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Posts
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Joined
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Weekdays I get up at 6, work till 2, *sleep for 1-3 hours, wake up and eat dinner, spend time with the family, then get maybe 1 or 2 hours in game before I go to sleep at 10 and struggle to sleep until 6. *(If I could stay awake all day, I'd probably sleep better at night. But golly, 6 is early.)
I still play quite a bit on weekends. -
I'm gonna start trying to go to these again. I keep missing them.
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Quote:/e clapEveryone stayed for the Apex run we did next, and we got a blaster to fill up the team. We finished this one in 34 minutes AND got all the Master badges!
Well done! -
Quote:Merits seem to be the in thing to do. Remove the random drop rate, add a more secure PvP merit drop for being involved in a fight (a kill/a match/securing an objective, what-have-you), turn PvP merits in for PvP IOs/Temp Powers (probably wouldn't do costume pieces).So here's a questions for everyone in this thread: What other methods of PvP rewards do you think might be as effective or even more effective?
It's not like using just alignment merits to PvP IO out a character is actually a viable option anyway. It would literally take a full year, sometimes longer, to get even one full PvP set that way (if you used one character, faster if more were used, but also doubly/triply/etc. time consuming).
Even then, the only way you're going to get people from all servers PvPing consistently would be to take that raid queue system, incorporate PvP queues (which I would think you folks would already be doing), and make the queues global across all severs. Without that, there just aren't enough people on most servers. -
I've never had fun with PvP in this game. No matter what rules you implement, there will always be certain primary/secondary combinations that wipe out 90% of all other player builds. Which builds accomplish that might change, but it's just the way the game is set up.
My favorite PvP was in Call of Duty: Modern Warfare 2; light, arcade-y, and action-packed. You run around, you find people, you shoot 'em. All players move at similar speeds depending on your skill choice, and there really aren't that many skill choices to balance. Targets die quickly and players respawn fast. If an engagement is over and you aren't taking any damage, health is healed in seconds so you're never screwed because you won a fight. Even if your team loses, you still get "personal points" just for having a presence (not necessarily even getting very many kills).
You can function as a tightly-knit team, or not. You can stand on your own, or assist in the accomplishments of others. Being the wild card and doing something different than your team can just as often be the reason your team won as the reason you lost (instead of one happening more than the other). And if something isn't working, you can switch build mid-battle while respawning.
It doesn't really matter that much who wins, as long as you have a presence in the game (not just standing/running around), you're rewarded. And the rewards, while useful, aren't going to make you invincible, a player just starting out can still beat a longtime veteran. It's not build vs. build, it's a combination of a great deal of factors, with the heaviest being reaction-based.
But the largest reason why it's successful, why any PvP game is successful, is that it was made for PvP. It's not something that was incorporated later to give players something to do when there's a lack of content, it's the whole game. It's what all resources are balanced around.
If you want to make a fun and successful PvP experience in this game, then you need to go back to square one and start from scratch with new PvP-only set ups. Builds that have wiggle room, but are largely the same. No travel powers, no absurdly powerful debuffs, no untouchable defense, no disjointed damage parameters, and if you can use inspirations at all you can only have one at a time, and they're all of an equal tier.
Alternately you could go the WoW path and make PvP the only way to get some of the best gear in the game (while not being a random drop). And people will hate it, and complain about it constantly, and continuously search for ways to exploit the system by doing as little as possible (sort of like how it is now). -
I'd like to see some storylines involving various villain groups interaction with one another.
What kind of devastation would happen if the DE, wanting to wipe out all producers of pollution, and the Coralax, fighting to protect the waterways from pollution, met and joined forces?
Wouldn't the Luddites and the Gold Brickers constantly be at each others throats? Sure, the Luddites are all about stopping the PTS, but there have to be some factions within the group that take the whole anti-technology thing to the extreme. Wouldn't this violence spill into the streets?
And there's a hundred other combinations, how do the various villain groups deal with the Rikti (most notably, the magic users)? Or the 5th Column? Or the DE? Surely there has to at least be resistance between groups that desire to destroy/take over/reshape primal earth. -
"Oh no~! A Shadow Cyst Crysta~l! This is all your fault, Kheldian!"
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I don't know anyone that would mind a Warshade on the team.
Peacebringers are more inclined to get the raw end of the stick. -
Yeah, that's a pretty small word total. There are styles of writing that could work with it, of course.
Seems like an awful short window to enter, though, if someone were inclined. -
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I'm terribly sick with an upper respiratory infection.
I can't even eat any candy.
To misquote an Infected in Mercy, "I feel so tired. And angry, so very angry." -
I was in that early open/closed beta for dual pistols. I tried some balance things, did some tests, took some notes, made some short comments, made some longer, number-detailed ones, and learned some things. But in the end, I don't think I made a difference, even if some of the things I commented on were eventually addressed.
I am a number cruncher, and I don't mind mulling over system mechanics (I occasionally do so on my own projects), but I don't lose sleep over not being in a beta. There's so many people doing that stuff anyway (most of the time), my voice doesn't seem to matter. -
They've done it before.
In particular, I remember them doing it with the Science Booster. -
Quote:Of course, and I agree with that.I think that's to avoid having things like half the team on an STF being yanked out just as you're about to fight Recluse
But in it's current form, it also makes solo missions impossible too. That's not okay. For people that don't have all day to play, you need to get as much done in as little time as possible. I wouldn't go so far as to say most people don't have time to just stand around, but I'm sure a good portion don't. -
Quote:No.(Once you join a Task or Strike Force or enter a mission map, you will leave the queue, however.)
If you don't want people doing team missions while queued so there's no risk of someone ditching, I firmly agree with that decision. But what you're saying is that if you join a queue, the only gameplay content you can participate in is streetsweeping (or possibly a Hami/Rikti Raid, which doesn't really solve the "ditching" problem in that area).
Streetsweeping sucks; it's always sucked. It's that garbage that almost every other mmo makes you do. The only different is that some mmos give you an objective and call it "questing", while others give you none and it's called "grinding".
When people are in a queue in a game that has dailies, that's what they do while they're waiting. They do dailies. Dailies in this game are tip missions.
We need the ability to at least do solo missions while queued (or ideally while on a team with other people that are queued).
P.S. Everything else sounds great, don't let this ruin it. -
Looks alright, dig the lion head.
I'll probably get it just to continue endorsing packs that have powers in them. -
I believe I did three States and two Recluse. Won all of them, but not all of them were very smooth.
My favorite was the team with four Controllers, two Defenders, a Dominator, and a Corruptor. It was so messy, but watching Recluse run around loose with all four towers up and constantly missing everyone he's attacking is priceless (people died, but not consistently).
On the other hand, five Scrappers, a Tank, and two Defenders was horrible. That was a painful win.
My one philosophy in this game is this: If you plan ahead and use inspirations, any team can win any task. When people are willing to listen and stock up on inspirations, I've never seen a team lose. -
I want to say that Sister, Babs, Manti, and States were in the second group, so I don't think it was 5/3.
And again, congratulations for the 50s. -
I want to say 4 and 4, which is pretty nice. But, you know, I never saw Citadel.
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I think I can make it. Bring my Duel/Dark Corruptor to help with debuffs.
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It's just a way to get 3% more defense after already slotting a steadfast protection +3% defense.
It's like, one of the last things anyone would ever do to their character after fulling slotting them out with sets. -
Made an Ice/Earth Dominator and got to level 10.
That's all. Doing dailies in three different games kinda takes it out of you. -
Lets see... that would be Sunday... Sunday is usually open.
I'll set my alarm and be there with Demon Shell (Dual/Dark). Sounds like fun. -
I'll second that. Survivable, effective, team players (though fine alone) with no warm-up required; that's epic incarnate. Crabs breathe damage (quite literally if you pick Leviathan Mastery for Arctic Breath's -resist and Bile Spray to capitalize on the enhanced toxic -resist from Venom Grenade).
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Why isn't this supported in game with developer implemented navigation menus to accompany its creation?
Better yet, why haven't I ever heard anyone talk about this before?! This is the single "biggest deal" I've ever heard of. There are third person MODs in other MMOs that basically do exactly what this does, and they were developed by programmers! This just exists!