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Posts
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Joined
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For some reason, in all my time playing this, I've never once been here in december. Can you give multiple gifts? or just one per character?
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I too would like to see very long hair.
Something I notice people saying but not saying is: If they can animate it for a NPC toon; why not for a live one? Ghost Widow. Available?
hmmmmm....
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NPCs have set costume pieces, and limited animations. So it's easier to make it work. With a player, it has to look good with every possible animation, and costume options, which sometimes doesn't happen/work the way they want it to. When it looks realy bad (lots of clipping) Jay makes the professional choice and doesn't do it that way.
Ghost Widow as an NPC has limited options for movement, and set costume so it's ok there. As a GM char, she doesn't show up much, nor is she very prone to just random emote spamming, nor does she change her costume. Therefore, if there are lots of clipping issues with other animations, we wouldn't really see them.
Basically, it's easier to put something on an NPC than a player. It's why NPCs have robes and flowing hair, but PCs don't yet.
Oh, and last I checked you can have a bridal veil and a cape/butt cape/trenchoat, or a cape and a tux-buttcape, but not all three. -
I seriously hope they use this to go back over the RWZ to give villains 'villain specific' chat on some things. It'd go over really well there I think, and would just require one use of the branch for the most part.
Too bad they didn't have this before. Ghost Widow's patron arc would've been awesome with a branch in it. "I won't kill Ghost Widow" "Well then, we'll kill you first!" then if you and Ghost Widow "win" they kill and bind you to Arachnos that way.
Ahh well. Looking forward to seeing how this makes I13 and I14 better, since it seems it will be minimal in 12. Still, good show Devs :-D -
I was complaining about the part of I10, but I feel I should clarify that personally I LOVED I10. I like the RWZ, and I enjoyed the invasions. I honestly wish they were still going on.
The RWZ is a bit less than Project Destiny though for one reason. In the story, the RWZ is locked off to all but Vanguard personelle and people helping them. To get in, you get called in by a recruiter (doing the Hey X, we need your help), go through a Vanguard base, and use a Vanguard teleporter to get into the Vanguard base in the RWZ. You run a "welcome to Vanguard" arc then, and join the fight.
The choice you make for it is right there in the beginning. It tells you what is going on, that is where you make your choice. The mission text could be diversified, and that'd be awesome. An alternative way into the RWZ could be awesome, but then I10 would be further away than I14 and we'd still be waiting for it.
So the story is written fine with a nice "doing this means joining vanguard, who is accepting help from all comers". A few missions for other things, maybe not sabotaging Vanguard but like "Instead of destroying the Rikti tech, claim it and bring it to us here"
but in general RWZ was good, just needed more polish and work to not be a Blue zone that villains could access. -
<QR> The biggest tip off that RWZ is a hero zone that villains are let into isn't the missions, but the mission text.
In a joint war effort to save the planet, you'd have to save longbow at some point. Whatever. Working with F&F, whatever. Maybe you don't care if they live or die, but useful fools are useful tools momma always said.
The problem I had, and it's sad as it's such a minor thing (this goes both ways. sad it's a problem for me, and sad it wasn't fixed). But you're talked to like a hero. You get a bit in the beginning about it not mattering what side you're on, and then after that all the text is default "this is a level 35 or higher hero".
A bit of extra dialogue and a simple if/then/else statement on the RWZ contacts chat trees could've solved that perfectly, and made RWZ look a lot more like what it was meant to be. A JOINT forces co-op zone where everyone came together to kick some alien butt.
I also agree that red needs more serious content before fluff. I was mostly just being silly. A lot of people who are die hard red fans though I think would settle for anything, just so long as it was there, in game, and specifically for them (or like RWZ only "default red side" or something for some of us)
I enjoy both sides of the game for different things. I still think Red is sadly lacking in content and needs a hand up. -
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Woodsmans Task Force (the Eden Trial) and the Maren MacGregor Task Force (aka the Sewer Trial) now have choice tables upon completion. Choice can be a Task Force recipe (i.e. a recipe from the Task Force pool), or the Multi-aspect Enhancement reward that these missions have normally given. Choosing the recipe counts as your once every three hours Task Force recipe reward for that character.
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Something else Red Side doesn't have access to. :P
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They're nothing to write home about, believe me.
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but the point is, blue side CAN write home about them. Red Side just gets to look at something else blue side has that it doesn't.
Red side is like a poor kid whose best friend is rich. Sure his parents try, but well, they just can't compete. and blue side just has way more toys. -
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So the devs could:
1. Give CoV something so unique and amazing that people have to go back to the Rogue Isles to experience it (and thereby cheese off the people who want to play as heroes);
or...
2. Open the entire game up to heroes and villains so that they can go wherever they want and do missions in any zone -- with of course some restrictions on heroes on who they can battle in the Rogue Isles -- and come up with some transparent but comic-bookish rationale for letting heroes and villains team up under certain circumstances;
or...
3. Leave the game as it is, with the CoV side devolving steadily into one of those optional activities like the Shadow Shard that people visit once in a blue moon.
I pick #2, but the devs obviously pick #3.
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Y'know you say that, but it's possible that the Devs have chosen number 2 and are working it in story wise already.
Think about it, we had the Rikti War, with a Hero/Villain coop zone. Both sides working together to battle the second Rikti Invasion (something that didn't last long enough IMHO but your mileage may vary).
We supposedly have this "great storm" coming up, which if they want it for villains as well (and presumably they do since villains is just another part of the ONE game we have now) could be more cooping and such.
From there, a step to "side switching" is conceivable, or even have the story in the great storm end with an indefinate alliance between Rogue Isles and Paragon, complete with Rogue Isles people to visit Paragon city and such. (granted under "strict" supervision).
I dunno, I accept that Villainside is more or less 'doomed' to be where it is now in respect to Heroside. Heroside was always the main game, was out of the gate first, all that. Now as one game, almost all new content will be both sides. What I really want is for the RWZ, and any new coop/pvp zones, to be revamped/done in a way where text is determined by what you are.
Even if it's just a change from "Do this because it's needed" to "We'll pay you triple the normal rate for this" it'd be a great help to solving some of the woe primarily villainside people have.
I remember a lot of people griping about getting spoken to like a hero in the RWZ, and since the game clearly has flags between villains and humans, I don't know how hard it'd be to have an "If/Else" function on the conversation trees. "If hero: blah else: blarg". Really funny spending the first 35 levels crushing, maiming, killing, and robbing from Longbow to then get a "Glad to be working with you, thanks for coming" when you save a longbow agent in the RWZ.
Hopefully stuff like that, and at this point I think the little stuff that COULD be done would help alot, isn't too hard to not count as little touches and such. I guess we'll see/ -
Well, it'd take a lot of work, but could also be done by just adding some new powers to the primary power-sets as well. Your adamantium armor for instance or something.
Though that would be really hard to do I think, I think it could be done. A new level of power pools could be made as well too. Even if they were like the only thing you got for the 10 levels. An epic power for your char or something.