Trap AR Defender build review - What I have and what I am going to
Just taking a glance at the 2nd build, it looks like you don't need that many slots in hasten to perma with, but I'm not sure since mids is being weird, whenever I do anything to change the recharge of the build slot wise your reported recharge jumps down significantly.
Funny enough I was just building my own build and I like yours much better. Although I would like to know whats going on with the recharge, because I had a ton of purples to get that type of recharge rate.
To detail exactly what I'm talking about when I load your build on mids it reports a global recharge of 223%? That looks very high and I can't seem to account for it.
But, for instance if you take 2 slots out of hasten and put them into buckshot then slot buckshot with 5 posiblast your global recharge drops to 123%. Must be some bug with mids.
I think there is some room for improvement if you want to spend money on purps if indeed your build is only at 123% recharge
The recharge is so high because the force feedback proc is toggled on, giving an extra 100% recharge to the build at all times.
Gotcha
Honestly your build is good, but you mentioned that you couldn't think of where to go further with it and you can ALWAYS throw money at traps/*, soo many good purple powers.
for instance, this build gives away a trivial amount of defence and a near infinite amount of inf for great recharge and a few tweaks.
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Thanks for the replies and sorry for the confusion with Force Feedback +Recharge. Even when I make builds with that added I screw up and forget about it and I'm the one making the build. But great catch by Dark_Healer_NA
I'm gonna jump on later with mids and look at your build.
This and my Robot Traps are pretty much my goto guys. I'm geared more towards this build because it doesn't have pets to deal with. With T4 slotting it only does half the damage my AR Blaster does with Full Auto persay. But with the endurance recharge from epics it really is a self contained toon. My only, only issue is if I have TOO MANY enemy on me they end up targeting my FFG. There is not much I can do to get them off FFG sometimes. But when I mean TOO MANY I am talking 30+ mob aggro.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I currently have this build. I am slotted for T4 Musculature.
The changes made are Ragnarok. 5 in Full Auto I slotted the 6th slot in Full Auto with a Damage Recharge from Positron. I added a Ragnarok Knock Down Proc in Caltrops. I also changed the other IO in Caltrops to a Slow. The longer they are in the Caltrops the better.
I place the Unique Regenerative Tissue and 2 Numina for the regen bonus in Triage Beacon. Though Triage Beacon went up from 50 seconds to 57 seconds, my regen from Triage Beacon went up from 486% to 515%.
I do not know if the 6th slot in Full Auto with Positron Damage Recharge is a waste or worth keeping. If its over kill then I was considering moving that slot over to Triage Beacon in the form of another Numina Heal Endurance Recharge. It would bring my Regeneration up to 544% from 515%. It would kick the recharge back down to roughly 54 seconds.
Loosing a slot from Full Auto will change my Full Auto dps total by 4 and increase the recharge time for 14.23 seconds to 14.50 seconds.
Personally I think the addition to Triage is better but I could be missing something.
ATM I can solo 3/8 with no issues with the OLD build. I believe having Full Auto up a bit faster will be much better. Plus Power Sink is up every 35 seconds. 3 Mob puts me at full endurance bar.
Personally I think its a pretty tight build, but I just cannot think of anything else to do with the build.
The new build also reflects Triage Beacon 4 slotted as I mentioned earlier.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives