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Posts
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Joined
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Quote:There are two ways to level in Praetoria. 1) XP Leveling Pact with a character before you hit level 6, or 2) Teaming.But the only thing supporting that character is teaming and exemping to the team's level. The game provides no incentive to remain in Praetoria. Until the content in Praetoria is expanded there is no reason to add a costume mission to the tailor there. A halloween salvage contact, however, should be added.
Past level 24 that's pretty much the only way.
I have a level 37 Illusion/Empath still in Praetoria on Virtue that is XP bonded to a character in CoH and still team. -
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Is there any way to tell if you currently have a freespec stockpiled?
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type: /respec
If you're taken to the respec window, you have a freespec.
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Uhm ... how does one choose the bowtie? When I took the Tux costume options there were only two shirt options, Shirt and Shirt 2. Shirt had a tie (not bow) and no alternate selections, and Shirt 2 had no tie and various alternate selections with none of them resembeling a bowtie.
So ... how does one get a tux shirt with a bowtie?
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it's under the shoulder options I believe
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Yep ... sure was ... thanks very much ...
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Uhm ... how does one choose the bowtie? When I took the Tux costume options there were only two shirt options, Shirt and Shirt 2. Shirt had a tie (not bow) and no alternate selections, and Shirt 2 had no tie and various alternate selections with none of them resembeling a bowtie.
So ... how does one get a tux shirt with a bowtie?
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... The things I think would make the game more fun would be to raise the agro cap alittle bit to like 25 or 30 foes. To give me a team size adjustemtn setting. To give us all a Invincable+ difficulty setting. To clean up the forums, and enforce the no flame rule. ...
[/ QUOTE ]While at one time I may have concidered Final Fantasy XI a fun game, it now has become one of the most boringest games ever since I have been playing CoH/CoV.
Yet, they do have one interesting feature this game doesn't have, and that is aggro'd mobs chasing you practically across the entire zone, and specific mobs linking along the way, i.e., goblins linking other goblins it happens to come close enough to while chasing you.
Another feature of FFXI that would work extremely well in this game is the Hate system which ties in with the aggro. When a mob is chasing you the hate wears off and the mob stops and returns to its origional area. Sometimes this hate can be short, or long depending on the circumstances in which the hate was generated, such as where passing by a mob would generate low hate versus where actually engaging a mob would generate a greater hate.
[signed] not an FFXI fan [/signed] -
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...We can't dare add max level increase and content for 50-60! People would play through it really fast and we'd all be stuck saying "now what" (*lol*). It would break teh game and we'd be GONE TO THE AMERICANS!!!
[/ QUOTE ]Surely you jest ...
If upping the max levels would break the game it would have done so once people reached level 50. People play through the game already really fast from level 1 to 50, via PL's in Peregrine on Farm Teams, or dual-accounts. It hasn't broken yet!