Eiko-chan

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  1. Incidentally, the extra 3% my Shield Brute gets with the Nerve slotting gives her a buffer against almost any single defence debuff - when fighting Cimerorans, for instance, it takes two hits, not one, before she's under the soft cap now.
  2. Quote:
    Originally Posted by Toony View Post
    My suggestion is mission skip (if available for that mission. Never done it)
    Trapdoor's mission cannot be skipped - thus why it became a minor forum flare-up.
  3. Quote:
    Originally Posted by Auroxis View Post
    How much DDR can SD get?
    50-60% on a Brute (or Scrapper; the numbers should be the same for both.) My softcapped Shield Brute sits around 55% with ED-slotting and the Nerve Radial Uncommon. She has a brief window around 70% while Active Defence is doublestacked.

    Mids is giving a value of around 66% for Tankers, which would go to about 88 with doublestacked Active Defence.
  4. Quote:
    Originally Posted by Memphis_Bill View Post
    No. Scrappers get Ninjas. Swing a ninja around to hit people, swing a ninja around with his blade out to cut people, throw a ninja, throw a ninja throwing shurikens, do a double-ninja spin for a PBAOE...

    The animation-intensive part is the ninja armor. You think DA is bad at hiding your costume? Try showing off with a bunch of ninjas clinging to you. Each armor tier just adds more ninjas.
    I should not have read this post right after watching Get Smart. The accumulated funny nearly killed me.
  5. Quote:
    Originally Posted by Schismatrix View Post
    So not really an ideal speed run setup.
    Last time I ran Barracuda, we had no Stalker. The first time we ran it was while the temporary powers were not working.
  6. Quote:
    Originally Posted by Void_Huntress View Post
    Open up 'real numbers', pick a power, look at the difference between 49 an 50. It's there. Trying to say it isn't there is just ignoring a fundamental truth.
    I picked "Tough". I didn't see a difference. Drat.

    I picked "Weave". Wait, no difference there!

    Manoeuvres? Nope, didn't change.

    Okay, maybe it's just pool powers.

    "Charged Armour". No, no difference. Conductive Shield? Nothing. Static Shield? Power Sink? Power Surge?! No, nothing.

    Lots of powers don't have effects tied to level.

    The only place a level shift doesn't look like a level is on a spreadsheet, when you compare "level-shifted 49" to "actual level 50" (there's no actual level 51, so you can't make that comparison.) In the actual game, however, the level-shifted 49 and the actual level 50 aren't going to operate with any immediately noticeable difference. They're both going to be fighting 50s, with approximately the same ability to defeat them.

    In the same respect, the level-shifted 50 will either be fighting level 50s, revelling in the ability to curb-stop enemies that are now substantially easier, or start seeking out level 51s, as they would were they levelled to level 51.

    The level shift not being a "real" level only appears "on spreadsheets". It only appears that way if your head is buried in the numbers. In the effect it has on how one actually plays the game, it is a level.
  7. Quote:
    Originally Posted by Bosstone View Post
    Because summarizing conversations worked so well for BigFish earlier.
    I hope you'd admit I'm slightly less vitriolic.
  8. Quote:
    Originally Posted by Void_Huntress View Post
    You're the one going "It's a level because it's a level, it just is" when there's a stack of FACTS demonstrating it is something else.
    You: A level does this and this and this and this.
    Me: So does a level shift, just in a slightly modified manner.
    You: See?! That PROVES it's not a level!

    It doesn't increase base numbers - you won't see any new effects on your character sheet, your info boxes, or your Mids build. But you'll see all the same effects in actual game play that you would if you actually levelled up.

    I didn't accept "spreadsheet only" arguments from Arcanaville; why would I accept them from anyone else?
  9. Quote:
    Originally Posted by Traegus View Post
    Pain Domination was the red side version of empathy
    Pain Domination and Empathy both operate very differently, and are not parallels in any sense. Both sets should be ported to the archetypes of the other side and this nonsense about Pain Domination being "red-side Empathy" need to be dismissed.

    So does the Cottage Rule, though that's a complete tangent comment from me.
  10. Quote:
    Originally Posted by Eva Destruction View Post
    although the massive 5th Column ambushes were fun.
    The last time I ran Barracuda, we almost didn't wipe on the ambushes.
  11. Quote:
    Originally Posted by Bosstone View Post
    I wonder how much of this argument would be happening had the devs called them "power boosts" from the start instead of "level shifts".
    There would have been about five minutes less of it, because that's how long it would have taken Arcanaville to figure out what the "power boosts" were doing and make a post about how they just shifted your level on the purple patch table.
  12. Quote:
    Originally Posted by Void_Huntress View Post
    It also helps demonstrate it's not a level.
    This is starting to become a tautology.
  13. Quote:
    Originally Posted by Void_Huntress View Post
    Since we're ONLY getting the purple patch effects, it should pretty clear that it's not the same thing as going up a level.
    Those purple patch effects are a very close approximation to the effects of increasing in level. I don't get more health, but enemies do less damage. My base damage doesn't increase, but my effective damage does. My base mez duration doesn't increase, but my effective duration does.

    The only real difference? I don't have to move on to harder enemies to get the same rewards. Which is a big part of how it is "better" than a level.
  14. Quote:
    Originally Posted by Fiery-Enforcer View Post
    That does not make it the 51st level. Going from 49 to 50 is not the same as going from 50 to 50 with a level shift.
    It's close enough for me, and I'm not the only one that thinks so.

    Seriously, this attempt to paint "I fight as if I were level 51" as something other than an "increase in level" baffles me. It really, truly baffles me. I honestly have no remote conception of how anyone actually convinces themselves it is true (other than maybe Arcanaville, who would probably admit she views the game through a vastly different lens from the majority of players - and I could probably still find the post where she said it's arguably better than a level, which really does not make the case any stronger.)

    The level shift makes me level 51. It just does. No matter how many times you repeat "no it doesn't", it's still going to make me level 51. And not being able to be level 51 because I don't want to run a TF or some raid is unacceptable to me.
  15. Quote:
    Originally Posted by TrueMetal View Post
    Your reasoning is completely arbitrary.
    No, it's not. Two reasons.

    First, Incarnate Enhancements are not considered, by the developers, as "optional". They've already stated that they will be balancing "Incarnate content" (whatever that means) to assume Incarnate Enhancements.

    Second, Rare and Very Rare boosts aren't just bigger numbers - they provide a unique boost not available anywhere else. And what's more, that boost is a virtual "level".

    I'm actually okay with not getting a purple Alpha Enhancement - the extra numbers I can live without. Locking the Rare, and the Level Shift, away from me is what I really object to.
  16. Quote:
    Originally Posted by Flux_Vector View Post
    I also don't know any farmers who farm at -1 instead of +0.
    By some qualifications, I am a "farmer". I don't run the same mission over and over, but I do pump up my difficulty specifically so I get more drops from running missions.

    I would never go to -1 when my goal is to get drops. The difference between level 49 recipes and level 50 recipes is just too much to sacrifice. (Actually, at level 49, I have generally (since the option has been available) pushed my difficultly up to +1 just so I could start getting those level 50 drops that much sooner.)
  17. Quote:
    Originally Posted by Mylia View Post
    GG was being childish yes...although I did not see other people take much offense compared to the bile you are spewing.
    I rolled my eyes. Does that count?
  18. Quote:
    Originally Posted by Mylia View Post
    Truly in life what is annoying:

    Risk
    He's right. I hate when bugs fly up my nose too.
  19. Quote:
    Originally Posted by Pebblebrook View Post
    Levels of necessity aside, between those two systems i'd put inventions as more of a detraction to the game's simplicity.
    IOs are definitely more complex than the Incarnate System, I'll agree there. But I think the level of necessity aspect is what changes how they affect the overall game. A complex system that is unarguably optional changes the overall image less than a significantly-less complex system that is arguably non-optional.

    At least as far as I'm concerned. With IOs, I can use them or not use them and still get a feeling of completion. With end-game, not using it robs me of that feeling.
  20. Quote:
    Originally Posted by Arcanaville View Post
    The *most* annoying trend I've seen are installers that get 90% of the way through an install, check for something, fail that check, and then completely back out of the install automatically.
    Recently had a lot of problems with one of those. The worst part? It was our virus protection program.

    We have a new version now that doesn't do that any more.
  21. Quote:
    Originally Posted by Arcanaville View Post
    There's at least one player that makes the argument that the existence of an end game in and of itself detracts from the game's simplicity.
    I think I might, in hindsight, agree.
  22. Quote:
    Originally Posted by Mylia View Post
    As always patience is a virtue.
    My job involves doing a lot of installations of programs. A lot. I'm well-versed in patience.

    Being patient when you have no idea that work is being done, that progress is being made, that what you're waiting for is actually in the works is unreasonable. Sometimes an installation stalls, and if you're just patient, you get nowhere. You have to proactively work to correct whatever hold up is causing the stall, and just being patient isn't going to fix anything.

    That's why a lot of installations have progress bars; they allow you to know something is actually happening (the best also include actual information about exactly what the installer is doing). One of the most annoying trends I've seen recently is installations with progress bars wholly unattached to the actual progress of the installation - they just keep running and running, regardless of whether the installation is moving forward or not. You have no way of knowing whether the installation has stalled or is just extremely long. They might make the inexperienced feel better, but they don't really do much to help the experienced user know what's going on.

    The developers have alternated between a complete lack of progress bars and meaningless progress bars unattached from actual progress. In either case, "just be patient" is the same thing as wishing or praying for a miracle.
  23. Quote:
    Originally Posted by ClawsandEffect View Post
    Are you saying that you would be happy if the devs gave us a contact like Marcus who had no plotline to his missions and basically no point to even doing them, and told us that it was our "solo content"?
    At the moment, if running them meant I could get a Notice, yes, I would.

    My agenda is "getting a Notice without running on a team". It might change after I get that satisfied, but until then, that's what I'm focused on.
  24. Quote:
    Originally Posted by ClawsandEffect View Post
    Marcus Valerius's repeatable timed mishes
    Which are "solo content". Maybe not high quality solo content, but content nonetheless.