Which tanker??
IBJ_B
Think of /Ice as the antithesis of /Stone. /Stone has relatively weak AoE, decent ST, and strong control. /Ice has relatively weak ST, decent control, and strong AoE.
/WM is...like /Stone but instead of having "weak, decent, strong", it has "decent, decent, decent" (and possibly strong on AoE, depending on how creative you are with cones).
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
Ice/WM is a good build. Solid mitigation from your secondary in stuns and knockdowns and good damage both ST and AOE.
Do you want AoE damage with your tank? and overall high dps?, Take /Fire. If you want single target strength, go Stone or EM. Stone is slow, but powerful EM is quick and strong. Also if your going to consider WM try out the Axe, its pretty much the same but stronger and deals with Knockup/Knockdown moves.
"If you can make a girl laugh, you can make her do anything"
"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."
Ice/ is a great tank.
I would recommend:
1. ice/mace - nice damage, good aoe's.
2. ice/fire - AOE goodness in gobs.
3. ice/stone - with EA, you can handle stone melee well
4. ice/axe - dont have axe melee, but meh, why not.
I wouldnt recommend:
1. ice/ss - rage crash is -20% defense. very bad for ice. its your first tank, why make it complicated? if you have tank experience, and can live with this problem (stack rage if you can), I would recommend.
2. ice/em - your 2 big hitters come at lvl 35/38. aoe is pathetic. Its a loooong time to wait to get those attacks.
ice/ice is fine, but I find ice/ good enough, you dont need the /ice mitigation as much (as say fire/ice).
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
So overall ice/ is very strong is what i'm getting. Seems like it would work with all of the powersets i suggested.. So what are the good patron pools? i noticed they're all pretty much the same --- immob, hold, blast, aoe...but whats the best in you all's opinion?
patron pools?
Heroes can stand on their own, we dont need no stinking patrons :P
Blue side is Ancillary power pools.
This is from memory, so I might easily be wrong.
energy: conserve power - not up enough for my preference, but if you only want an SO build, worth getting. 1/2 endurnace to everything for 90 seconds? (at work, not sure on time).
focused accuracy - imho not worth it now. too small a bonus for too great an endurance drain. even the +perception, I'd brather get the +perception IO now.
laser beam eyes - how cool is this? respectable -14% def debuff.
same as ice blast damage.
energy torrent - really nice cone power. does knockdown (helps with mitigation). slightly less than fireball damage (42 vs 50)
ice/fire pools: very similiar. The ice hold does damage, where fire does very, very little.
fire blast does a bit more damage than ice blast. ice blast is cold/smash damage. fire is pure fire. ice has a -rech, -slow component
fire immob does slightly more damage than ice immob.
ice storm - blows chunks. everyone runs from it, huge recharge. It should do 118 damage total, so it may be worth it if you team with a controller with mass immob/hold.
fire ball - best range aoe, does the most damage. if your a fire tank, highly recommended. If you factor in recharge time, fireball does significantly more damage than ice storm (dam/sec)
melt armor - recharge is too long for too small a benefit (-9.75% res, -7% def)
shiver - a good recharge for a -rech power (-slow). cone, no damage. I havent used this.
earth - most controllery app. Has sleeps, aoe stuns, and a hold.
stone prison - ice app immob level of damage (-def, -fly)
salt crytals - sleep baby! not worth if if you have a damage aura
fossilize - same hold/damage as ice, but has -def. It should be noted this is a tier 2 app (ice/fire hold is tier 1, aka, you can take it at 41).
quicksand - aoe -sloow power. good -def. no damage. some people on the board suggest it will go great with burn
stalagmites - stun range aoe power, some damage (almost as much as the hold powers), with -14% defense.
I prefer energy for SO builds and kewl factor (laser eyes!). Energy torrent is a VERY respectable power, with knockdown (extra mitigation).
fire is best for fire tanks (fiery embrace lasts longer) and for those wanting maximum damage.
ice is best if you only take 2 powers (I did this on my main). ice blast and block of ice both do damage, and give -slow -rech effects.
stone - I dont have any with stone app. I did a while ago, but wasnt happy with it. It has a more control aspect, plus it can be a great place if you have extra slots and want IO set bonuses (sleep, immob, much cheaper than range/hold sets).
the holds are nice against sappers (malta) at 40+
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
I'm biased... Battle Axe.
Yeah yeah, it's Lethal, who cares. It's sexy.
Yeah, I'm biased.

@Tax E - RIP CoH 2012
So i decided to make a ice/fire tanker...hopfully it'll work pretty well!
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So i decided to make a ice/fire tanker...hopfully it'll work pretty well!
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ever wonder if you'll melt yourself?
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
Fire / Ice works just fine. I would definitely take the fighting pool to get tough/weave, and also make an investment in a steadfast +3% defense IO. Especially since /Fire has no mitigation to help protect you (though killing fast is a form of protection but its not the same as scrapper killing...)
You can easily softcap the build to smash/lethal/energy/negative. And fire does neat damage for a tank. I'm not a fan of combustion due to animation time, but opinions vary.
53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.
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Fire / Ice works just fine. I would definitely take the fighting pool to get tough/weave, and also make an investment in a steadfast +3% defense IO. Especially since /Fire has no mitigation to help protect you (though killing fast is a form of protection but its not the same as scrapper killing...)
You can easily softcap the build to smash/lethal/energy/negative. And fire does neat damage for a tank. I'm not a fan of combustion due to animation time, but opinions vary.
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I have to say "huh?" on your post. The OP stated ice/xxx.
secondary was topic of discussion.
fire/xxx wasnt up for grabs. and can you show a softcapped fire/ice tank? I'm asking cause I have one, and I would love to have her softcapped
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
Hey all....
So i have my mind set on an ice armor tanker, but i'm having issues with a secondary. This is my first actual tank, although i've played tank-like characters. I like the idea of ice b/c its ....i dont know unusual? you don't see it a lot, but it looks very strong. I made an ice/ice but the damage of /ice is very very low i've heard. I was thinking of maybe making an ice/WM. I initially thought of ice/fire but scrapped that idea. I mostly like to team, but wouldn't mind being able to solo. Thanks in advance for the help! (just want help deciding what fits better....ice/ice, ice/WM, or anything ice/*)