Dispari

Renowned
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  1. Quote:
    Originally Posted by Cake View Post
    I started playing a month ago.
    Then you weren't here when every player in the game had their inbox totally crammed full of gold selling emails to the point the devs had to change the rules on emailing and adding restrictions to trial accounts. They gave us an option to not get emails from people unless they were on our friends list, and made it so trials can't access tells or broadcast.

    If they took away these limits, spammers could just fill up broadcast and/or start sending tells to every player online.
  2. Quote:
    Originally Posted by BurningChick View Post
    The worst?

    Them's fightin' words, and I'll throw out (up?) Sonic Repulsion, Time Bomb, Flurrry, Whirlwind, the AoE cage from Dark Miasma, and, well ...

    You know what? This game has a handful of truly awful powers, and trying to choose which one is the worst is like choosing which pile of doog poo is worse. They're all bad, just differently so. And, eventually, someone will come by and say, "That pile of dog poo? Well, lemme tell ya', when I was a kid, we'd be thankful for a pile of dog poo for the compost heap ..."
    I'm willing to fight. Invoke Panic has the following attributes:

    * Even if you double its duration and halve the recharge it's still not perma
    * The effect only works on minions
    * It has a severe accuracy penalty besides
    * And it eats 1/5th of your endurance on top of that
    * It has no other secondary effect, and fear is weak by itself

    On top of that it requires two prerequisite powers. None of the powers you listed are that awful. At least all those powers only waste one power pick and not three.
  3. Quote:
    Originally Posted by Cake View Post
    I find that claim a bit hard to believe, I have played numerous ftp games without chat restrictions and never seen this become an issue.
    Have you been away from the game for a while? Because it has already happened, in this game.
  4. Quote:
    Originally Posted by Chase_Arcanum View Post
    Overall good points, but don't slip into the mistake of confusing copyright with trademark.
    I always forget which is which so I didn't pretend to remember.
  5. Quote:
    Originally Posted by Mr. DJ View Post
    Pre-i13 PvP
    PvP doesn't count.
  6. Quote:
    Originally Posted by Zombie Man View Post
    Sorceress Serene in the First Ward arcs.
    Bah, she's not on the wiki yet. For shame, wiki.
  7. The reason the chat restrictions exist is the game would be flooded with gold farm spammers if they could access our normal chat for free. That said, it would be nice if the game was smart enough to allow a free player to respond to a tell from someone who sends them one first.
  8. Wait, there's a Praetorian War Witch?
  9. Quote:
    Originally Posted by Giant2005 View Post
    Well the "Chum Bucket" isn't a combination of words one would see often...
    Likely you're referring to Spongebob. The thing is, there are restrictions on what all copyright and trademarks entail. For one you can't take a common item or name and use it as your own and prevent other people from using it. A chum bucket is an actual thing. In the same way, NetherRealm (formerly Midway) can't sue someone for just using the name Scorpion. They'd have to prove that it was an intentional ripoff of their actual character. The name is free to use.

    There was also a case where a guy named his restaurant McDonald's. He was sued but won, because his last name actually was McDonald. You can't deny a person the right to use their own name through trademark either.

    Quote:
    Originally Posted by Cake View Post
    Would the player be liable is their usage does not create a profit for them?
    You don't have to be profitting from something to infringe upon a copyright. But even so, this is much too tricky a subject. If a free player buys $5 worth of points to get a costume pack they're now creating a profit for the company. So do they lose all their copyright infringing characters? Do the devs have to audit every account that pays money for the first time? Could it be argued that playing the game for free and talking to friends about it as a form of advertising creates profit for the company if those people pay money? It's safer this way.
  10. Quote:
    Originally Posted by Nihilii View Post
    Never been big on cheap solutions like increasing enemy stats and decreasing player stats by a fixed amount to create "difficulty". More often than not, it ends up being tedious rather than actually difficult, as you just spend more time doing the task.

    ...

    To put this another way, your option for easier includes starting in AP or Mercy, and doing years worth of content. It's much easier to make the game easy than to find difficulty that doesn't revolve around straight number increase to enemy power level and decrease to player power level.
    Making enemies that are harder than normal (IE Praetorian content) already includes just increasing enemy stats. They do more damage, have more defense, or debuffs than normal spawns. They have more attacks than normal enemies in that level range, the attacks hit for more, and they have +ToHit buffs and other things. What you're arguing is that you shouldn't have to buff enemy stats, they should just already have buffed stats. Which again goes back to excluding other players.

    And your solution for people who can't handle new content because it's too difficult is to not do the content at all. Neither of these answers actually address the issue.
  11. They were compensated by being allowed to keep both AoEs. Which is more than you can say for nearly all Stalker sets. Sorry, that's as good as it gets on Stalkers.
  12. Quote:
    Originally Posted by Death_Adder View Post
    Yes, but if you have the fee power picks and slots, there are some wonderful set bonuses in cheap fear sets. Still, almost ANYTHING is a better choice.
    If I have free power picks I'd get the concealment pool. You can add an extra three Lotgs with no slot investment. And it's not like those are hard to get with alignment merits. And the powers themselves actually come in handy at times.
  13. Quote:
    Originally Posted by Kioshi View Post
    And Invoke Panic lasts the same 10.43 secs, costs a whopping 22 end, recharges in 60 and... has an acc penalty (both are mag 2 btw)
    I've said before that Invoke Panic is quite possibly the worst power in the entire game.
  14. Isn't it already mag 3 fear? You wouldn't gain much from adding a mag 2-3 fear on top of that other than getting a boss. And fear isn't that great of an effect on a boss. Note that while fear is usually coupled with -ToHit, neither the one from the pool or StJ do any. So you'd be left with a short duration fear on a boss. Not worth it. Especially due to number of power picks and that the StJ fear is only 30% chance.
  15. Quote:
    Originally Posted by Jagged View Post
    Can say the same thing in the other direction.
    Not really. You start at +0/x1 with bosses and AVs off. Your only option for easier is -1/x1.

    Your options for harder include up to +4, up to x8, bosses on, and AVs on. It's much easier to make the game harder than it is to make it easier.

    If you aren't satisfied with how difficult something is, I encourage you to put it on +4/x8 and report back. For just about any character, your threshold for difficulty is going to be somewhere between +0/x1 and +4/x8.
  16. Dispari

    buying powers?!

    I once paid real money on top of my subscription fee to get Necromancy, Merceneries, Robotics, Ninjas, Poison, Traps, Energy Aura, Cold Domination, Thermal Radiation, Plant Control, Energy/Fire/Ice/Psi/Thorn Assault, and Ninjitsu. The majority of those I don't play but I still bought them anyway because they were part of a package. I also once paid real money on top of my subscription fee to get Dual Pistols, Demon Summoning, Electric Control, and Kinetic Melee. Two of those four I don't play but I bought them anyway because they were part of a package.

    I paid no money on top of my subscription fee to get Street Justice. I also didn't pay any money to get Beam Rifle because I didn't want it.

    I'm not sure I understand the complaint.
  17. Quote:
    Originally Posted by Giant2005 View Post
    Yes this is completely accurate, the problem is that using it in such a way doesn't contribute at all to the set's mechanic. My proposal fixes that.
    It only doesn't contribute to the set's mechanics because you choose to play it that way. The way I play it, it does. Don't change my game just because you don't like to play the set the way it was designed.
  18. Even if you use Sweeping Cross at combo level 0 it's more powerful than most cones. If you don't want it to be a finisher, just use it after Spinning Strike. Problem solved?

    I still use it as a finisher if Spinning Strike is recharging. That's fine if that never happens to you. The power is still good even without combo levels.
  19. Quote:
    Originally Posted by Scarlet Shocker View Post
    This... a thousand times.

    Why can we not have tough places - the game's been dumbed down so much. Praetoria for me at least is fun because it IS that bit tougher
    Up your difficulty. Easier enemies are more inclusive to all types of players. If you want hard, you have the means.
  20. Quote:
    Originally Posted by Ultimus View Post
    The Street Justice AOE's only gain a 25% damage buff compared to EVERY OTHER SET gaining a 45% damage buff (And thats total damage buff after enhancements or damage value).
    Where'd you get this info anyway? Because the in-game real numbers for FE are notoriously wacky and sometimes not even present. Mids suggests that it adds 45% just fine. It may or may not affect combo levels though.

    Did you actually do testing with StJ/FA and get those numbers?
  21. Quote:
    Originally Posted by Cptn_Courageous View Post
    I see. From your point of view virtual credit is not actual credit even when you've paid real cash for it. Of course you may not have bought anything from the store, in which case you haven't spent anything...in the store. But if you have purchased anything from the store you have spent the equivalent of actual cash... because as has been stated 400 paragon points is worth $5.

    And as for your monthly 400 paragon points they 'give' you... they're not free... you pay for those with your subscription money. So yeah... you really did purchase them with real money.

    Nothing in City of Heroes Freedom is really free. You're either buying it with your subscription fee, or with the money you spend on paragon points. And even the Free players are not playing for free--they're just being carried like so much dead weight by the people actually paying money to play this game (the subscribers) or people paying cash for paragon points. Without people actually paying money this game would not exist.

    So yes, you are spending money and your money is not going as far as it used to, no matter how much you hoard your points. If you can't face it that's your problem, but I'm telling you there are crocodiles in your papyrus.
    I'll accept this argument when you point out where the devs decided that the monthly fee is being reduced from $15 to $10, and where I can buy a month for $10. Otherwise, I'm getting free points with the monthly fee I've been paying all along.
  22. Quote:
    Originally Posted by UnicyclePeon View Post
    I suck at tight cone powers, like Shadow Maul etc. I can never hit more than 2. But thats ok, I am fine with treating Spinning Cross as a single target attack. Street Justice is Street!

    Lewis
    Actually for a while I was treating it like Head Splitter. Since it's a combo finisher I was using it a lot on single targets. If it hits another guy, hey, bonus. Now that I have a better finisher, and after I realized it's wider than I thought, I've been aiming it better.
  23. Quote:
    Originally Posted by Shubbie View Post
    IM finding it exceedingly difficult to hit more than 2 or 3 enemies with sweeping cross.

    Its aoe is beyond horrid.

    Edit, Ultimus just put a post on this, pretty much confirming what I was feeling, its inferior to SS for brutes and I would assume tanks.
    If your only requirement for a set to be good is that it has to be better than SS, you'll probably never play another melee set again.

    As far as Sweeping Cross: Its range is 7 feet, 50 degree arc, 8s recharge, 1.67s animation, 103.2 damage (126.7 at combo lv3, Scrapper numbers unslotted. I'm also using Mids so I don't have to pop in game this morning, so the numbers all include average crits, which means it already figures in that crits don't help combo levels).

    In other words, its arc should be treated like Jacob's Ladder (50 degrees) or Shadow Maul (45 degrees). It's easier to hit people than with Head Splitter or Golden Dragonfly (20 degrees). If you haven't played any of those sets and aren't used to using those powers, I could see how you'd have to relearn how to use Sweeping Cross. But it's not hard to hit people with it.

    It has less of an arc than Flashing Steel and Slice, but it does way more damage for the same recharge, even at combo lv0. It does about as much damage as Mace's t9, for less recharge, you just have to aim it better. At combo lv3, it does almost as much damage as Axe's t9, for half the recharge. And it animates faster than basically any other set's cone except for katana.

    Incidentally, Spinning Strike does 106 damage at combo lv0, which is more damage than Whirling Axe, Whirling Sword, Typhoon's Edge, Lotus Drops, Burst, Dragon's Tail, Spine Burst, and Whirling Mace. Its recharge is 16 while most of those are either 14 or 15, but most of those powers do 70-80 damage, and have an animation time much longer than 1.8s. And that's all without any combo levels at all. At combo lv3 it does more damage than Fire Sword Circle for a shorter recharge and animation. And still does knockdown and fear.

    Its AoEs are quite good, you just have to learn how to use them. If you're used to not thinking about it because your attack radius is "the front half of my character," then you may mistakenly believe the AoEs are rubbish. But having played Broadsword, Elec Melee, and Dark Melee extensively you learn how to properly use AoEs. And since these do a lot of damage with short animations, once you actually use them correctly, you might be impressed.
  24. Quote:
    Originally Posted by Not_Rhino View Post
    This set appears to have the worst AoE capability of any melee set, (well, okay, maybe second worst, Whirling Hands is pretty awful). Just having looked it over, (didn't test it in beta), it has no PBAoE attack, has a pretty standard melee cone, and a targetted AoE with a pathetic 6-foot radius, (even Thunder Strike, which you're lucky to hit 2-3 enemies with, has a 7-foot radius!).
    You're weird, or haven't had much actual field experience with the set. It's shockingly easy to hit badguys with both Thunder Strike and StJ's AoE. It's centered on your target, meaning you can just aim it where it will do the most damage. Just goofing off and running around after hitting 18 I had no trouble hitting large groups of enemies gathered around me. My main farmer is Elec Melee, and I was glad to see another melee TAoE power surface because I like the mechanic.

    Not to mention if you use them as finishers they do more damage than your traditional AoE attacks. So it has as good or better AoEs than sets with just two AoEs, and should come close to sets with three (or two and a half, like Head Splitter et al). It should beat out EM, MA, Dark, Stone, and Kin easy. It may be on par with or close to Katana, BS, Axe, Mace, DB, and Claws. It probably won't beat SS, Fire, Elec, or Spines though.