Well, looks like the moderators got to this thing's predecessor before it could take off. Considering what it had turned into, I can't really say I'm surprised.
But I've been working on this a while now, and I did say I'd at least get the first half done, so here it is - not that I'm in any way interested what other people might have to say if one or more of their characters were suddenly contacts.
--------------------
Acid Zero
Unexplained Presence
Nobody quite knows where Acid Zero came from. He says hes an alien, but his robots certainly seem terrestrial in nature. Regardless of his origins, one thing that many people know is that he split from Arachnos soon after arriving in Grandville, and not exactly on the best of terms. Hes considered a rogue element, but strangely Recluse has yet to respond to this or, if one is to believe the rumors, already has and met with very undesirable results.
Acid is regarded as mentally unstable, often referring to himself as if he were in multiple locations, or not here at all. This may indeed be true, and he states it is so, but no concrete evidence has yet come to light. Witnesses have been reported, but all investigations suggest their sightings were nothing more than hallucinations. For all intents and purposes, he may as well be a collective delusion
Initial Contact:
Me? Sorry, Im not here right now - just a figment of your imagination. Im afraid you dont have enough experience with secrets to work with me yet. Figure out what the Rikti are up to, and what Malta Titans really are while youre at it, and then we can talk.
(Obtain Member of Vanguard and Monkeywrencher badges)
Completed Requirements:
[u] Mess With the Best [u] (40-50)
[u]1) Familiarize yourself with Paragon[u]
Hm, I see youve dealt with secrets. Good, because thisll be very secret indeed. Im putting a little scheme together, and Im always looking for good help. Its true what they say, you know. So if youre going to work with me yes, I said with, not for Ill need you to keep some things quiet and understand when I do the same. Oh, dont worry, youre free to hire on help if you need, just dont have tea with Recluse. You get the idea, right?
[u]I get the idea. [u]
Mission Acceptance:
Excellent. Now then, our operations will take place mostly on the other side of that puddle there, so Ill need you to familiarize yourself with Paragon City in detail. In other words, start a few things to keep the Freedom Phalanx and their other caped crusaders on their toes for a while and as luck would have it, Ive gotten word of the perfect opportunity.
You know about the Trolls and the Warriors, right? I wouldnt blame you if you dont. Theyre kind of scarce around here. But over in Paragon, theyre all over the place. Well, seems like they want more, so theyre expanding their territory into Founders Falls. Theyve divided up the place and are starting operations with their best men. The PPD is of course aware of this and have started their own maneuver. Since we need some chaos, heres what I need you to do: either make sure the PPD is out of the picture for a little while by bombing their local station, start a little brawl between the Trolls and Warriors by beating down their emissaries as well as the Founders Falls Security Chief, or just go find Numina and Infernal and make sure theyre out of commission for a while.
Youre free to do all of this of course, but only one task is technically necessary to start the rock rolling. Here are the bombs, if you care to use them. Have fun.
Clue: Bombs
These look too small to level a building. Oh well, if you can find the right spots, they should do plenty of damage.
1) Familiarize yourself with Paragon
a. Complete [u]any[u] of 3 tasks (Founders Falls outdoor)
i. Bomb PPD Station (2 bombs to set)
ii. Start gang war (Defeat Prikker, Snikker, Heracles, Security Chief and crew)
iii. Defeat Numina, Infernal
Notable NPCs:
Prikker (Plant Control/Thorny Assault Dominator) <Trolls> boss
Snikker (Dark Blast/Dark Miasma Corruptor) <Trolls> boss
Security Chief (The guy who always sends heroes to hunt missions in hazard zones) <Paragon Police> Boss
Heracles <Warriors> Elite Boss
Numina <Freedom Phalanx> Hero
Infernal <Vindicators> Hero
Notes:
Prikker and Snikker will always spawn together, Heracles always alone, and Numina and Infernal always together and as Hero class enemies. All will be accompanied by a spawn of the PPD Psi Division (Paragon Police Department, levels 40-45), scaled to team size.
Quotes:
PPD Psi-Cop: Who
what ARE you guys?
Prikker: Lat not leesten. Me am troll! Me live in hole! Me take Dyne
Snikker: Dat Gurg! Nub playgareesm!
Prikker: Skah!
(on aggro)
PPD Psi-Cop: What NOW? [Playername]? Oh no!
Snikker: Who dat?
Prikker: Who care?
Snikker: Got point.
Prikker: See, me smart AND strong.
PPD Psi-Cop: Just DO something already!
(defeated)
Prikker: We get more Dyne
this not over
Snikker: We get more boyz
everyun see
PPD Psi-Cop: Youre saying youre who now?
Heracles: Do I have to spell it out for you?
(on aggro)
Heracles: This place is mine!
(defeated)
Heracles: Ill be back
with more Warriors
Security Chief: So I told this guy to hunt DE in Eden the other day. Ran off screaming. No idea why.
(on aggro)
Security Chief: [Playername]? You villains are like weeds! Why do I even bother handing out these hunt missions?!
[Numina and Infernal would get their dev-given dialogue.]
Debriefing:
Not bad. You got back here almost before I did. But Im afraid speed isnt all there is to things around here.
[u]2) Take care of Wyvern interference[u]
Briefing:
To make a long story short: you were spotted. I know, I know, its my fault for not telling you earlier, but Wyverns really been on just about everyones case lately, and they kept tabs on you during your whole expedition. They got the whole thing in their files now, and upon analysis of their data Ive no doubt theyll figure out theres more going on than just generic mayhem very quickly. Encourageable, arent they?
[u]Yes. Lets discourage them. [u]
Mission Acceptance:
Heh, you took the words right out of my mouth. Youre quite right we cant have them snooping about and following you everywhere. My other partners have already located their current base of operations, and logic says thats where theyve got all their intel. Im sure I dont need to tell you how to handle this. Here; take two and call me in the morning. Oh, and theres probably one of their Raptor Agents on site. You might want to hire some help.
Clue: Bombs
Again with these tiny things. Doesnt this guy have any standards? And where are the big red countdown timers?
2) Take care of Wyvern interference
a. Destroy Wyvern data completely (Steel Canyon outdoor, office indoor)
i. 2 bombs to set
ii. Destroy mainframe
iii. Defeat Lt. Bear and crew
Notable NPCs:
Lt. Bear (Raptor Agent) <Wyvern> Elite Boss
Quotes:
(on aggro)
Lt. Bear: Oh, you picked the WRONG guy to mess with, pal!
(at 50% health)
Lt. Bear: Think youre pretty tough, huh? Ill show you tough!
(defeated)
Lt: Bear: Hah, I still got you
Clue: William Bears Laugh
Before his mediporter activated, Lt. Bear spat a raunchy laugh at you, Hah, I still got you. I thought you might beat me, so I passed the intel off to the Legacy Chain, just in case. Youll never find em. Never! And while youre looking, Ill have all the time in the world to hunt you down like the scum you are!
Debriefing:
Lt. William Bear. It figures. Passed it off to the Legacy Chain, did he now? Im hoping this following up on loose ends doesnt become a trend with you. Such dealings tend to slow things down a great deal, and once we get to the important stuff, we cant afford delays like this.
[u]3) Persuade Blightlord[u]
Briefing:
Okay, this isnt a problem. All we have to do is locate a secretive enclave of heroic mystics that nobodys been able to lock down for centuries. Piece of cake.
[u]What did you have in mind? [u]
Mission Acceptance:
Okay, so I know this guy. Name of Blightlord. Catchy, aint it? Well, hes our nobody. Keeps tabs on Legacy Chain forces a lot since they tend to bother him a great deal. Necromancer, you know. If anyone knows where theyre hiding that intel Lt. Bear passed on, itll be him. All you need to do is persuade him to help and by that I mean knock his block off.
Yeah, weve never been on the best of terms in fact, I recommend you dont mention my name at all, even once youve won but hes not the kind of guy to help ANYONE out. Youll have to beat the answer out of him. Where is he? Oh, right! Thorn Isle; or more precisely, under it. Barging into a certain ancient fortress of the Mu, now owned by the Circle of Thorns, to spray some weedkiller on some overgrown rose bush. In fact, you might want to take a team on this once youve got the location from ol Blighthead, feel free to go knock on wood.
3) Persuade Blightlord
a. Defeat Blightlord and crew (Thorn Tree map)
i. Defeat Blightlord and crew
ii. (optional) Defeat Thorn Tree; drops respec recipe
Clue: The Location
Blightlord gave you these coordinates as he growled, Fine, Ill tell you what you want to know. Here, take this. Now leave me alone. I need to find a new body thanks to you.
Notable NPCs:
Blightlord (Necomancy/Poison mastermind) <Masters of Mayhem> Boss
Grime (Lich) <Necromancy> Boss
Muck (Grave Knight) <Necromancy> Boss
Guck (Grave Knight) <Necromancy> Boss
Sludge (Specter) <Necromancy> Boss
Empowered Zombie x 3 (Zombie) <Necromancy> Boss
Thorn Tree <Circle of Thorns> Arch-Villain
Notes:
The map will be populated by team-size appropriate spawns of the Circle of Thorns and the unique faction Necromancy. Blightlord will always spawn in front of the Thorn Tree, which will in turn not have vines. However, it will always spawn as Arch-Villain class, even solo. Solo, Blightlord will be alone, but for each team member, one of his henchmen will be added. A full team will spawn Blightlord, Grime, Muck, Guck, Sludge, and three Empowered Zombies (in that order).
CAUTION: the Thorn Tree will attack the player(s). Since it is immobile, however, and has plenty of blind spots, it is advisable to pull Blightlord and crew away from it before engaging them.
CAUTION: With his mastery of poison, Blightlord holds the power to revive his fallen henchmen. It is advisable to take him out first.
Defeating the Thorn Tree is not required to complete the mission, but doing so will award a respec recipe. The author thought this fair because this is the third mission of a set, and requires the same amount of effort, if not more, than a normal respec trial.
Unique Faction: Necromancy
Zombie Minion
Specter Lieutenant
Grave Knight Lieutenant
Lich Boss
Quotes:
Air Thorn Caster: Hey, you cant say that here! This is rated Teen!
Guide: What? I just wanted to convey to you how sick I was of these zombies in our base.
Air Thorn Caster: Well, there is no need to be so lewd about it.
(on aggro)
Guide: Theres another of those [bleeps]! Waste em!
Air Thorn Caster: O tempora, o mores.
Blightlord: Note to self: next time, use weedkiller potion right away. Saves time and frustration.
Grime: Agreed, my lord.
Sludge: Ssssuuuuck-uuuup.
(on aggro)
Blightlord: HELP you? You must be daft to try and command one such as me. Perish in misery!
Grime: Your will be done.
Sludge: Yaaaay! I wassss getting boooored!
(defeated)
Blightlord: Fine, Ill tell you what you want to know
Debriefing:
Excellent work. Maybe I was wrong about you after all.
[u]4) Destroy all intelligence[u]
Briefing:
Well, what are you waiting for? I told you youd be working with me, not for me. Unless you need some help on where to head next, you dont have to come talk to me after every task.
[u]Got it. [u]
Mission Acceptance:
The files will be heavily guarded. Also, its not unlikely the mystics will call for backup if things head south for them. Blightlord may be their foe, but theyve got friends too. Careful when messing with them.
4) Destroy all intelligence
a. Destroy Legacy Chain files (Office)
i. 4 files to destroy
ii. Defeat bookkeepers (Fire, Light, Earth, Steel)
iii. (optional) Defeat hero ambush (Burning Brawler, Danica, Pstorm)
Notable NPCs:
Keeper of Fire (Inferno of Flame) <Legacy Chain> Boss
Keeper of Light (Radiant of Light) <Legacy Chain> Boss
Keeper of Earth (Tellus of Earth) <Legacy Chain> Boss
Keeper of Steel (Broadsword NPC) <Legacy Chain> Boss
Burning Brawler (Fire/Ice/Fire blaster) <Paragon Heroes> Boss
Danica (Martial Arts/Invulnerability scrapper) < Paragon Heroes > Boss
Pstorm (Storm Summoning/Psychic Blast defender) < Paragon Heroes > Boss
Notes:
The bookkeepers will always spawn together in the same room, depending on team size. Solo, the player will face only one Keeper (randomly selected) and Burning Brawler. As team size increases, so will the Keeper and hero ambush size, spawning the other Keepers as part of the original boss spawn and Danica and Pstorm as part of the hero ambush (in that order). Furthermore, the hero ambush will appear once the Keeper spawn has been aggroed, and then travel from its spawn location to the Keeper location. This will result in the hero ambush engaging the player(s) roughly halfway through the Keeper fight. However, only the Keepers must be defeated to exit the mission.
Quotes:
Keeper of [Random]: Yes, I know of the intruder. I have already sent word for backup. It wont take long.
(on aggro)
Keeper of [Random]: You shall not prevail, agent of chaos! We have powerful allies!
Burning Brawler: Hold on, helps on the way! Blightlord wont get away with this!
Danica: Storm the other way, honey! And leave some for me!
Pstorm: Yeah, Dad! Theyre over here!
(defeated)
Burning Brawler: I knew this was
Blightlords doing
Debriefing:
There we go. Loose ends all tied up. Burning Brawler? Hey, I told you theyd call for backup. What did you think I was talking about? They call Paragon a City of Heroes for a reason, you know. Actually, this is good. Beebs thinks Blighthead did it, so he wont be after you anytime soon, and Wyverns got no data to go on anymore. They might or might not put two and two together eventually, but they certainly wont be doing so anytime soon. And yes, youre very likely to keep running into do-gooders like that if you keep working with me. Hey, you know what they say mess with the best and all. But you came out on top. That says quite a bit, doesnt it now?
[u] A Series of Peculiar Parts [u] (40-50)
[u]1) Steal first component[u]
Briefing:
Alright, now that Rome is burning, well have to make sure the fire stays around long enough. Ill be taking care of that. You I need to start gathering the supplies necessary for our little scheme. What scheme? Not yet. After all, I cant be entirely sure you wont get caught yet. Or do you care to prove me wrong?
[u]Take your best shot. [u]
Mission Acceptance:
Well, arent you the eager one? Wonderful. Head over to Viridian and tell him you need a sub to Siberia. Dont worry, if he gives you lip, just tell him youre working with me. Yes, I said Siberia. These coordinates, to be precise. Youll find a Spetsnaz base there. You may have already encountered a rogue group of theirs in your previous adventures.
In any case, the missions simple enough: get in, grab the goods, take out their leader, and make sure they cant tell anyone what happened. Your best bet to do so is to disable their communications tower, then find the box with this label. Throw this bomb here in for good measure. Im sure youll find a good spot for it.
Clue: Bomb
Okay, the small things were already strange, but what the heck is this supposed to be? Looks more like something youd stick in a Howitzer than a bomb.
1) Steal first component
a. Speak to Viridian (Grandville)
Debriefing:
I need to know that youve got what it takes
oh, this isnt about the badges? My mistake. A submarine to Siberia? Now why would I requisition
oh. I understand. Yes, I know of your partner. Or partners, rather. Fine, your subs ready. Just bring it back in one piece. Why? That base youre headed to led by a maniac. Like a Troll gone military, but without the nasty side effects. Hell probably pop right back up soon as you knock him down. Oh, the esteemed Mr. Zero didnt tell you that, huh? I guess you better be careful whom you trust. Hah!
b. Recover first component from Spetsnaz base (Longbow Island base; winter skin)
i. Disable communications
ii. Bomb to set
iii. Steal second component
iv. Defeat Operative Rezyin
Notable NPCs:
Operative Rezyin (Broadsword/Regeneration scrapper) <Spetsnaz Commandos> Boss
Notes:
As the reader has likely already guessed, this map will be populated by high-level NPCs from the faction Spetsnaz Commandos.
Quotes:
Operative Rezyin: Intruder, you say? Perfect. The convenience of a field test right at home.
(on aggro)
Operative Rezyin: It would seem bullets are not enough to stop you. Let us try my blade!
(defeated)
Operative Rezyin: This is NOT over!
(defeated second time)
Operative Rezyin: Okay, this is over
for now.
Clue: Empty crate.
You didnt even need to open this crate to know your target would be gone. To someone with your experience, the lid shows clear signs of being forced open. To anyone else, itd look perfectly ordinary, but you recognize the telltale workings of the Malta Group.
Debriefing:
Ah, there you are. Well, wheres the
Malta? Why am I not surprised? No, I dont blame you. Knowing them they were in and out long before you ever got there. Circumstances beyond your control, you know. Let me see what I can do.
[u]2) Pursue first component thieves[u]
Briefing:
Seems that were in luck. Those Malta that took off with your target? I know em: Reikoff and Curtis. Also know where theyre at. I have to warn you though theyre pretty tough, and sneaky to boot. You probably noticed that last one already, seeing how they managed to sneak out during your fight with the Spetsnaz without you even knowing they were there. You know what? We can do that too. Interested?
[u]Interested. [u]
Mission Acceptance:
Good. Ive dropped word to Freedom Corps that Malta is up to something in their Warburg base. Oh no, they certainly are we just dont care what. All we need is that component. So heres what you do: head in, take it, and give the thieves a reminder not to do that again. Once you have the component, youll have to make your own way back to the door. I highly doubt your recall beacon will work within one of Maltas tp jammer fields.
Also, you might want to know that the Longbow force youll be using as a distraction is being spearheaded by an ex-Gunslinger named Pete. No, you wont have to fight him too. In fact, unlike Ms. Libertys candy canes, hell probably help you out if you do the same. Still, Reikoff and Curtis are rather tough. You might want a team for this.
2) Pursue first component thieves
a. Recover first component from Warburg (Warburg Malta base interior)
i. Find Pete
ii. Get Pete to mainframe
iii. Defeat Dune Fort 1-1-2, Whiskey Tumbleweed 3-4-9 (have component)
iv. Find Mission exit
v. (optional) Defeat Kronos Titan
Notable NPCs:
Gunslinger Pete (Gunslinger/Energy Manipulation) <Classified> Elite Boss/Hero
Dune Fort 1-1-2 (Tac Ops Commander/Electricity Manipulation) <Malta Operatives> Elite Boss/Arch-Villain
Whiskey Tumbleweed 3-4-9 (Gunslinger) <Malta Operatives> Elite Boss/Arch-Villain
Kronos Titan <Malta Operatives> Monster
Notes:
Reikoff and Curtis will spawn in the Konos Titan assembly room. Upon defeat, one of the four Titans in the rooms center will activate and attack the player(s). It does not need to be defeated to complete the mission.
Quotes:
Tac Ops Commander: Well, well, look who weve got here.
Gunslinger Pete: That there stun grenade o yers is mighty cheap.
Tac Ops Commander: Hey, it worked, thats what matters.
(on aggro)
Gunslinger Pete: I wouldnt be so sure.
Tac Ops Commander: Youre KIDDING me! MHI! MHI!
(on rescue)
Gunslinger Pete: Other days Id shoot you where you stand. But I could use a hand, and Im bettin you can too. Lets go.
Dune Fort 1-1-2: Am I the only one getting annoyed at all these intrusions?
Whiskey Tumbleweed 3-4-9: Nah, ems bothersome. Im jest tryin ta figure out why.
Dune Fort 1-1-2: Why what?
Whiskey Tumbleweed 3-4-9: Why them stalkers aint doin squat. Dont free fer all mean go after everythin ya see?
Dune Fort 1-1-2: Probably after badgers again.
(on aggro)
Dune Fort 1-1-2: Its the traitor! Get them!
Whiskey Tumbleweed 3-4-9: I dont believe it! Pete, yall an yer buddy are gonna be in SO much pain!
(at 50% health)
Dune Fort 1-1-2: Okay, that hurt. Now Im mad.
Whiskey Tumbleweed 3-4-9: AGH! RASSIN FRASSIN METAS CANT BE TOUGHERN ME! DAMN CHEATERS!
(defeated)
Dune Fort 1-1-2: Youre not getting out of here alive
Whiskey Tumbleweed 3-4-9: Tarnation
jest you wait
Titans gonna get ya
Clue: The First Component
Doesnt look very special. Resembles a metal rod in a prismatic block of ice. Since it hasnt melted, its probably the same stuff people here use in inventions these days.
Debriefing:
They went as far as to sic a Kronos Titan on you? Wow, you mustve made them pretty darn mad.
[u]3) Steal second component[u]
Briefing:
Youre just in time. This ones simple enough: Dr. Midas Phillis is your standard mad roboticist. Wants to better the world by ruling it, yadda yadda. Just like Nemesis, only more straightforward. And hes also got himself a heroic nemesis. Frankly, I think thats what good ol Nemmys been missing all this time. Oh, sorry; I trail off like that sometimes. Anyway, the good doctors heroic counterpart is a young man named Billyboy. And as luck would have it, the two are brawling it out right now in one of his lairs.
[u]Already ahead of you. [u]
Mission Acceptance:
Excellent. The second component is on Phillis person, and I highly doubt hed hand it over if you ask nicely, so youll have to beat it out of him. Now, Billyboy and Dr. Phillis have sort of a love-hate relationship, so as soon as you interrupt their brawl, both of them are likely to try and take you down so they can get back to their own fight. My advice: finish it quickly so they dont have time to really notice what happened. The more confused they end up, the more likely they are to blame each other for your interruption.
3) Steal second component
a. Recover second component (High-tech lab)
i. Defeat Billyboy, Dr. Phillis and crew
Notable NPCs:
Billyboy (Invulnerability/Energy Melee/Energy Mastery tanker) <Paragon Heroes>
Dr. Phillis (Robotics/Traps/Mu Mastery mastermind) <Rogue Isles Villains> Boss
Iconoclast (RAM) <Phillisbots> Boss
Kibitzer (Protector) <Phillisbots> Boss
Grubstaker (Protector) <Phillisbots> Boss
Fracas (Militia) <Phillisbots> Boss
Madcap (Militia) <Phillisbots> Boss
Pother (Militia) <Phillisbots> Boss
Notes:
The map will be populated by team-size appropriate spawns of the unique faction Phillisbots. Billyboy and Dr. Phillis will always spawn together, even of the player is alone. After a team size of two is exceeded, for each team member, one of Dr. Phillis henchmen will be added. A full team will spawn all notable NPCs in the order listed above.
Unique Faction: Phillisbots
Militia Minion (looks like a Nuon; battle drone powers)
Protector Lieutenant (much more streamlined; composed of bluish steel and resemble short suits of armor; decorative wings on their helmets; carry large metal shields that deploy force fields; protector bot powers)
RAM Boss (12 ft. tall monstrosities with massive spiked gauntlets; large shoulder pads covered in spikes; spikes are actually missiles; assault bot powers)
Quotes:
Billyboy: Face it, Doc, this time Ive got you.
Dr. Phillis: Foolish boy! I have not yet begun to fight!
Fracas: Yeah, what he said!
Madcap: Whats the point? Were all doomed anyway.
(on aggro)
Billyboy: Gee, Doc, do you make enough enemies? Tell him he can have you once Im done with you!
Dr. Phillis: Stupid child! Youre truly ignorant to not realize how many hate you, but perhaps this meddler should get in line to be put down behind you!
Fracas: Yeah, what he said! The more the bloodier!
Madcap: Now were even more doomed than we were before
doomeder
more doomed
oh, whats the point?
Kibitzer: You dupe! The great Dr. Midas Phillis is too powerful for even armies to defeat!
Iconoclast: I am prepared to defend the honor of Dr. Phillis.
(at 50% health)
Billyboy: What part of shiny and invulnerable dont you understand?
(defeated)
Billyboy: Ow
that really hurt. This is all your fault, Doc
Dr. Phillis: Undone again
this is all that moronic adolescents blunder
Clue: The Second Component
Okay, this ones kind of nifty. Its a hologram in the shape of a tiny CD, but without any visible projector; and its solid to the touch. Still, you think that red stone in Phillis suit mightve been a better catch.
Debriefing:
Ah, marvelous work. They said what? Oh wow, they crack me up every time. Those two are just too much. You should hear one of their shouting matches when they get really riled up. Hi-la-ri-ous.
[u]4) Steal third component[u]
Briefing:
Alright, good work so far, but now things are gonna get a little tougher or easier, depending on your point of view.
[u]Hit me. [u]
Mission Acceptance:
Just what I wanted to hear. Heres the deal: its a simple and straightforward steal this, but Ill be sending you to another world
er, I mean dimension, yes. Or rather, Operative Grillo will. Just ask him to use his portal and do the same with him as with Viridian if he gives you any trouble. Ive got a lot of leverage with Arachnos.
Once youre there, just grab the component and get out. You dont need to do anything else. If you want to, though, Im sure you can always introduce yourself to some evil versions of the Freedom Phalanx. Yep, thats right youre headed to Praetorian Terra
er, Earth. Just try not to run into your own alternate world twin, okay?
4) Steal third component
a. Speak to Operative Grillo (Grandville)
Debriefing:
Upsilon Beta 9-6? Sure, go right ahead. Whats wrong, you expected this to be more difficult? Not at all. Yes, it takes a lot of energy, but weve got plenty of that, and every time someone steps through that portal there, we learn a little bit more. In fact, if you could bring me back a souvenir
okay, okay, youve got a job to do. Dont let me keep you. Whatever happened to pick up your fellow man, lend him a helping hand in his conquest of the world
?
b. Recover third component from Upsilon Beta 9-6 (Random selection of Praetorian mission map)
i. Steal third component
ii. (optional) Defeat [Praetorian I], [Praetorian II]
Notable NPCs:
[Praetorian I] <Praetorians> Arch-Villain
[Praetorian II] <Praetorians> Arch-Villain
Notes:
As the reader has likely already guessed, this mission is different every time this story arc commences. Upon mission acceptance, the game selects a random Praetorian mission map from a collection of 4 or more, taken from high-level hero missions that send the player to the Praetorian world to battle two members of the upper echelon (excluding Tyrant). For instance, the selection could be the quasi-Oranbega map on which the player must defeat Infernal and Diabolique, or the nightmarish asylum where the player must defeat Malaise and Mother Mayhem. Said Praetorians will always spawn as Arch-Villains, but unlike the hero versions of these missions, their defeat is not necessary to complete the mission.
Clue: The Third Component
Another rod in ice. Probably this worlds duplicate of that first one you picked up. But why not just copy the one you already had? Seems like a lot of work for the same thing.
Debriefing:
Well of course theyre tough. Why didnt I tell you to get a team? Personally, I thought evil Freedom Phalanx was self-explanatory.
[u]5) Steal fourth component[u]
Briefing:
Were almost done. Just two to go. So then, last time I sent you to another world, this time another world is coming to you. Yes, youll be going after the Rikti. Dont worry about KuhrRekt, youll be facing the other faction. I can never remember which name is which, but whatever.
[u]Good enough. [u]
Mission Acceptance:
Indeed. Head over to the Rikti War Zone and snatch the fourth component from the supply stash of Warmaster Chertak. Chances are youll find him at these coordinates, along with a Vanguard division helping his troops adapt to coexistence with humans. I dont need to tell you that youll need to take out the leaders to make a clean getaway.
Oh, and speaking of its highly unlikely they wont call for help. Expect a sizeable division of the Sword on your tail once youve completed your mission. I say this because thanks to Rikti jamming fields, you wont be able to recall out. My advice: run. Run fast. The Sword doesnt mess around. I imagine youll be facing everything from Sorcerers to HVAS units.
5) Steal fourth component
a. Recover fourth component (Vanguard map); unable to exit
i. Recover fourth component (not there)
ii. Defeat Vanguard Commanders (Faultline, Fusionette)
iii. Defeat Warmaster Chertak
iv. Find mission exit
v. (optional) Defeat Vanguard ambush
b. Recover fourth component (RWZ outdoor)
i. Destroy lead tank
ii. Steal fourth component
iii. Defeat Lt. Bear (ambush)
iv. (optional) Defeat Manticore
Notable NPCs:
Faultine <Vanguard Shield> Boss
Fusionette <Vanguard Shield> Boss
Warmaster Chertak (powers of a Chief Soldier as well as DraGon; black and white Chief Soldier armor) <Rikti> Elite Boss/Arch-Villain
Vanguard HVAS x ? <Vanguard Sword> Elite Boss
Lt. Bear (Raptor Agent) <Wyvern> Elite Boss
Manticore <Freedom Phalanx> Hero
Notes:
As the reader can see, this mission is comprised of two parts. The first is a Rikti tileset map populated by allied Rikti and Vanguard Shield forces. The spawns containing Faultline, Fusionette, and Chertak will be separate. However, once the player (s) defeat all these spawns and interact with the objective (glowie), three waves of Vanguard Sword will home in on them in an attempt to defeat them. Depending on team size, they will always be large enough to make the option of running for the exit appealing to the player(s), as each wave may even spawn multiple HVAS units.
The second part of this mission takes place in an outdoor instance of the Rikti War Zone. The lead tank is a destructible object (or maybe the developers can figure out how to make it an actual NPC), which must be destroyed. The rest of the convoy takes the form of Vanguard trucks guarded by Vanguard Shield. A crate by one of these trucks holds the objective, and will trigger a Wyvern ambush. The first wave consists of normal NPCs, the second contains Lt. Bear, and the third brings Manticore, who will always spawn as Hero class. However, only Lt. Bear must be defeated to complete the mission.
Quotes:
Part I:
Infantry: Say, this new translator IS pretty nice.
Faultline: Told you so.
(on aggro)
Faultine: I dont believe this!
Infantry: &%#*@!)#^!
Faultine: Yeah, theres still a few bugs with it. Try smaller insults.
Fusionette: Im sooooo booooored.
Guardian: Request: patience.
(on aggro)
Guardian: Action: at last! Boredom: annihiliated.
Fusionette: And you told me to be patient? You there, say hello to my little friend!
Chertak: Humans: odd. Yet: likeable: strangely.
Conscript: Agreement: my person.
Chertak: Peace: good. Yet: realization: the itch. To scratch: nothing.
(on aggro)
Conscript: Warmaster: opponent.
Chertak: Purpose: renewed! Opponent: request: BURN!
(at 50% health)
Chertak: Emotion-state change. New emotion-state: anger. Opponent: request: kindly perish!
(defeated)
Chertak: Translator unable to accept length of reviling thought.
Part II:
(ambush)
Lt. Bear: Whats the matter, got cotton in your ears? I told you Id be back!
(at 50% health)
Lt. Bear: Oh, so you got some fight left after all, huh? Tough luck I aint going down this time!
(defeated)
Lt. Bear: Fine, prove me wrong
but Ill have the last laugh yet
[Playername], meet the boss...
[The Vanguard personnel and Manticore would get their dev-given dialogue.]
Clue: The Components Location
This crate is empty, but the supply list next to it shows its contents were transferred to a convoy headed back to the Vanguard compound not long ago.
Clue: The Fourth Component
It looks like one of those tech hardware things for bases, but its green and gray instead of blue and white, and there arent any visible openings. Still, its about the size of that CD you swiped earlier. A playback device?
Debriefing:
Pursued and took out a Vanguard convoy? I dont say this often, but I sure am impressed. Im also glad to see youre being more proactive. Looks like I wont get the chance to rile on you for not tying up loose end anymore. Im so terribly sad now, heh heh.
[u]6) Steal final component[u]
Briefing:
This is the last of it and once again, youre just in time. You ready?
[u]Always. [u]
Mission Acceptance:
Youll be heading to another world again, specifically one where the Clockwork King has taken over. Remember what I said about you being just in time? Well, it looks like the heroes are busy with him right now, so unless youre really feeling violent, you wont have to bother with him or them.
What you will have to bother with is the guy who has the final component: a chaos elemental named the Scarlet Eye. Thrives off mayhem, destruction, you know, fairly standard rundown; hence why hes so comfortable on a world full of that stuff. In his pursuit is Commander Cynic, a sort-of lawman whose organization goes after those sorts of villains. Long story short, youll have to take them both out to get the component.
6) Steal final component
a. Speak to Operative Grillo (Grandville)
b. Recover final component from Epsilon Tau 27-2 (Boomtown)
i. Defeat Commander Cynic and crew
ii. Defeat Scarlet Eye
iii. (optional) Defeat Psychic Clockwork King
iv. (optional) Defeat hero team (Energon X, Target Lad, Bladewing, Charles Simmons)
Notable NPCs:
Commander Cynic <Unknown> Boss
Detritus (Assault Bot) <Robotics> Boss
Hex (Protector Bot) <Robotics> Boss
Ponder (Protector Bot) <Robotics> Boss
Karn (Battle Drone) <Robotics> Boss
Drumknot (Battle Drone) <Robotics> Boss
Foul (Battle Drone) <Robotics> Boss
Scarlet Eye <Rogue Isles Villains> Boss
Clockwork King <Psychic Clockwork> Arch-Villain
Energon X (Energy Blast/Energy Manipulation blaster) <Paragon Heroes> Boss
Target Lad (Archery/Electricity Manipulation blaster) <Paragon Heroes> Boss
Bladewing (Katana/Gravity Control inverse dominator) <Paragon Heroes> Boss
Charles Simmons (Gravity Control/Force Field controller) <Paragon Heroes> Boss
Notes:
Just as in the mission that held Billyboy and Dr. Phillis, the Scarlet Eye and Commander Cynic will always spawn together, and as the player team size increases, Cynics henchmen will be added to their spawn. Upon defeat, the Scarlet Eye will execute a teleport animation, much like Professor Echo, instead of the usual fall-over animation.
However, in addition to this, the map also contains the Psychic Clockwork King, who will always spawn as an Arch-Villain, as well as contain four heroes fighting him in the same spawn. Dont be fooled, though they will work together against the player(s) and consider one another allies. The fightings just for show, like Arachnos and the Council in Nerva.
Quotes:
Commander Cynic: Ah, now I have you. Chaos elemental Scarlet Eye, you are hereby
wait. There is a presence here. What are you up to?
Scarlet Eye: I dont know what youre talking about. But I can assure you, theres no way you can stop one with my power.
(on aggro)
Commander Cynic: If its a fight you want, come get your beating! Ive plenty to go around!
Scarlet Eye: My, my, this is becoming very chaotic in
wait, are you attacking ME? Fine! Feel the wrath of the immortal force that is chaos incarnate!
(defeated)
Commander Cynic: Well, this bites
Scarlet Eye: You shall never defeat chaos
Charles Simmons: Oh wow
this things sure big.
Bladewing: Feh, Ive seen bigger.
Energon X: I think we both have. First to get the head wins?
Bladewing: What, you think you stand a chance? You are SO on!
Target Lad: Ready when you are, Uncle E!
(on aggro)
Bladewing: Hey! No KSing allowed!
Energon X: Who the heck is this git?! Get em!
Charles Simmons: Oh snap! Um, um
boolpropenable
Target Lad: Cool! Two villains for the price of one!
(defeated)
Bladewing: Ow
you cheated
Charles Simmons: I didnt cheat fast enough
Energon X: Oh no
dontexplodedontexplodedontexplode
Target Lad: Not again
I hate hospital white
Clue: The Scarlet Eyes Words
Before disappearing, the Scarlet Eye hissed vehemently, You shall never defeat chaos. You may have beaten me, but you lack the power to undo the vast and powerful force that I am. Against the might of chaos, you are but an insignificant worm. We shall meet again at a time and place of MY choosing and I shall show you what I mean
Debriefing:
Got away? Thats annoying. So why arent you after him? Oh
right. My bad, common sense I said you dont need to come to me unless you dont know which way to head, so if you come to me, theres no other reason. I really do need to fix that shoddy memory of mine one of these days. No worries, Ill get right on it.
[u]7) Pursue final component[u]
Briefing:
Perfect timing. I know exactly where to start looking.
[u]Lets go. [u]
Mission Acceptance:
I figured out how he just disappeared like that: he fled to the mental
er, psychic plane. Thats bad and good at the same time. The bad news is that due to his mental prowess, hes vastly more powerful there than in the physical world. The good news is that it looks like Vanessa DeVore and her Carnies didnt like him coming there and interrupting whatever they were up to.
Long story short, they dont see eye-to-eye, so if you lead her to him, chances are shell throw a hissy fit like none youve ever seen and make your job a whole lot easier. Mind you, that doesnt mean shell be glad to see you she likes to think of the mental plane as her private domain, so the moment she sees you there shell try and throw your mind in a blender. Still, Id say its worth a shot. If youd rather just take them both out, I highly recommend you hire some help.
Now, to actually get there, just ask my old pal Psymon over in Nerva. Hell set you up right away.
7) Pursue final component
a. Speak to Psymon Omega (Nerva)
b. Speak to Technician Naylor (Nerva)
c. Recover final component from the psychic plane (Graveyard)
i. Defeat Scarlet Eye
ii. (optional) Defeat Vanessa DeVore
Notable NPCs:
Scarlet Eye <Rogue Isles Villains> Elite Boss/Arch-Villain
Vanessa DeVore <Carnies> Elite Boss/Arch-Villain
Quotes:
(on aggro)
Scarlet Eye: You again! How did you find me here? Never mind, it matters not. In fact, Im glad youre here. Feel my power!
(75% health)
Scarlet Eye: Youre actually managing to hold your own against me. How amusing. Yes, prolong the struggle, continue the chaos.
(50% health)
Scarlet Eye: Impressive. But your power is naught against the might of chaos!
(25% health)
Scarlet Eye: How can this be?! Why wont you DIE?!
(defeated)
Scarlet Eye:
[Vanessa would have her dev-given dialogue.]
Clue: The final component.
Its a transparent page with odd symbols on it. Looks almost like a high-tech spell scroll. Its probably the instruction manual for the other stuff you took. Thats interesting, actually no one ever reads the manual.
Debriefing:
Excellent, excellent work. You know, this project has had its setbacks, but I have to admit youve handled yours with exemplary performance. I had my doubts, but I can honestly say Im glad to be working with you. Hm? The Scarlet Eye? Oh, hell re-form some time down the trail. Nothing to worry about, though. Hell probably find something else to occupy his rather tiny mind right away like an insane asylum or some-such.