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Posts
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Joined
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I do like the fonts you use for the names as well, it suits them all very well.
[/ QUOTE ] agreed!
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Me too! It's alot of fun choosing an appropriate font for each name. Just to make it a little more interesting. -
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That's beautiful man, I think I'm gonna cry....in a manly butch way of course
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That's the reaction I like to hear! Glad you like it!
Also, because I currently have quite a few ideas for drawings, I'll be holding off on requests for artwork. But don't fret too much, I did all 3 of these today (IE they don't take very long).
EDIT: Also, if your costume is of particular interest to me, it might get you points towards the top of that list, but it's at my discretion right now.
Next Up:
Two big shirtless brusiers....
Give it up for Roxstar and Juggertha! -
Just as an aside. The coloring (mainly the blur effect everyone's mentioning) is done in Photoshop. I draw the outlines and get the basic colors done in MSPaint, then import it to Photoshop, up the resolution, and do the shading and effects.
Next Up:
With a cape fit for a king....
Sovereign-1! -
I've actually been around on these boards for quite awhile, lurking. Up till this week though I haven't posted any of my artwork (which you may or may not have seen in my "The Awesome Blast Girl" thread).
With my confidence a little higher than normal, I decided to do a couple of my MSPaint drawings of several board members of whom I could locate some reference photos....
Hope nobody gets mad that I decided to draw their character without letting you know (or if I portray them incorrectly).
From MSPaint....
Striking Speedster! -
All mouse work, don't own a tablet or a scanner right now. One must make do what one has, yah know?
I've been using MSPaint since when I'm bored it's easy to open up, kinda like a sketchbook . I'll check out this Paint.NET though, see what the fuss is all about.... -
That is seriously: Totally nasty. In a totally good way.
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Another quick example. This one didn't take nearly as long (probably about half the time of the BG one). I didn't bother to get rid of the sketchy-ness. Also, you may have noticed my... erm... ineptitude at backgrounds
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Starts off good. I'm lazy like this though.
Thanks for the encouragement!
EDIT: Also, a couple more. Slighty un-CoH related:
The Gunslinger: Double Shotgun.
Drawing his Sword. -
Was doing a little messing around in MS Paint earlier (I left a small present for Thor's Assassin in one of his numerous threads). Needless to say, artistic inspiration struck and I believe this is my best MSPaint masterpiece yet (My Blaster):
In Progress.
Final.
MSPaint ftw (At least, until I buy a scanner)!
(Disclaimer: The LINEART is all MSPaint, I colored it in Photoshop CS)
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Target flip-flop due to multiple taunts should be a valid strategy for a team.
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Sure, then Stalkers should get a % chance to placate with each hit they get as well, scaling with the amount of endurance it costs as a guildline. It works essentially the same, except in reverse. AFter about 5 or 6 hits, you shouldn't be allowed to hit the stalker again, and have to beat on something else. Oh, and make placate AoE instead of single target.
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Seriously? Stalkers should get a chance to AoE placate and pull off AS at their leisure because MULTIPLE tanks might be able to prevent ONE person from doing anything but RUN AWAY or ATTACK THE TANK?
Think about that for a second...
-Taunt provides the tank with no extra bonuses, it just stops you from completely ignoring them.
-Taunt can still be broken by RUNNING AWAY or killing the tank (yes, it's quite possible in a team setting).
-At most, I'd say two tanks could "Ping-Pong" one person with any consistant success, and even then you're fighting with a 1:2 ratio, as such that one person should be hightailing it or dead.
Its only viability is in a team setting, and in that case it would be one or two tanks doing what they were made to do (protect the squishies from the most dangerous opposition) or a team full of tanks ping-ponging only half the opposing team... leaving the other half to slaughter them.
If the odds were better, (IE 2 tankers being able to lock half a team between them using multiple taunts) then it might be overpowered, but really, it's not like a hold... you can run away, wait till it wears off, get out of the taunt's AoE range, use a power, call a friend... there's enough options available in a team setting where ping-ponging with taunt is a worthless strategy in an even team setting.
The only time this might be "overpowered" would be in a drastically skewed match, like a 2 on 1 (or more) setting, and in such a case it SHOULD be a worthwhile tactic.
As a side note, you could give break frees some taunt resistance if buffing up taunt feels dangerous (Even though people would be stupid to use it to break out of taunt, when you can just back around a corner... ).