (Melee Le, 72hrs) 30-34 mission: Recover the Red Cap's iron hoard (Buck Salinger, Croatoa)
    4. Biological Mutagens temp power (PBAoE Ally +Regen +Dmg, 1 use) 30-50 Missile Launch repeatable mission (Warburg PvP zone)
    5. Chemical Burn temp power (AoE Foe -ResAll -DefAll, 1 use) 30-50 Missile Launch repeatable mission (Warburg PvP zone)
    6. Nuclear Blast temp power (AoE En, Foe -End -Rcvy, 1 use) 30-50 Missile Launch repeatable mission (Warburg PvP zone)
    7. Hyper Phase temp power (Intangibility +Spd, 30min) 30-50 Patrol 6 Waypoints in Warburg repeatable mission (Warburg PvP zone)
    8. Explore: Brickstown, E of Crey's Folly (-593, 32, 1378) Mystic – Archmage
    9. History: Brickstown on building 430 yards S of Green Line (-229, 8, -370) Scholastic 2 – Portal Jockey
    10. History: Brickstown 140 yards S of Science store contact (-3463, 4, 2062) Scholastic 3 – Portal Jockey
    11. Defeat: 100 Freakshow Tanks (Brickstown; or do Sister Psyche TF) – Freedom Phalanx Reserve
    12. History: Founders' Falls on wall 220 yards W and slightly S of Gaspee (1725, -8, 2400) Scholastic 1 – Portal Jockey
    13. History: Founders' Falls 123 yards W of Mutant store (4244, 3, 3689) Savant 1 – Vanguard
    14. Task Force: Katie Hannon levels 30-34, 6-8 players, 1 hour (Croatoa) – Geas of the Kind Ones
    15. Task Force: Manticore levels 30-35, 7-8 players, 3.5 hours (Independence Port) – Task Force Commander
    16. Mission: Gain better control of your powers (City Representative, Atlas) – unlock aura costume option
    17. Mission: Defeat Crey to protect Icon’s secrets (Lauren, Independence Port) – unlock 3rd costume slot
    18. Warburg PvP zone open: level set to 40, accessible from Kings Row
    19. Level in:
    * Croatoa levels 25-34
    * Brickstown levels 30-38

    Level 31
    1. Explore: Crey's Folly W of Crey Factories (1080 0, 2320) Crey Watcher – Conspiracy Theorist
    2. History: Crey's Folly 148 yards N of Carnival Town (7227, 37, -554) Savant 2 – Vanguard
    3. History: Crey's Folly 227 yards NE of The Blight (2566, 4, 2683) Savant 3 – Vanguard
    4. Level in:
    * Croatoa levels 25-34
    * Brickstown levels 30-38
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39

    Level 33
    1. Explore: Eden behind Crey Industries sign. (-1787, 0, 4550) Crey Fish – Conspiracy Theorist
    2. History: Eden 109 yards NE of The Pit (-2817, -23, 2962) Savant 4 – Vanguard
    3. History: Eden 150 yards W of Utopia Complex (-1313, 12, 4486) Savant 5 – Vanguard
    4. Level in:
    * Croatoa levels 25-34
    * Brickstown levels 30-38
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39

    Level 34
    1. Respecification: 34-43 Terra Volta Respec Trial (Captain James Harlan, Founders’ Falls)
    2. Level in:
    * Brickstown levels 30-38
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39

    Level 35
    1. Talk to: Levantera (Rikti War Zone) – gain ability to collect Vanguard merits.
    2. Mission: Investigate the hacker known as The Doctor (Gordon Stacy, Brickstown) – Conspiracy Theorist IMPORTANT! This contact only gives missions from levels 35-39!
    3. Health Increase temp power (+MaxHealth, 24hrs) 35-39 Safeguard 1st completion (Brickstown)
    4. Explore: Rikti War Zone on left hand of statue 200 yards SW of The Bulge (1359.5, 293.2, -273.5) Ace – Vanguard
    5. Task Force: Numina 35-40 (Founders’ Falls) – Task Force Commander
    6. Defeat: 200 Crey Paragon Protectors (easy: complete Gordon Stacy’s arc) – Conspiracy Theorist
    7. Level in:
    * Brickstown levels 30-38
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39
    * Numina Task Force levels 35-40, 4-8 players, 2.5 hours (Founders’ Falls)
    * Rikti War Zone levels 35-50

    Level 36
    1. Level in:
    * Brickstown levels 30-38
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39
    * Numina Task Force levels 35-40, 4-8 players, 2.5 hours (Founders’ Falls)
    * Rikti War Zone levels 35-50
    * Abandoned Sewer Network levels 36-40
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)

    Level 39
    1. Level in:
    * Founders’ Falls levels 31-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39
    * Numina Task Force levels 35-40, 4-8 players, 2.5 hours (Founders’ Falls)
    * Rikti War Zone levels 35-50
    * Abandoned Sewer Network levels 36-40
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)

    Level 40
    1. Mission: Go to the Hydra's dimension and learn anything you can (Tina Macintyre, Peregrine) – Portal Jockey IMPORTANT! This contact only gives missions from levels 40-44!
    2. Defeat: Anti-Matter EB/AV (Tina Macintyre, Peregrine) – Portal Jockey IMPORTANT! This contact only gives missions from levels 40-44!
    3. Life Insurance temp power (Debt Protection, 48hrs) 40-44 Safeguard 1st completion (Founders’ Falls)
    4. Longbow Mech temp power (Summon Longbow Mech, 1 use) have 1,000 or more points at the end of a Recluse’s Victory cycle (Recluse’s Victory PvP zone)
    5. Explore: Peregrine Island on small island 834 yards SW of Talos Island Ferry (3045, 0, 1287) Portal Parter – Vanguard
    6. Defeat: 200 Summoned Illusionists (Peregrine) – Archmage
    7. Defeat: 1,000 Rikti Monkeys (Monkey Island, Peregrine) – Vanguard
    8. Defeat: 100 Fake Nemesis (Shadow Shard) – Freedom Phalanx Reserve
    9. Mission: Defeat Nemesis to protect Carson (Carson, Founders’ Falls) – unlock 4th costume slot
    10. Recluse’s Victory PvP zone open: level set to 50, accessible from Atlas Park
    11. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)
    * Dr. Quaterfield Task Force levels 40-44, 8 players, 7.5 hours (Firebase Zulu in the Shadow Shard)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Shadow Shard levels 40-50

    Level 41
    1. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)
    * Dr. Quaterfield Task Force levels 40-44, 8 players, 7.5 hours (Firebase Zulu in the Shadow Shard)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Shadow Shard levels 40-50
    * Peregrine Island levels 41-50

    Level 44
    1. Respecification: 44-50 Terra Volta Respec Trial (Major Richard Flagg, Peregrine Island)
    2. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Shadow Shard levels 40-50
    * Peregrine Island levels 41-50
    * Justin Augustine Task Force levels 44-50, 8 players, 3 hours (The Chantry in the Shadow Shard)
    * Faathim the Kind Task Force levels 44-50, 8 players, 5.5 hours (The Chantry in the Shadow Shard)

    Level 45
    1. Regeneration Increase temp power (+Regen, 48hrs) 45-50 Safeguard 1st completion (Peregrine)
    2. Fettering Nimbus temp power (Ranged En, Immob, 75 uses) 45-50 mission: Rescue people from their shadows (Maria Jenkins, Peregrine)
    3. Defeat: Chimera EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    4. Defeat: Shadowhunter EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    5. Mission: Disrupt Nightstar’s ritual (Maria Jenkins, Peregrine) – Portal Jockey
    6. Defeat: Nightstar EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    7. Defeat: Siege EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    8. Defeat: Bobcat EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    9. Defeat: Neuron EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    10. Defeat: Battle Maiden EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    11. Defeat: Black Swan EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    12. Defeat: Malaise EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    13. Defeat: Mother Mayhem EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    14. Defeat: Infernal EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    15. Defeat: Diabolique EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    16. Defeat: DominatrixEB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    17. Defeat: Marauder EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    18. Hamidon Raid levels 45-50: scan the official CoH boards for Hami Raids and sign up for them (the best place to check is your particular server’s forum) IMPORTANT! Hami-Os are mostly level 50+, so you might wish to do Hami Raids only when you are at least level 47.
    19. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Shadow Shard levels 40-50
    * Peregrine Island levels 41-50
    * Justin Augustine Task Force levels 44-50, 8 players, 3 hours (The Chantry in the Shadow Shard)
    * Faathim the Kind Task Force levels 44-50, 8 players, 5.5 hours (The Chantry in the Shadow Shard)
    * Statesman’s Task Force levels 45-50, 8 players, 4 hours (Independence Port)
    * Lady Grey Task Force levels 45-50, 8 players, 3 hours (Rikti War Zone)
    * The Hive levels 45-50

    Level 50
    1. Kheldian Epic Archetypes unlocked.
    2. Raids, trials and task forces you might want to do:
    * Hamidon Raid levels 45-50: scan the official CoH boards for Hami Raids and sign up for them (the best place to check is your particular server’s forum)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Justin Augustine Task Force levels 44-50, 8 players, 3 hours (The Chantry in the Shadow Shard)
    * Faathim the Kind Task Force levels 44-50, 8 players, 5.5 hours (The Chantry in the Shadow Shard)
    * Statesman’s Task Force levels 45-50, 8 players, 4 hours (Independence Port)
    * Lady Grey Task Force levels 45-50, 8 players, 3 hours (Rikti War Zone)
    3. Other possibly fun things to do with your level 50:
    * “Go sit under Atlas and show all the n00bs all of your cool costumes/capes/auras/pets/buffs/effects that they can't get for 49 levels!” – HolonicGhost
    * Obsessively max out your character with level 53 IOs and HOs
    * Complete your badge collection
    * Hold costume contests, character biography contests or other contests under the Atlas statue (please offer a top prize worth at least 500,000 to 1 million influence)
    * Randomly help fledgling heroes, especially in The Hollows (e.g. by healing, buffing or teleporting them)
    * Stand near Ms. Liberty in Atlas or Back Alley Brawler in Galaxy and show new players the ropes (someone without even a single veteran’s badge could probably use your help)
    * Hang out in Pocket D or under the Atlas Statue and role play
    * Go into PvP zones or the Arena and fight other players
    * Farm influence and/or salvage and/or recipes (hey, some people enjoy this!)






    Now, if you have other tasks to add to the list, please feel free to post in this thread. In any case, happy mishing!

    Recommended reading:
    Task Forces/Trials, Reputation, and you.[I8]
    Gleepwurp's Task Force and Trial Guide
    Various Statesman's TF guides in the Missions section of the Guide to Guides
    WittyLibrarian's Lady Grey TF Guide

    You might also want to take a look at the following guides:
    Thresholds
    When you level

    [/ QUOTE ]
  7. I know I've done the final call thing a few times already, but people kept adding things to the list each previous time.

    So... any more additions from anyone out there? Or is this good to publish?

    Edit: Typically, I immediately catch some glaring errors in the list.
  8. Very nice!

    Now, which one is the Boost Range sound?
  9. Typo:

    ..."a small building called Wentoworth's"...
  10. Eldandil

    Guide to Guides

    Please add WittyLibrarian's excellent Lady Grey Task Force Guide to this list.

    That is, assuming WittyLibrarian's ok with this.

    Edit: All right, he's given the ok in a PM. Is it a problem that his guide is off-site?
  11. Human_Being: Hey, I've decided to include the remaining Trials and TFs after all, but only in the "where to level" sections of the guide.

    Edit:

    Zloth: Added your "TFs at level 50" idea.

    HolonicGhost: Added your "show off to the noobs at level 50" idea.
  12. Amendment:
    1. How to make a few thousand influence at level 1 - large, not medium, inspirations.

    Additions:
    1. Remaining trials and task forces added to "where to level" sections of the guide.
    2. More details (number of players, estimated time needed) added to TF listings.
    3. Recommended reading list added.

    Level 1
    1. Obtain the 2 large inspirations from the Outbreak tutorial. Do not use them. Instead, post them at Wentworth's for a low price so that they sell fast. They will likely fetch 2-10 thousand influence each, allowing you to slot up your character completely for the first few levels. This task is not essential, but if you choose to do the tutorial you might as well do this.
    2. Missions: First Atlas contact – unlock inspirations if you intend to play in Recluse's Victory later on IMPORTANT! These contacts only give missions from levels 1-4!
    3. Defeat: 25 Rikti Unexploded Bombs (Rikti Zone Invasion) – Watchman
    4. Defeat: 10 Rikti Heavy Assault Suits (Rikti Zone Invasion) – Watchman
    5. Defeat: 100 Rikti (Rikti Zone Invasion) – Watchman
    Note: Items 3, 4 and 5 will be tough to complete after the Rikti Invasion world event of i10 ends. Only completing the Lady Grey Task Force will trigger a random Zone Invasion then, and it may take you all 50 levels to get these 3 badges.
    6. Level in:
    * Atlas Park levels 1-5
    * Galaxy City levels 1-5
    * raid the Sewers on a Sewer Team from Atlas to Skyway – quick XP from levels 1-7

    Level 5
    1. Raptor Pack temp power (Fly, 2hrs) 5-10 Safeguard 1st completion (Atlas Park)
    2. Explore: Atlas Park top of Atlas Statue (133.5, 314.0, -341.2) Top Dog – Atlas Medallion
    3. History: Atlas Park NW corner of Atlas Plaza (510.8, 0.5, -1150.8) Pupil 1 – Atlas Medallion
    4. Explore: Kings Row Gish rooftop (-376.2, 70.5, 245.0) Mystic King/Queen – Archmage
    5. Explore: Kings Row near broken pipe that leaks steam 182 yards E of Industrial Avenue (-940.5, -41.7, 2977.4) Summoned – Freedom Phalanx Reserve
    6. Explore: Kings Row on tower SE of Yellow Line (-2175.9, 97.0, 1142.5) Keen Sighted – Freedom Phalanx Reserve
    7. History: Kings Row 642 yards S of Galaxy City (-169.8, -42.0, -1466.9) Pupil 3 – Atlas Medallion
    8. History: Kings Row 188 yards SW of Blue Steel (-399.6, 0.8, 1757.9) Pupil 4 – Atlas Medallion
    9. Explore: Galaxy City brown building roof (-1,099, 48, -2,264) Bird Watcher – Conspiracy Theorist
    10. Explore: Galaxy City on top of Mighty Mart E of Arena (-1,184, 63, -936) Brawler – Freedom Phalanx Reserve
    11. History: Galaxy City 132 yards N of Arena (-751.3, 0.3, -1546.3) Pupil 2 – Atlas Medallion
    12. Defeat: 100 Circle of Thorns Mages (Hollows) – Archmage [Probably best done somewhere between levels 10 and 25 instead]
    13. Defeat: 100 Lost Bosses (South-central Skyway) – Vanguard
    14. Level in:
    * Kings Row levels 1-7
    * Hollows levels 5-15
    * Perez Park levels 5-12
    * raid the Sewers on a Sewer Team from Atlas to Skyway – quick XP from levels 1-7 [but there's no point returning to the Sewers now if you've already left them since the high level mobs are fairly deep inside]

    Level 7
    1. History: Perez Park under tree in middle of map (-1172.2, -32.0, 2255.5) Pupil 5 – Atlas Medallion
    2. Defeat: 100 Clockwork Gears (central Perez) – Freedom Phalanx Reserve
    3. Level in:
    * Kings Row levels 1-7
    * Hollows levels 5-15
    * Perez Park levels 5-12

    Level 10
    1. Mission: Find Missing Fortune Teller (Dr. Trevor Seaborn, Steel Canyon; Hugo Redding, Steel Canyon; or Haley Philips, Skyway City) – Atlas Medallion IMPORTANT! These contacts only give missions from levels 10-14!
    2. Explore: Skyway City in extreme NE corner between basketball courts (-1085, -16, -7612) Purifier – Freedom Phalanx Reserve
    3. Explore: Steel Canyon building just W of Boomtown (-2428, 48, -3408) Nimble Mynx – Freedom Phalanx Reserve
    4. Defeat: 100 Tsoo Sorcerers (Steel Canyon) – Archmage
    5. Task Force: Positron levels 10-15, 3-8 players, 4 hours (Steel Canyon) – Task Force Commander [note: this TF is extremely frustrating to run it at level 10; it’s best to have the entire team between levels 14 and 15]
    6. Level in:
    * Hollows levels 5-15
    * Steel Canyon levels 10-20
    * Skyway City levels 10-20

    Level 11
    1. Zero-G Pack temp power (Jump, 2hrs) 11-15 Safeguard 1st completion (Kings Row)
    2. Level in:
    * Hollows levels 5-15
    * Steel Canyon levels 10-20
    * Skyway City levels 10-20
    * Boomtown levels 11-19

    Level 12
    1. Dual-Origin enhancements (DOs) and level 15 Invention Origin enhancements (IOs) become useable.
    2. Tutorial: Inventions (Steel Canyon University) - Do this if you need a refresher on how the Inventions system works [This also grants you a common IO between levels 10-25, depending on your level. Do this at level 12 for a level 15 IO.]
    3. Level in:
    * Hollows levels 5-15
    * Steel Canyon levels 10-20
    * Skyway City levels 10-20
    * Boomtown levels 11-19
    * Troll Tunnels in Hollows levels 12-15
    * Cavern of Transcendence Trial 12-15, 8 players, 1.5 hours (Karsis, Hollows)

    Level 15
    1. Resuscitation temp power (Self-rez, 48hrs) 15-19 Safeguard 1st completion (Skyway)
    2. Clockwork Connection temp power (Summon Gears, 3 uses) 15-19 mission: Rescue Mr. Yin (Penelope Yin, Faultline)
    3. Plasmatic Taser temp power (Cone En/Sm, KB, 45 uses) 15-19 mission: Find out the plans of the Lost (Fareed Abdullah/ Guy Denson, Steel or Mark Freeman, Skyway)
    4. Shivan Shard temp power (Summon Shivan Decimator, 5 uses) 15-50 Shiva Strike repeatable mission (Bloody Bay PvP zone)
    5. Hyper Stealth temp power (Stealth, 30min) 15-50 Patrol Bloody Bay repeatable mission (Bloody Bay PvP zone)
    6. Explore: Faultline W of New Overbrook (821.5, 95.5, -1154.5) Faultless Mystic – Archmage
    7. Explore: Boomtown in middle of tunnel 682 yards W of Powderkeg (-448, 42, 2170) Regal – Freedom Phalanx Reserve
    8. Defeat: 200 Banished Pantheon Spirit Masks (NE forest in Bloody Bay from level 15 or SE Dark Astoria from level 21) – Archmage [You may wish to wait until level 25 for the Holy Shotgun Shells temp power if you don’t do primarily En damage]
    9. Task Force: Positron levels 10-15, 3-8 players, 4 hours (Steel Canyon) – Task Force Commander [note: this TF is extremely frustrating to run it at level 10; it’s best to have the entire team between levels 14 and 15]
    10. Task Force: Synapse levels 15-20, 4-8 players, 3 hours (Skyway City) – Task Force Commander
    11. Bloody Bay PvP zone open: level set to 25, accessible from Skyway City
    12. Level in:
    * Steel Canyon levels 10-20
    * Skyway City levels 10-20
    * Boomtown levels 11-19
    * Faultline levels 15-25

    Level 20
    1. Confiscated Beanbag temp power (Ranged Stun, 50 uses) 20-24 mission: Retrieve the stolen weapons from the Freakshow (Andrew Fiore/ Claire Childress/ Lt. Col. Hugh McDougal/ Vic Garland, Talos; or Jake Kim/ Wilma Peterson, IP)
    2. Cryonite Armor temp power (Frozen Armor, 1hr) 20-24 mission: Stop the Sky Raiders before they can make off with Balsim's designs (Barry Gosford/ John Strobel, Talos; or Justin Greene/ Oswald Cuthbert/ Rondel Jackson/ Wilson Eziquerra, IP)
    3. Idol of Lughebu temp power (Melee NE, Self-heal, 24hrs) 20-24 mission: Find Edith Frazier (Josef Keller, Talos or Dr. Cheng, IP)
    4. Wedding Band temp power (+ResAll, 2hrs) 20-24 mission: Recover Wedding Band (Stephanie Peebles, Striga)
    5. Summon Teammates temp power (Team Recall, 24hrs) 20-24 Safeguard 1st completion (Steel)
    6. Combat Invisibility temp power (Stealth, 30min) 20-50 Patrol Siren’s Call repeatable mission (Siren’s Call PvP zone)
    7. History: Talos Island at base of Talos statue (1777, 22, 7,843) Authority 1 – Freedom Phalanx Reserve
    8. Explore: Independence Port E of Terra Volta (-441, 2, -271) Crey Havoc – Conspiracy Theorist
    9. Explore: Independence Port on warehouse roof directly S of Icon (-1615, 80, -1872) Vigorous – Freedom Phalanx Reserve
    10. History: Independence Port on N end of Valor Bridge (910, 100, -4175) Authority 2 – Freedom Phalanx Reserve
    11. History: Independence Port along road W of Icon (-1035, 36, -2441) Authority 3 – Freedom Phalanx Reserve
    12. History: Terra Volta E and slightly N of reactor (351, 196, -3605) Authority 5 – Freedom Phalanx Reserve
    13. Defeat: 100 Council Warwolves (Striga Isle missions/hunts) – Atlas Medallion
    14. Defeat: 100 Council Vampyri (Striga Isle missions/hunts) – Atlas Medallion
    15. Task Force: Sister Psyche levels 20-25, 5-8 players, 3.5 hours (Independence Port) – Task Force Commander
    16. Mission: Learn the history of Hero 1 (City Representative, Atlas) – unlock cape costume option
    17. Mission: Defeat Tsoo to protect Icon store (Serge, Steel Canyon) – unlock 2nd costume slot
    18. Siren’s Call PvP zone open: level set to 30, accessible from Skyway City
    19. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-30
    * Independence Port levels 20-30
    * Striga Isle levels 20-30

    Level 21
    1. Explore: Dark Astoria N of Dido's View (1678, 5.5, 2833) Dark Mystic – Archmage
    2. Defeat: 200 Banished Pantheon Spirit Masks (Southeast DA) – Archmage [You may wish to wait until level 25 for the Holy Shotgun Shells temp power if you don’t do primarily En damage]
    3. History: Dark Astoria 178 yards E-SE of Toffet Terrace (3420, 46, 3038) Authority 4 – Freedom Phalanx Reserve
    4. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-30
    * Independence Port levels 20-30
    * Striga Isle levels 20-30

    Level 22
    1. Single-Origin enhancements (SOs) and level 25 Invention Origin enhancements (IOs) become useable.
    2. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-30
    * Independence Port levels 20-30
    * Striga Isle levels 20-30

    Level 23
    1. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-30
    * Independence Port levels 20-30
    * Striga Isle levels 20-30
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29

    Level 24
    1. Respecification: 24-33 Terra Volta Respec Trial (Jane Hallaway, Independence Port)
    2. Level in:
    * Faultline levels 15-25
    * Talos Island levels 20-30
    * Independence Port levels 20-30
    * Striga Isle levels 20-30
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29

    Level 25
    1. Movement Increase temp power (+SpdAll, 72hrs) 25-29 Safeguard 1st completion (IP)
    2. Warwolf Whistle temp power (Summon Warwolf, 5 uses) 25-29 mission: Retrieve Tobias' heirloom from Vampyr Mountain (Tobias Hansen, Striga)
    3. Holy Shotgun Shells temp power (Cone Le, KB, special vs. Banished Pantheon, 75 uses) 25-29 mission: Rid the mausoleum of the Banished Pantheon (Tobias Hansen, Striga)
    4. Bow and Arrow temp power (Ranged Le, 75 uses) 25-29 mission: Save Waylon McCrane from the Tuatha (Kelly Nemmers, Croatoa)
    5. Rune of Warding temp power (Ranged En, special vs. Fey, 48hrs) 25-29 mission: Retrieve the book (Skipper LeGrange, Croatoa)
    6. Sands of Mu temp power (Melee Sm/NE, 24hrs) 25-29 mission: Investigate the lost city of Oranbega (Laura Brunetti, IP or Miriam Bloechl, Talos)
    7. Defeat: Jack In Irons GM (Croatoa) – Geas of the Kind Ones
    8. Defeat: Eochai GM (Croatoa) – Geas of the Kind Ones
    9. Defeat: Sally GM twice (Croatoa) – Geas of the Kind Ones
    10. Defeat: 333 Red Caps (Croatoa) – Geas of the Kind Ones
    11. Defeat: 333 Fir Bolg (Croatoa) – Geas of the Kind Ones
    12. Defeat: 333 Tuatha de Dannan (Croatoa) – Geas of the Kind Ones
    13. Defeat: 333 Cabal (Croatoa) – Geas of the Kind Ones
    14. Defeat: 333 Croatoa Ghosts (Croatoa) – Geas of the Kind Ones
    15. Task Force: Citadel levels 25-30, 6-8 players, 3 hours (Talos Island) – Task Force Commander
    16. Level in:
    * Talos Island levels 20-30
    * Independence Port levels 20-30
    * Striga Isle levels 20-30
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29
    * Ernesto Hess Task Force levels 25-30, 6-8 players, 2 hours (Striga Isle)
    * Croatoa levels 25-35

    Level 27
    1. Level 30 Invention Origin enhancements (IOs) become useable. These are better than any SOs you can use and are also practically as good as level 50 IOs.
    2. Level in:
    * Talos Island levels 20-30
    * Independence Port levels 20-30
    * Striga Isle levels 20-30
    * Moonfire Task Force levels 23-28, 6-8 players, 2.5 hours (Striga Isle)
    * Terra Volta levels 23-29
    * Ernesto Hess Task Force levels 25-30, 6-8 players, 2 hours (Striga Isle)
    * Croatoa levels 25-35

    Level 30
    1. Endurance Increase temp power (+MaxEnd, 72hrs) 30-34 Safeguard 1st completion (Talos)
    2. Nemesis Staff temp power (Ranged Sm, KB, Stun, 24hrs) 30-34 mission: Find out who's supplying the Freakshow with the new weapons (Tina Chung, Founders’ or Neil Kendrick, Brickstown)
    3. Iron Blade temp power (Melee Le, 72hrs) 30-34 mission: Recover the Red Cap's iron hoard (Buck Salinger, Croatoa)
    4. Biological Mutagens temp power (PBAoE Ally +Regen +Dmg, 1 use) 30-50 Missile Launch repeatable mission (Warburg PvP zone)
    5. Chemical Burn temp power (AoE Foe -ResAll -DefAll, 1 use) 30-50 Missile Launch repeatable mission (Warburg PvP zone)
    6. Nuclear Blast temp power (AoE En, Foe -End -Rcvy, 1 use) 30-50 Missile Launch repeatable mission (Warburg PvP zone)
    7. Hyper Phase temp power (Intangibility +Spd, 30min) 30-50 Patrol 6 Waypoints in Warburg repeatable mission (Warburg PvP zone)
    8. Explore: Brickstown, E of Crey's Folly (-593, 32, 1378) Mystic – Archmage
    9. History: Brickstown on building 430 yards S of Green Line (-229, 8, -370) Scholastic 2 – Portal Jockey
    10. History: Brickstown 140 yards S of Science store contact (-3463, 4, 2062) Scholastic 3 – Portal Jockey
    11. Defeat: 100 Freakshow Tanks (Brickstown; or do Sister Psyche TF) – Freedom Phalanx Reserve
    12. History: Founders' Falls on wall 220 yards W and slightly S of Gaspee (1725, -8, 2400) Scholastic 1 – Portal Jockey
    13. History: Founders' Falls 123 yards W of Mutant store (4244, 3, 3689) Savant 1 – Vanguard
    14. Task Force: Katie Hannon levels 30-34, 6-8 players, 1 hour (Croatoa) – Geas of the Kind Ones
    15. Task Force: Manticore levels 30-35, 7-8 players, 3.5 hours (Independence Port) – Task Force Commander
    16. Mission: Gain better control of your powers (City Representative, Atlas) – unlock aura costume option
    17. Mission: Defeat Crey to protect Icon’s secrets (Lauren, Independence Port) – unlock 3rd costume slot
    18. Warburg PvP zone open: level set to 40, accessible from Kings Row
    19. Level in:
    * Croatoa levels 25-35
    * Founders’ Falls levels 30-40
    * Brickstown levels 30-40

    Level 31
    1. Explore: Crey's Folly W of Crey Factories (1080 0, 2320) Crey Watcher – Conspiracy Theorist
    2. History: Crey's Folly 148 yards N of Carnival Town (7227, 37, -554) Savant 2 – Vanguard
    3. History: Crey's Folly 227 yards NE of The Blight (2566, 4, 2683) Savant 3 – Vanguard
    4. Level in:
    * Croatoa levels 25-35
    * Founders’ Falls levels 30-40
    * Brickstown levels 30-40
    * Crey’s Folly levels 31-39

    Level 33
    1. Explore: Eden behind Crey Industries sign. (-1787, 0, 4550) Crey Fish – Conspiracy Theorist
    2. History: Eden 109 yards NE of The Pit (-2817, -23, 2962) Savant 4 – Vanguard
    3. History: Eden 150 yards W of Utopia Complex (-1313, 12, 4486) Savant 5 – Vanguard
    4. Level in:
    * Croatoa levels 25-35
    * Founders’ Falls levels 30-40
    * Brickstown levels 30-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39

    Level 34
    1. Respecification: 34-43 Terra Volta Respec Trial (Captain James Harlan, Founders’ Falls)
    2. Level in:
    * Croatoa levels 25-35
    * Founders’ Falls levels 30-40
    * Brickstown levels 30-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39

    Level 35
    1. Talk to: Levantera (Rikti War Zone) – gain ability to collect Vanguard merits.
    2. Mission: Investigate the hacker known as The Doctor (Gordon Stacy, Brickstown) – Conspiracy Theorist IMPORTANT! This contact only gives missions from levels 35-39!
    3. Health Increase temp power (+MaxHealth, 24hrs) 35-39 Safeguard 1st completion (Brickstown)
    4. Explore: Rikti War Zone on left hand of statue 200 yards SW of The Bulge (1359.5, 293.2, -273.5) Ace – Vanguard
    5. Task Force: Numina 35-40 (Founders’ Falls) – Task Force Commander
    6. Defeat: 200 Crey Paragon Protectors (easy: complete Gordon Stacy’s arc) – Conspiracy Theorist
    7. Level in:
    * Founders’ Falls levels 30-40
    * Brickstown levels 30-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39
    * Numina Task Force levels 35-40, 4-8 players, 2.5 hours (Founders’ Falls)
    * Rikti War Zone levels 35-50

    Level 36
    1. Level in:
    * Founders’ Falls levels 30-40
    * Brickstown levels 30-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39
    * Numina Task Force levels 35-40, 4-8 players, 2.5 hours (Founders’ Falls)
    * Rikti War Zone levels 35-50
    * Abandoned Sewer Network levels 36-40
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)

    Level 39
    1. Level in:
    * Founders’ Falls levels 30-40
    * Brickstown levels 30-40
    * Crey’s Folly levels 31-39
    * Eden levels 33-39
    * Numina Task Force levels 35-40, 4-8 players, 2.5 hours (Founders’ Falls)
    * Rikti War Zone levels 35-50
    * Abandoned Sewer Network levels 36-40
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)

    Level 40
    1. Mission: Go to the Hydra's dimension and learn anything you can (Tina Macintyre, Peregrine) – Portal Jockey
    2. Defeat: Anti-Matter EB/AV (Tina Macintyre, Peregrine) – Portal Jockey IMPORTANT! This contact only gives missions from levels 40-44!
    3. Life Insurance temp power (Debt Protection, 48hrs) 40-44 Safeguard 1st completion (Founders’ Falls)
    4. Longbow Mech temp power (Summon Longbow Mech, 1 use) have 1,000 or more points at the end of a Recluse’s Victory cycle (Recluse’s Victory PvP zone)
    5. Explore: Peregrine Island on small island 834 yards SW of Talos Island Ferry (3045, 0, 1287) Portal Parter – Vanguard
    6. Defeat: 200 Summoned Illusionists (Peregrine) – Archmage
    7. Defeat: 1,000 Rikti Monkeys (Monkey Island, Peregrine) – Vanguard
    8. Defeat: 100 Fake Nemesis (Shadow Shard) – Freedom Phalanx Reserve
    9. Mission: Defeat Nemesis to protect Carson (Carson, Founders’ Falls) – unlock 4th costume slot
    10. Recluse’s Victory PvP zone open: level set to 50, accessible from Atlas Park
    11. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)
    * Dr. Quaterfield Task Force levels 40-44, 8 players, 7.5 hours (Firebase Zulu in the Shadow Shard)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Peregrine Island levels 40-50
    * Shadow Shard levels 40-50

    Level 44
    1. Respecification: 44-50 Terra Volta Respec Trial (Major Richard Flagg, Peregrine Island)
    2. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Eden Trial levels 39-41, 4-8 players, 4 hours (Woodsman, Eden)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Peregrine Island levels 40-50
    * Shadow Shard levels 40-50
    * Justin Augustine Task Force levels 44-50, 8 players, 3 hours (The Chantry in the Shadow Shard)
    * Faathim the Kind Task Force levels 44-50, 8 players, 5.5 hours (The Chantry in the Shadow Shard)

    Level 45
    1. Regeneration Increase temp power (+Regen, 48hrs) 45-50 Safeguard 1st completion (Peregrine)
    2. Fettering Nimbus temp power (Ranged En, Immob, 75 uses) 45-50 mission: Rescue people from their shadows (Maria Jenkins, Peregrine)
    3. Defeat: Chimera EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    4. Defeat: Shadowhunter EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    5. Mission: Disrupt Nightstar’s ritual (Maria Jenkins, Peregrine) – Portal Jockey
    6. Defeat: Nightstar EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    7. Defeat: Siege EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    8. Defeat: Bobcat EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    9. Defeat: Neuron EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    10. Defeat: Battle Maiden EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    11. Defeat: Black Swan EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    12. Defeat: Malaise EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    13. Defeat: Mother Mayhem EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    14. Defeat: Infernal EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    15. Defeat: Diabolique EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    16. Defeat: DominatrixEB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    17. Defeat: Marauder EB/AV (Maria Jenkins, Peregrine) – Portal Jockey
    18. Hamidon Raid levels 45-50: scan the official CoH boards for Hami Raids and sign up for them (the best place to check is your particular server’s forum) IMPORTANT! Hami-Os are mostly level 50+, so you might wish to do Hami Raids only when you are at least level 47.
    19. Level in:
    * Rikti War Zone levels 35-50
    * Abandoned Sewers Trial levels 36-38-40-42-45, 4-8 players, 1.5 hours (Meran MacGregor, Founders’ Falls)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Peregrine Island levels 40-50
    * Shadow Shard levels 40-50
    * Justin Augustine Task Force levels 44-50, 8 players, 3 hours (The Chantry in the Shadow Shard)
    * Faathim the Kind Task Force levels 44-50, 8 players, 5.5 hours (The Chantry in the Shadow Shard)
    * Statesman’s Task Force levels 45-50, 8 players, 4 hours (Independence Port)
    * Lady Grey Task Force levels 45-50, 8 players, 3 hours (Rikti War Zone)
    * Hive levels 45-50

    Level 50
    1. Kheldian Epic Archetypes unlocked.
    2. Raids, trials and task forces you might want to do:
    * Hamidon Raid levels 45-50: scan the official CoH boards for Hami Raids and sign up for them (the best place to check is your particular server’s forum)
    * Sara Moore Task Force levels 40-50, 8 players, 4 hours (Cascade Archipelago in the Shadow Shard)
    * Justin Augustine Task Force levels 44-50, 8 players, 3 hours (The Chantry in the Shadow Shard)
    * Faathim the Kind Task Force levels 44-50, 8 players, 5.5 hours (The Chantry in the Shadow Shard)
    * Statesman’s Task Force levels 45-50, 8 players, 4 hours (Independence Port)
    * Lady Grey Task Force levels 45-50, 8 players, 3 hours (Rikti War Zone)
    3. Other possibly fun things to do with your level 50:
    * “Go sit under Atlas and show all the n00bs all of your cool costumes/capes/auras/pets/buffs/effects that they can't get for 49 levels!” – HolonicGhost
    * Obsessively max out your character with level 53 IOs and HOs
    * Complete your badge collection
    * Hold costume contests, character biography contests or other contests under the Atlas statue (please offer a top prize worth at least 500,000 to 1 million influence)
    * Randomly help fledgling heroes, especially in The Hollows (e.g. by healing, buffing or teleporting them)
    * Stand near Ms. Liberty in Atlas or Back Alley Brawler in Galaxy and show new players the ropes (someone without even a single veteran’s badge could probably use your help)
    * Hang out in Pocket D or under the Atlas Statue and role play
    * Go into PvP zones or the Arena and fight other players
    * Farm influence and/or salvage and/or recipes (hey, some people enjoy this!)






    Now, if you have other tasks to add to the list, please feel free to post in this thread. In any case, happy mishing!

    Recommended reading:
    Task Forces/Trials, Reputation, and you.[I8]
    Gleepwurp's Task Force and Trial Guide
    Various Statesman's TF guides in the Missions section of the Guide to Guides
    WittyLibrarian's Lady Grey TF Guide

    You might also want to take a look at the following guides:
    Thresholds
    When you level
  13. [ QUOTE ]
    Correction to your guide. The inspirations are large (called Tier 3) inspirations, not medium. That's why they are worth so much. Tier 1 is a 25% bonus (to damage, defense, etc), Tier 2 is 33%, and Tier 3 bonus is 50%. This is true for all inspirations except damage resistance inspirations, which I think are 5%, 10%, and 15% (correct me if I'm wrong somebody). But yeah, they are worth that much to higher level heroes because they give you a 50% bonus to Damage and 50% health back from ONE inspiration. Saves alot of space in the tray you might imagine.

    [/ QUOTE ]

    Gah! Thanks for the correction. Reposting because the edit window's closed again.

    I just did this on my new alt and made 17+ thousand on just 2 sales. Brilliant!
  14. Some more numbers regarding the Perma-Stun build in section 8:

    In this build, FF does a Mag 3 Stun for 26.3s and recharges in 32.6s. TC is Mag 2, 31.3s / 16.8s. Fissure is Mag 2 (50% chance) 18.5s / 7.23s.

    By itself, TC is almost able to stack to keep Bosses mezzed, but Fissure spammed as an AoE attack (115.1 damage) every 7 seconds is necessary to keep *most* Bosses Perma-Stunned beyond the initial 26 seconds or so. For the duration of TC, you get 4-5 chances to lay down Stuns with Fissure; assuming 4 chances, that's a 93.75% chance of getting a total Mag of at least 4 on each target in range (assuming you don't miss).

    With a bit of luck, Fissure can even stack itself on a target (12.5% chance of double stacking, 12.5% chance of triple) to mezz an Lt or Boss all by itself.

    Also, Fire Cages have themselves a chance to Stun from the Debilitative Action IO, further improving your control.

    So, is the Perma-Stun build really going to Perma-Stun every single Lt and Boss you meet? Almost assuredly not. Some will escape your Stuns for brief moments now and then. Also, as suggested before, things can even get really ugly occasionally. But you should still be able to keep the vast majority of critters you meet Disoriented and helpless while you quickly finish them off with your excellent area damage.

    Considering that you will be spamming Fire Cages for both control (Immob and occasional Stun stacking) and damage (mostly from procs), Bonfire and Tornado become viable damage dealers. How much damage could you crank out? Let's see...

    Bonfire does about 14 damage every 2 seconds on average (7/s), Hot Feet does 20.9 every 2s (10.45/s), Fire Cages do 37.7 every 3.13s (12.04/s), and Fissure does 115.1 every 7.23s (15.92/s). That's a total of 45.41 (!) damage/s to each of up to 10 mobs at once. Then there's Containment, which should, if my calculations are right, change that DPS number to 59.4. These fall behind Blaster AoE numbers, of course, but 59.4 AoE DPS is superb for Controllers.

    And this is discounting the significant small-area damage from Tornado and Lightning Storm, as well as the strong single target damage from Hurl Boulder and Ring of Fire.

    Edit: Bonfire is not affected by Containment.
  15. Here's a catch by Windenergy21 in another thread:

    Smoke is Autohit in PvE. Hence, only people who might want to PvP should put any Acc enhancements in the power. Everyone else should be slotting in 1 ToHitDebuff.
  16. HolonicGhost: Haha! (And, by the way, your make-1,000s-at-level-1 idea is wonderful!)

    SemperInfidelis: Thank you... and is that a Statesman quote in your sig?
  17. Nice work.

    I personally prefer to have plaques listed by zones rather than by badges, but I'm lazy that way.
  18. Yep. Just level to 10, then go talk to all your contacts until one of them introduces you to Hugo Redding, Dr. Trevor Seabourne or Haley Phillips.

    Even if you had been ignoring your level 1-10 contacts all this while, they'd still be discomfitingly happy to see you and would gladly introduce new people to you. There's no need to accept missions from any of the supporting cast.
  19. It looks to me like your build is an upgraded version of an SO build. That's another very valid way of building post-i9, and is in fact probably the best/easiest way for people not inclined to compulsive min-maxing.

    This sort of build allows you to take a favourite old 50 and painlessly improve him significantly across the board. You end up stronger than your pre-i9 self in most (or every) way, alleviate the End management problem, and get to play the exact same way you've always played.

    Taking a quick look at your slotting, I'm thinking that the Hami-O in Combat Jumping is a bit of a waste. You could also take one of the Def IOs out of Steamy Mist and one out of Weave without feeling it at all. The 3rd Stamina slot doesn't add that much to End Rcvy and might be better invested as an EndRdx in an oft used power.

    Thanks for a helpful post, gmanskillaz.
  20. [ QUOTE ]
    The combative inhabitants in a zone will move off the streets and to safer locations when a Rikti Invasion takes place.

    [/ QUOTE ]

    Aw... no more watching Skulls duke it out with invading Rikti?
  21. All right, this looks like a wrap. Is there anyone else out there with stuff to put into this list?
  22. [ QUOTE ]
    Also, I think it's worth mentioning that the proc damage IOs go that much farther in quick animation time attacks than they do on the slow ones.

    Storm Kick (barely) > Thunder Kick = Boxing > Crane Kick = Crippling Axe Kick > Eagle's Claw for this purpose.

    [/ QUOTE ]

    Absolutely. Procs on fast-activating attacks are incredibly delicious!

    [ QUOTE ]
    You and RedLynne will definitely get crediting in the next version of the guide (along with everyone else, like Scrapulous and Hikaru) Even if I don't agree with all that you have to say, this is all very good stuff.



    [/ QUOTE ]

    Ooh, credit!
  23. [ QUOTE ]
    I'll be sure to include it in the next draft when I flag down a mod and beg them to update this.

    [/ QUOTE ]

    As someone suggested to me recently regarding one of my guides, it's probably better to wait until the feedback dries up and then write a new one. Just remember to post a link to the new guide in this thread.
  24. [ QUOTE ]
    [ QUOTE ]
    The nice thing about Eagles Claw is that it has very good DPE. Though its DPS falls behind both Storm Kick's and Crane Kick's, its lower DPE means that its inclusion in an attack chain allows you to pump out more damage before you need to rest.

    Also, its higher crit chance and 75% stun chance are pretty nice side effects.

    [/ QUOTE ]
    Quoted For Emphasis.

    Although in terms of "raw damage" EC may look like it lags on a few critical areas ... DPA, DPS per animation, a few others ... it actually isn't "that far behind" once you start factoring in such things as the extra chance to crit. Also, EC "accelerates" rather favorably with Recharge Reduction, in part (oddly and counter-intuitively enough) because of its long animation time. The 12 second base recharge on 3 seconds of animation looks bad on the face of things, but with as "little" as +50% recharge those numbers shrink down to 8 seconds of recharge on 3 seconds of animation. +100% recharge (easily obtainable for Hasten builds) drops that down to 6 seconds of recharge on 3 seconds of animation.

    What you wind up with is a power that, when accelerated, can be spammed very quickly, with a superior Damage Per Endurance efficiency ratio (extending fighting longevity), that will tend to crit more often than your other attacks will ... which in turn improves arrest rate more than another power might on "raw damage" alone.

    And besides ... Eagles Claw simply wins all Style Contests hands down.

    Boot to the Head!

    [/ QUOTE ]

    To play Devil's advocate (and to contradict myself, haha!), one problem with Eagles Claw is that some of the damage tends to be wasted especially on teams. Its long animation time means that your intended target might be dead or very near death by the time your attack hits. Even solo, I sometimes find myself hitting EC unthinkingly then cursing because my targeted mob has only Boxing-level health left.
  25. [ QUOTE ]
    Ok, you lost me. How is Elude being down for 1 min & 22 seconds "too long for PvE"? Maybe you misunderstood my premise; it's not like you have absolutely no defense whatsoever during the time that Elude is down, you would have a normal 33-35% positional defense to all when Elude wasn't up. I'm not advocating an SR running around "naked" & toggle-less, hiding in a corner after a drop waiting for Elude to come up again.

    [/ QUOTE ]

    Haha! That'd be quite a sight!

    Yeah, the mistake is mine. In my mind, a true Perma-Elude build would not need any other defence toggles or passives, and would therefore indeed be "hiding in a corner" between Eludes.

    [ QUOTE ]
    As far as soft-capping being a better idea than near-perma Elude, I'm at a loss to understand why I would choose to have 45% defense 85% of the time (& then popping Elude when it's up), rather than have 105% defense 74% of the time & then 33-35% defense the rest of the time. How is that a bad thing?

    [/ QUOTE ]

    Now you have misunderstood me too. I'm talking about soft-capped defences 100% of the time, not 85%. Of course, Elude still provides more damage mitigation than 45% positional defences (because 45% is just enough to floor only even-con minions' hit rate), but the difference is negligible except in rare situations.

    So the correct comparison here is between 45% defence all the time (mine) and 105%/35% defence on a 74/26 ratio (yours). Or, in AstralFire's case, he has 112%/42-44% defence on a 43/57 ratio. In all honesty, I expect AstralFire's build to be the hardiest of the 3, because his Elude-down defences are practically the same as mine and significantly better than yours, and because he has Elude to tide him through bad situations while I don't.

    Of course, we're talking PvE here. I know nothing about MA/SRs in PvP.