Fortunata build


Deekz_4

 

Posted

Hey everyone i just put together a build for my PvE (mostly) fortunata....I was wondering if i went waaaaay over the defense soft cap and wanted some help...I tried to keep it somewhat affordable but I have like two LoTG +recharges. (I might not even be able to get those). Anyway, Critique away! thanks in advance

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 50[*] (3) Thunderstrike - Damage/Endurance: Level 50[*] (3) Thunderstrike - Damage/Recharge: Level 50[*] (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (5) Thunderstrike - Damage/Endurance/Recharge: Level 50[*] (27) Thunderstrike - Accuracy/Damage/Endurance: Level 50[/list]Level 1: Combat Training: Defensive <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (7) Red Fortune - Defense/Recharge: Level 50[*] (7) Red Fortune - Defense: Level 50[*] (9) Red Fortune - Endurance: Level 50[*] (9) Red Fortune - Defense/Endurance/Recharge: Level 50[/list]Level 2: Subdue <ul type="square">[*] (A) Decimation - Damage/Endurance: Level 40[*] (11) Decimation - Accuracy/Damage: Level 40[*] (11) Decimation - Chance of Build Up: Level 40[*] (13) Decimation - Damage/Recharge: Level 40[*] (13) Decimation - Accuracy/Damage/Recharge: Level 40[/list]Level 4: Tactical Training: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (15) Luck of the Gambler - Defense/Endurance: Level 50[*] (15) Luck of the Gambler - Defense: Level 50[*] (17) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (17) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 6: Swift <ul type="square">[*] (A) Empty[/list]Level 8: Psychic Scream <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (19) Positron's Blast - Damage/Endurance: Level 50[*] (19) Positron's Blast - Damage/Recharge: Level 50[*] (21) Positron's Blast - Damage/Range: Level 50[*] (21) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (23) Positron's Blast - Chance of Damage(Energy): Level 50[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Empty[/list]Level 12: Dominate <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (23) Decimation - Damage/Endurance: Level 40[*] (25) Decimation - Damage/Recharge: Level 40[*] (25) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (27) Decimation - Accuracy/Damage/Recharge: Level 40[*] (29) Hold Duration IO: Level 50[/list]Level 14: Aim <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Empty[/list]Level 18: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[/list]Level 22: Foresight <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (33) Red Fortune - Defense/Recharge: Level 50[*] (33) Red Fortune - Endurance/Recharge: Level 50[*] (33) Red Fortune - Defense: Level 50[*] (34) Red Fortune - Defense/Endurance/Recharge: Level 50[/list]Level 24: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 26: Mind Link <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (36) Luck of the Gambler - Defense: Level 50[*] (36) Luck of the Gambler - Defense/Recharge: Level 50[*] (36) Luck of the Gambler - Endurance/Recharge: Level 50[*] (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[/list]Level 28: Mask Presence <ul type="square">[*] (A) Kismet - Accuracy +6%: Level 30[*] (37) Kismet - Defense/Endurance: Level 30[*] (37) Kismet - Defense/Recharge: Level 30[*] (39) Kismet - Endurance/Recharge: Level 30[*] (39) Kismet - Defense/Endurance/Recharge: Level 30[/list]Level 30: Confuse <ul type="square">[*] (A) Coercive Persuasion - Confused: Level 50[*] (39) Coercive Persuasion - Confused/Recharge: Level 50[*] (40) Coercive Persuasion - Contagious Confusion: Level 50[*] (46) Coercive Persuasion - Accuracy/Recharge: Level 50[*] (46) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50[/list]Level 32: Psychic Wail <ul type="square">[*] (A) Obliteration - Damage: Level 50[*] (40) Obliteration - Accuracy/Recharge: Level 50[*] (40) Obliteration - Damage/Recharge: Level 50[*] (42) Obliteration - Accuracy/Damage/Recharge: Level 50[*] (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50[*] (42) Disorient Duration IO: Level 50[/list]Level 35: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 38: Total Domination <ul type="square">[*] (A) Lockdown - Accuracy/Hold: Level 50[*] (43) Lockdown - Accuracy/Recharge: Level 50[*] (43) Lockdown - Recharge/Hold: Level 50[*] (43) Lockdown - Endurance/Recharge/Hold: Level 50[*] (45) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50[*] (46) Lockdown - Chance for +2 Mag Hold: Level 50[/list]Level 41: Gloom <ul type="square">[*] (A) Damage Increase IO: Level 50[*] (45) Damage Increase IO: Level 50[*] (45) Accuracy IO: Level 50[/list]Level 44: Soul Tentacles <ul type="square">[*] (A) Immobilisation Duration IO: Level 50[/list]Level 47: Dark Obliteration <ul type="square">[*] (A) Damage Increase IO: Level 50[*] (48) Damage Increase IO: Level 50[*] (48) Damage Increase IO: Level 50[*] (48) Accuracy IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 49: Summon Widow <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Damage Increase IO: Level 50[*] (50) Accuracy IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
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Posted

Sorry with out the totals tally, cant figure out if your over sloted or not
as this comp (at work) has no mids. You well could be over sloted in
ranged but even over sloted isnt so bad if you have what you do need.