-
Posts
8 -
Joined
-
The reasoning for earthquake is so late, is i'm not overly depending on it aside from Achilles Proc. I know Stone Cages cancel the Earthquake knockback, but I dont want them knocked back, just the debuff applied.
Subdue is slotted for Immob for the purple set, and not widely used since i am using other control powers.
Currently I have a Farming Blaster, but my biggest killer are Stuns, Holds, and Sleeps. With the Psionic Epic, i prevent it permanently. With the addition of Psionic Defense/Resist and Link Minds being Permanent. -
This build will allow me to be Perma-Hasten and Perma-Dom. Really good defenses, heal capable every 6 secs, near immunity to status effects.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Darqinator: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Fossilize -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/Hold(37), BasGaze-Acc/Rchg(40)
Level 1: Psionic Dart -- Empty(A)
Level 2: Stone Cages -- GravAnch-Immob/EndRdx(A), GravAnch-Immob(3), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5)
Level 4: Telekinetic Thrust -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(43)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9)
Level 10: Mind Probe -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(17)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(17)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Stimulant -- IntRdx-I(A)
Level 18: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50), IntRdx-I(50)
Level 20: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(25)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Volcanic Gasses -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(45)
Level 28: Subdue -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Acc/EndRdx(31), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob(45), Enf'dOp-Acc/Immob/Rchg(46)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(37)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Link Minds -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), LkGmblr-Rchg+(48)
Level 44: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(46), S'fstPrt-ResDam/Def+(48)
Level 47: Indomitable Will -- RechRdx-I(A)
Level 49: Earthquake -- Achilles-ResDeb%(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
------------
Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 21.4% Defense(Smashing)
- 21.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8.31% Defense(Energy)
- 8.31% Defense(Negative)
- 3% Defense(Psionic)
- 17.4% Defense(Melee)
- 8% Defense(Ranged)
- 3% Defense(AoE)
- 3% Enhancement(Immobilize)
- 112.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 63% Enhancement(Accuracy)
- 68.7 HP (6.75%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 14.1%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 4.7%
- 15.5% (0.26 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 10.1% Resistance(Fire)
- 10.1% Resistance(Cold)
- 1.88% Resistance(Negative)
-
I'm trying to build one up, and I cant seem to understand the right powers to pick up.
I'd like to have it set up for efficient solo farming, but still be team friendly, if that makes any sense. So it has to be Perma Dom (No Purple Attack Enhancements like Apoc and such) Only the cheap purples like the sleep, confuse, holds, immobilize. i'm on a tight budget.
Would like to be close to defense cap, but if i gotta chew on a purple or 2, im ok with it.
If any Dom Gods has any suggestions, i'd definately appreciate it. -
I solo farm +3/x8 farms all the time with my blaster....I don't need a kin or a tank. Some powersets just work better with a partner or group than solo. Blaster's have that little problem when it comes to Stuns, Sleeps, Holds....yes you can still attack with your first 3 powers, but when you are surrounded....those single target attacks aint doing you no good. Its pretty much instant death.
Add in the fact you get really no consistant form of healing, unless u pick up Medicine (which may happen with the new changes in Isssue 19) or If you pick up Cold Mastery and slot up Hoarfrost and get Hibernate for emergencies. Blaster farmin is tough business, but very fun and fast if you are built right. In many aspects, I think Blaster Farming is faster than most other farming builds, but again it depends on the mobs you are attacking.
In case you were wondering....mine is a Fire/MM/Cold -
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9)
Level 2: Blazing Aura -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Rchg(11), Sciroc-Dmg/Rchg(11), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg(13)
Level 4: Cobra Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(17), C'ngImp-Dmg/Rchg(17)
Level 6: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(21), Dct'dW-EndRdx/Rchg(21)
Level 8: Swift -- Run-I(A)
Level 10: Boxing -- Acc-I(A)
Level 12: Temperature Protection -- S'fstPrt-ResKB(A), ImpArm-ResDam(23), ImpArm-ResPsi(23), ImpArm-ResDam/EndRdx(46)
Level 14: Health -- Heal-I(A), Heal-I(25), Heal-I(25)
Level 16: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam/Rchg(29)
Level 18: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-EndRdx/Rchg(34)
Level 24: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/Rchg(36)
Level 26: Dragon's Tail -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Acc/Dmg(37), Sciroc-Acc/Rchg(37), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39)
Level 28: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg(40), Oblit-Dmg/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 32: Eagles Claw -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(50)
Level 35: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(46)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
Level 41: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(45), Krma-ResKB(45)
Level 44: Super Jump -- Jump-I(A)
Level 47: Acrobatics -- KBDist-I(A), KBDist-I(48), KBDist-I(48), EndRdx-I(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A), EndRdx-I(50)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run -
Looking to do TF's and such...not really big on PVP. I have 1 toon i'd like to bring over, but i have a few other lvl 50's i'd be willing to bring over. Preferably hero side.
-
Used for PVE and Farming, preferably solo. Not overly concerned with Named IO's, basic setup works fine now, till I can farm the sets I need later on.
I need to make sure I'm building one right, cuz everytime i try mids, i keep running out of slots before i get tothe last 4 powers on the list =p
Any help is appreciated.