Eldandil

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  1. Gah, I know I've read it somewhere on these boards before, but the information I need has passed into the "assumed to be common knowledge" pool and cannot be found in the official FAQs on merit rewards. I've spent the last 35-40 minutes searching and reading and remain frustrated, so let me ask the question here:

    [ QUOTE ]
    If I am a level 50 rolling on a level 41 random table, do I have a chance to pick up a recipe that caps at 40?

    [/ QUOTE ]

    Also, this information really needs to be put into the official merit system FAQ. If it's there and I'm dreadfully blind, I apologise. Otherwise, really, a clear explanation of how the random roll level slider works should be put in a prominent place.
  2. Not very significant, no. But every little bit adds up, and the proc is really there to round out the set for the defence bonuses.
  3. Just glanced at my previous post and am writhing in agony because of the grammatical errors in it. Writhing!

    Bah. That's what I get for carelessly editing parts of sentences written earlier.
  4. Observe, little honker.

    They ran down a couple of streets paired like that.

    I think they're like wolves in that respect.

    >.>

    <.<

    >.>

    ... ...

    \^_^/
  5. So Mids just released his i13 planner update this week and I've reworked my high defence ranged Fire/Storm build to try and cover up the AoE hole. Guess what? Capped Ranged and AoE defence, baby!

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Eldandil Tauro: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
    Level 1: Gale -- Acc-I:50(A)
    Level 2: Fire Cages -- EndRdx-I:50(A), EndRdx-I:50(7), Posi-Dam%:41(7), TotHntr-Dam%:41(11)
    Level 4: Snow Storm -- EndRdx-I:50(A)
    Level 6: Swift -- Flight-I:50(A)
    Level 8: Hover -- Zephyr-Travel:41(A), Zephyr-Travel/EndRdx:41(9), Zephyr-ResKB:41(9), Flight-I:50(11)
    Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+:30(A), GftotA-Def/EndRdx:40(17), GftotA-EndRdx/Rchg:40(27), GftotA-Def/EndRdx/Rchg:40(46), GftotA-Def:40(48)
    Level 12: Flashfire -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(13), RzDz-Acc/EndRdx:30(13), RzDz-Stun/Rng:30(15), RzDz-Acc/Stun/Rchg:30(15), RzDz-Immob%:30(48)
    Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
    Level 16: Freezing Rain -- Achilles-DefDeb:20(A), Achilles-DefDeb/Rchg:20(19), Achilles-ResDeb%:20(19), RechRdx-I:50(21)
    Level 18: Maneuvers -- GftotA-Def/EndRdx:40(A), GftotA-EndRdx/Rchg:40(21), GftotA-Def/EndRdx/Rchg:40(23), GftotA-Def:40(23)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(50)
    Level 22: Hurricane -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(46), ExStrk-Dam%:20(48)
    Level 24: Fly -- Zephyr-Travel:41(A), Zephyr-Travel/EndRdx:41(25), Zephyr-ResKB:41(25)
    Level 26: Tactics -- GSFC-ToHit:41(A), GSFC-ToHit/Rchg:41(27), GSFC-ToHit/Rchg/EndRdx:41(29), GSFC-Rchg/EndRdx:41(31), GSFC-ToHit/EndRdx:41(34), GSFC-Build%:41(50)
    Level 28: Thunder Clap -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(29), RzDz-Acc/EndRdx:30(37), RzDz-Stun/Rng:30(40), RzDz-Acc/Stun/Rchg:30(43), RzDz-Immob%:30(50)
    Level 30: Combat Jumping -- Zephyr-Travel:41(A), Zephyr-Travel/EndRdx:41(31), Zephyr-ResKB:41(31)
    Level 32: Fire Imps -- BldM'dt-Acc/Dmg:41(A), BldM'dt-Dmg/EndRdx:41(33), BldM'dt-Acc/EndRdx:41(33), BldM'dt-Acc/Dmg/EndRdx:41(33), BldM'dt-Acc:41(34), BldM'dt-Dmg:41(34)
    Level 35: Tornado -- BldM'dt-Acc/Dmg:41(A), BldM'dt-Dmg/EndRdx:41(36), BldM'dt-Acc/EndRdx:41(36), BldM'dt-Acc/Dmg/EndRdx:41(36), BldM'dt-Acc:41(37), BldM'dt-Dmg:41(37)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg:41(A), Thundr-Dmg/EndRdx:41(39), Thundr-Dmg/Rchg:41(39), Thundr-Acc/Dmg/Rchg:41(39), Thundr-Acc/Dmg/EndRdx:41(40), Thundr-Dmg/EndRdx/Rchg:41(40)
    Level 41: Fire Blast -- Thundr-Acc/Dmg:41(A), Thundr-Dmg/EndRdx:41(42), Thundr-Dmg/Rchg:41(42), Thundr-Acc/Dmg/Rchg:41(42), Thundr-Acc/Dmg/EndRdx:41(43), Thundr-Dmg/EndRdx/Rchg:41(43)
    Level 44: Fire Ball -- Posi-Dmg/EndRdx:41(A), Posi-Dmg/Rchg:41(45), Posi-Dmg/Rng:41(45), Posi-Acc/Dmg/EndRdx:41(45), Posi-Dam%:41(46)
    Level 47: Assault -- EndRdx-I:50(A)
    Level 49: Consume -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:41(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Containment

    You must be thinking: these new enhancements are cool and all, but there's no way you squeezed out another 20% AoE defence without sacrificing something. Well, if so, you're absolutely right.

    Comparing this build to my previous high-defence ranged build, I've lost Recovery to the tune of 0.1 End/sec, 26.3% recharge, 3.7MPH of travel Fly speed, and slightly weaker controls. And I've had to give up O2 Boost and Cinders too.

    However! However, on the plus side, this new build has capped Ranged and AoE defence (and capped Ranged defence alone was enough to let me laugh at EBs and 8-man spawns in i12), much higher to-hit (Tactics), better overall damage (mostly due to Gaussian's proc in Tactics), a scarier Freezing Rain (Achilles' Heel's proc!), no knockback in Flashfire and Thunder Clap (yay!), and a damaging Hurricane (Explosive Strike's proc).

    So is this new build a better one? Well, I haven't played it yet, but it's probably better for soloing but slightly less effective on a team. Isn't it convenient then that i13 also brought us Dual Builds?
  6. Holy cow. Notepad++ is an incredible bind creation tool.

    After 3 years of writing binds using Windows Notepad, I finally stumbled upon Notepad++ today. This is a lightweight freeware replacement for Notepad that:

    1. displays line numbers,
    2. has built-in macro functionality,
    and
    3. allows custom syntax colouring.

    There are also a ton of other functions that I haven't explored yet.

    Why are the three things I listed above good, you might ask? Well, line numbers help you compare two bind files and see quickly where one is missing a line or three.

    The macro function lets you record and automate a series of actions. (I just tried to add a new bind to a number of different files using a macro but ended up with weird results though.)

    The custom syntax colouring is the best part of this program in my opinion, however. You can set Notepad++ to always display the word "local" in bolded green size 12 Arial, for instance. Or you could have any word that begins with "powexec" (such as "powexecname" and "powexec_name") show up in red with a grey background. This goes a long way toward making bind files more human-readable.
  7. <QR>

    I LOLed.

    Edit: Wait, your main hero is level 51? O_o
  8. Eldandil

    Issue 13: BUGS

    Map docks itself after being moved

    Server: Virtue
    Zone: SG Base
    Character name: Eldandil Tauro
    Time: About 1800 GMT, I believe.

    Bug Description:
    A couple of times last night, I moved the map to where I prefer it to be, only to find it back in its docking position after I closed and reopened it.

    I tried to replicate it a few times after that but could not.
  9. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    Issue 13 Known Issues

    - Travel powers can no longer be toggled on or off while other powers are activated or queued. This was an unintended consequence of some other change and the Devs are working to revert this.

    [/ QUOTE ]

    A note on this - it isn't having a power queued up that prevents the travel power from turning off, its being in the middle of an animation that prevents it. I found that out because i discovered that I could target something at range, queue up a melee attack and as long as I toggled sprint off before the melee attack started activating it would turn off without removing the melee attack from the queue.

    Alternatively if you are firing off an power that has a long animation after the power takes effect simply hitting a hotkey to turn off sprint (or any other toggle) will not do anything until the animation finishes, even though the power is no longer appears to be in the 'activated state (i.e. the spinning circle around the power button may have stopped making it look as if you have finshed activating it but the animation hasn't finished yet).

    [/ QUOTE ]

    Patch on Test has the fix to this!

    [/ QUOTE ]

    Awesome news, Zombie!
  10. What's the deal on defence currently, Capt?
  11. Superman did what?

    I'm almost positive that's code for something inevitably disturbing.

    ...

    O_O
  12. Ya know, people, this is the Day Jobs thread, not the Things My Hero Does In His Or Her Or Its Spare Time thread.

    A job is something you get paid for. 'Cos even heroes need to eat sometimes.

    Just saying.
  13. Here's one: Cartographer - for logging off in a hazard zone.

    Some possible benefits:

    1- Hazard zones have opaque fogs of war instead of the transparent ones you see in city zones. The Cartographer has access to rare maps and so gets transparent fogs of war even in hazard zones. Could/should this extend to instanced mission maps?

    2- If that's not feasible or desirable, how about a greater field of vision on maps? This allows quicker mapping of any area, including indoor mission maps.
  14. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    Also, it's friggin' hard to come up with appropriate bonuses for the day jobs.


    [/ QUOTE ]

    Why do you think I didn't?

    [/ QUOTE ]

    My advice is, not to bother. A Player's idea of a new bonus isn't going to balance out in the end most of the time anyway. Names for jobs, badges, and locations however are great.

    [/ QUOTE ]

    Also, many people want these different day jobs chiefly for RP reasons. Hence, several different jobs can share the same bonus(es).

    E.g., The various military jobs could all give the experience bonus awarded to Law Enforcers. There would therefore be many RP options open to someone looking for that particular benefit.
  15. [ QUOTE ]
    Putting a /bind_loadfile command in your binds makes life easier too.

    Since I'm constantly changing my binds, I got sick of typing it in every time.

    I now have a bind that is" L /bind_loadfile c:\keybinds\war.txt "

    This means when I hit the L on my keyboard, it loads my bind file again. This bind file is for my Warshade, hence the name War. =). Just a quick note to the new bind users

    Bass

    [/ QUOTE ]

    That's a very good idea.

    I do it a little differently: I have the /bindloadfile command in the first line of my bind file. This way, whenever I open a file to edit it, it's a simple matter to scroll to the top, copy the line, and paste the line into CoX. The line parses as garbage when the file is loaded, but it does not break the binds in any way.
  16. This was great fun to read, Serps/Yar_Har. Tempted to roll up yet another alt now.
  17. [ QUOTE ]
    Hey Elandil,
    Do you have an updated folder or something or could you email the file to me? None of your links seem to work for me..

    [/ QUOTE ]

    That's odd. The files are still there but the link doesn't work. Try this one or this one.
  18. Stele: Thanks for that, Stele. That's a very important change to how Accolades work.

    k3k3k3: Glad that was helpful for you. That suggestion was actually given by someone who'd posted on the draft thread. I can't remember who it was now but it was definitely one of the following people: Thunderfire, Destructor, Zloth, Ang_Rui_Shen, Neutrino_Siphon, Human_Being, Zombie_Man, HolonicGhost, or Kanehllfir.

    Lite_Entertainer, Deft_Bow, War_Sage: Knowing that it's helped you guys makes it all worthwhile. /sniff/ Thanks for posting!

    Edit: Have just checked and confirmed that HolonicGhost was the one who came up with the idea of selling the two Outbreak inspirations.
  19. 35-40 pages?! O.o

    And, yeah, when using Ice Patch! I use the following binds to enable one-key access:

    FIP1.txt (inside CoH\keybinds folder)
    <font class="small">Code:[/color]<hr /><pre>R "powexectoggleoff Hover$$powexectoggleoff Fly$$bind_load_file .\keybinds\FIP2.txt"</pre><hr />

    FIP2.txt
    <font class="small">Code:[/color]<hr /><pre>R "powexec_name Ice Patch$$bind_load_file .\keybinds\FIP3.txt"</pre><hr />

    FIP3.txt
    <font class="small">Code:[/color]<hr /><pre>R "powexectoggleon Hover$$bind_load_file .\keybinds\FIP1.txt"</pre><hr />

    The following bind is run once in-game.
    <font class="small">Code:[/color]<hr /><pre>/b CTRL+R "powexectoggleon Hover$$bind_load_file .\keybinds\FIP1.txt"</pre><hr />

    Trigger Ctrl+R for the first time to set up the bind file chain. Thereafter, 'R' cycles through the Ice Patch moves and Ctrl+R resets the cycle:

    Press 'R': Hover/Fly switches off.
    Press 'R' again: Ice Patch is cast.
    Third 'R': Hover switches on again.
    Ctrl+R: resets 'R' key to initial position (in case something screws up along the way).
  20. Thanks for a long and well-considered reply, Jack. For what it's worth, I think you should go ahead and release a preliminary version of your new guide, give yourself a week to be unhappy over it, and then give in to your perfectionistic side and redo it! Spoil us!

    Hm... I think I'm leaning towards the Stamina build now. I tend to end up playing like a controller regardless of AT and find that I reflexively keep Aim and Build Up in reserve for bad situations. This mindset is good for slow-recharge, powerful moves like AoE Holds, but probably not quite right in this case. I could choose to adapt, I suppose, but Yuki is built as a blastoller anyway.

    Also, I run out of End way too quickly on large teams. I feel like a leech when I'm always the first one to take a knee or hang back so that my indolent End bar can recharge. The worst feeling comes when I see a dangerous Boss or Lieut that I could kill/freeze if only I had the breath to do it; my controller heritage then flips me the bird.

    I chose Ice Bolt over Chilblain because of the former's shorter activation time and instant damage. In practice, I find that the stuff I Chilblain always gets offed immediately after. But your point about its strengths is well-made. Let me see if I can steal slots for it from somewhere...

    Shiver's slotting gives me 1.5% recovery, +0.9 maxend, and +3.75% global recharge reduction. Hm... perhaps if I went the Stamina route, I could afford to drop most of these bonuses in favour of a more robustly-slotted Chilblain... Hm, actually, Decimation does what I need better than Tempered Readiness does anyway.

    Sprint is not slotted because this is a Hover/Fly character. Her feet only touch the ground when she is first loaded up and when she is mezzed.

    Ok, after some tweaking, here's my new build:

    Hero Plan by Mids' Hero Designer 1.40
    http://www.cohplanner.com/

    O-Yuki: Level 50 Natural Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Concealment
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Presence
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(9), Decim-Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(11), Decim-Acc/Dmg/Rchg:40(11), Decim-Build%:40(15)
    Level 1: Chilblain -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(25), Decim-Dmg/Rchg:40(46), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(48)
    Level 2: Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Dev'n-Hold%:50(7)
    Level 4: Frost Breath -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(43), Posi-Dam%:50(45), TmpRdns-Dmg/Slow:50(45), ImpSwft-Dam%:30(45)
    Level 6: Stealth -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(7)
    Level 8: Freeze Ray -- Para-Acc/EndRdx:30(A), Para-Acc/Hold/Rchg:30(50)
    Level 10: Swift -- Flight-I:50(A)
    Level 12: Hover -- Srng-Fly:50(A), Srng-EndRdx/Fly:50(13), Frbd-Fly:50(13), Frbd-Stlth:50(15)
    Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
    Level 16: Fly -- Flight-I:50(A), Flight-I:50(17)
    Level 18: Bitter Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(19), Dev'n-Dmg/Rchg:50(19), Dev'n-Acc/Dmg/Rchg:50(21), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23), Dev'n-Hold%:30(25)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21)
    Level 22: Ice Patch -- RechRdx-I:50(A), EndRdx-I:50(23)
    Level 24: Invisibility -- LkGmblr-Rchg+:50(A)
    Level 26: Bitter Freeze Ray -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:50(27), Dev'n-Acc/Dmg/Rchg:50(27), Dev'n-Acc/Dmg/EndRdx/Rchg:50(29), NrncSD-Dam%:30(40), G'Wdw-Dam%:50(43)
    Level 28: Shiver -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(29)
    Level 30: Ice Storm -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(31), Posi-Acc/Dmg/EndRdx:50(31), Posi-Dam%:50(34), ImpSwft-Dam%:30(37)
    Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33), Posi-Acc/Dmg/EndRdx:50(34), RechRdx-I:50(34)
    Level 35: Freezing Touch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dam%:50(36), NrncSD-Dam%:30(37), G'Wdw-Dam%:50(37)
    Level 38: Frozen Aura -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(39), CSndmn-Acc/EndRdx:50(39), CSndmn-Sleep/Rng:50(39), CSndmn-Acc/Sleep/Rchg:50(40), CSndmn-Heal%:50(40)
    Level 41: Flash Freeze -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(42), FtnHyp-Acc/Sleep/Rchg:50(42), FtnHyp-Acc/Rchg:50(42), FtnHyp-Sleep/EndRdx:50(43)
    Level 44: Challenge -- Mocking-Taunt/Rchg/Rng:50(A), Mocking-Taunt/Rng:50(46)
    Level 47: Intimidate -- Abys-EndRdx/Fear:50(A), Abys-Acc/EndRdx:50(48), Abys-Fear/Rng:50(48), Abys-Acc/Fear/Rchg:50(50)
    Level 49: Snow Storm -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Defiance



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |;VL.REV4?RS6&gt;Y/:2&gt;%E\+'Z6.I8`2Y"E@:6)I97E(4OY-\+8"+\`|
    |-------------------------------------------------------------------|</pre><hr />
  21. While in Nova form, you are unable to activate any of the powers available to the human form. However, some of these powers, like Essence Boost, can contribute greatly to a Nova's survival.

    While in Nova, it normally takes 2 clicks to activate Essence Boost. With the following bind, a single keystroke toggles off Nova, fires off Essence Boost, and returns you to the human form tray configuration.

    If you are already in human form, all it effectively does is activate Essence Boost.

    <font class="small">Code:[/color]<hr /><pre>
    /bind SHIFT+1 "powexectoggleoff Bright Nova$$powexecname Essence Boost$$gototray 1$$bind_load_file .\keybinds\PB.txt"
    </pre><hr />

    If you don't like using Shift+1 for this purpose, just replace it with any other key.

    This same principle can also be applied to Reform Essence, Solar Flare, Aid Self, or any other human-only click power.
  22. S_i_l_e_n_t_X , I have the following two bind files for my biform PB.

    The first file is called PB.txt and it resides in my keybinds folder within the CoH root directory:
    <font class="small">Code:[/color]<hr /><pre>R "powexectoggleon Bright Nova$$gototray 9$$bind_load_file .\keybinds\BNova.txt"</pre><hr />

    Within the game, while in human mode, I enter the following command:
    <font class="small">Code:[/color]<hr /><pre>/bindloadfile .\keybinds\PB.txt"</pre><hr />

    From now on, whenever I hit the 'R' key in human form, I will toggle on Nova and my bottom tray will change to tray 9, which contains my Nova blasts.

    Now, how could I switch back to human form? Easy: by creating another bind file.

    This second file is called BNova.txt and it also resides in my keybinds folder within the CoH root directory:
    <font class="small">Code:[/color]<hr /><pre>R "powexectoggleoff Bright Nova$$gototray 1$$bind_load_file .\keybinds\PB.txt"</pre><hr />

    Now, whenever I am in Nova form, hitting the same transformation key ('R' in this example) switches off Nova form and loads tray 1, the tray which contains my human powers.

    In short, hitting 'R' toggles me between human and Nova and simultaneously loads the appropriate power tray.
  23. [ QUOTE ]
    I come from kind of a melee background, so I had 'don't slot your defenses for end' pounded into my head, and I keep thinking of toggles as defenses, even though they really aren't.

    [/ QUOTE ]
    They aren't?

    [ QUOTE ]
    I gotta remember, a stalker is a fighter plane, and a fire/storm is the aircraft carrier.

    [/ QUOTE ]
    Haha! I love this one!

    [ QUOTE ]
    Okay, New build...

    /snip/

    ...Any obvious things I totally missed? My 'Plan' calls for picking up lightning storm and psionic mastery, getting the big 3 from that, and then speccing into assault at the very end.

    [/ QUOTE ]
    Your current build looks pretty good, really. Endurance will be a problem for you though. While your toggles are heavily slotted for EndRedux, the real End killers are the clicks that you hit often. Some EndRedux in the powers you wish to spam would help a great deal.

    For instance:
    Steamy Mist is an End-heavy toggle: it has a base cost of 0.52 End/s.

    Char costs 8.53 End without slotting and can be cast once every 9.07s. 8.53 / 9.07 = 0.94 End/s. Ouch. That's a lot more painful than Steamy Mist, and things only get worse when you improve Char's recharge rate.

    When Endurance isn't a problem, Accuracy and effects (Damage, Hold, etc.) are usually more valuable in click powers. However, in this case, you can't yet afford to dump End conservation for the tastier stuff.

    Getting more +MaxEnd and +Recovery bonuses from sets would help a lot. And do pick up the Atlas Medallion and Portal Jockey accolades at some point.