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Posts
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Quote:This is kind of the biggest fear I have with this build. I guess I'm going to have to get my brute close to 75% fire resist and see how bad it is. But I'm hoping perma DP can offset the difference.Having played around extensively on a Fire/Mental Blaster (even retooling an alternate build specifically for AE ambush farms to PL friends), it ain't gonna work as well as your Brute. Even ignoring scatter, the Brute's higher RES cap is important; with both at the soft-cap for DEF and at their respect AT RES caps, the Blaster still takes 2.5 times as much damage.
Farming a Blaster sure is more interesting than farming a Brute, though. -
Quote:All the information can indeed be found here:Small interruption. I've tried to find the answer in the Binds guides and can't spot it.
How can I make a bind to combine insps to make reds?
http://boards.cityofheroes.com/showt...aker%27s+guide
But, it did probably present a bit too much information and wasn't exactly clear about everything so here:
Start off by by typing :
/bind_save
This will save your current bindings to a file called keybinds.txt in your default CoH folder.
Then save this following file in your C:\Program Files\City of Heroes
(assuming default installation path). So you just create a standard text file named damage.txt, copy the following text into the file then save it.
w "+forward$$inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage"
a "+left$$inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage"
d "+right$$inspcombine uncanny_insight righteous_rage$$inspcombine phenomenal_luck righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspcombine escape righteous_rage"
space "+up$$inspcombine bounce_back focused_rage$$inspcombine restoration righteous_rage"
mousechord "inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage"
So now you should have a file called damage.txt in your coh folder with the above text copied into it.
Set a macro/hotkey to, or simply type it out :
/bind_load_file damage.txt
This will load the macro, note this version of the macro works off of you movement keys, so as you move around you automatically combine your inspirations.
Also note this version also combines ALL inspirations into reds, if you want one, such a purples then simply remove those from the macro:
For instance this is a version that does not combine purples:
w "+forward$$inspcombine insight enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage"
a "+left$$inspcombine keen_insight focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage"
d "+right$$inspcombine uncanny_insight righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspcombine escape righteous_rage"
space "+up$$inspcombine bounce_back focused_rage$$inspcombine restoration righteous_rage"
mousechord "inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage"
Set another macro/type in:
/bind_load
to turn off the macro
This will undo it by loading your default bindings(the keybinds.txt you save at the beginning of the process)
one last thing, the binds also set the mousechord(both mouse buttons) to pop red inspirations. -
In ambush farming, the mobs come to you, you are at aggro cap the entire time completely surrounded by mobs, with mobs waiting in line. These are general very small maps with destructible objects that, when broke, trigger an ambush of somewhere around 20-30 mobs, ambush mobs come on the map aggro'ed on you so there is no time wasted moving from group to group.
One reason brute's excel at this type of farming is because they can both survive such conditions while dishing out good damage. As good as brutes damage is, however, it does not eclipse blaster AE damage. The other reason is that they have taunt built into all of their attacks so they never have to deal with running mobs, this is the problem I am trying to address with provoke and AE root.
If the two main challenges for a blaster can be dealt with: Runaways and Survival, then there is no reason they shouldn't be able to give brutes a run for their money, which is what I'm attempting. -
Quote:Problem with anything that doesnt have a mass immob with a wide radius or a taunt aura is scatter. Well if you can constrain space thats great but you would still end up with more runners.
This post confuses me, there have been numerous and specific posts in this thread that directly deals with this problem with blaster farming. First blasters get an AE immobilize with redside PPPs, secondly they can pick provoke, which, while far from optimum, can be made to do work.
Moving on, I don't like the Rad/Fire build. It has no self heal, does not have significant defenses and will just die in an ambush farm without some serious purp/orange/green inspiration usage. It would probably be a good build for a more general purpose blaster than can do non-ambush style AE farms, but it will never hold a candle brute farming, which is my aspiration here.
But lets be serious here, if blaster is going to be a truly phenomenal farmer, we have to tip the scales in it's favor by putting into place some very specific conditions that will allow a potential blaster farmer to excel.
First it has to be able to do ambush farms, they are by far the most efficient type.
Secondly, the most reasonable method of gaining enough defense to survive in a ambush farm is by using vengeance, this means I am not only narrowing the scope of this build to farming only, but specifically the type of farming that you have lower level(and dead) characters constantly in tow. This really is the best chance of success.
For instance, take a look at the following build.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1417;680;1360;HEX;| |78DA6593498F125110C75F433338CC20302CCDB00DCB0C0C5B03D1BB898E26EAB46| |106EFA43374A0B505C292B8EBC5B3D1B8FB093CBB7E10357E0997BB4B5B5DF5209D| |3409FD7B5DAFAAFE55FDEA29D7F7D619BB7F8A09FE33863A9D764FC373A64D3C8AD| |AD78F98973196E4A6EEA13AEC6B3D796FAE1ADDB63E9D8D8C6961B1D7998FC7A3C9| |4C56B4E10CB61575A88FE7863AD347C3D0F9E1409B805D5E2CFCEDD1C890CFE9FDC| |14C1FF643F8668F08A0655F537BDA643AD0C73E7CEF8C35AD279D1DEB47F2425599| |8392B5BA118742CBF04F0419FF991E76D3C55889B96E015ACC751B21DE21DC45ACD| |C433C62CB28913D6756D4CA0BC4B197845708DF6B441244042E22BC655686F57784| |F788E31F081F11C10728F2185EDC14C5DC09DC11E0FB7AB8AEE7027AF92E2232FB8| |8AC82285F42A441D7CB75BDA4BB41BA11D28D906E8C746355440AA256B15CD37C02| |CF359E618D3204C92B4E89E2942841891294C80DA27ECAE0F24BB048B3541C91A9A| |1C3537806786B01CA97809810570A0DB0FC8DAB889441ADE9D4DA3544E30A220451| |615212C251C13295228830EC44B944F40D3A47C024F1B22472CE907323833564A1F| |34D5EC326755BA1362BD46685DAAC539BF54F8867D6CC0B02462515CC97ED207259| |74C83D44F95CC46DA120C19BE8C6B14953352C9D4247110ADCE2DD6C51810D2A300| |795E57965F9DF98AEF087F017B1FD8F6012184A59B3B8C3A37628AA4851458A2A52| |5489A24A14651DC32EAF6297CEAB5CC3391660A7CAC7AFDAC698DA01E190D041D42| |F23F2D08ECC8F40A653CE401F4D32B99B9F5DD648B4BE10BE12BE2152E2F2825963| |689A2C6759F854561CBB4D87A5E5B09C70584E3A2CFB0E4B5B5CDE5D26A06535B8B| |C97E6771FEC0AF6DD9F76CB3636FDC3E1F4CB6EA1218959B78E67956CEBB86D7D10| |064FFE0DFE0363BEF698| |-------------------------------------------------------------------|
It has amazing defenses:
45 S/L, without popping a single purple, it also has 40+ to all positional.
45.5 Smash resist, 43 lethal resist. Within a few oranges of softcap. My farming brute has absolutely no problem keeping 4 purps up an entire farm run, keeping 3 oranges should not at all be a problem here. DP is going to take care of any endurance and patch healing problems we might have as well.
This means it would be very easy to spend the entire farm at softcap def and max resist with perma DP granting enormous regen/recovery. These are the requirements to survive a ambush farm and this build accomplishes that.
The build also has quite good recharge:
106% before hasten. Enough that hasten only needs one slot to be perma. Even though it looks like it has 3 seconds downtime, the force feedback proc will easy bring it to perma. This is also assuming you at least have the first tier spiritual incarnate slot.
Lastly, this build is an AE powerhouse.
Psychic Shockwave, Hail of Bullets, Bullet Rain, Empty clips, Psychic scream and piercing shot. This build should put out far more damage than the average ss/fa/mu brute.
My real question is which primary will put at the most AE damage over time. It is probably DP, but it might be AR or Fire and at this point I'm doubting rad can keep up. AR looks particularly interesting with full auto, flame thrower, buckshot(it's knockback is actually quite nice because a lvl 54 mob drops the KB value right into a knockdown, and it is a perfect home for a force feedback proc which all my builds have been getting some rather amazing results from lately) and ignite, I just have no actually experience with AR in general. -
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Arge! I was expecting provoke to have a higher target cap, there doesn't seem to be a good source of information as to what the target cap for particular powers(Mids, I'm looking at you)..
However, I don't think 5 target cap is a nail in the coffin yet. It recharges in under 3 sec with even moderate recharge and casts fast enough to fix in gaps in a AE only attack chain and it lasts for 16 sec.
Stopping runaways is a big deal, beside death, runaways seem to be the biggest problem with farming with a non-tank/brute.
Also, I'm talking about a blaster farming an ambush style AE mission here, not roaming maps. Ambush mob density pushes them far past any other farming style.
The basic idea I have is to find a build that can survive in a ambush farm, probably smash/lethal, but I am looking at smash/energy as well. All my builds assume perma vengeance, so solo farming is out the scope for now.
With good inspiration macros and management, it would not be hard to keep up enough oranges and maybe a purp to cap resist and defense permanently, the use of vengeance allows a build to cap def without having to make nearly as many sacrifices as is normally required.
Ment is an obvious choice for a 2nd with 2 solid Ae's and the most awesome DP, but fire is just so enticing with 2 damage auras and 2 PBAEs. Both fire and ment do a good job helping to manage endurance and ment so far seems like the winner, although if a build could be made to survive without DP, fire's insane damage would take the edge.
As far as primary goes, both arch and DP are obvious candidates at first because of their crashless nukes but this is really only because the convention way for blasters to farm is to play larger non-ambush maps. Crashless nukes do great burst damage, but are less efficient at doing the most amount of damage over time. Now, they still absolutely destroy the super long recharge crash-nukes for damage over time, but they do not completely dominate the discussion, a look at the other powers in a set is warranted.
Fire: While its nuke is useless for ambush farming it still has fireball,fire breath and rain of fire, plus an inherent damage edge with the dots. Rain of fire could be extremely good, but only if provoke could be make to work through the 5 target cap.
Radiation: Has 1 excellent pbae, 1 targeted AE, and one cone, all with decent recharge and the - defenses added to the.
AR: Another set with a crashless nuke, although it is a bit maligned. However this set is something of a AE powerhouse.
Ignite looks to be a monster, although I'm assuming it also has a cap of 5 targets, be we also have flamethrower and buckshot. Buckshot's ability to accept a force feedback proc will make it a true winner.
All my builds would use mu for the AE root to assist in any anti-run capability I can master. Chraged armor is also very good, as def is easy to cap in a farm build using vengeance. but resistances are very hard to come by.
Anyways, feedback is appreciated, even if it is just a "it will never work!". I am still definitely at the drawing board stage here. -
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You can have 2 completely independent builds and 3 once alpha is unlocked. There is an additional cost, of course, in creating a whole new enchantment set but the gains of having two purpose specific builds(farm/TF/etc) are significant.
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Quote:So you didn't find any good templates worth following but the one you "threw" together is?There didn't seem to be any one template build here worth following exactly. So I just threw this together. Basically built for +recharge, then for some +HP. Tried to put enough endo in. Didn't bother to build for +Def.
feedback:
Ditch the procs in blazing, damage procs in damage aura is bad, they have a 10 sec cooldown.
taunt, why do you need taunt? You abilities have taunt built into them for free as a brute.
for that one purple set, you could have 5 luck of the gamblers + 3 billion left over.
fiery embrace: your at damage cap without it most of the time, you can take it down to one slot as you these slots have no set bonus possible.
Hasten is perma with 2 slots with good recharge, (don't forget to include the 30-40%, you get from having the force feedback proc on 30-40% of the time)
I don't see any cohesion in build at all. Is it farm specific? In fact, how is it better at all compared to Ultrawatt's build? -
Oh there is "very efficient" blaster farmers out there already, but they are very efficient only compared to other blasters. Or if you have a truly amazing blaster farmer I would love to hear about it.
What I am talking about is a farming blaster efficient compared to a brute.
Now does anybody know if provoke would have the same mechanics as brute auto-taunt? Ie, will it stop mobs from running out of burn or while low in health? -
Alright, here we go.
Can we make a blaster farmer? Not just one that farms a bit but keeps their day job, but a full-time farmer that give a brute a run for their money.
I recently made a brute SS/FA/MU farmer, he is an absolute engine of destruction, but instead of satiating my appetite for destruction, it left me to a yearning to bring high-powered, modern farming to other ATs.
So first lets look at what is probably the best/fastest farming method, a lot of well known and common sense stuff that is going to sound redundant here but I want to set the foundation:
SS/FA/MU brute farming:
FA gives a ton of fire resist for "free" and the brutes resistance cap is equal to tanks(90%), With an AE mission of all fire damage and a little fire def in sets, the brute is all but invulnerable, this allows the brute to build for all damage and recharge with their set and power choices.
This is the current build I use for my brute:
Code:It looks funny to the non-farmer, perhaps even outright abysmal, but in the fire farm, it is a efficient and relatively cheap build that allows for totally domination.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1369;670;1340;HEX;| |78DA6593C973124114C6BB592481240481846C06825981112AB95B6A4C55342855A| |9F24A26491B46915030C4E0C5A8E5D1F5E24D4B3D79378BDB9FE47277C137EF6B89| |5550D0BFE96FDE7BFDF56B3ABFBBD823C4DE59210317CA66BD5E3C5F6BD8CA9B37B| |7AC0DE113420CB350CCABB252C66AA3AA6AC555BBA62A5B762986578BEABAAAD495| |B164A95AB378AE513343CB9592A218DBF8F7E02F6C6F978DD5AA529B417E5C51E6A| |6AAD54B5635C4F3E5CA8E55B7D6ADB2653703AC2C95ADAD921DBD58B5360CEDA151| |CC9B759B568991B129FA25A4D09F9647DCA5494E78EE3106F618730F1899FB8C7D2| |792535A6E9165E9C43C3048181391059E25A50EA3B25209478A988CA94DC6F406B0| |CE38A0D18DB25EF70E4B7DB719FDBB409371F20E90601CD2E84596C75BE075FD571| |93D5780CB8CBE3C6392469FF6E45BE30A5DF0D405177EED090E8F68EC4675D11DE3| |CD4D507A00156420C551034088DEF4EAE0DE282FF781264148AE20BA1243C762E8D| |8348D2129D94FE8ADCB9186DF002F1989D78CE42BC6470A0C73535BDE7089A5D316| |50066E32A66E00B718613216D5C6A2EF588A9034A8CF70105E9311462E048419BD1| |43784DD8A21C47DA2C90824EF88703BD2688B8B8EFE649CFA05FC06FE30FA7C4EF3| |50680C8566691CD785C671E0711C781C071EC7812770E089875CE8334D26E05C4EA| |0F149E00B8D937A8949486B646F462F3173C4D2EC3E70081C30E6DE03C832292BA5| |B352C84A233C8DF0346A649095415691B20CFDD7329E392EC599A7C013E03123F78| |811A48664B5DB2C1A32EA69DF43FAD247AC7428054FFB5209C9CA92A77D1D5BDDFD| |C239117EFEEA2759FE1FF9AD43F97EAC48790D37FF12615AFCF0B7D771C917DC795| |79CF7E97ACEB36C87B5B963235AC975C42C7428F31D4A3E4CF5F586FE02FEB8E5E6| |-------------------------------------------------------------------|
You can see it has:
- 95% recharge
- 47% fire def With Vengeance(I always farm with lowbies in tow, either paying or friends, thus I always have a target for vengeance. )
- 90% Fire resist
A big deal: All of the brutes attacks have a taunt built into them, this prevents mobs from running away even while standing in burn or at extremely low health. For all of the brutes advantages, this may be one of the most significant. The only way I can see this being overcome is being mimicking brute taunt, and the only way I see to do that is: Provoke.
There, I said it! I think there may be a reason to use provoke with a blaster and also that it could form the cornerstone of an efficient farming strategy.
But, I am not sure if provoke exactly replications the affects of brute auto-taunt, can somebody confirm this?
If so, I will proceed in much greater detail, but there is no point if provoke will not replace brute-voke. -
Yawn, Obitus.. I'm not sure why your trying so hard to defend Nihilii but surely your pedantic journey to uphold Nihilii's honor is tiring even you? I especially like how you accuse me of being pedantic while nitpicking set costs. Also, I bought my LoTG's for 120 each, the numina's I do not remember. The rest of the build can be had for very little if you buy the receipts then the components with AE tickets. As I said, it can definitely be done in with under a billion if you a frugal, then I also suggested that I did not reach that point because I often just bought the enchantments outright.
Also, thank you for the clarification on damage bonus, I did not know that.
The title of the thread is Very Best Farmer, I undertook a journey to find out that very thing.
I'm saying it now: I believe the SS/FA/MU is the best farmer, with the possible except of non-brute builds because we really didn't have too many good dicussions about non-brute farmers, and we just didn't good buy-in from expert non-brute farmers. Although we did cover the bases to the point I think we can reasonable say that brutes are at least on the top end of the farmer triangle.
Thus, this thread should be about the SS/FA/MU brute, or if not, it should be about how another build is better/faster.
Now the SS/FA/MU is the "winner", what is the best build, or if it is not, why isn't it? Posting a mid's build with explanations is the best possible course of action from here on out. Also posting some general how-tos is useful.
Or do we need have more ego thrown about? -
Quote:But you did speak for Nihilililil..I can't speak for Nihili, but I do think the point he made is worth making.
Here, let me do what nihiliijhilija should have done: Add actual information to the thread.
It seems almost forgotten now, but we were actually talking about the ss/fa/mu build.
This is the build I use, it is based off of Ultrawatt's build posted earlier in this thread.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1369;670;1340;HEX;| |78DA6593C973124114C6BB592481240481846C06825981112AB95B6A4C55342855A| |9F24A26491B46915030C4E0C5A8E5D1F5E24D4B3D79378BDB9FE47277C137EF6B89| |5550D0BFE96FDE7BFDF56B3ABFBBD823C4DE59210317CA66BD5E3C5F6BD8CA9B37B| |7AC0DE113420CB350CCABB252C66AA3AA6AC555BBA62A5B762986578BEABAAAD495| |B164A95AB378AE513343CB9592A218DBF8F7E02F6C6F978DD5AA529B417E5C51E6A| |6AAD54B5635C4F3E5CA8E55B7D6ADB2653703AC2C95ADAD921DBD58B5360CEDA151| |CC9B759B568991B129FA25A4D09F9647DCA5494E78EE3106F618730F1899FB8C7D2| |792535A6E9165E9C43C3048181391059E25A50EA3B25209478A988CA94DC6F406B0| |CE38A0D18DB25EF70E4B7DB719FDBB409371F20E90601CD2E84596C75BE075FD571| |93D5780CB8CBE3C6392469FF6E45BE30A5DF0D405177EED090E8F68EC4675D11DE3| |CD4D507A00156420C551034088DEF4EAE0DE282FF781264148AE20BA1243C762E8D| |8348D2129D94FE8ADCB9186DF002F1989D78CE42BC6470A0C73535BDE7089A5D316| |50066E32A66E00B718613216D5C6A2EF588A9034A8CF70105E9311462E048419BD1| |43784DD8A21C47DA2C90824EF88703BD2688B8B8EFE649CFA05FC06FE30FA7C4EF3| |50680C8566691CD785C671E0711C781C071EC7812770E089875CE8334D26E05C4EA| |0F149E00B8D937A8949486B646F462F3173C4D2EC3E70081C30E6DE03C832292BA5| |B352C84A233C8DF0346A649095415691B20CFDD7329E392EC599A7C013E03123F78| |811A48664B5DB2C1A32EA69DF43FAD247AC7428054FFB5209C9CA92A77D1D5BDDFD| |C239117EFEEA2759FE1FF9AD43F97EAC48790D37FF12615AFCF0B7D771C917DC795| |79CF7E97ACEB36C87B5B963235AC975C42C7428F31D4A3E4CF5F586FE02FEB8E5E6| |-------------------------------------------------------------------|
95% global recharge
47.7% fire def(with vengeance, more on that later)
90% fire resist(obviously)
Let me explain a few choices that look weird at at first.
Mocking in consume:
Consume fills you up at target cap with or without endmod so its most important stats, recharge, is still maxed, plus we get 7.5% global recharge for dirt cheap.
Vengeance:
solo farming is for the birds, there are a lot of people out there with both a lot of money and a lot of character ideas, yet lacking time, this is a win-win. Most people pay between 8-25 million inf per run depending on team size and length of run. Powering lowbies means there is a endless supply of unconscious allies, thus vengeance is up perma, providing a huge defense boost to the point that I don't even pop purps anymore which allowed me to place purps into the auto combine insp macro, increasing average damage bonus, I spend about half the mission damage capped(+675%). One thing is, make sure you don't pop vengeance before it runs out, it seems to just waste it.
Stupefy in jab: not a big deal, never an important skill and perfect to pick up 6.5% global recharge.
Everything else should be pretty standard stuff. This build is definitely under a billion inf, especially if you are patient with the market, unlike myself.
Order:
Get cheap stuff first. Luck of the Gamblers last. Fill any holes with Base IO's until you get the sets. It will only take a few days of play to get make enough to buy everything. -
I was not suggesting you were saying to slot basic IO's, or SO's, I was saying that that is the situation that you start from while building, ie that is the "starting point". From there, you have to make decisions at what to do, you post did not give any useful information at all in that pursuit at all. You probably didn't read my post, nor understand any of it.
Not surprising.
You can try to eke out some sort of usable or actionable information from your original post after the fact with more and more "clarifications", or you can A, go away, or B, add something useful.
The point you seem to be completely lost on is there was no value in your statement, and on top that could easily be misinterpreted and at best was ambiguous. The exact type of information that bogs down a thread and prevents actual progress. -
Quote:You don't catch on that fast, that's OK. let me explain it to you. The confusion on my part is on what meaningful piece of information you were attempting to share with us. Your "core powers rule" remark made so little sense I was giving you the benefit of the doubt that you were talking about a alpha slot. As there could be some sort of argument suggesting rushing to total core revamp, the first level shift alpha, before worrying about sets. My gut feeling says this is probably wrong considering the ease of acquiring inf and thus sets with even a SO ss/fa/me brute, and I would feel bad about being dead weight on the WST's.Well you know, seeing as you managed to confuse "focus on your core powers first" with the alpha slot, I'd rather not make too many assumptions about what you can and can't understand ; but I'm glad to be proved wrong this time.
So, hey, funny joke. Ha ha. Lol, smiley face. There you go!
It's funny that you keep referencing Obitus's post as support because he basically says you are wrong.
"Often, you can find a set that does both jobs for you; sometimes you can't."
It may be the case then sometimes you can't find a set that does what you want in some other build, but that is not at all the case with a SS/FA/MUfarmer. You either get yourself farmed to 50 or farm yourself, but either way, you can easily and quickly hit 50 with no IO. Then you have decisions to make, if you listen to your "core powers rule" ("Personally, I enhance core powers individually first and foremost, and then and only then, care about getting some set bonuses"), what the hell do you actually do?
The build works just fine on SO's, set and everything else just makes it go faster, you already have your "Core". With a good insp macro can you solve whatever problem your having be it end, damage, or def. So as you get money, you're obviously going to be buying set IO's, according to your "advice", I wouldn't want to start slotting cheap sets into powers, like crushing impact? According to you I should spread out set IO's throughout my build getting a few extra %'s here and there sacrificing the 30% or so dirt cheap recharge you can get(crushing impact, etc). I had 5 full sets two days after I got my brute to 50, and he is fully slotted a week and half later.
The truth is you weren't adding anything to the conversation, no useful information at all. You are the white noise I find extremely irritating, you are the type of guy that talks because they like the sound of your own voice.
Now I'm sorry everybody that I even took the space to put this response here instead of posting useful information but I promise to make up for it by properly summarizing everything useful I learned about ss/fa/mu farming and collecting it in this forum(but probably not this thread). Once I get the full picture that is the level shift alpha slot and concrete numbers, I will make a new post in a guide format with a search friendly title to share useful information with all who seek it. -
Quote:read this thread from page 10 on, coming out of it, you will be drunk with all the knowledge you need to make an amazing farming brute.For the record I tried the Fuzzy Kitten fire ambush map at +2/+8 on my soft-cap Shield/Fire Tank. It was painfully slow and I probably died 3-4 times before giving up. Even with chugging inspis (I have no other heals). So certainly some of these farms are optimized for Fire Armor toons (who take minimal fire dmg). Surprised me, kinda.
Any suggestions on SS/Fire/Soul builds? -
I'm guessing that because you were the one I was making fun of, you objectively decided it was not funny.
-
I've had my eye on a corruptor as well.
A few powerset combos that you may find fun:
DP/Kin, not for the fainthearted as you'll die lots, then when you give him def softcaped he will be an engine of destruction that happens to super power your team while he's at it. Also Kin loses almost nothing in translation from defender to corruptor.
DP/Traps, traps would be the next logical evolution from /device. In fact, traps is what must have of happened when some ingenious /device blaster got tired of the ineffectual nature of /device, went mad and defected to red side and perfected his technology of war.
Fire/Dark:
Sometimes one must walk the line, the line between light and dark, between right and wrong. Other times, one just wants to feel extremely powerful.. -
Hey guys, I would just like to thank you all for the tremendous amount of help.
My brute is nearly complete, I got MU yesterday and he is truly a farming engine of destruction. After I get a WST he will have level shift and be 100% complete. I will post the build later tonight when I get him from work. I'll also do a couple recorded runs so I can report accurate numbers. Funny enough, I did end up going with the build ultrawatt posted in this thread earlier that I originally dismissed, but with a few tweaks.
A few of my observations along the way:
After being farmed and farming many different people I can truthfully say that ss/fa/mu is the fastest and most consistent build I've seen.
You don't need anything to start up a character like this, he can farm himself from 20-50, on DO/SO's only, which you can buy easily with AE tickets. Of course, your going to want to focus on your "core" first, which I think means pick abilities while leveling up and put slots in them, then put DO/SO's in the slot, yeah it would be bad if didn't do that, thanks Nihilii =P
The quickest way to make money is paid farms, I charged 15 mil per run and have had full teams paying that amount. Also, farming for others is less boring, a bit more rewarding, and you get to have perma vengeance up which makes everything run much smoother.
Also, if you haven't already, look at the inspiration macros and set them up! Not only are they extremely effective, but they are also extremely easy to setup, it took me less than 5 minutes. -
Well just jumping in the middle of things here, let me say a few things.
First brutes in general destroy tanks in farming.
Second, do not purp out a farming build. Don't do it. Its counterproductive, and in all likelihood you'll be tired of farming far before you farm the 10-15 bil for the build you listed.
Lastly, if you can't be talked out of spending that much on a farming build, make a farm specific toon because even though your ss/elec brute is much faster than tank, he is far lacking compared to a /fire build. Also, I am actually not completely sure where you would farm with your /elec, as my fire can only survive in a 54/8 fire farm while maintaining at least 40% defense and that is with his 90% fire resist, so you better get your combine/use inspiration macros set...
tl;dr
You have a fine brute, you can farm with him in a pinch but it will never be his thing and you might want /fa brute if you want to get serious about farming. -
I said it was a guess for inf, in my very statement was not implied but specifically stated that they were "Fuzzy".
I do know reality though, the reality is that I started the brute last Friday and since then he has made 3 bill inf. I just divided the amount of inf I got by a guess of how many hours I played. I also left it unmentioned that at times I was charging up to 3-4 people 10-15 mil to PL them, a common practice on my server.
yes I didn't check exactly what set is dropping in 10-14 but the fact that they drop like candy and sell easily for 40 mil at WW is true. Yes I did mean 9999 tickets. I tried the 30-34 bracket like you guys suggested and it didn't pan out as well, but being a stochastic process it is simply possible I got "lucky".
Nihilii:
As far as baffling posts, what exactly does work on "core" powers mean anyways? Are you talking about the meaning of the word, or the incarnate alpha system system? Also, rules about whatever core your talking as far as not getting sets don't really many anything other than the words that make up the statement, as you made no connection to reality via numbers, anecdotes, or even a convoluted chain of logic.. -
Quote:set bonuses are much much faster.Personally, I enhance core powers individually first and foremost, and then and only then, care about getting some set bonuses. The difference between, say, 80% recharge and 130% recharge in set bonuses isn't that large when you consider you also have 70% recharge from Hasten, 32% from the Spiritual Core and 80-90% from recharge slotting in the specific power.
This isn't to say you can't do both, but I see many builds on the boards who lose tremendous efficiency in certain important areas due to a focus on some particular goal, be it softcap def or X% recharge, so I think it's worth saying.
I just started my brute a week or two again, I get to play 2-3 hours a day weekdays and 4-5 hours a day on weekends. So far I've farmed about 3 bill and have all non-purp sets in my build completed. I don't want to bother recording my numbers until I get mu, which I will tonight. But from a pure anecdotal standpoint, I'm probably make a 200-300 million inf per hour in just kills plus another 300 mill off the the stack of 999 tickets(roll for bronze 10-14, get many +recovery/regen plus various other defense based sets that sell well, sell for 30-40mil ea, profit..)
Comparable gains in core don't come close, especially when you look at the fact that not only do I get the set bonus but also the set enhancements "frankenslot" the powers in which they reside in, bringing acc/damage/endrux/recharge all to or close to EDD limits. -
My advice: delete the character.
There is very little that can be done to make energy/device feel super. Its not all doom and gloom though, deleting a character doesn't necessarily make them disappear forever. Sure you may lose some badges but let him be reborn! Think of it as a kind of respec, recreate his costume, come out with a back story and have some fun with it.
/rant
The truth is there are just some bad powerset combination and some powersets that have been all but abandoned by the Devs. Although you can find somebody to defend to death any number of underwhelming power combination, that does not make it fun to play. In fact, I think mostly that these people that claim to have such fun with truly underwhelming power set combination have most of their actual fun coming to the boards and playing high and mighty with anybody who wants to actually feel like a super hero. So come all ye faithful and preach about the blessings that energy/devices may lay upon us, but forgive me if I give you the same treatment as the bible thumping street preacher currently at my college's free speech area.
/rant
That's just my opinion though, you might come to a different conclusion. -
Gotcha
Honestly your build is good, but you mentioned that you couldn't think of where to go further with it and you can ALWAYS throw money at traps/*, soo many good purple powers.
for instance, this build gives away a trivial amount of defence and a near infinite amount of inf for great recharge and a few tweaks.
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