-
Posts
6223 -
Joined
-
-
Quote:Except it's not clear by just about any measure. For your statement to be true, there has to be a drastic difference between the survival tools of a blaster and everyone else across the board. There are many situations where a blaster has much more survivability than the scrapper, and can defeat more foes with much less danger.No what I said was
"Its also pretty clear by just about any measure there are other ATs that have a much better ability to deal out the damage needed to kill enemies while staying within their survival envelope."
What repeatedly happens in these discussions, is somebody says that X is not quite up to snuff, and before you can say jack robinson, "not as well" becomes "not at all". -
Quote:First, non sequitur is two words.What a great nonsequitur. Its really a shame the cubs can't get their act together and win a world series.
More importantly, however, my reply did have relevance to what I quoted. You state that blasters don't have the tools to stay within their envelope. I submit that they do; you just have to play intelligently to make use of them. -
Yeah, and it's a real shame that blasters don't have any way to proactively mitigate incoming damage, like stun or knockback.
-
This.
A slot machine will "eat" 15% of the money put into it, but you can hit the jackpot three times in a week. That 15% is taken over the lifetime of the machine, which is something like a billion plays.
Put another way, I was soloing last night, and got three criticals in a row on one enemy and he died. Is that a 100% crit rate while soloing? No. I just got lucky.
You need a huge sample size before you can accurately know the results. -
Quote:I can say that I believe you. I mean, it was hyperbole on my part to say it's always the scrappers. I have seen every AT die in the tree room, but on Mo's, it's predominately the scrappers.And from my perspective, I have seen just about everything die in the tree room.
What can you say except that there are three different experiences of the game represented.
Full disclosure here: I have a tactic on Mo that I ask people to follow. First, we clear out the Mages. I usually stay one mob ahead of the team to bring them behind rocks as we work our way around the front of the tree. This is the easy part.
For the vines, I tell everyone to stay watch their map and stay strictly between 9-3 o'clock on the top and hit every vine they can, even the ones outside that zone as long as they stay in the zone. While they do that, I kill the vines in front of the tree. If there is a scrapper I know, he can help me while I do this. I monitor my defense, and when it drops I duck behind a root and Dark Regen.
Invariably, on the failed attempts, some scrapper had an inferiority complex when I told him to stay out of the tree's range and decided to follow me around the front of the tree. -
Quote:Ooooh! Great idea.What you'd basically have to do is group up with an MM or two, head to RWZ, and play whack-a-dummy with Hide off and nothing but their pets within range. Start HeroStats and collect a decent number of hits. Probably shouldn't take that many to tell the difference between the base 10% chance and an elevated one due to surrounding pets.
Hell, you could put them both on an Ouro team and leave the stalker to auto attack overnight. -
I've run plenty of successful and not so successful MoSTFs, and in my experience, the tree room is the spot where people die most.
But it's never my team's blasters.
It's always the scrapper. Always. -
Quote:Stalkers get a base 10% chance to crit against anything now, but each teammate nearby grants you an extra 3%.I'm assuming that they have made a change to that for stalkers?
I'm pretty sure that also counts pets.
I'm also pretty sure it caps somewhere around 35%. -
Quote:Couple quick things:But when you have incoming ambushes of groups with +4 EBs and bosses flying at you, unless you have 2-3 doms or controllers on your team with hard control to keep the incoming waves manageable, youre going to have deaths- and the point is to not have any deaths to do it optimally and meet the time deadline!
If a team of 8 blasters can do an MoSTF with +4 AVs, I'm sure defenders/corruptors will do just fine. If the team has some balanced buffs and debuffs, all the defs/corrs will be sitting comfortably over the softcap and likely riding close to the resistance caps as well. If one of them dies, I'm sure there would be a vengeance, a fallout, and a howling twilight, mutation, rise/power of the phoenix waiting for it.
They also won't need to rotate their high tier holds to deal with threats. Some will have fearsome stare, or lingering radiation to be laid on an incoming group. Blast powersets have group controls as well, be them sleep, knockdown or otherwise. Ice patches and rain debuffs can likewise delay an entire ambush.
The tools are there, and competent players will use them all. The Repeat Offender network doesn't have it's reputation for nothing. Our devs have gone on record saying that those people have taken stupidly difficult tasks and made them trivial.
Quote:Its my opinion that if you want an optimal team on ANY TF, you at least need 1 really good Brute/Tank/Scrapper that knows what theyre doing and has a great build to mix in good AOE and single target damage!
EDIT TO ADD: This is why I most often play my tank on teams; he makes any team reliable. Almost invariably, however, I end up feeling like I would be "doing more" as my warshade, my MM, or my defender. Some teams are truly awful, and in that case, a tank that holds his aggro is more of a boon than anything else. It turns the game into a war of attrition that the enemies can't win because the tank won't let go. -
Quote:Not that I'm aware of. It does have defense debuffs, however. Even if it did, the level 54 AVs have a 2.1 accuracy modifier, doubling their chances to hit you. Against a softcapped character, that's still only a 10% chance.The thorn tree has enhanced accuracy and damage over time attacks.
I'm sure the blasters could find places to fire at vines from cover of rocks if they really were that worried about it.
This, I believe, is evidence of the flaw in your view on blasters. Blasters shouldn't be the ones reacting to things trying to kill them. They need to be proactive about their mitigation. This does, however, require forethought. -
Quote:I was not personally involved, but I had a lengthy conversation with the "tank" of the team, and NRG/NRG/Force blaster who runs tough/weave in his standard build.No can't say I was, hats off to them.
Edit: is there any information about the tactics used ?
He said most of it was trivial until AV fights, which actually required intelligent play. His team was mostly IO'd to the gills, and they stacked a few instances of maneuvers. The four patrons were handled by single pulls, and Recluse was tanked pretty much through PFF for the ten seconds or so it took to knock down the towers.
That's just one example, of course, and the only one I can speak for. -
My Bots/Traps guide:
1. Pick all three summons and both upgrades.
2. Pick some other powers.
3. Add some slots.
4. Go solo anything. -
Quote:Ahhh, back in the day, when Arcanaville was just as smart but didn't have the audacity to speak up and make our game better.I can't take credit for this one. Someone else mentioned it on the forums first. What's funny is that I knew about this problem for a long, long, long time and never bothered to mention it except in passing because I thought that was just how it was intended to be. Back in the day I used to team my MA/SR with an Ill/FF controller a lot, and she would often remind me to flip off my toggle(s) to save endurance because really, we knew that while bubbled they weren't doing much of anything.
-
Just going to throw this personal experience out there. Take it for what it's worth.
Long ago, my warshade was my favorite and most often played character. He was awesome, unstoppable, and downright tankmagey. Then I stopped playing him for a few months.
Time passed, but I came back to my old favorite to do some TFs and generally lay waste to enemies like the old days.
I failed. Hard.
Taking time away from a character will not only lower your ability to play that character, but it will distort memories of said character. -
Quote:Hold on now, you made a claim that the player base at large determines the worth of a character through min/maxing.If there's anything I've learned it's that I'm not going to waste my time scouring the forums for posts/threads that state my argument only for you to make a half-*** counter basically saying "that's not good enough" or some other BS.
You made the claim, burden of proof is on you.
But you're right, you can't find enough posts/threads about it because they don't exist. Assuming we've got 100k active subs, you better find over 50k people who agree that a character's worth is solely determined through min/maxing. Good luck.
If your claim was remotely close to accurate, there wouldn't be any players using the sub optimal sets or non-synergistic combos. We wouldn't see FF/NRG defenders. We wouldn't see Peacebringers. We wouldn't see stalkers, or SR anythings, or a whole list of the commonly berated sets that have "better alternatives."
Please, though, allow me to be the first in the line to tell you that the min/max potential doesn't mean a damn to me when making a character. -
It checks once every ten seconds. We can't be sure both powers operate on the same timer, though, without watching for it.
I would assume both powers are on different timers, but they both start as soon as the power activates, which would be the same time. -
Quote:Oh reeeeeally?For what it's worth, I was playing around with soloing AVs on my WP/KM tanker who's mostly built for survivability, and I was able to chip away at the HP with just bruising and more or less normally slotted attacks. I couldn't keep my endurance up though, so I pulled it down to 2/3 health and had to give up. I'm going to give it another go when I'm fully IO'd out and see if I can handle it then.
Sonofa... I think I might have to try this with my Dark Armor tank. Fire melee puts out respectable damage, but it was never enough to consider taking down an AV. I didn't think bruising would make that much of a difference, but if you could do it with KM, I'm sure it's something fire could do comparably. -
Most people are, but it's not impossible to handle. The real crux of this hypothetical situation is the 45 minute timer.
I started a Master's of ITF once with what was very much a "sub optimal" team. I even got a few unkind words from the brute I begrudgingly allowed to join because I also accepted a level 36 scrapper who wasn't IO'd. Counting myself, that's already more melee than I like on any Mo TF. Add to that two warshades, and realize there's only room for three buff/debuffers. We found a rad controller, dark defender, and I think a dominator.
Then we started the TF and realized I accidentally left my settings on +4.
Somebody asked if we should reform. I said "We're all here. Might as well try."
We only did the first mission on those settings. It wasn't all that hard to do, but it certainly wasn't fast. We stayed together, we took our time and made it through.
What I'm trying to say is that almost any team could handle +4s if the players know what they're doing.
If you want to do a TF like this on +4 quickly, however, you need a somewhat optimized team. You can't rush through without solid buffs. The AVs will likely be huge time sinks without debuffs. Exotic damage types help, but with enough /sonic blast defenders, their resistance will be floored anyway. Damage buffs are nice, but stacking -res is far more effective. The best teams will have both, along with -regen for the AVs.
I tell you truly, nothing in this game compares to all defender/corruptor teams. If you're going to handicap me with melee, then fine, I'll bring a pair of scrappers or brutes with my tank. They can watch as the defenders and corruptors do most of the work. -
Quote:Are you aware that there have been multiple successful all blaster MoSTFs?Have you been on all blaster TFs ?
I have done the original positron all blaster.
Synapse all blaster. And an all blaster Numina.
The Numina went well, but it was a Numina, really not very hard if you have a stealther for the envoy and the final mission. Positron and Synapse had insane death rates all three were at base difficulty. To be honest I have also done all scrapper shadow shard tfs. The death rates were also astronomical but its one thing to die when facing off against the hardest enemies in the game and another when its the biggest pushovers in the game. -
1. My Dark Armor Tank.
2 - 8. Rad/sonic defenders.
EDIT: CRAP! There's rules?
Ok, I'll edit a new list.
1. My Dark Armor Tank.
2. Some useless scrapper. Probably shield defense and fire.
3. Some other useless scrapper. Most likely another shield, this time elec.
4. Rad/sonic defender.
5. Dark/sonic defender.
6. Traps/sonic defender.
7. Cold/sonic defender.
8. Anything else that's still a /sonic defender.
Let the defenders run some tactics and some assault, we'll pretty much never miss, despite all their defense buffs, we'll be capping damage, and flooring resist. Nothing survives. -
My experience with claws on a stalker says "Don't do it!"
You don't get two cones, since eviscerate for stalkers is not a cone.
The ranged attack is awesome. No denying that.
The biggest problem, I feel, is that followup is one of claws' defining powers, which doesn't work for a stalker. I don't feel the set was balanced properly after adding build up in its place.
Again, that's just my experience, and I deleted the character before I got to Shockwave. -
Quote:I just want to take another minute to stress to you that my warshade was, hands down, the most fun I've ever had playing this game. Defying the Curse was the most enjoyable ride to 50, the most enthralling min/maxing, the most on the edge insane fun playstyle, even the best RP storyline I've come up with... everything about that character was incredible. He's one that I will never tire of.Never thought about the Kheldians. Think i need an hour or two to work through your Guide and learn a bit about MFing Warshades
That's just me. You might find warshades not your thing. I just want to emphasize how awesome it was for me, and hope you can enjoy the same.
I've been told that as you read that guide, you will get a glimpse of how much I enjoyed my experience. -
Quote:Maybe your definition of base differs from the norm, but I use it to mean "foundation."When discussing mitigation the convention is the "base" is what is doing most of the work. SinisterDirge's build's base is Defense. When that is bypassed, he has resists and a heal to back it up. The fact that the powerset he is using is not Defense based is irrelevant to what his final build is.
He is playing a resistance based set, much like my DA (softcapped to S/L/E/N) tank. DA's heal is the best in the game, but the set itself survives more because of the resists.
Layers on top of the base are just that. I don't care what's doing the most work, what you start with is your foundation. -
Meh, he added defense on top of the resistance, so no matter which is the larger portion of mitigation, the base is still resistance.