Depravitor

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  1. <QR>

    Somebody mentioned Sturdies.

    If BFs were on 50%/75%/100% for sm/med/lrg, have every size of sturdy provide 25% repel resistance. That way you could get to 100% Repel resistance by using one medium BF and a Sturdy (ie., so medium BFs weren't pointless).

    It wouldn't get abused, because to have Sturdy get to 100% you'd have to eat 4. Plus the name fits - if you're sturdy, you're unlikely to be sent flying.
  2. <QR>

    Having breakfrees work is a much more sensible solution than simply breaking the power (a toggle 1.5 hold is virtually useless on its own, and if they can come up and smash in your head then you won't get to stack). 2 Breakfrees should offer complete resistance to Repel for their duration.
  3. [ QUOTE ]

    Subdual – Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate

    Mind Probe -- Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate

    Telekinetic Thrust – A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate

    Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow

    Build Up – Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long

    Drain Psyche – You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long

    World of Confusion – This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate

    Scare – You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium

    Psychic Shockwave – Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow

    [/ QUOTE ]
    !?!

    Ranged cone in the secondary? Foe -Regen/-Recovery, self +Regen/+Recovery? Toggle confuse? Fear? PBAoE Psy Shockwave? Wow!

    This set is going to be hella fun, but it looks like it's balanced to be at the same level of pwnz as Energy Manipulation. Good call, but just from the descriptions it sounds like it'll be the most amusing secondary available to blasters.
  4. "Are you paying too much for your car insurance?"
  5. First after a redname, woo!

    So, all this negative reaction is a result of stoking the fires of speculation and letting them burn wildly without any official information. Big surprise that when you've opened the window to pour in some facts you've had your face blown off in a backdraft.

    We're all pleased to have new sets, that's a given. Thanks a lot! Having said that, some of us are disappointed with which ones you've chosen.

    Blasters get Psy Blast and Psy Manip. Personally I don't PvP and I'm pleased to have the opportunity to build a Psi blaster. However, I think you made a mistake in adding the only unique new set to Blasters, as they're already pretty overloaded with unique sets - unlike pretty much every other set I can think of, blaster secondaries aren't shared with any other AT.
    Rating: 4/5

    Corruptors get /Storm, which is good, and Elec/ which isn't a great set but at least fits perfectly and gives other secondaries another option. The only other powerset not extant on redside that could have been ported was Empathy, but I think it would have been a poor fit to the Corruptor archetype.
    Rating: 4/5

    Controllers get Plant control, which is one of the most fun sets in the entire game. Awesome! They also get Thermal, which is a bit of a frankenset made up of part Empathy, part Sonic, part Cold. I'm glad you gave Thermal to controllers rather than Defenders, as I don't think it shines as a Defender primary where it's great as a Controller secondary.
    Rating: 5/5

    Dominators get Earth as a new primary. Huh... ok. Pretty sure everybody wanted Illusion though. I'll come back to Illusion in a while. As a thematic fit to Earth, they also get... Electric Manipulation!? Hopefully not just a straight port of the blaster secondary, please!
    Rating: 2/5

    Defenders get Cold Domination. This is a good thing; it's a well-balanced set with a nice number of buffs and debuffs. They also get Ice Blast, which is obvious the only natural thematic fit.
    Rating: 5/5

    MasterMinds don't get a new primary as there was none to port over. This is fair enough but I hope you'll be working on one for I13 because MasterMinds will otherwise have the fewest choices of primary. For their secondary they get... Storm!? Firstly that's already being ported over for Corruptors. Secondly it's a notoriously chaotic set unless handled expertly. Storm MasterMinds are not going to be sought out for teams, that's for sure. You have a problem with porting sets to MMs because they can easily become overpowered so I'm not surprised to see that Kin or Rad weren't given to them, but Sonics seemed like a nice choice.
    Rating: 2/5

    Brutes get two new primaries, both of which are extremely similar. Nothing much to say about them, good call devs, please add Broadsword and Spines or Claws next. For their armour they receive... SR!? Why go the effort of porting over a set that's middling to bottom? Everyone wanted Ice! You're the ones with the spreadsheets, there's nothing to say Ice *had* to inflict slows and recharges. Just ditch -recharge and slow and switch it for more -dmg, -tohit, -def or -res. There's nothing to say you couldn't.
    Rating: 2/5

    Stalkers get Electric Melee, which I don't have a clue as to how it'll work. If you do a straight port it'll be a disaster because it's AoE-heavy. If you correct that then it'll be ok - even for a Brute though EleMelee is one of the poorest performing sets. They also get Electric Armour. That set has some pretty serious holes that a Brute can handle but a Stalker with virtually no HP will struggle with. Again, I hope you make fixes rather than a straight port.
    Rating: 2/5

    Tanks get Dark Armour, which is nice. It'll be a very strong set for a tank though with all its control, presumably you'll get rid of the stealth power. Dark Melee is a nice utility set, perfect for tanks hoping to do some tanking rather than scranking. Please implement Electric Armour next, more on which later.
    Rating: 4/5

    Scrappers get Firey Melee. Awesome! Hopefully in the next rounds of proliferation they'll get more of the elemental/non weapon sets. Firey Armour is their second, and is a great fit for a scrapper - better than for a tank, in my personal opinion.
    Rating: 5/5

    So in total, the heroes get sets worth ratings worth 23/25 and villains get 12/25 for the sets they got ported. Talk about inequity there. You've given blueside some of the most powerful and fun sets available that they didn't have, and redside got poor to middling sets. As I said I don't PvP, but if I did I'd probably be feeling irritated.
    Empathy should really have gone to the MMs to provide access to its particular talents for villains, and the set clearly matches up with the concerns of a MasterMind without being too powerful (Name too heroic? Change it. Fortitude too much? Tweak the recharge, as has been done with many MM secondaries).

    Personally, I'm hoping that we *will* see Illusion redside, Electric Armour blueside. Remember, this particular round of proliferation was just for stuff they could directly port. They probably want to make Illusion in dark colours (villainside power FX where the heroside was white have been changed to dark), and blueside electricity is blue remember, as opposed to the red colour for villains. If they port it over they'll probably change the colour on the power FX to the blue electricity.
  6. <QR>
    New powersets being added should not be part of the in-game canon. What if my plant controller existed before I12? Powersets being added is OOC, not IC. Don't blur the lines.
  7. Villainy doesn't have to be brainless SMASH THE HEROES. Unfortunately that's what Arachnos is about, and it's why City of Villains isn't as fulfilling as it should be. It's possible to be a villain without having to PvP with every hero you see passing, without carrying around the "I AM A SUPERVILLAIN" sign we must be carrying that so antagonises wandering Longbow spawns

    Villains should be able to enter Paragon City, and heroes should be able to visit the Rogue Isles. You could probably only do arcs from your side (so heroes can't do existing villain missions, and vice versa) but contacts could be added that will cater for the other side (Longbow, Wyvern and Legacy Chain contacts to provide missions for heroes in the Rogue Isles, for example).

    While you're at it, implement a "duel" option so that if a hero and villain decide to clash in Paragon or RI, they can - as fitting the story. Sure, everything I've said requires work, but nothing good ever came easy.
  8. [ QUOTE ]
    [ QUOTE ]


    They don't have their discussions in public, so naturally I haven't. However, I have noticed how much the community reps have pushed PvP, and I think NCSoft generally - due to its experience mostly being in East Asian grindfests - favours PvP, grind and phat lewt.
    I'm not saying that I think we'll soon be City of Lineage but I do worry about there being a paradigm shift in where development is centered. I'm reserving judgement really though.

    [/ QUOTE ]

    Note highlighted portion.

    The community reps push PVP because that is a collective part of our community. My job specifically is the acquisition and retention of subscribers to COH/COV. If I notice that we have a community bleeder, it is my direct responsibility to put some pressure on that spot to stop the flow.

    I don't love PVP, I actually really suck at it, but I love the aspect and diversity that our various small groups bring to the table and I for one will always be willing to go out and support those niche, micro, and mezzo groups so that the entire game (macro) continues to thrive.

    More than anything you should be watching your bid/buy lines because it is the market and invention system of COH/COV that keeps me most engaged.

    Ex

    [/ QUOTE ]

    Sure. I don't mean to say "hey Ex pushes PvP, burn her at the stake!" I just mean exactly what you said: you're focusing on an area to help gain or retain players. That's fine, and I certainly know it's not your exclusive area of focus. You're a great representative and you've certainly - from what I can see on the forums - supported whatever the community has proposed.

    I don't think PvP is evil, and I think it should continue to be supported. I do think that by focusing on it over PvE in development would harm the game, or at least harm the game as I play it.
    As I said though, that's just my slight concern over the buyout. I'm reserving judgement until we've had a long enough time pass that it becomes apparent whether it'll have a detrimental effect or not. I strongly suspect it won't. Woo hoo, new investment in my favourite MMO!
  9. [ QUOTE ]
    [ QUOTE ]
    I'm not keen on NCSoft having total control, as I think in general their priorities don't match with the priorities we've seen in the game in the past.

    [/ QUOTE ]
    I'm curious. Where have you seen a conflict between NC Soft and Cryptic in the past?

    [/ QUOTE ]
    They don't have their discussions in public, so naturally I haven't. However, I have noticed how much the community reps have pushed PvP, and I think NCSoft generally - due to its experience mostly being in East Asian grindfests - favours PvP, grind and phat lewt.
    I'm not saying that I think we'll soon be City of Lineage but I do worry about there being a paradigm shift in where development is centered. I'm reserving judgement really though.
  10. On the one hand, this is worrisome. I'm not keen on NCSoft having total control, as I think in general their priorities don't match with the priorities we've seen in the game in the past.
    However, mostly I feel positive. CoX is finally getting some investment! We'll see what we've always wanted but what has so far been out of the question due to a lack of resources and development time.

    I'd like to say a big thanks to Cryptic for creating the game and maintaining it in such a generally excellent fashion.