Hey everyone i just put together a build for my PvE (mostly) fortunata....I was wondering if i went waaaaay over the defense soft cap and wanted some help...I tried to keep it somewhat affordable but I have like two LoTG +recharges. (I might not even be able to get those). Anyway, Critique away! thanks in advance
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast <ul type="square">[*] (A)
Thunderstrike - Accuracy/Damage: Level 50[*] (3)
Thunderstrike - Damage/Endurance: Level 50[*] (3)
Thunderstrike - Damage/Recharge: Level 50[*] (5)
Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (5)
Thunderstrike - Damage/Endurance/Recharge: Level 50[*] (27)
Thunderstrike - Accuracy/Damage/Endurance: Level 50[/list]
Level 1: Combat Training: Defensive <ul type="square">[*] (A)
Red Fortune - Defense/Endurance: Level 50[*] (7)
Red Fortune - Defense/Recharge: Level 50[*] (7)
Red Fortune - Defense: Level 50[*] (9)
Red Fortune - Endurance: Level 50[*] (9)
Red Fortune - Defense/Endurance/Recharge: Level 50[/list]
Level 2: Subdue <ul type="square">[*] (A)
Decimation - Damage/Endurance: Level 40[*] (11)
Decimation - Accuracy/Damage: Level 40[*] (11)
Decimation - Chance of Build Up: Level 40[*] (13)
Decimation - Damage/Recharge: Level 40[*] (13)
Decimation - Accuracy/Damage/Recharge: Level 40[/list]
Level 4: Tactical Training: Maneuvers <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[*] (15)
Luck of the Gambler - Defense/Endurance: Level 50[*] (15)
Luck of the Gambler - Defense: Level 50[*] (17)
Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (17)
Luck of the Gambler - Defense/Recharge: Level 50[/list]
Level 6: Swift <ul type="square">[*] (A)
Empty[/list]
Level 8: Psychic Scream <ul type="square">[*] (A)
Positron's Blast - Accuracy/Damage: Level 50[*] (19)
Positron's Blast - Damage/Endurance: Level 50[*] (19)
Positron's Blast - Damage/Recharge: Level 50[*] (21)
Positron's Blast - Damage/Range: Level 50[*] (21)
Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (23)
Positron's Blast - Chance of Damage(Energy): Level 50[/list]
Level 10: Indomitable Will <ul type="square">[*] (A)
Empty[/list]
Level 12: Dominate <ul type="square">[*] (A)
Decimation - Accuracy/Damage: Level 40[*] (23)
Decimation - Damage/Endurance: Level 40[*] (25)
Decimation - Damage/Recharge: Level 40[*] (25)
Decimation - Accuracy/Endurance/Recharge: Level 40[*] (27)
Decimation - Accuracy/Damage/Recharge: Level 40[*] (29)
Hold Duration IO: Level 50[/list]
Level 14: Aim <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (29)
Recharge Reduction IO: Level 50[*] (31)
Recharge Reduction IO: Level 50[/list]
Level 16: Health <ul type="square">[*] (A)
Empty[/list]
Level 18: Tactical Training: Assault <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 20: Stamina <ul type="square">[*] (A)
Endurance Modification IO: Level 50[*] (31)
Endurance Modification IO: Level 50[*] (31)
Endurance Modification IO: Level 50[/list]
Level 22: Foresight <ul type="square">[*] (A)
Red Fortune - Defense/Endurance: Level 50[*] (33)
Red Fortune - Defense/Recharge: Level 50[*] (33)
Red Fortune - Endurance/Recharge: Level 50[*] (33)
Red Fortune - Defense: Level 50[*] (34)
Red Fortune - Defense/Endurance/Recharge: Level 50[/list]
Level 24: Hasten <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (34)
Recharge Reduction IO: Level 50[*] (34)
Recharge Reduction IO: Level 50[/list]
Level 26: Mind Link <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[*] (36)
Luck of the Gambler - Defense: Level 50[*] (36)
Luck of the Gambler - Defense/Recharge: Level 50[*] (36)
Luck of the Gambler - Endurance/Recharge: Level 50[*] (37)
Luck of the Gambler - Defense/Endurance/Recharge: Level 50[/list]
Level 28: Mask Presence <ul type="square">[*] (A)
Kismet - Accuracy +6%: Level 30[*] (37)
Kismet - Defense/Endurance: Level 30[*] (37)
Kismet - Defense/Recharge: Level 30[*] (39)
Kismet - Endurance/Recharge: Level 30[*] (39)
Kismet - Defense/Endurance/Recharge: Level 30[/list]
Level 30: Confuse <ul type="square">[*] (A)
Coercive Persuasion - Confused: Level 50[*] (39)
Coercive Persuasion - Confused/Recharge: Level 50[*] (40)
Coercive Persuasion - Contagious Confusion: Level 50[*] (46)
Coercive Persuasion - Accuracy/Recharge: Level 50[*] (46)
Coercive Persuasion - Accuracy/Confused/Recharge: Level 50[/list]
Level 32: Psychic Wail <ul type="square">[*] (A)
Obliteration - Damage: Level 50[*] (40)
Obliteration - Accuracy/Recharge: Level 50[*] (40)
Obliteration - Damage/Recharge: Level 50[*] (42)
Obliteration - Accuracy/Damage/Recharge: Level 50[*] (42)
Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (42)
Disorient Duration IO: Level 50[/list]
Level 35: Super Speed <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 38: Total Domination <ul type="square">[*] (A)
Lockdown - Accuracy/Hold: Level 50[*] (43)
Lockdown - Accuracy/Recharge: Level 50[*] (43)
Lockdown - Recharge/Hold: Level 50[*] (43)
Lockdown - Endurance/Recharge/Hold: Level 50[*] (45)
Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50[*] (46)
Lockdown - Chance for +2 Mag Hold: Level 50[/list]
Level 41: Gloom <ul type="square">[*] (A)
Damage Increase IO: Level 50[*] (45)
Damage Increase IO: Level 50[*] (45)
Accuracy IO: Level 50[/list]
Level 44: Soul Tentacles <ul type="square">[*] (A)
Immobilisation Duration IO: Level 50[/list]
Level 47: Dark Obliteration <ul type="square">[*] (A)
Damage Increase IO: Level 50[*] (48)
Damage Increase IO: Level 50[*] (48)
Damage Increase IO: Level 50[*] (48)
Accuracy IO: Level 50[*] (50)
Recharge Reduction IO: Level 50[/list]
Level 49: Summon Widow <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (50)
Damage Increase IO: Level 50[*] (50)
Accuracy IO: Level 50[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Conditioning
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