Diellan_

Super-Powered Mid's Keeper
  • Posts

    530
  • Joined

  1. Quote:
    Originally Posted by DePr0grammer View Post
    In my opinion, complex programs like Mids' would require far too much effort to be worth the time to port/remake for a pretty rare system like an iPad/iPhone/Droid/Zune/Nintendo DS/XBox. If modern hardware makers weren't so blind, they'd make their systems support Java or Flash something else that's already cross-platform. I mean, come on. The iPad doesn't support Java, but my really old RAZR phone does? Boo, Apple. Boooooo. :P
    I would love to have Mids on other systems, but that isn't happening any time soon. It's in VB.net using .net 2.0, so in addition to porting the code, you have to swap over graphical libraries, and the program itself has grown significantly over the years and there's enough software rot to make it extremely difficult. I'm currently taking time to clean up the program and make it smaller and more efficient (my latest version has dropped a meg or so off the file size), and the changes I've made in order to get it to allow more Inherent powers has caused some rewriting of the graphics part... But, no. Just no.

    I would love to have it on my iPhone, but it'd basically have to be rewritten from scratch, and my wife would kill me if I took on a project of that magnitude.
  2. Quote:
    Originally Posted by Tidbit Jr. View Post
    Guy, I have to ask...
    No, but he does wear a wizard robe and hat.
  3. Minor update:

    The current development version of Mids is able to load up both I18 builds and unofficial I19 builds. Due to an error in the way the unofficial patch was implemented (namely when they copied the powers they didn't update the internal ID number so there are two powers with the same number and it gets confused), it won't read it properly though; instead, when loading up an unofficial I19 build, it will drop the bad fitness powers and load up the correct inherent fitness powers (it'll lose the slots and enhancements, so you'll have to readd them manually).

    When you load an I18 build, it will load up exactly as now, except the Power Pool has been renamed to "Legacy Fitness". As soon as you remove the legacy fitness powers, it will add in the Inherent Fitness powers.

    New builds, likewise, will use the Inherent Fitness powers unless, for some reason (like modelling an existing character you don't want to respec), you decide to give them powers from the Legacy Fitness pool, at which point it will drop the inherent ones.

    As I said before, it is a priority for us to make the change to the new version as easy as possible, and I think we've pulled it off.
  4. Quote:
    Originally Posted by all_hell View Post
    the illegal bootleg patch somehow solves the issue without all this trouble.

    Perhaps you could contact the author and work with the patch that's already available?

    and thank you for your work and efforts
    I greatly appreciate them
    The unofficial update is one possible solution to the problem, but not the one we can use for a couple of reasons (Kheldians, for example; handling both legacy Fitness and inherent Fitness simultaneously). Adding powers is easy. Moving powers is easy. Increasing the number of inherent powers that can fit into the Mids screen? Surprisingly complicated.

    But not too complicated.
  5. Quote:
    Originally Posted by StarKitten View Post
    Thanks for the heads up, but I think I'll just write down my 2 important ones on paper (out of 160 something) and just let the rest fade into oblivion. I don't have the patience to go mod that many files.
    Little known fact: if you open a build file in a text editor, you'll see that it's actually in a nice human readable format with the build chunk at the bottom. EVEN IF everything goes completely horribly wrong and you can't import from the data chunk, you should still be able to import by copying that bit and doing the standard "import from forum post" function (most people don't realize that the import function can parse the human readable part of a Mids build without the data chunk, though it loses some data).
  6. Well, let me put it straight:

    I18 Mids builds will load perfectly fine in I19 Mids. It'll take a bit of work between Energy Aura, DeProgrammer, and myself, but even if it means that I19 Mids will be late, that's what'll happen. High priority for me.

    Mids builds saved with the unofficial patch have no guarantees. I'll look into it, but it might not work.
  7. Yeah, DeProgrammer fixed that one almost immediately after we took the reins; it had to do with the way it was handling a specific mouse event (it was only supposed to fire on mouse enter and leave, but it was firing on endless loop). I totally forgot to put that into the patch notes.
  8. Quote:
    Originally Posted by SaintNicster View Post
    In the NSIS installer creation script, you need to add this

    RequestExecutionLevel admin

    This has been a legacy issue since Titan took over. Windows doesn't trust things writing to the Program Files folders. You need to have the program run with Admin permissions if you're still going to have the default setting be $PROGRAMFILES
    Yeah, I finally looked into this and made the change to the install building script. So when the next version of Mids comes out, that should stop this.
  9. Quote:
    Originally Posted by Kheldarn View Post
    I'd love to see the return of Exemplaring. I, personally, don't care about the numbers. I use it A) To see what powers are available to me at what Ex'd level, and B) To help me when I transcribe my build from Mids' to Excel for level-up purposes when at a Trainer.

    I'd also love to have the option to set the Default Enhancement Type as Training, DO, SO, or (Common) IO. I always use Common IOs when planning my builds.
    Fixing exemplaring is somewhere on our list. Changing the Default Enhancement Type like that isn't something I thought of, but it makes sense. I'll plug it into our tracker as a suggestion.
  10. Quote:
    Originally Posted by Arcanaville View Post
    I've tended to have to install Mids on Win7 with "Run as Administrator" to get it to work. Don't know why, but its not like Mids is the only program to fall into that trap (for example VMware Workstation still has the same nasty bug where if you try to update it from within the program it fails in the middle with the same permissions problem and you end up with it being uninstalled and unrunnable until you reinstall manually - unless you're in the habit of running VMware as Administrator in the first place).


    Also, if you need the PvP DR equations, you know where to find me.
    Oh, cool, I wasn't aware we had the precise equations (just approximations). It'll still be difficult/annoying to code because every single stat has its own value and it varies by AT, but whenever it is I get around to coding that, I'll ring you up. (To give credit where credit is due, Arcanaville gave me a nice explanation of how Swap Ammo and Fiery Embrace work that let me implement it in a matter of hours)
  11. I've added both PvP issues (default config and set IOs) to our internal bug tracker, so they should get addressed in a coming release (I19 at the latest).
  12. I'll check it when I get home from work, but my initial question is "Did you have PvP mode turned on?" We don't have Diminishing Returns implemented, but we do have the PvP base values put in, so you'll find lots of unexpected Resistance.
  13. My guess is that the other things all asked for Administrative access by default, while Mids doesn't unless you right click the install file and do "Run As Administrator" (which you might want to try).

    So long as (a) it works, and (b) it's not my fault, I'm happy.
  14. You said this was a new system, right? Have you installed other things to the C:\Program Files (x86) folder without issue? Do you have other Titan software installed? It sounds like a permission error; when I first installed Win7, I copied over my Program Files folder and found I had trouble installing things on it, period, because I didn't have permission - specifically, I didn't have Ownership. So I had to follow these instructions in order to get it working.

    Alternately, you should try installing it to another folder or even another drive (d:/Mids, without the Program Files). We don't have to keep it there for good, but this will help us narrow down the culprit.
  15. Quote:
    Originally Posted by Schismatrix View Post
    New system. Currently i don't even have Mids' installed.
    I am personally running Windows 7 64-bit, so we can rule that out as a reason. It sounds like some kind of permission issue, even though Windows 7 doesn't normally need you to be in Administrator mode to run it (unlike Vista). To which directory are you choosing to install it to? Perhaps you should manually create the target directory (drive:\Program Files (x86)\Titan Network\Mids, or wherever you choose).
  16. Quote:
    Originally Posted by Arbegla View Post
    I'm liking the support for the swap ammo, but I'm running into an issue with the inherent fitness. Stamina seems to work just just fine, but on builds i've work on with the unofficial fitness inherent update seems a little wonky.

    I know its not officially supported, so i should prolly just work with older builds, but I wanted to explain the issue i'm having. Stamina has somehow overwrote brawl, so it says 'stamina' where brawl is, and is keeping the sets slotted in it, even though in the information window, it says brawl. and swift/hurdle and health aren't being displayed, even though the slots i had in health are accounted for. Its just not displaying it..
    Obviously, we're not putting it into Mids until I19, but we're already looking into a general solution that will support inherent Fitness and Ninja Run, even if you're playing a Kheldian. Don't worry about it.
  17. I would love it if the Devs did this. If they did, I would make Mids compatible with it in a heartbeat.

    You listening, Castle? :P
  18. Greetings and salutations!

    As many (if not all) of you are aware, St0n3y and Steiner stepped down a bit ago, and a new duo has been brought on to continue developing this fabulous tool. I, Diellan, am the new Lead Programmer, and DeProgrammer is assisting me with bugfixes and QA. The third person in the Mids' triumvirate, Energy Aura, has stuck around and is still handling all the database updates and bugs and pestering me for feature requests. We've been busy with the changeover and with coming up with our new version of Mids, and it is finally ready to release into the wild. Highlights include Swap Ammo and Fiery Embrace support, and finally fixing the Updater (so after you install this version manually, you'll be able to use the internal updater instead of reinstalling every time).

    So, without further ado:

    Download

    MidsÂ’ Hero/Villain Designer 1.81 - October 2010

    Game Build
    Power database in line with game build 1850.201009101722.3T2 (Issue 18)

    Changes & Updates:
    • Fixed the automatic updater. From now on, it will be perfectly safe to update Mids from inside the software
    • Added Perception and Elusivity to Totals
    • Separated Endurance Drain Resistance and Recovery Debuff Resistance in Totals
    • Implemented Dual Pistol ammos
    • Old (pre-version 1.8) Dual Pistols builds can be loaded and imported normally
    • Implemented Fiery Embrace for all melee ATs
    • Added ArcanaTime option in Options->Configuration->Effects & Maths; this will display all Cast Times in terms of ArcanaTime (see ParagonWiki for an explanation)
    • Increased number of significant digits to 4 in several places (numbers smaller than 10 will show 3 decimal places if they are relevant)
    • Fixed salvage repetition bug in Shopping List
    • Defense Debuff Resistance now displays proper ED values
    • Accuracy values on powers now have a mouseover displaying their Real Numbers equivalent (e.g. 1.6)
    • Various tweaks in the Database Editor to support Swap Ammo and Fiery Embrace, allow editing of power indices, and increasing size of Invention Set Type selector for powers

    Known Issues
    • Diminishing Returns for PvP mode have not yet been added, all buffs currently show their full, unmodified values.
    • The Power Graphs for the current build do not display effects for pseudo-pet powers like Ice Storm. This does not affect the Powerset Comparison, which is now fully aware of pseudo-pets.
    • 60 Month Vet reward button not added.* This means taking a Tier 3 travel pool power at level 6 or higher is automatic for everyone.* You need to know whether or not you are eligible for this reward or you must take your travel power at level 14 or higher.
    • Flight Speed values are currently incorrect. On Live they are bugged such that Blasters have the value that the Issue 18 patch notes say they should, while all other ATs have a higher value.
    • Some of the epic powers are wonky. This is because they are wonky on live and we reflect what is on live, not what we want to be on live.
  19. Quote:
    Originally Posted by Pravalen View Post
    And here I was expecting to have a decent reply to my decent post. Nope, just a bunch of bickering. =q
    Well, I don't really have anything to say in response to your previous post because it's all pretty much agreeable. If there aren't any events going on and there isn't any source of open RP, then it would be rather absurd to expect newbies to be joining events and open RP, wouldn't it? The issue of "new people being deadbeats" is more targeted towards those who don't join the stuff that is happening and then complain that stuff isn't happening. As mentioned in my previous post, we're an active group and still get new people who just kind of fade away.
  20. Quote:
    Originally Posted by Flea_Mark_Evil View Post
    Ah, are we at the witty retort stage now? You ranted first chum. Call it as I see it. Who's the one who went into a little tirade about having to babysit and apparantly how dreadful it is that people expect some semblance of activity and don't do all the work for you?

    Har de har har.
    Which is also an ad hominem... And the little bit added as the reason for editing your post only reinforces that. Rather than address Genia's point (that relationships are a two-way street and as such it is unreasonable to put the burden of work on just one side), you attack her. Not exactly a beneficial part of the rational discourse (yes, I know, it is the internet).

    It is far to easy to say "this person disagrees with me, so they must be x", but the point of the matter is that Five Minutes to Midnight is an active heavy RP group (about a dozen people logging in every day for the last two years straight since it transferred servers from Pinnacle) that usually has something happening 5 nights out of 7 with one night a week reserved for heavy activity (usually alternating weeks between running missions or TFs together and communal base RP). It doesn't change the fact that a large portion of those who join have to be dragged onto teams (e.g. somebody says "I'm starting a <blue side, Portal Corp mission> team", the newbie won't say anything until somebody says "Hey, <new person>, you want to join") and be reminded constantly about when the weekly meeting is even though it's in the MotD of the global channel and SG channel and put at the top of our forum. It happens, it happens quite often. We've already set up regularly scheduled sessions and our general membership does open RP stuff nearly everyday and tries to include new people and it still doesn't work. What more do you want from us?
  21. Quote:
    Originally Posted by BrandX View Post
    Dual Pistol/Armor Praetorian Epic AT?
    Melee/Buff and Ranged/Armor are the two things I've been wanting for so long. BV is Dual Pistol/Willpower... *sob*
  22. Quote:
    Originally Posted by Fleeting Whisper View Post
    There are no intentions of letting Mids' Hero Designer disappear.
    I hope not! I love this thing...

    If there's anything that can be done to help, I'd be glad to (5 years of .NET programming, both VB and C#; can't remember how many years of js and php and asp and god knows what).
  23. Quote:
    Originally Posted by Eva Destruction View Post
    Fire Armor AVs are innately frustrating as hell to anyone who relies on fire damage, since they have insanely high fire resistance (something like 90%). The lack of KB protection is irrelevant since AVs bring their own.

    Fire melee is going to hurt, no matter what you do. Fire is designed to hurt. For a lower level AV you might want to slow down its attack chain, but high level dev-created AVs pretty much keep attacking.
    You can do Fiery Aura, but I highly suggest customizing it and leaving out things like the passive in order to keep its Fire Resist reasonable.

    For AVs, in general, I try not to give them their mez protection powers, since the triangles are annoying enough for mezzers to have to deal with. Tier 9s I weigh heavily, and any +Regen I'm likely to throw straight out.
  24. Quote:
    Originally Posted by Foundsavant View Post
    I'm hardly a physicist here, but I was under the impression the speed of light is a constant. And that it was the 'hard cap' in regards to potential for speed in the universe.
    The speed of light in a vacuum is what's constant. Physicists manipulate the speed of photons all the time. And, in fact, have frozen it all together. Science is awesome.