Doc_D

Legend
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  1. [ QUOTE ]
    Well didn't you think that maybe some of the people you folks were having so much fun making fun of might happen to still be around? Or possibly take offense?

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    If you could come back and gloat that you were right, maybe ... but you, and the others mentioned, arn't close to being right.

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    I mean, as far as I can tell this entire thread is a violation of the EULA..but even Statesman is in it making snide comments about people. So I guess that makes it okay.

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    Up untill you showed up, we were just remembering the los ... err ... various Doomsayers that have come and gone.

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    I mean, I'm not supposed to take offense? I've come up numerous times under three different forum names (though I'm sure that if I, and everyone else for that matter, could remember my beta forum name, it would have been four) and none of the commentary has been very positive.

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    I have to wonder why you feel the need to change your name other than to make you position stranger. "Look, all these other poeple agree with me" type of thing.

    And then come back to a game you feel has no future, lame would ba an improvement.

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    And I'm just supposed to not respond and let you get on with your viciously making fun of people? When I am one of the people involved?

    I think not sir.

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    I think it's call satire ... or Irony ... or Nerf ... not sure, definitions of works change so often in this day and age.
  2. [ QUOTE ]
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    I like the fact the he repeated he has a friend. Something I highly doubtful.

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    Was that really needed, Doc_D?

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    Uh ... yeah. Kinda sorta.

    Look, if he wants to post trollish posts, fine. He can make his own thread about how "Doomed" CoH is. But to come in here, a joke thread about Doom thread, and ruin it's jokeyness, not fine. I'm not going to let him ruin the fun with out poking him, repeatedly, with a stick.
  3. I like the fact the he repeated he has a friend. Something I highly doubtful.
  4. [ QUOTE ]
    ..........*eyes shrink*
    I wasted a month of my life getting depressed over NOTHING?!
    I am so going to love City of Villains...

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    Well ... I did some diging and could find any of the originay posts, not surprising, but I did find a post here refering to the "usless" posts.

    It's from 05-10-04 ... 3ish weeks after the lauch of CoH so the complaints were really shorted lived, the nerf being only a week or so earlier, considering that it was clearly a nothing nerf.
  5. [ QUOTE ]
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    Just a quick question:
    Will I be allowed to make a post 3 months from now stating that the game didn't die because suppression came in? Because listening to all those whiners for a month put me in a constant state of depression and I need vengeance dangit!

    [/ QUOTE ]

    Why wait 3 months?

    Nerfing Hasten into uslessness would cause the servers to close down by the end of 2004.

    [/ QUOTE ]Did people really say that? Were there more complaints about that nerf than suppression?

    [/ QUOTE ]

    Well ... I might be exagerating the "close down the server part" ... but not by much. Hasten's nerf ... going from needing 4 SO Recharge to 6 to make it Perma- ... was one of the first "Big Nerfs."

    Everything people have said about Suppression was said in those Hasten Threads.

    "You're ruining my fun!"
    "I no longer feel like a hero!"
    "Are you purposly trying to distroy this game States!"
    "My entire SG is quiting over this change Statesman!"

    Well ... you get the idea. Same complaints, differant powers.
  6. [ QUOTE ]
    Just a quick question:
    Will I be allowed to make a post 3 months from now stating that the game didn't die because suppression came in? Because listening to all those whiners for a month put me in a constant state of depression and I need vengeance dangit!

    [/ QUOTE ]

    Why wait 3 months?

    Nerfing Hasten into uslessness would cause the servers to close down by the end of 2004.
  7. [ QUOTE ]
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    Sponge just left with no notice whatsoever. Who knows what happened.

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    Didn't he get eaten by a giant mutant space goat?

    [/ QUOTE ]Goats eat sponges?

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    The giant mutant space kind do ... or so the voice in my head tells me.
  8. [ QUOTE ]
    Sponge just left with no notice whatsoever. Who knows what happened.

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    Didn't he get eaten by a giant mutant space goat?
  9. [ QUOTE ]
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    Let me try this again. Try to understand that I am speaking out of frustration because I was looking forward to the arena so much. After testing it out, however, I lost interest very quickly. I tested SEVERAL DIFFERENT CONFIGURATIONS of blasters on the test server before i4 came out.

    **SNIP**


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    Something to keep in mind is that the arena still is, and will be for some time, a work in progress. Balancing PvE is hard enough. However, Balancing PvP is downright insane if you want any semblence of fairness. At the same time, Cryptic is still "new". City of Heroes is their first game, and theres still a learning process going on. (Even after a year). I mean, heck, SoE still can't even pull off good PvP.

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    Ok... I get the fact that cryptic is new. so what? that just means they should actually listen to their customers more. And quite frankly... it doesn't appear that they care at all what we think.

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    Guess you haven't seen all the things poeple asked for put into the game since launch.

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    They "change the game for the better." shouldn't the customer decide what better is? I wouldn't be shocked at all if a mass exodous took place from that simple fact alone.

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    Sure ... the customer could deside what is better ... IF all the customers could agree on what "better" is.

    Hasten was "nerfed into uselessness" over 10 months ago, now it's a problem that needs to be taken care of. Four such threads have been stared in the last 2 weeks, or so, alone. Many others have been started over the months since the "nerfing."

    Who's right?

    The ones that said that Hasten is useless or the ones saying it's a "must have" power?
  10. A post of mine in another thread

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    I wholeheartedly agree with the OP.

    Especially since, way back when PVP was first mentioned, we were promised it would not affect PVE. The dev team PROMISED us this.

    I guess it was like the promise that any new costume options (read capes and auras) would be available in the character creator as soon as they were implemented.


    [/ QUOTE ]

    Two points.

    1] You are assuming that the resent changes were soley based on PvP ... Got any proof?

    2] They didn't Promise.

    My question to you is: [Note: You as in the OP and all that are /agreeing]

    If all of the "nerfs" to powers were soley based on PvP ... How come the following "Buffs" aren't also only based on PvP. And why arn't you complaining also about them?

    ------------------------------------------------------------
    Now Testing in the Training Room as of 4/27/05:

    Powers:

    o Elude now also offers a Recovery boost. PvP/PvE

    Now Testing in the Training Room as of 4/21/05:

    Powers:

    o Fixed taunt powers so they will cause fleeing villains to return, unless they are affected by a Fear power.

    Now Testing in the Training Room as of 4/13/05:

    Powers:

    o Increased Disorient time for Wormhole.
    o Modified how foes run out of Freezing rain. They will avoid it slightly less.
    o Increased (nearly doubled) the Regeneration buff of Fast Healing.
    o Rooted now offers protection from Immobilize.
    o Increased the Regeneration buff of Fitness/Health.

    Now Testing in the Training Room as of 3/29/05:

    Powers:

    o Decreased the Endurance cost of Volcanic Gasses.
    o Decreased the Endurance cost of Jack Frost and Singularity

    Now Testing in the Training Room as of 3/22/05:

    Powers

    o Improved Max Stealth capability (High stealthy powers like Superior Invisibility can now better protect against foes with high Perception, like Snipers).
    o Removed the base -30% Damage Resistance debuff from Kheldians and decreased their base HP by 12.5% (this gives them an effective net increase in HP).
    o Increased Kheldians Base Range Damage. This gives them 4% less base damage than Defenders when solo.
    o Increased the Damage Bonus Kheldians get from the appropriate teammates to +20% each. This makes their damage equivalent to Blasters with 3 teammates of the appropriate archetype, and +50% greater damage than Blasters with 7 teammates of the appropriate archetype.
    o Increased Damage resistance of Singularity.
    o Increased Damage resistance of Animate Stone.
    o Increased Jack Frost's resistance to Cold. Jack Frost now has a permanent Chilling Embrace. Jack Frost Power now accepts Slow Enhancements. Jack Frost is now highly resistant to Slow effects (recharge and movement).
    o Increased Gravity Control/Propel damage.
    o Significantly increased the Max HP of Kheldians while in Dwarf form.
    o Radiation Emission/EM Pulse now also drains Endurance and accepts Endurance Drain Enhancements.
    o Radiation Emission/EM Pulse now also debuffs targets’ Regeneration rate.
    o Increased the Damage buff of Leadership/Assault and Vengeance by 50%.
    o Doubled the effectiveness of the Recharge Boost of Empathy/Adrenaline boost.
    o Increased based movement of pets.
    o Gravity Control/Wormhole is now an AoE (Wormhole applied a Disorient, so now Gravity Control has another AoE Control power). Recharge Time was increased to compensate.
    o Dark Miasma/Howling Twilight now restores Full Hit Points and Endurance to those you resurrect. This power no longer accepts Heal and Recovery Enhancements (it already restores the maximum HP and END, so there is nothing to Enhance).
    o Defenders and Controllers will now drain more Endurance when using powers that drain endurance. More specifically, Defenders will drain more endurance when using Electricity Blast than a Blaster using the same power. Controller will now drain more endurance with powers such as Transfusion, but Defenders will still drain more than Controllers.
    o Increased the invulnerable time after you cast Rise of the Phoenix (Tanker and Ancillary versions)
    o Modified powers that protect you from controlling effects. They will all now generally improve over level.
    o Reduced Ice Blast/Blizzard Duration and increased its Damage.
    o Dark Miasma/Tar Patch now also debuffs affected targets’ damage resistance and prevents foes from jumping and flying.
    o Dark Miasma/Twilight Grasp now debuff the targeted foes’ Regeneration Rate.
    o Dark Miasma/Howling Twilight now debuff the targeted foes’ Regeneration Rate.
    o Kinetics/Transfusion now debuff the targeted foes’ Regeneration Rate.
    o Kinetics/Siphon Speed now also transfers attack rate (debuffs targets attack rate and buffs the casters).
    o Radiation Emission/Lingering Radiation now also debuffs targets’ Regeneration rate.
    o Increased the duration of the Freezing Rains debuffs.
    o Increased Defender’s Freezing Rain Slow debuff.
    o Earth Control/Quicksand now debuffs a target’s defense and prevents foes from flying or jumping.
    o Tanker Hurl and Hurl Boulder and Scrapper/Spines/Impale can now knock flyers down.
    o Improved/decreased the cast time of siphon speed.
    o Reduced the END cost of Dark Nova Bolt and Dark Nova Blast.
    o Increase Time Bomb Accuracy.
    o Dark Armor/Murky Cloud, Stone Armor/Rooted, Storm Summoning/O2 Boost, Radiation Emission/Accelerate Metabolism, and Force Field/Insulation Field now offer resistance to Endurance Drain effects.
    o Increased Immobilization Protection in Combat Jumping. Also, Protection now increases over level.
    o Increase Range and Decreased Interrupt times of Medicine/Aid Other and Stimulant.
    o Added some Immobilization protection to Cloak of Darkness.
    o Warshade Shadow Cloak now somewhat protects you from Immobilization, and Stealth.
    o Warshade/Stygian Circle: Added Endurance gain per defeated foe drained. Significantly reduced its Endurance activation cost.
    o Blizzard, Ice Slick, Ice Patch, Earthquake, and Freezing Rain will no longer knock lower level minions out of the affected area.
    o You can now attack targets while Superior Invisibility is on. Superior Invisibility is the only self toggle invisibility power that allows you to attack while it is active.
    o Added missing attack types to Gravity powers (defense now applies to all gravity attacks). (Player and Villain versions).
    o Reduced Endurance cost of Black Hole, Dimension Shift and Detention Field. .
    o Super Reflexes/Quickness now also resists slow effects.
    o Increased Ice Armor/Wet Ice resistance to slow effects.
    o Empathy/Adrenaline Boost now also grants the target resistance to slow effects.
  11. Doc_D

    XP and I5

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    perhaps the flashback functionality will be sufficent in fixing this issue.

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    I think the main reason for the "Flashback Mode" is exactly for fixing that issue.
  12. [ QUOTE ]
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    I'm guessing that Accuracy will be nerfed.

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    First "Kill Skuls" and then this -- I think the messageboards have finally destroyed Statesman's mind.

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    Nah ... It's all the "Pie" jokes.
  13. I'm gonna go out on a limb here and say I4 on Test sometime today.

    I4 live when it's ready.
  14. [ QUOTE ]
    Am I the only that thinks the words "beta" and "live" should not be in the same sentence?

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    Hehe ... yeah, I was kinda thinking the same thing, but ... they only have two "Test Servers." The only way to test if it will work with more than two servers is to put it Live though.
  15. Some Bugs:

    I can type "/t @Doc_D, <message>" and get an error saying I can't send to myself. So I'm guessing it's working, does something simular with normal /t.

    I can type "/gfriends Doc_D" and get an error saying I'm not online or don't exists. /friend <my character]> get's the "You are always a friend to yourself" message,

    I can't type "@Doc_D" into the add to Global Friends dialog box, the underscore backspaces over it.
  16. [ QUOTE ]
    Please, do the roll back and continue your testing on the slider or whatever you guys are testing, and let the game become enjoyable again for the ones that have chosen to solo.

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    Well ... the Bosses on Test are are at the Pre-Issue 3 levels ... Also:

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    Statesman:
    In the mid-term:
    • There are two types of missions in City of Heroes. The bread and butter missions are drawn from a generic pool. The vast majority of a player’s experience are devoted to completing these tasks for his Contacts. We will be making it so that a Boss will NEVER show up on the mission for a solo player at the lowest Reputation level (Hard-Boiled, though we’re changing that to Hero). Instead, any named villain will be a Lieutenant. That Lieutenant will have the same name, powers and costume as the Boss; his villain rank will simply be lessened. In this way, solo players won’t miss out on the flavor of the mission’s story. If a team or a player with a Reputation at Tenacious or higher enters that mission, the Lieutenant will become a Boss.

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    Is also on Test.

    Which I'm surprised by ... seeing as noones posted about it.

    Don't know when it's going live though. So get Testing people.
  17. [ QUOTE ]
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    Quote:
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    and a player at full hit points when zoning into a door mission is now at half hit points when he/she arrives in the door mission.


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    Never seen it.

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    This happens to exemped characters with astounding regularity.

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    Haven't done much experlaring, but exemplering wasn't mentioned.
  18. [ QUOTE ]
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    there are now earthquakes when you zone from one zone to another using the highway tunnels,

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    Never seen it.

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    My only guess is that he contstantly zones at the exact same time as Kheldians. Their *Kaboom* I'm a squid/lobster animation fires off every time they zone

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    Possable ... but not a "bug" introduced with Issue #3. If I'm running anything from the Leadership Pool, the animations fire when I zone.

    In anycase, it should be localized to zoning with the "highway tunnles" It should happen when using the Tram or going into/out of Missions.
  19. [ QUOTE ]
    Ever since the last expansion the game has become too difficult even at the Hard-Boiled level. It is impossible to solo missions now and you promised the game would be soloable.

    My husband and a good friend and I play nightly and with our level 23 characters even with phantom army we cannot succeed in door or street missions now. There are too many yellow and orange cons in door missions. The missions have become impossible to do even when the missions were taken at the current level.

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    Only 2 changes were mant in Issue #3:

    1] Increase in Boss Dificulty after level 25.
    2] The mission Dificulty Slider was added.

    #1 shouldn't be effecting you now, and #2 is volentary. Did you increase it?

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    This latest expansion has also introduced an unacceptable number of bugs in the game. For example, there is now a clipping plane bug where you cannot see groups of mobs until you are right on top of them,

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    Never seen it.

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    there are now earthquakes when you zone from one zone to another using the highway tunnels,

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    Neve seen it.

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    a player used to return to full hit points when zoning out of a door mission and this is now no longer true,

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    Because it was a bug that was fixed.

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    and a player at full hit points when zoning into a door mission is now at half hit points when he/she arrives in the door mission.

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    Never seen it.
  20. [ QUOTE ]
    So, where in this text does it mention there will be multiple bosses on this solo mission?

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    I vaugely remember that mission. Do you have to fight those Bosses?
  21. [ QUOTE ]
    Soloists cannot touch that slider.

    [/ QUOTE ] Can we please stop with the "Soloists can't do this" and "Soloists can't do that?"

    It's "Soloists that are not willing to make a character that can solo can't do this" and "Soloists that are not willing to make a character that can solo can't do that."

    And before you say anything.

    <----- Soloist. One that feels you guys are giving us a bad name.
  22. [ QUOTE ]
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    And Batman is a Scrapper and Supeman is a Tanker, both better suited to dealing with a Boss. Funny how that works out huh?

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    Ok. Doc Strange is a Controller, yet he can take on Dormamuu.

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    A post-pet Controller. Most likely level 50 to boot. If we are going to do a straight convet anyway. And I don't know who Dormamuu is, can't really comment on it. Does he con blue or red?
  23. [ QUOTE ]
    Statesman said:

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    If a player sees a boss of his level, he should probably get help..

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    So what you are saying is that we are not playing comic book superheroes. While Batman and Superman are able to solo the Joker and Lex Luthor, our heroes can only solo street thugs.

    We should be able to at least take on unique, named villains once in a while- solo- so we can actually feel like heroes. I had thought that the purpose of bosses was to give us our own Jokers or Lex Luthors, while ArchVillains were the rare ones that required teaming. Comic book superheroes don't find themselves in over their heads when they take on anything tougher than a common street thug.

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    And Batman is a Scrapper and Supeman is a Tanker, both better suited to dealing with a Boss. Funny how that works out huh?
  24. [ QUOTE ]
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    And I even went on to say "BUT, Defeat All missions and Named Bosses are the only ones you accually have to fight." Did you miss that? Those are the only 2 times you have to defeat the boss.

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    This is disingenuous. Bosses spawn in missions where they must be overcome just to move through the environment.

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    Or avoided using powers available to every character.
  25. [ QUOTE ]
    Whatever the devs intended, I don't think this was it. I certainly hope that this wasn't it, anyway.

    [/ QUOTE ] You said it yourself that you didn't have to defeat him to finish the mission. Defeating the bad guy wasn't needed to "win the day."