Dogface

Legend
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  1. [ QUOTE ]

    The one question I have in all of this, though, is what happens if I get an item of power, and I just refuse to schedual raids on my base?

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    You can't. It's mandatory if you have items of power.
  2. [ QUOTE ]
    I'll have to agree with the OP. Making appointments does take away some of the excitement of base raids.

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    Yeah, griefing would be so much more fun.
  3. [ QUOTE ]
    But this is a game. We are discussing game mechanics.

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    This is a game that I don't just buy once. I pay for it monthly. Why am I, a paying customer, to not be permitted to disagree with what the company does? I've several times seen all disagreement with the developers characterized as "whining". I have also seen people who dare to express anyunhappiness with the severely bugged state of I4 characterized the same way. Why is it unacceptable to expect that one gets a product to ones taste or a product that WORKS AS IT IS SUPPOSED TO (as in "does not crash ten times in an hour") when one pays for it monthly?
  4. [ QUOTE ]
    I completely agree that the regen test data should have been clarified that it was not the only test data.

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    Were you told why only the most extremely mob-effective (Spines) build results were made public but results for the Martial Arts primary and other Scrapper primaries have been kept secret? Letting us know that information would have stopped A GREAT DEAL of grief. Keeping it secret only invites speculation. Why keep it secret? What don't they want us to know? Why did they only publish the data from a very suspiciously mob-effective (Spines) specific build? What don't they want us to know?

    No, I'm not paranoid, I work in the natural sciences--open-ness in publication is expected. Secrecy is greatly distrusted. The attitude enters other parts of my life.
  5. Well, Skeeter, I put in the request like you said, but I don't think it'll do much. They just don't understand in this big town. Your my little buddy, and you should be out there heroin' on my shoulder. I'll keep tryin', Skeeter, but they just don't understand.
  6. Dogface

    Pinnacle Events

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    Can I be the Atheist Chaplain?

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    That could be a rough life. Under (US) chaplain rules, they have to be willing to minister to all service personnel, without promulgating their own beliefs to said personnel.
  7. Dogface

    Pinnacle Events

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    Oooooh, rp? Can I play a battalion commander?

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    I volunteer for Catering Corps.
  8. [ QUOTE ]
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    1. Actually, we've tweaked SS in the past; the issues with SJ have slowly evolved over time.

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    What are the "issues"?

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    Flying blasters whine a whole bunch when they got tapped on the nose by scrappers and tankers.
  9. [ QUOTE ]
    PvP is a nice way for them to compare heroes and re-assign their roles by pitting them against living thinking beings, as opposed to predictable AI.

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    Changes entirely around PvP can seriously damage PvE. You must play a flying blaster, since all the nerfs primarily benefit that group.
  10. Dogface

    Blaster role

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    And guess what, folks! Check the current training room patch notes. Super Speed and Super Leap have a -%50 accuracy, in PvP and PvE, the same as Flight.

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    Hover doesn't have that large a penalty, and Hover gives the same vertical capability as does Flight.
  11. [ QUOTE ]
    We were promised PVP would not affect PVE, back when PVP was announced.

    We were promised this.

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    And you believed it?

    [plankton]
    That naive FOOL!
    [/plankton]

    [qote]It was a promise that I knew would be broken, but I still don't understand why.

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    Developers are required to make promises they know cannot be kept and then break them. It's expected of them by marketing.
  12. Dogface

    Celebrant, baby!

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    So do you mean Issue 4 will be live before May 30?

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    Which won't be enough time to actually roll back nerfs based on a severely bugged internal server test, unless they are remarkably efficient coders...
  13. [ QUOTE ]
    And now that we know that the Tsoo are from a distinct asian ethnic group with a long history, unique language, and interesting culture,

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    But it is very obvious that THEY ARE NOT. They dress absolutely nothing like the Hmong.
  14. [ QUOTE ]
    In college, I majored in Russian studies (language, history, etc.). When pronouncing the "ts," I always thought of the sound that a highhat (the piece of a drumset that has two opposable cymbals, worked with a pedal) makes. A very brief, staccatoed "t"-sound, followed by an "s."

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    Folks, it is NOT THAT HARD to do. Can you say "cats" or do you have to say "cat-is" or "cas"? If you can say "cats", you can say "tsac".
  15. [ QUOTE ]
    Obviously, Hmong transliterators are quite heavy on the opium.

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    Even worse--they were French. No, I'm not joking. The transliterations for languages of "Indochina" were mostly worked out by the French, who have the least sensible usage of the Latin alphabet in the first place (even worse than English).
  16. [ QUOTE ]
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    "Sue"

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    Ditto.

    Now for a hard question: How do you pronounce "Kheldian"?

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    I pronounce "Tsoo" as /tsO:/, sometimes /tsu:/

    I pronounce "Kheldian" as /Xel'-di-@n/
  17. Powerleveling effects me because its widespread practice means that higher-level characters' players simply PRESUME that I want to powerlevel if I'm on a team with them unless told otherwise, and when I do say otherwise, they're surprised--or even insulted that I'd not want their "generousity" and wish to actually be USEFUL as a sidekick.
  18. [ QUOTE ]
    This, however, does not occur when fighting within your "weight" class. If you're in your weight class, Hamidon Enhancements are killer.

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    So, then, the game really does end up boiling down to nothing but loot farming.

    Pity.
  19. Hunting Paladins is for people who’ve taken one too many shots to the head from a giant Lostie. If “crazy and stupid” does not describe you, just forget about it. Anybody with a lick of sense would draw a straight line away from one of these things all the way to Alaska and follow it there. So, if you’re like me, you’ll probably hunt Paladins. I was part of a group of seven or eight who took out a Paladin in Kings Row in the first week of March. For part of that fight, I was the only front man they had. But we took it out and some of us managed to not get zapped over to the hospital in the process. I don’t know if they’ll all be like this, but maybe my fight will help you fight them.
    Forget the thing’s Security Rating. It’s a lot tougher than that, but I’ll lay down dimes to donuts that it won’t be the Paladin that will do the most damage to wannabe hunters. Paladins don’t travel alone. The first time I saw one I thought it had some kind of stealth field, since its outline was so blurry. I was wrong. It didn’t have a stealth field, it had a clockwork field. Paladins travel with a swarm of clockworks. These little doodads would be a joke if you caught one on its own, kind of like kicking your old aunt’s yap-dog. But Paladins have enough clockwork yap-dogs around them to fill—that’s right, I said fill—a street in Kings Row from side to side, across the sidewalks, up to the buildings, and still have to crawl and fly all over each other. And it’s not just one breed of yap-dog, either. There will be cogs, ossies, and teslers in that swarm. Most of the time, I’d have to just stand around all day to get hurt by these things, but there were so many that they had me nickel-and-dimed down to almost nothing in no time, flat. To top it all off, Mr. Paladin is happy to hand out the hurt at the same time, but he won’t be the major threat to anybody who wants to get in an mix it up close and personal, not at first.
    Once you get to him, you’ll find out that the Paladin can do a lot of different things. First, he can hit, and hit hard. Most of you probably have never been hit as hard as a Paladin can lay out in a single swat. You walking armor cans will find out what this “pain” stuff the rest of us talk about feels like. Be ready to be pounded on. Second, he can shoot, electricity, of course, but he’s got good range and it’s pretty high power. Third, he can throw down a cage that will send anybody into naptime at least once or twice. But most of all, a Paladin is tough. The worst part about a Paladin (after the swarm has been trimmed down) is that he can stand around and take everything a group dishes out for a long time and give it back with gravy.
    But they can still be beaten. I’m proof of that.
    First things first: If you can’t shoot from a distance or get the heck out of Dodge good and fast, do not draw hostile attention to yourself in this fight or you will be overwhelmed. I’m talking to the Empaths. Your job will be to keep everybody else on their feet as much as you can, and you will be very busy.
    At first, if you can, make sure your team has somebody who can lay down areas of injury, the bigger the better. The Paladin won’t be hurt by it, but the swarm needs to be eliminated. You’ll be happy you pulled the weeds before taking out the tree. The last thing you want is distraction. Until that swarm is gone, you risk losing people left and right to it. It will plink a walking tank down to nothing in no time flat. The worst part is that these clockwork yap-dogs are so piddly that they won’t give you a thing for inspiration from taking them out. You’ll have to fight the whole fight with whatever you brought to the party.
    You will need a couple of people with distance attacks to keep the big guy busy at this stage of the game. They should be in a straight line on either side of the Paladin to trade off shots. While he’s being distracted, close-in fighters can start to shave off that swarm, but you have to make sure that you can get out and back in whenever you need to. There is no dishonor in breaking off and regrouping in this fight, especially at this stage of the game. That also applies to the shooters. But that means you’ll need a smart team tactician, one who can see when it’s time to fall back as a group, and it also means you’ll have to actually listen to your tactician.
    Once the swarm is gone, and I mean gone, not just trimmed, then it’s time to really concentrate on Big Man. He’ll be the longest part of the fight. Once you’re at this stage, get ready for a grind. Close-in fighters should try to rotate in and out, making sure that the Paladin is always occupied even though one of them is taking a breather. Shooters just have to keep shooting and don’t bunch up! Support personnel should concentrate on keeping the close-fighters and the shooters doing as well as they can. Remember that it can be a good idea to fall back, but don’t take too long to replenish. Paladins seem to regenerate.
    Don’t bother trying to stun or disorient a Paladin with something like Cobra Strike. I’m not even sure they have minds to mess with (but maybe some of the mind-messing pros out there would have more luck than I did). If you can knock them on their butts, do it. They might be big and tough, but they still can be kicked off their feet, and that’s a couple of seconds your team will have for free beat-down on the Paladin. The most annoying thing for a close-up fighter (after the Paladin’s toughness) is his electrical cage. If you can’t resist being put to sleep, you’re going to do a lot of napping. But it’s not always a disaster. If the shooters are any good, they will be able to keep the Paladin distracted after you’ve gone to bed and until you wake up. Every time the Paladin put me out with his sleep cage, he didn’t bother to finish me off because my team was pulling his attention.
    The good news is that Paladins can go down, and they don’t seem to drop a pile of walking gears in the process. The better news is that you can cancel a lot of debt with one Paladin.