Deus_Otiosus

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  1. I find myself paralyzed and unable to choose Lore pets now.

    More testing please.
  2. Quote:
    Originally Posted by Sailboat View Post
    I'm not really arguing. It's just that you said better OWTS numbers are the "only real advantage" for making a Brute. Are they significantly better than that 12% hit point difference?
    What makes OWTS good on the Brute is that if you are able to slot it with +Heal IOs (most builds are not able to) you can get the Brute up to 2700~2800 HP.

    Which is beyond the Scrapper HP Cap.

    Other than that, the base 12% extra HP the Brute AT gets across the board is largely overshadowed by the offensive improvements SD gives to a Scrapper.

    This is mostly just an issue with SD.

    Auroxis has made a good case for his DB/SR build, and he will definitely be putting out DPS very far beyond what an equivalent Brute build could do - but I don't think it is the same as the across the board advantage that a Scrapper gets from going SD for the most part.

    There isn't a single primary that both ATs get that you wouldn't get the response "Scrapper" if someone asked "??/SD Scrapper or Brute?"

    In contrast for builds asking the same about FA, you almost always hear "Brute" as the answer.
  3. Quote:
    Originally Posted by Auroxis View Post
    Having more spare slots helps SR close the gap a bit. Having access to Dual Blades helps SR close the gap a lot. What's there to argue about?
    I don't know, you brought up this singular combo in response to a broad statement about what SD does across the board for any scrapper primary that it is paired with.

    Unless you feel that you can do the exact same thing (close the gap of AAO) with SR using FM, DM or KM (I'm not saying you can't build it, honest question).



    EDIT: PM sent, since we are far off topic.
  4. Quote:
    Originally Posted by Auroxis View Post
    Dual Blades is a top scrapper ST DPS performer, the best out of all the primaries with the exception of fully saturated DM. Not having access to it is a disadvantage and it doesn't matter how you paint it.


    I'm not saying SR can surpass AAO's boost, but it can certainly close the gap a bit with the extra slots and recharge. Like I said, primary access is the main thing.
    What you're saying is DB with enough +Damage and +Recharge can close the gap of AAOs boost.


    And what I was originally saying is that SD gives any scrapper that uses it regardless of their primary a boost to their overall damage and DPS that is not made up for equally (imo) on the Brute SD side of the equation in terms of resilience gained - outside of OWTS with +HP slotting, which is very good but is often both difficult to slot for and on 1/3rd uptime.
  5. 30 AMs for a straight buy for the Glad Unique 3%, you can choose the level of the IO that you want.


    Price is 2.5 bill - SOLD


    Post here or send a PM to exchange globals.
  6. Deus_Otiosus

    War mace and ???

    Quote:
    Originally Posted by Prophetsrage View Post
    After reading all of your great input I have decided to keep leveling my WM/SD while I realize it might not be as pretty or STRONG as EA but I certainly like the look of it. One of the biggest questions I have though is about One With Shield while it looks like a great power mids appears to show it as a power than cannot recieve recharge enhancments, is that right? If it is right does that make a skippable power or basically just a get out of jail free power?
    I would not skip OWTS.

    The recharge can not be reduced, that is correct.

    However, it is useful with just the base slot (steadfast 3% def), and it is also useful if you can dedicate a little +res or +hp or both to it.

    It boosts your resistance, and your HP as well as giving you enough extra recovery to help mitigate the crash.

    All fun aside, WM/SD will be overall a stronger final build than WM/EA.

    However, you will have end issues until you can get procs slotted, and you will definitely want cardiac.

    So slot 2 End Rdx in all attacks or frankenslot when possible while levelling.

    Multistrike is a good set for your PBAoEs (of which you can have 4) for both early and cheap melee defense & AoE defense with good End Rdx Slotting


    Quote:
    Originally Posted by Prophetsrage View Post
    I have a build that I threw together at work so I cannot post it right now but I was a little uncertain as to what I am building for. I was assuming positional defenses but what numbers I am shooting for 32.5 or 45?
    45%.

    If you go cardiac and get to at least T3, you can take Maneuvers to give you some breathing room for extra recharge and slot your PBAoEs with Obliteration.


    Here's a conservative build with no purples or PvP IOs that assumes Cardiac.

    I'm not sure if this is in your price range or not though.



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  7. Quote:
    Originally Posted by Auroxis View Post
    You have a tougher time reaching defense and recharge goals, meaning less slots to spend on damage. The important thing is the primary, though.
    I agree about reaching defense and recharge goals vs. SR, that's a given.

    If you are locked into a single primary though, that isn't exactly the same as the kind of across the board boost that AAO gives to a variety of primaries.


    SD will have less slots to spend on +damage, but many of the sets that it will be utilizing for defense purposes have +damage to begin with: P'shifter, Makos, ToD & Oblit for example and it also gets the upfront bonus from AAO, so it shouldn't need a full +40% to reach equivalency if the primary is the same.
  8. Quote:
    Originally Posted by Auroxis View Post
    You'd be surprised what a top DB attack chain can do with +40% global damage bonuses and Musculature.
    Quote:
    Originally Posted by Auroxis View Post
    Rarely is it just a few seconds. And if you're in a team your AAO fodder will likely fall pretty fast.
    Aside from the primary, you have not listed anything that SD couldn't also do (musculature, set bonuses).

    And then, it can have AAO on top of that.
  9. Quote:
    Originally Posted by Auroxis View Post
    SD isn't as godlike as you make it out to be, considering its dependency on having multiple targets around for maximum DPS and its powerset limitations. Also, I'm quite confident my SR scrapper could give any FA Brute or SD Scrapper a run for their money once I finish building him.
    I didn't say it was godlike.

    Those multiple targets provide a bonus, its not "dependent" on anything.

    And SC still functions very well with just BU.


    Your SR scrapper will have a long way to go to put out both the same level of ST DPS and AoE as either an SD or FA build.



    Quote:
    Originally Posted by Sailboat View Post
    And the hit points. And the regen that flows from the hit points.
    Those HP are 12% extra HP native to Brutes that has nothing to do with SD for the most part.

    And the regen your talking about is like 3 HPS. (Off the top of my head, haven't checked).

    This is a silly thing to argue, you can post "SD Brute or Scrapper" anywhere on this entire forum and you will get a thread that answers with a giant resounding SCRAPPER for a ton of reasons.

    Its not even close.

    You get the same thing in reverse when you ask about FA.
  10. Quote:
    Originally Posted by Sailboat View Post
    Game balance would suggest that, Brutes being tougher than Scrappers, Scrappers should do more damage. Your conclusions seem to be in line with that expectation.
    That game balance is completely laughed at when the conversation turns to Scrappers vs. Stalkers - so frankly I don't think it holds any water with Scrappers vs. Brutes until Stalkers get some kind of a real fix.


    For the most part Brutes and Scrappers are balanced against each other when you discuss DPS vs. Durability - the numbers are usually slight in both directions.

    And then you add SD into the mix, and the Scrapper shoots way past the Brute's DPS with the only real advantage on the Brute end being getting more out of OWTS.


    Quote:
    Originally Posted by Nihilii
    SS/Fire takes that expectation, beats it up, grabs its lunch money and runs away cackling like a madman
    Considering the benefits that SD gives Scrappers - and how comparatively weaker powers like Shield Charge & Lightning Rod work on brutes, not to mention the Stalker being totally outclassed by Scrappers, I think even with 1 secondary giving Brutes an edge things are still pretty even.

    Not every Brute wants to be FA, just like not every Scrapper wants to be SD.
  11. Deus_Otiosus

    War mace and ???

    WM/WP is a solid combo if you want easier levelling.

    If you are looking at fully IOing the build, going incarnate ETC - you can make pretty much everything work.

    I think WM/SD is a very nice combo, SD adds a 4th AoE, more damage to your ST attacks and WM provides KD which adds to your survivability.

    I have one of each at L50.
  12. Quote:
    Originally Posted by Giant2005 View Post
    Firstly, when you have to use Patron Powers available t all Brutes as examples of why a secondary powerset is good, obviously you are stretching to find reasons.
    I'm not stretching.

    Your build wasn't even able to fit in any of the best epics for adding more attacks to a Brute build - chiefly Soul & Mu.

    Your build has Laser Beam eyes, under slotted, and your epic is primarily focused on end issues and slot mules.

    My epic is fully functional and adds to the build's ST DPS, AoE capabilties and survivability.



    Your build lacks ST attacks with good accuracy, it lacks AoE.


    Even before Darkest Night - my build is pushing 71.4% Resistance to SM/L with OWTS running, which also means it will be sitting 2594 HP vs your builds 1768 HP.

    That's right, when push comes to shove my build will have both 13% MORE SM/L resistance than yours as well as having Eight Hundred and Twenty Six more HP than your build.


    Even when OWTS is not running, my build has 2294 HP which is still more than 500 HP over your build.


    But just in case thats not enough for you, here is another build that is not billions and billions of INF beyond your reach:

    It still has 38.5% SM/L resistance base.

    68.4% SM/L Resistance with OWTS running (more than your build)

    2300 HP (530 more than your build) base.

    2599 HP with OWTS running (831 more than your build).



    And still manages to have better ST DPS, better AoE capabilities and more recharge.


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    Don't like epics? Think I'm cheating with Darkest Night?


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    Just in case you don't feel like loading it:

    76% Res to SM/L with OWTS running
    2832 HP with OWTS running


    The conclusion?

    Your ideas and assumptions about SD are completely wrong.






    Quote:
    Originally Posted by Giant2005 View Post
    The Shield Brute doesn't have the extra defensive benefits that a DA Brute stacks on top of that - heals, -to hit auras and a permanent mez effect to all those in melee.
    The Shield Brute has just proven above that it can both supersede the amount of HP by more than 800 to 1000 vs. your DA build while also having 70-76% SM/L resistance.

    It has no Dark Regen, because frankly it would be insanely overpowered if it had a native self heal. Not to mention Rebirth helps plug that hole.

    No -To hit aura?

    It has -Damage, which is more valuable than -To Hit once you are already softcapped.

    A permanent mez affect?

    Who needs a permanent mez effect when you could just kill every thing in less time with a 20 foot radius mini-nuke on a 26-28s recharge that also has KD?
  13. Quote:
    Originally Posted by Giant2005 View Post
    58.1% Vs 41.5% is the difference between 41.9% incoming damage and 54.1125% (factored in AAO) incoming damage for just under 25% difference (over 25% for ranged attacks).
    Darkest Night is -21% damage, with AAO that is a total of -28.5% damage from all enemies within AAO's radius, and -21% within Darkest Night's massive 25 foot radius.

    OWTS boosts SM/L RES to 63.5% - and the character is also incarnate softcapped with Darkest Night running.

    However I only really use OWTS when I have Marauder's aggro on Lambda.



    Quote:
    Originally Posted by Giant2005 View Post
    I guess it all depends on perspective, I have just finished rerolling my Dark Brute into a Tank because he was too easily slaughtered
    Player problem.


    Quote:
    Originally Posted by Giant2005 View Post
    considering he was 25% more resilient than your shield Brute, I expect that Brute is even more likely to be lying on the floor.
    My DM/SD brute can solo an entire half of the lambda split phase with zero deaths, and has solod the ITF pre incarnates.



    Just because YOU end up on the floor with your DA Brute, does not mean that others would as well.
  14. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Here's 20 minutes of my life I cant get back



    The build is solid, as expected, from an Iggy build.

    However, Giant2005 is stating that SD has "pathetic" resistance to SM/L and SD "relies solely on defense".

    Your build is DM/DA with 52.8% Resistance vs. SM/L, my DM/SD has 41% Resistance vs. SM/L.

    I don't think that is enough disparity, all other things considered, to make a statement like he is making.



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    It lacks Dark Regen.

    It has Siphon life & Rebirth T4 however, as well as Darkest Night to reach the incarnate softcap.

    So I simply don't see SD's survivability as being "pathetic".
  15. Quote:
    Originally Posted by MajorTractor View Post
    I don't have MID's on this computer (at work,) but going by memory on set bonuses and giving you the benefit of the doubt, color me impressed.

    It doesn't look like you'd be running the top attack chain and I'm not a fan of just 4 kin combats in the attacks (doesn't ED cap enough), but it should be extremely tough.
    30% global recharge before hasten, 100% with - so no, he hasn't met my requirements for a top end build to run a top end chain as well as being softcapped to all the things he says he can softcap to.

    On top of this, there is zero global accuracy in the build and none of the melee attacks have more than 30% accuracy slotting from Kinetic Combat.

    The build also has Death Shroud as its only source of AoE damage.


    EDIT: I do not want anyone else to misconstrue my point, I have nothing against Dark Armor or Invuln nor any disparaging ideas about their performance or survivability levels.

    I'm addressing the ridiculous notion that SD relies solely on defense, and has no layers of mitigation - which is simply not true.
  16. Quote:
    Originally Posted by MajorTractor View Post
    On all of them? I'd love to see this /DA build that is capped to S/L/E/N. I'd say impossible or impossibly gimped.
    I'd also like to see that, while also having 150% recharge, which a top end SD build is completely capable while also being softcapped.


    Quote:
    Originally Posted by MajorTractor View Post
    Also everyone is forgetting that AAO has a nice -dam to all foes in its aura (its not much but its there). -Dmg acts just like resistance.
    I didn't , but you were probably writing your post when I was writing mine.



    Quote:
    Originally Posted by MajorTractor View Post
    High end Invuln builds are tougher, but Shield can be very, very tough and gives you a lot more dmg than Invuln.
    Exactly.
  17. Quote:
    Originally Posted by Giant2005 View Post
    I was disputing the fact that the OP claimed Invuln has a hard time capping Defense which is absurd.

    Please quote where I said that Invuln has "a hard time softcapping".

    This is not what I said, you are incorrect.


    I'm also not the OP.


    Quote:
    Originally Posted by Giant2005 View Post
    Also just FYI, I don't think Invuln is the best secondary by a long shot. Layered protection wins all the time which is why I don't like Shield.
    Again, incorrect.

    Shield does have layers.

    +HP, +Def, +Resistance, usable T9 for more +Resistance and +HP and the offense to remove your enemies.

    It also has a small amount of -damage.


    Quote:
    Originally Posted by Giant2005 View Post
    Dark Armor can have capped Defenses, High Resists,
    Um...


    Quote:
    Originally Posted by Giant2005
    All Brutes have crappy resist to the exotics except Stone.


    Which one is it?




    Quote:
    Originally Posted by Giant2005 View Post
    I always cap S&L, E&N on all my characters unless they are specialized in Farming or PVP characters.

    Now try to softcap F/C/Psi as well as getting 150% global recharge and not gimping your attacks functionality to do so with an Invuln build.

    This is what I mean by SD...

    Quote:
    Originally Posted by Deus_Otiosus
    ...being able to both softcap to all positions easier than Invuln softcaps to all damage types and packing a ton of offense & recharge at the same time.

    Make sure you read it this time.
  18. Quote:
    Originally Posted by Super Flu View Post
    I didn't realize that a brute can jump in a start at 70% fury.....which is what I was trying to look at....being generous on the fury I thought.
    If you mean at the very start of a mission, or TF - then the scrapper has the advantage. But once a brute gets rolling its pretty easy to maintain 70% for most players, and some players can get 75-80, but I think about 70-75 is a better number to go with.

    There is also the frenzy power which allows a Brute to jump start their fury bar to 100% fury, but it does take 3s to activate.


    Quote:
    Originally Posted by Super Flu View Post
    Perhaps I should add a third comparison as sustained damage....assuming the brute staying at 70% the whole time. Although in all honesty, the extra 40% to base damage (in your 70% example) for the brute probably wont make too much of a difference...20-32 pts of damage.
    You could, but it wont matter here because the Scrapper will simply end up winning anyway.



    Quote:
    Originally Posted by Super Flu View Post
    I do not play a brute in normal teaming situations...so it 70% fury a good average to use for TFs and teams?
    Yes, 70-75 is a better average.
  19. @OP: Data chunk please.


    Side note: For anyone thinking of posting builds, please post the data chunk.
  20. Quote:
    Originally Posted by Super Flu View Post

    Base Damage:


    Havoc Punch
    82.6 Scrapper
    55.1 Brute

    Thunder Strike
    122.6 Scrapper
    81.7 Brute

    Chain Induction
    82.6 Scrapper
    55.1 Brute

    Lightning Rod
    200.2 Scrapper
    133.5 Brute

    Shield Charge
    113.4 Scrapper
    100.1 Brute

    FireBall
    118.9 Scrapper
    37.5 Brute


    These look like non-fury Brute numbers, which are largely irrelevant.


    Quote:
    Originally Posted by Super Flu View Post
    Burst Damage: I'm trying to make this as fair a comparison as possible....close enough I think. So in this instance, the toon, no fury to start, walks into a big group and fires off their powers. Assume that the powers are enhanced to 95 % damage, buildup is used, Against All Odd has 6 foes saturated and in the case of the Brute, Fury is instantly 50% full (+100% damage)...being generous with fury bar for burst damage.


    Fury is easy to keep around 70% for most players.



    Quote:
    Originally Posted by Super Flu View Post
    Quote:
    Originally Posted by Super Flu View Post
    Shield Charge
    419.58 Scrapper
    400.40 Brute (capped)


    I've never seen SC do 400 on my brutes, it caps near 300 (284 IIRC).


    Quote:
    Originally Posted by Super Flu View Post
    FireBall
    439.93 Scrapper
    163.13 Brute



    Are you sure this isnt a mistake from mids? I think mids uses the scrapper crit bonus for epics.

  21. Quote:
    Originally Posted by theo1969 View Post
    Trying to decide what to pair with ba Going to roll a minotuar. One of my fav. D@D toons. Want a guy that can handle all content if possible dont have to do most damage just looking for a brute force guy. Thx for any info have a great day
    Battle Axe / Shield would be my recommendation.



    Quote:
    Originally Posted by Kioshi View Post
    Shields is very thematic but expensive to softcap.
    This is incorrect, and something that people repeat often.

    You will be softcapping shields using sets like Makos, ToD, Aegis, Obliteration & Scirocco.

    Some of them (Obliteration, Aegis) can often be found in typed defense builds as well, and as for the others - Reactive Armor and Kinetic Combat are not any cheaper (and often more expensive for Kinetic Combat) than their equivalent sets.


    The only thing that is expensive is LoTG Recharges and Purples, but these have nothing to do with softcapping and are equally expensive for everyone.
  22. Quote:
    Originally Posted by Sailboat View Post
    Is there something that makes this combo less sensational than it first sounds...like maybe it exceeds the damage cap and is largely wasted? Or am I just late to the party everyone else has already been enjoying?
    No, not really.

    SS/FA is the FOTM/Y, because it is hands down the absolute best offense available to brutes.

    Its also got several holes that need to be filled, and you will never be softcapped to all damage types.

    A good player can do amazing things with it.


    SS/SD is also a great combination, and softcapped it has better survivability overall than FA, while also bringing a very respectable offense.
  23. Quote:
    Originally Posted by Giant2005 View Post
    The problem with the Build is the fact it includes Shield.
    Shield offers virtually no resistance which is something no amount of IOs is going to fix. Any set that relies solely on Defense is going to be less effective than one that has decent Resist and gains Defense through IOs for double layered protection.
    Let's compare to Invuln for a Brute/Scrapper:

    Shield Defense offers 17.8% Resistance to all damage types, except Psi with just 2 powers and a total of 6 slots dedicated.

    Invuln offers 23.8% Resistance to the exotic damage types and specializes in SM/L (53.5%) but it requires 5 powers to do so.


    So a difference of 6% Resistance vs. exotics compared to Invuln while simultaneously being able to both softcap to all positions easier than Invuln softcaps to all damage types and packing a ton of offense & recharge at the same time.


    You can also throw OWTS in there on an as needed basis, since it is a very forgiving T9 power, unlike Unstoppable.

    OWTS with 2 L50 Res IOs brings shield to:

    SM/L Res: 51.7%
    All exotics to 34.7%, except psi


    On top of all of that shield easily allows a Brute to get into the 2300 HP range, and up to 2800 with OWTS slotted and running.


    Invuln is still the tougher of the two and is an amazing set, but your claims that SD has "virtually no resistance" and "relying only on defense" is completely wrong - it also completely ignores that SD manages to bring a ton of burst offense to the table, only second to FA IMO.


    Maybe you should learn to build better.