Need some advice on MA/FA scrapper build


Darq_Scratch

 

Posted

Used for PVE and Farming, preferably solo. Not overly concerned with Named IO's, basic setup works fine now, till I can farm the sets I need later on.

I need to make sure I'm building one right, cuz everytime i try mids, i keep running out of slots before i get tothe last 4 powers on the list =p

Any help is appreciated.


 

Posted

noone has any thoughts?


 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9)
Level 2: Blazing Aura -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Acc/Rchg(11), Sciroc-Dmg/Rchg(11), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg(13)
Level 4: Cobra Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(17), C'ngImp-Dmg/Rchg(17)
Level 6: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(21), Dct'dW-EndRdx/Rchg(21)
Level 8: Swift -- Run-I(A)
Level 10: Boxing -- Acc-I(A)
Level 12: Temperature Protection -- S'fstPrt-ResKB(A), ImpArm-ResDam(23), ImpArm-ResPsi(23), ImpArm-ResDam/EndRdx(46)
Level 14: Health -- Heal-I(A), Heal-I(25), Heal-I(25)
Level 16: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam/Rchg(29)
Level 18: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-EndRdx/Rchg(34)
Level 24: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/Rchg(36)
Level 26: Dragon's Tail -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Acc/Dmg(37), Sciroc-Acc/Rchg(37), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39)
Level 28: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg(40), Oblit-Dmg/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 32: Eagles Claw -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(50)
Level 35: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(46)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
Level 41: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(45), Krma-ResKB(45)
Level 44: Super Jump -- Jump-I(A)
Level 47: Acrobatics -- KBDist-I(A), KBDist-I(48), KBDist-I(48), EndRdx-I(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A), EndRdx-I(50)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

Maybe people are bemused by the idea of MA farming?


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I assume you're lvl 50 and planning to exemp much. Going from that...

Drop Acrobatics. You have two -KB IO's in the build, so don't waste the power selection or slots.

Slotting for Psi Defense bonuses strikes me as a waste. Go either for Recharge (how I went with my MA/Fire), or for softcap defense to s/l. Psi isn't common enough to worry about, and you're better off focusing elsewhere.

Ditch the extra slots in Temp Protection for the reason above. It's a waste to put extra slots there 'just' for some Psi def/res. A -KB in the base slot is the way to go.

There's six slots freed up from just those two less than optimal powers.

Also, is there a particular reason for skipping both Crane Kick and Crippling Axe Kick. They're two of your best attacks and would come in handy in maintaining any decent damage output.

As for your last 4 powers, none of them really need any slots. Acro is a superfluous choice, and the others function well enough on just the base slots.


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