Doughboy

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  1. I think we're so positive because it looks fantastic. You did a great job, BAB!
  2. Thank you for posting those pic, srmalloy!

    They really look awesome, especially the dark energy blast.
  3. [ QUOTE ]
    Is it true the colors you have to chooce from on each power is limited? As ice will move from white to blue. Fire from red to yellow. So no brown ice? No green fire?

    //Jack

    [/ QUOTE ]

    That would be surprising since the preview graphics show green ice, blue and purple fire and purple energy, among others.
  4. Great info, srmalloy. Thanks for explaining it!

    Can't wait to see pics... or video.

    Are the new martial arts animations also in the character creator?
  5. You've already received some great advice in this thread, so let me give an endorsement to what the others have posted and support them with a bit about my experiences.

    I have a kin/elec defender and an elec/kin corruptor. They both play very much the same, but I have to say the corruptor is more fun for me. Seeing "Scourge" over the heads of foes when I throw ball lightning or even short circuit is very satisfying.

    As others have said, kin/elec is all about sapping. First you drain their endurance, then you defeat them while they stand around looking at you. I love it! But, if you don't like sapping, don't take electric blast. Find another power to use with kinetics.

    Kin has, IMHO, the best heal in the game. It has to hit its target and you have to be close to get healed, but it heals for huge amounts.

    In the end, play the powerset you like and not the one everyone else tells you to play. Just have fun with the game!
  6. Ah, yes. At the time I thought that was about the Battalion group, but who knows? And who knows if we'll ever see it in the game?
  7. Changes with potential to break player-created content should be included in patch notes. There's no reason not to note them once the changes have already been made.

    There's also no reason to accuse the OP of breaking the Eula.
  8. [ QUOTE ]
    I did read about a new spacestation that appears over the earth as a new zone/set of zones.

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    Perhaps you're referring to the Gagarin Orbital Platform?

    In addition to the in-game clues, Positron also mentioned it and the Armstrong Moon Base here on the forums.
  9. Doughboy

    I16 and MA

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    As for Martial Arts, the alternate animations we have right now are mainly punches. The idea was to provide you guys with a way to make the classic, fights with their fists and feet, super-hero that many have been asking for. That includes a new animation for assassin's strike (Assassin's Blow?).

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    This is fantastic. It really is the answer to what us "streetfighting" proponents have been asking for. Now I have a new reason to make more MA characters.

    Thanks, BAB!
  10. [ QUOTE ]

    There will not be an alternate animation for every power, but the potential to add new animations or even plug in existing animations that work for the power is there.

    Right now we have an alternate animation for Jab, Punch, Haymaker, Foot Stomp, and Knockout Blow that are intended for players who want to play a more 'heroic' super strength character (compared to the somewhat smashy super strength that we have now). Most of those are completely new animations.

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    This is very cool. On behalf of my level 50 invuln/ss tank, I thank you.

    Let me second the request for a "random" option on the animations. That would make it seem we have more powers and more variety in the game. Don't delay issue 16 for it, but it's something to consider for a future update.
  11. Doughboy

    issue 16 info

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    I hope history is wrong in this case. It would be a tough pill for me to swallow if the only dev created mission content for 2009 was the TF and SF from issue 15.

    At least, I can not think of any other dev created mission content from the last two updates. Did I miss any???

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    Of course they could be aiming for FOUR issues this year.

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    Four issues this year may be possible, but I think the content folks have been working on something else: Going Rogue.

    I'm expecting a great deal of new content in the expansion. And if it comes out this year, I'll be very happy.
  12. Just one question: which year are you targeting to release this? Not a date, just a year.

    This year? Next year? 2012?
  13. [ QUOTE ]
    I'm not trying to make waves here but, how does spamming for fillers bother you?.

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    It's not just broadcast spam, it's private tells. And, usually, if I get a /tell request, I will fill or pad if I can. I don't overly mind doing it, but it does mean I sit and wait for them to load the entire map. Soon I won't get the requests.
  14. [ QUOTE ]
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    nah I mean, now you don't even need a team to farm, AE or not.

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    good. let the farmers go and leave those who don't want to alone. I see nothing wrong with that.

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    Exactly. They can play the game however they like and I won't get requests to "fill" or "pad".
  15. Doughboy

    issue 16 info

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    $20 says the new animations for MA are simply a mixed bag of copy/pasted melee sets.

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    Even that would be an improvement over 'kick-kick-kick-kick...oyah COBRA! - kick-kick...brawl.'

    IMO

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    Yep. Punches would mean my level 37 MA/SR scrapper is going to get a lot more use. I'll have to make an MA/Willpower scrapper too.
  16. Doughboy

    issue 16 info

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    $20 says the new animations for MA are simply a mixed bag of copy/pasted melee sets.

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    If so, I won't complain. Re-using current animations has been one of the long-standing suggestions for creating a punching set.
  17. Doughboy

    issue 16 info

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    Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.

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    Customized MA animations? Could this mean punches?


    I hoped for this, but never expected it to actually happen!

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    That would be so awesome, and way better than a new all-punching set. You could mix and match and have punches AND kicks!

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    I hope. It's what I've wanted for over five years.
  18. Doughboy

    issue 16 info

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    Oh yeah, and also, did anyone else notice that they refer to choosing both color, AND theme for powers? I'm thinking an arcane rune blasting, er, blaster is possible.

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    Wonder what they mean by "theme".

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    Doh. I guess they explained it in the next sentence:


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    These themes will allow for color tinting of geometry and particle effects such as energy blast colors and force field colors.

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  19. Doughboy

    issue 16 info

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    Oh yeah, and also, did anyone else notice that they refer to choosing both color, AND theme for powers? I'm thinking an arcane rune blasting, er, blaster is possible.

    [/ QUOTE ]

    Wonder what they mean by "theme".
  20. Doughboy

    issue 16 info

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    Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress

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    YESSSSSSSSSS

    I've always hated having to jump all the way back to change something (hopefully this also includes Origin; I'm the type of person who WILL reroll if my character concept changes after I picked Origin and I forgot to go back to change it).

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    Agreed so, soooooo much on that. I leveled a character to 12, only to realize he was Natural (What I typically choose by default) when I wanted magic. Rerolled him.

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    We should be able to change our origins during a respec.
  21. Doughboy

    issue 16 info

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    Powerset Proliferation - More powersets are now in the hands of Archetypes who couldn't use them previously! Blasters will have access to Radiation Blast, Brutes will get their Claws on, Controllers can now freeze it up with Cold Domination, and Corruptors get to feel the "twang" of Archery and Trick Arrow. Defenders can go high-tech with Assault Rifle and Traps, and Dominators can pulverize their enemies with Earth Assault. Masterminds heat things up with Thermal Radiation, Scrappers and Tankers get ready to fry their foes with Electric Melee and Electric Armor, and finally Stalkers get to swing their own mighty Broadsword.

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    A/TA corruptors?

    One of my biggest complaints about my TA/A defenders is the low damage. This might be a nice alternative.
  22. Doughboy

    issue 16 info

    [ QUOTE ]
    Super Strength and Martial Arts will each receive an alternate animation for their powers, and Stone Armor and Necromancy will include limited customization.

    [/ QUOTE ]




    Customized MA animations? Could this mean punches?


    I hoped for this, but never expected it to actually happen!
  23. They're the same dog.

    All I did was post the original url as a clickable link.
  24. [ QUOTE ]
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    Positron's dev diary and the updated GR web site are great, but I'd like a little more info, like the targeted release time frame. Not a date. Just a year.

    This year? Next year? 2020?

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    I doubt they have one

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    Sure they do. They just haven't announced it yet.
  25. Positron's dev diary and the updated GR web site are great, but I'd like a little more info, like the targeted release time frame. Not a date. Just a year.

    This year? Next year? 2020?