Dz131

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  1. Dz131

    Medicine pool

    [QUOTE=Memphis_Bill;4252092]
    Quote:
    Strawman.
    Why should they be "for all play styles?"
    Second time. Stop trying to put words into my mouth. I also just gave an example above on where, even if you DIDN'T, it can be beneficial.

    Once again, I don't really care what happens to heal other and stim, the thread is about making heal self a no prereq power. Please remember this when power leveling your post count.


    Quote:
    No, they're undesirable to YOU. Not "Scrappers," not "Damage dealers." YOU. Don't try to claim a majority you don't have. And by the way, yes, I do have scrappers and brutes with them. And yes, I find them useful.
    When did a lot mean majority? When you got desperate to win this argument?

    Quote:
    There is nothing in the game that "everyone" finds desirable. Not power sets, not power pools, not ATs, not sides, not missions, not PVP, nothing. Even leveling (note the option to disable XP) is seen as undesirable at times by some.
    Staying alive seems to be desirable to everyone. Anything else?

    Quote:
    No, you can't. You don't have that information at all. You'll note we do have support sets? You do realize there are people that enjoy playing those (and healing other people) more than being "selfish" about it? (Note for clarity: the "selfish" is solely referring to benefiting only yourself, not a personal judgement on the poster.)
    What? It's obvious there are people that like to do stuff like that. What does changing heal self to be a 1st pick have anything to do with support?

    Quote:
    Besides, even if you don't "like" healing others, or using Stimulant on them, even if you want to be "selfish" about it, the powers *still benefit you* - just indirectly, by keeping support (or even your fellow damage dealers) rolling.
    No it doesn't... that's kind of the point. If I don't want to use them and only using them to get heal self, they sit there and do nothing except be a wasted skill.

    Quote:
    You're pretty much just showing how weak and ridiculous your own arguments are.
    Not really. And since you didn't get a reason why, you don't seem to know either.

    Quote:
    Again, stick with just "I want" instead of trying to come up with all this other nonsense. You're going more and more into the realm of your assumptions and things you just can't prove, like what "everyone" wants or likes.
    Just like you right? What do you have apart from some anecdotal evidence about you own characters?
  2. Dz131

    Medicine pool

    Quote:
    Originally Posted by SolarSentai View Post
    I have Aid Other and Aid Self on my SS/Shield Brute and I find both useful.

    Having soft capped defenses, the interrupt on both is negligible.

    Having aid other doesn't mean I'm a "healz0rz" or anything like that. There were times where I used Aid Other on other melee toons fighting beside me if they needed the boost.

    I think the whole idea behind the pre-req's is learning to walk before learning to run.

    If there weren't alternate options, I'd agree with you that the pool could use some tweaking.

    However, we have:

    Green Inspirations
    Self Heal Temporary Power (10 charges I think?)
    Destiny->Rebirth Incarnate Power

    And for what it's worth, Aid Other and Aid Self on my Brute each only have the base slot with a level 50 Healing IO in them. And that's more than enough in my opinion.
    I'm not say they're totally useless to everyone. I'm saying they are useless to alot of people, and they're force to take it for heal self
  3. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    Don't assume.

    You ALSO made mention of changing stimulant to a mez. Remember this?
    Yes because I own the game and everything I say goes. For the 3rd, 4th or 5th time, that just a example. The point is, if they don't want to make the healself skill choosable, then make the first two prereqs, useable for all play styles. Are you saying all scrappers that want heal self also want to heal and stim other people ?

    Quote:
    I also NEVER made any claim about Heal Other "getting the axe." Don't try to put words into my mouth, child. YOU are the one saying they're undesirable. You have been shown wrong.
    Uh no, I'm saying they're undesirable to alot of people espcially scrappers and other damage dealers. Notice the bit where I keep mentioning play style? And I'm right. They only way you can even dispute that is if everyone in the game find them desirable.

    Quote:
    Gee, so you can argue about "after the fight," which you JUST DID, but I can't? You're doing nothing but showing just how weak any argument but "I want" is.
    I definitely can argue that people would like to heal themselves up after a fight more than they like to heal other people.

    Quote:
    Pot, kettle. Once more.

    That's what they call an exaggeration, to show how ridiculous your claim is.
  4. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    You do realize there are more ATs than scrappers? Power pools are not designed for one AT. What a scrapper doesn't find "useful" (and I find your "logic" highly suspect, thus the ease in shooting holes in your arguments) other ATs may.
    Hey Mr genuis, if you actually read, you can see the idea(on the first post) was to let heal self be taken with no pre reqs. You some how seems to interpret that as meaning heal order and stim are both going to get the axe in other for that to happen.

    Quote:

    I do note you don't quote the OTHER examples on why it's useful.


    See multiple posts above. "lel" right back at you.
    What posts? The ones where you say how useful a 13 end interruptable skill is when surrounded by mobs?


    Quote:
    I hate playing masterminds in the 18-24 levels. Should I get a "Skip levels" power?

    Now, care to come up with an actual argument?
    I guess you must at the end of your argument? Lets take that further, I hate work, therefore I should just get a free money program in RL. What does that have to do with the medicine pool? Oh wait nothing, I guess the point is: Nice straw man bro.
  5. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    In other words, you can't come up with a good reason why not, other than "I want I want."
    Yeah I'm pretty sure I did, obviously you don't read the rest of the thread. But good job coming up with come up a reason why its a bad idea apart from:

    Quote:
    (And I disagree with the idea in general.)
    and how useful Stim and heal other are for scrappers. lel

    Quote:
    Also true for the other two powers. Next?
    Yeah you should be forced into doing things you hate just so you can get a power your want. You must love WoW.
  6. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    And a scrapper that's killed because the squishy that was healing/buffing them or debuffing the enemy is also not doing damage. So what's your point?
    Yeah I'm pretty sure at this point you're just continuing because you don't want to lose the argument.

    Good job with the false analogy.

    Quote:
    I also find the fact you're arguing interruptability while not doing damage amusing, given aid self is *also* interruptable and that while you use it, you're also not doing damage.
    Easy use it after the fight, so you're fresh for the next mob.
  7. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    So a scrapper won't benefit by healing or de-mezzing a teammate?

    Since when?
    Since they're in the front lines and those 2 powers are interrupt-able long cast skills? Also they won't be doing damage, which is their AT role.
  8. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    ... which has jack all to do with stimulant. Heal Other != Stimulant.
    Uhh changing Stim was just a example. The point is to either find a way to make the first 2 powers not useless to say, a scrapper, or make heal self chooseable with no prereqs.
  9. Dz131

    Medicine pool

    Quote:
    Originally Posted by Sailboat View Post
    I dunno, I see a lot of min-maxers dismiss mezzes as not that valuable -- particularly weak mezzes, which a Tier 1 pool mezz would indeed be. I hardly ever see power players recommend skipping status protection, however.
    Stim is not exactly mez protection. Unless you mean mez protection for other people. Which is interruptable, takes no sets and basically useless to damage dealers.
  10. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    And a mez is not "useful almost all the time," and isn't exactly in theme with the rest of the pool. Do you not play much support? Do you not play a mastermind, who would potentially find the ability to remove a status effect from a minion at all helpful?

    Turning Stimulant into a mez wouldn't make it "not so situational," it would make it "situational in other situations" - and utterly useless in the situations it's useful for now. (Teammate rezzed? Stimulant. Squishy mezzed? Stimulant. Pet mezzed? Stimulant.)

    Not all powers have to be "ZOMG I have to use it every single time it's up or it's useless."
    Uh no. You also have heal other in Medicine. So you can choose which one you want to pick depending on your play style. If you want to help your team choose heal other ,if you want to focus on the enemy choose whatever the other is changed to. The whole point is that you're not forced to choose a power that doesn't fit your play style to get to heal self.
  11. Dz131

    Medicine pool

    Quote:
    Originally Posted by Memphis_Bill View Post
    Now I *know* you're not serious.

    (And I disagree with the idea in general.)

    Why do you disagree?
    A mez is useful almost all the time, where as a heal other and antimez other is useless to half the players. The idea is to make 1 of the 2 very situational powers not so situational
  12. Dz131

    Medicine pool

    Well if you want to be consistent with the rest of the pool then it really should be a T1 power. I don't think any other pool powers has pure situational powers as their first mandatory power picks, the only one that's even remotely close in is Boxing/Kick in the fightan pool. And boxing mules one of the best IOs set bonuses

    Either that or get rid of stim and change it to a target mag 2 hold.

    Quote:
    The pools are the way they are to deter min/maxing so you can swiftly dip into the pools and grab your Acrobatics, Hasten, Weave, Aid Self then the Leadership pool. It's so you have to choose which pools you need rather than just grabbing the good stuff on every build.
    Well that would never work because there's more than 4 pools. So already one pool need to get dropped, and the only pool that has purely useless prereqs (in terms of min maxing) is Medicine. If heal self with a first pick min/maxers will actually need to decide what pools to take, instead of always going to the same few then plugging the hole with destiny.
  13. Dz131

    Medicine pool

    I think heal self need to be a teir 1 power in the medicine pool. ALot of people already only stick with the same 4-5 pools (speed, leadership, fightan and flight/jump/stealth) that making you basically waste a power pick in the medicine pool to get the power you actually want just make people less likely to take it.


    What do you think?
  14. Any class with a mini nuke or non crashing nuke.

    "Well my nuke is recharged, if I use it I'm gonna get all the aggro, but I can't NOT use it."
  15. storm prob become more viable when the kb to kd proc goes live. Infact, it might become super OP. I might roll one myself once that happens
  16. dark

    I'd only take storm on a set that can't slot the other pet procs
  17. Dz131

    Tanks

    Quote:
    Originally Posted by ClawsandEffect View Post
    It's not everything. It's just the 4 types I mentioned in my post.

    I used the Tanker ATO proc in my damage aura, and have Cardiac Alpha planned. S/L are sitting at 90% and Psionic would be well beyond it if it were possible.

    Mids' can't show you double stacking the proc, but that's how I'm getting 90% to Negative Energy.

    You'll never cap Energy resistance, and near as I can figure Fire/Cold caps out at about 75% or so for a DA tank.
    also how do you slot the ATO in the dmg aura? I can't do it in mids
  18. Dz131

    Tanks

    I'm realizing now rolling EM was a huge mistake
  19. Mathematically that works out. My experience has been that most people willing to pay 300mil don't care abit about tickets and is paying those prices because they can level up while doing something else. But w/e.
  20. Is this what got nerfed today?
  21. Dz131

    Tanks

    Quote:
    Originally Posted by ClawsandEffect View Post
    A tank can hit the Incarnate soft-cap on virtually every set available to them.

    Only Shield, SR, and Invuln can do the same on the brute side without gimping the rest of their build to do it.

    A Shield, SR, or Invuln tank will hit the Incarnate soft-cap almost by accident.

    The difference in base values makes more of a difference than a lot of people would have you believe.

    Example: I have a Dark Armor tank build that hits 90% resistance to Smashing, Lethal, Negative Energy, and Psionic damage. A brute flat out cannot do the same unless it uses Barrier. The tank on the other hand, can choose any Destiny it wants because the resistance is already capped.
    How do you get 90% on everything on DA? I'm looking at mids and I don't get close.
  22. Are you talking about Ashlynn Brooke?
  23. That's ok for ticket farming. The problem is the person payin ~300mil is just going to afk and expects the whole map cleared
  24. Lol THB I don't even know what/who you're trying to dispute there. You're the one that claimed in your own words:

    "I have E-Fences to lock down spawns which is a reliable way to keep enemies from scattering too much. Once i23 comes out and I have Hybrid's taunt aura, I expect that I will become even more efficient."