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Heh. Yeah, I probably should move it up. Seriously, though, I may know my way around Dark Armor, but I'm a bit lost when it comes to stalkers. There's always something to learn.
I should also be a bit more specific when asking for improvement. I don't play scrappers/brutes, so I'm not one for attack chains and whatnot. What'd be the best chain for me to use given this slotting? How could I improve that?
I think I have enough defense. One application of Divine Avalanche puts me over for both 45% Lethal and Melee, while everything else hovers around 30%. One small purple and I should be damn near invincible, despite being a stalker. -
To answer the questions you will surely have: No, I won't mind the KB proc in OG, and no, I didn't really know what to do from level 38+.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Soulblade Sands: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(15), Mako-Dmg/EndRdx(19), Mako-Acc/Dmg(27), Achilles-DefDeb/Rchg(27), Achilles-ResDeb%(29)
Level 1: Hide -- LkGmblr-Rchg+(A), DefBuff-I(3), DefBuff-I(29)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(9), Achilles-ResDeb%(11)
Level 4: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(7)
Level 6: Assassin's Blade -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 10: Shadow Dweller -- LkGmblr-Rchg+(A), DefBuff-I(11), DefBuff-I(50)
Level 12: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15)
Level 14: Placate -- RechRdx-I(A)
Level 16: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(19)
Level 18: Divine Avalanche -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg(39), Mako-Dmg/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(40)
Level 20: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(21), Nictus-Acc/EndRdx/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Rchg(25)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(23), DefBuff-I(50)
Level 24: Boxing -- Empty(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(42)
Level 35: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(45), Stpfy-KB%(45)
Level 38: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 47: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run -
Quote:This is what I said.OG may be alot of things but it is hardly an endurance drain (or stamina guzzler, however it was put).
What I mean is, OG is better because it is not an endurance drain. -
Quote:Arguments aren't about winning and losing. If we learn something, it was a good argument.not trying to be argumentative, because I would certainly lose any argument with either you or Dechs when it comes to power set potential or optimization
but I am not seeing why, other than maybe for concept purposes, you would go with dark over some of the other sets. like the WP you already started.
Look up a post or two for my list of DA tools, but for this specific comment: WP doesn't have a damage aura or endurance drain resistance that Dark Armor has.
Quote:and I keep changing my mind between cloak and OG on my scrappers. set to /+8, the HP loss on OG can start to add up a bit but a couple of uniques in health covers it. the main issue I find with OG is the mob behavior with a stun is still to run have way across the map. feared mobs generally do the "stand in place and cower" routine. I also prefer cloak as much for the extra TH debuff as the actual fear component. it either gets me the rest of the way to defense cap or provides a little extra insurance against def debuff mobs -
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Quote:Damage aura.which was my main question, in #1, if you don't take the control auras, then what is the benefit of using dark over some of the other secondaries?
In set defense.
End drain resistance.
Perception and -tohit resistance.
Psionic resistance.
Toxic resistance.
A better heal than anything else. -
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Yeah, he doesn't know what he's talking about. The only time you'd need WAY more than the cap is if you're facing resist debuffs... in which case... I don't even know if that helps.
Not to mention that you probably shouldn't use Unstoppable on Recluse anyway.
Hell, my DA tank laughs at Recluse. -
Quote:1. You don't have to take the control auras. See the tank in my video.why dark as a brute secondary? dark is a pretty decent set, I have a couple scrappers using it and it's a good combination of mitigation (with either cloak of fear or oppressive) and heal. but for a brute, doesn't using either of your mitigation powers cut into your fury?
you can get damage auras and heals in other secondaries, so what else is left in dark that would set it apart? the psionic resist?
2. You can still max fury just by attacking, so stunned mobs won't be so bad. -
Ah, understood then.
Well, this is a shot in the dark and from memory, but I hope it helps. The character has long since been deleted, but was a Kin/NRG defender with Mass Hypnosis in the epic.
I did not have stealth, but I was able to repeatedly apply Mass Hypno until the whole mob was asleep. I would then be able to FS and Siphon Speed without waking anything up... wait a second... FS again... then Nova.
It was kinda fun. -
It's gotta be close. Bill Z has some math that shows, even with the larger radius of FSC, Spin outperforms it. I'll go look for the post and edit it in here if I find it. Now throw in Eviscerate and Shockwave to compare to the fire cone. I'm thinking Claws will still win for AoE.
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Quote:Not necessarily. He wants to include bosses, and for that you really only need "enough" AoE to kill the minions and LTs. When you're down to just the two bosses of the group, you don't want spines. You want single target damage.Because honestly, if it's not one of the harder hitting AOE sets, it's going to take you forever to farm a map of +4's. I am assuming the OP wants to actually do this at a decent rate.
Claws has that. Still, Spin is stupid good damage, especially with stacked follow ups. If you find shockwave to be "annoying" KB, realize that against +4s, it isn't KB at all. Unless you're a brute. If you jump before hand, it becomes KD as well. Or against a wall. It also helps position things for better spins. -
Quote:And in response to Gehnen, you like FF because you can buff and then focus on doing other things, that's great. But Cold allows you to "Buff n Forget" and then do even more to benefit the team while simultaneously doing more damage and/or increasing your CC capabilities.
FF is great when what you want is survival. It offers unique benefits that can only be found in that set. Mez protection is a boon to any of the squishy ATs, and Force Bubble allows you to set everyone's melee defense to "untouchable." On top of that is the on demand knockdown in Repulsion Bomb. Force Bolt can be cycled fast enough and has high enough magnitude to keep almost anything permanently on its back.
Just because you want Cold over FF doesn't mean FF has no merits whatsoever. Cold, FF, doesn't matter to me. As long as the player isn't you.
Enjoy the rest of your "discussion." -
Warshades and recharge. More survivability and more damage.
Masterminds and +HP and +regen. Bodyguard mode is effectively resistance, so upping your health pool and your regen can work wonders. -
Defense Debuff Resistance.
Cimerorans do nothing to SR players. -
I agree that, all other things being equal, Cold beats FF any day, thanks to the debuffs.
If I had to choose between two defenders, one cold and one FF, I'd likely pick the one with sonic blast if I didn't know either of them.
What ACFU says, though, is very true. This game is about the driver, not the car.
Another little known benefit to FF is that the FF bubbles can be powerboosted. Cold's shields cannot, as they contain resist components and the entire power was flagged "unaffected by buffs." -
Quote:That question will result in a mess of answers. Some people don't think SR brings enough to the table when SD exists, because they both can reach the same levels of mitigation, but SD has +damage and shield charge.I haven't played either of SD or SR. What is it that makes SR so much better than SD? Is it just the combination with claws that makes it great or is SR better with other primaries as well?
Out of the box, SR is more survivable and SD is more offensive. Until you use hami-o's in unintended ways, SR is still more survivable thanks the the DDR.
You can't use claws with SD.
And claws is awesome. -
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I know the video isn't of a brute, but Dark Armor Sucks shows the kind of potential Dark Armor really has.
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I spent a bit of time putting that guide together, so I'm very glad to hear you like it.
When you're finished, be sure to let me know what you think. Feedback of all kinds is welcome. -
*Hint hint, nudge nudge* Check the guide in my sig. It'll do your warshade wonders.
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With that much recharge, having Shadow Meld up often would be amazing.
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Yes.
Yes.
Sets are sets. Bonuses in Nova blasts will benefit Dwarf SMASHes, as well as human powers. -
An easy thing to do would be to test it yourself. Use the combat attributes to monitor stealth radius while you use powers. See which ones turn it off and which ones don't.